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[Patch 4.18] Sion Reborn General Discussion - Page 47

Forum Index > LoL General
Post a Reply
Prev 1 45 46 47 48 49 157 Next
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 13 2014 20:20 GMT
#921
On October 14 2014 05:12 FinestHour wrote:
boots shiv ie TF hydra LW is that max possible damage parley build u mathnerds

Pretty sure max damage would be 6ie's with red pot. If you want to include arpen then 5 ie lw.
liftlift > tsm
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 13 2014 20:24 GMT
#922
uh? more damage than a garunteed Shiv crit?
Carrilord has arrived.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 13 2014 20:25 GMT
#923
On October 14 2014 05:12 wei2coolman wrote:
Show nested quote +
On October 14 2014 05:03 Gahlo wrote:
On October 14 2014 05:01 Shikyo wrote:
The invade smite seems really silly. No combat benefit and 50% bonus gold off one monster in an enemy camp is sort of meh, especially when you consider the enemy could have a combat smite that makes them destroy you in engagements. Encouraging counterjungling when you aren't the stronger one, when counterjunging is generally done if you're stronger... Yeah, it just makes no sense.

The point is to ward their jungle and counterjungle while they can't even get there to fight you.

Oh boy. I get 20 extra gold now! Meanwhile in botlane, 'Ally has been slain. Ally has been slain. DOUBLE KILL.'


Hey, for some camps it's as much as 36g!

More seriously one of the consequences of making all the jungle camps essentially equal in terms of experience/gold value is that stealing just one of them has less impact. If you aren't stealing a critical buff or putting in a very concerted counter-jungling effort you aren't accomplishing much, and if you're contesting important objectives like that chances are you don't want Quick Smite.

Realistically Quick Smite needs to be stronger as a farming/counter-jungling tool if it's going to be used versus Challenging or Destructive. Desolating Smite is similarly limited in value (although it, at least, can help Sieges by wave-clearing!).
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-10-13 20:28:44
October 13 2014 20:28 GMT
#924
AOE smite seems weird to me because if the intended use is to help slow clearing junglers, most slow clearing junglers are big AOE junglers who kill the small mobs right away and then sit there autoing the big one.

I think the counterjungling smite makes a lot of sense and is really cool. If its weak all it should need to be strong is just numbers tweaks.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
October 13 2014 20:31 GMT
#925
Wukong, Rammus, Pantheon, Fiddlesticks, Nunu, Q max Elise and Shaco could all use the extra jungling speed from an AoE smite.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 13 2014 20:34 GMT
#926
The buff from the Frog camp already serves that purpose though.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2014-10-13 20:39:23
October 13 2014 20:37 GMT
#927
On October 14 2014 05:03 Gahlo wrote:
Show nested quote +
On October 14 2014 05:01 Shikyo wrote:
The invade smite seems really silly. No combat benefit and 50% bonus gold off one monster in an enemy camp is sort of meh, especially when you consider the enemy could have a combat smite that makes them destroy you in engagements. Encouraging counterjungling when you aren't the stronger one, when counterjunging is generally done if you're stronger... Yeah, it just makes no sense.

The point is to ward their jungle and counterjungle while they can't even get there to fight you.

I would do that anyway, afkfarming doesn't seem to make up for fighting power to me.

Really, if I wanted to play a counterjungling style I'd just pick challenging smite because that's the type of champions you want to be counterjungling on.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 13 2014 20:45 GMT
#928
On October 14 2014 05:37 Shikyo wrote:
Show nested quote +
On October 14 2014 05:03 Gahlo wrote:
On October 14 2014 05:01 Shikyo wrote:
The invade smite seems really silly. No combat benefit and 50% bonus gold off one monster in an enemy camp is sort of meh, especially when you consider the enemy could have a combat smite that makes them destroy you in engagements. Encouraging counterjungling when you aren't the stronger one, when counterjunging is generally done if you're stronger... Yeah, it just makes no sense.

The point is to ward their jungle and counterjungle while they can't even get there to fight you.

I would do that anyway, afkfarming doesn't seem to make up for fighting power to me.

Really, if I wanted to play a counterjungling style I'd just pick challenging smite because that's the type of champions you want to be counterjungling on.

