• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:29
CEST 15:29
KST 22:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun11[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists21[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Data needed Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL21 General Discussion [TOOL] Starcraft Chat Translator JaeDong's ASL S21 Ro16 Post-Review
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1907 users

[Patch 4.18] Sion Reborn General Discussion - Page 46

Forum Index > LoL General
Post a Reply
Prev 1 44 45 46 47 48 157 Next
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 13 2014 17:34 GMT
#901
Machete is 400g, and the first upgrade is 350g. That means for 1500g you have your choice of:
  • 45 AD, 8% Lifesteal.
  • 80 AP, 10% CDR.
  • 40% AS, 10% CDR. Passive: 24 magic damage on hit, 6% AS buff stacking 4 times.
  • 450 Health, 10% CDR, 5% Movement Speed.

Or if you want just the pure upgrade cost/benefits:
  • 700g: 35 AD.
  • 680g: 50 AP.
  • 250g: Passive: 24 magic damage on hit, 6% AS buff stacking 4 times.
  • 650g: 250 Health, 5% Movement Speed.

The AP/AD ones don't look underwhelming to me. They may not be your first priority but they all look good.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
739
Profile Blog Joined May 2009
Bearded Elder29904 Posts
October 13 2014 17:43 GMT
#902
Having no PC access for 1 week is a pain.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Gahlo
Profile Joined February 2010
United States35172 Posts
Last Edited: 2014-10-13 18:01:13
October 13 2014 18:00 GMT
#903
On October 14 2014 02:34 Seuss wrote:
Machete is 400g, and the first upgrade is 350g. That means for 1500g you have your choice of:
  • 45 AD, 8% Lifesteal.
  • 80 AP, 10% CDR.
  • 40% AS, 10% CDR. Passive: 24 magic damage on hit, 6% AS buff stacking 4 times.
  • 450 Health, 10% CDR, 5% Movement Speed.

Or if you want just the pure upgrade cost/benefits:
  • 700g: 35 AD.
  • 680g: 50 AP.
  • 250g: Passive: 24 magic damage on hit, 6% AS buff stacking 4 times.
  • 650g: 250 Health, 5% Movement Speed.

The AP/AD ones don't look underwhelming to me. They may not be your first priority but they all look good.

Maybe it's just because it looks really weird to me that all but 1 has CDR.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
October 13 2014 18:29 GMT
#904
i dont like this whole chain of strong jungle monsters-make weaker with certain items-restrict those items to smite users-give jungle buffs to smite users etc


It just feels so artificial
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 13 2014 18:34 GMT
#905
I don't really get why Riot thinks early ganks are a bad thing, they can make the game dynamic. I get that like 2-3 junglers are way better at it than everyone else but that can be addressed at the hero level. In any case if ganking early is super risky in s4 I feel like jungle follow + 2v1s will be the undisputed best option for pro teams unless adc itemization gets hit pretty hard later in the preseason
Carrilord has arrived.
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
October 13 2014 18:57 GMT
#906
On October 14 2014 03:34 Slusher wrote:
I don't really get why Riot thinks early ganks are a bad thing, they can make the game dynamic. I get that like 2-3 junglers are way better at it than everyone else but that can be addressed at the hero level. In any case if ganking early is super risky in s4 I feel like jungle follow + 2v1s will be the undisputed best option for pro teams unless adc itemization gets hit pretty hard later in the preseason


I don't think they hate early ganks, I think they dislike the idea of champions that hit their biggest power spike levels 1-5. The idea is that champs can all have different power curves but they should always have to earn it. How has Lee earned his huge level 3 power spike for early ganking? Every jungler should be similarly viable for the first 5 levels and only uptick after they have actually made some choices.

I don't think early ganks will go away, I just think they will depend more on outplaying your opponent than outpicking him.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 13 2014 19:05 GMT
#907
On October 14 2014 03:29 LaNague wrote:
i dont like this whole chain of strong jungle monsters-make weaker with certain items-restrict those items to smite users-give jungle buffs to smite users etc


It just feels so artificial


If the artificial solution is fun I'll enjoy the artificial solution. Emergent gameplay is wonderful but extremely hard to get right when you have so many variables to deal with.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 13 2014 19:10 GMT
#908
On October 14 2014 04:05 Seuss wrote:
Show nested quote +
On October 14 2014 03:29 LaNague wrote:
i dont like this whole chain of strong jungle monsters-make weaker with certain items-restrict those items to smite users-give jungle buffs to smite users etc


It just feels so artificial


If the artificial solution is fun I'll enjoy the artificial solution. Emergent gameplay is wonderful but extremely hard to get right when you have so many variables to deal with.

Doesn't really help when riot has a habit of nuking emergent gameplay.
Porouscloud - NA LoL
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
October 13 2014 19:17 GMT
#909
On October 14 2014 04:10 Amui wrote:
Show nested quote +
On October 14 2014 04:05 Seuss wrote:
On October 14 2014 03:29 LaNague wrote:
i dont like this whole chain of strong jungle monsters-make weaker with certain items-restrict those items to smite users-give jungle buffs to smite users etc


It just feels so artificial


If the artificial solution is fun I'll enjoy the artificial solution. Emergent gameplay is wonderful but extremely hard to get right when you have so many variables to deal with.

Doesn't really help when riot has a habit of nuking emergent gameplay.

Once things start rolling, there's no turning back from Riot-Approved-Meta style balancing unless you completely reinvent everything

Because almost by definition, strong emergent gameplay will be "toxic" because it is abusive corner cases that you didn't account for in development.

If you are writing a web app that is a runtime sandbox for some scripting language, the only functional bugs that come out are infrastructure (platform doesn't work, security holes let users execute malicious code on your webserver, etc) issues because what you are developing is a foundation for the user to do whatever they want.

If you are developing a particular functional piece, then "emergent behavior" with that will almost certainly be a functional issue/bug/"not a bug it's a feature!" because if you are designing something to be used in a particular way, if you didn't put in enough checks to make sure it can only be used that way, any divergent uses will cause things to break catastrophically
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2014-10-13 19:24:48
October 13 2014 19:23 GMT
#910
I don't understand how that explanation covers Soraka mid?

which was nerfed really hard near instantly (compared to say LB) both times it went fotm
Carrilord has arrived.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 13 2014 19:30 GMT
#911
they also don't give time for things to develop at all

see:Skarner going live, appearing to be very strong and nerfing him literally 2 weeks later

what is the harm in letting it rock a bit when you have monthly patching
Carrilord has arrived.
ArchAngelSC
Profile Joined April 2012
England706 Posts
October 13 2014 19:35 GMT
#912
On October 14 2014 03:57 Velocirapture wrote:
Show nested quote +
On October 14 2014 03:34 Slusher wrote:
I don't really