Nunu's the only one I can think of that might make really good use of quickening smite, but the one that slows seems really strong on him too, layered slow cc seems pretty stronk.
liftlift > tsm
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 13 2014 20:55 GMT
#929
The core problem with Desolating Smite is that it'll only be there to help you on one of the two big AoE camps each clear unless you seriously take a weird route. It's fundamentally bad at what it's supposed to be good at, which was already a fairly narrow focus, and I don't think numbers can fix that unless it's in the form of a huge cost reduction.

Quick Smite at least allows you to clear three camps while Smiting twice, whereas the base cooldown is such that you can start on one end and not have Smite back until you reach the other.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 13 2014 20:57 GMT
#930
man I wish Rito would give priority to new skins/champions in recommended spectate the day they come out so I can check them out, really want to see what dunkmaster looks like in game..
Carrilord has arrived.
FinestHour
Profile Joined August 2010
United States18466 Posts
October 13 2014 21:05 GMT
#931
On October 14 2014 05:20 wei2coolman wrote:
Show nested quote +
On October 14 2014 05:12 FinestHour wrote:
boots shiv ie TF hydra LW is that max possible damage parley build u mathnerds

Pretty sure max damage would be 6ie's with red pot. If you want to include arpen then 5 ie lw.

wait is triforce proc not core the build I've been using right now it can do like 1100 not including shiv dmg
thug life.                                                       MVP/ex-
Terranasaur
Profile Joined May 2011
United States2085 Posts
October 13 2014 21:22 GMT
#932
On October 14 2014 05:57 Slusher wrote:
man I wish Rito would give priority to new skins/champions in recommended spectate the day they come out so I can check them out, really want to see what dunkmaster looks like in game..



Its sick.

Just get a PBE account and try them out there.
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 13 2014 21:24 GMT
#933
Riot are really churning out new splash arts to replace the outdated ones, can't wait for GPs.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
October 13 2014 21:27 GMT
#934
On October 14 2014 06:24 Osmoses wrote:
Riot are really churning out new splash arts to replace the outdated ones, can't wait for GPs.


I was complaining not too long ago how the recent splash arts they've busted out have been pretty lackluster. But these new ones though......

That Kayle,Shen, and Zilean ones are ridiculous.
Forever Young
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 13 2014 21:28 GMT
#935
You don't mention the Ahri one? She lost her boobstrap...
https://twitter.com/SufficientStats
Lmui
Profile Joined November 2010
Canada6223 Posts
Last Edited: 2014-10-13 21:29:36
October 13 2014 21:28 GMT
#936
Oh damn, those splash arts look pretty sick.

Interesting note, all but two are shot from the same perspective.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 13 2014 21:29 GMT
#937
Kog is my personal fave for new icons
Carrilord has arrived.
kongoline
Profile Joined February 2012
6318 Posts
October 13 2014 21:31 GMT
#938
On October 14 2014 05:57 Slusher wrote:
man I wish Rito would give priority to new skins/champions in recommended spectate the day they come out so I can check them out, really want to see what dunkmaster looks like in game..

http://www.lolking.net/models/?champion=122&skin=4
better than nothing
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-10-13 21:34:16
October 13 2014 21:32 GMT
#939
On October 14 2014 06:05 FinestHour wrote:
Show nested quote +
On October 14 2014 05:20 wei2coolman wrote:
On October 14 2014 05:12 FinestHour wrote:
boots shiv ie TF hydra LW is that max possible damage parley build u mathnerds

Pretty sure max damage would be 6ie's with red pot. If you want to include arpen then 5 ie lw.

wait is triforce proc not core the build I've been using right now it can do like 1100 not including shiv dmg

triforce is good on gp, but for various other reasons. 5th IE crit is 200 dmg worth (80 base ad x 2.5% crit multiplier = 200 dmg), how much is gp's base damage at level 18? probably break even, or really darn close i'd imagine.
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35172 Posts
Last Edited: 2014-10-13 21:34:01
October 13 2014 21:33 GMT
#940
On October 14 2014 06:28 Sufficiency wrote:
You don't mention the Ahri one? She lost her boobstrap...

They're making her in-game model match her "New Dawn" model, within reason for in game play.
+ Show Spoiler +
[image loading]
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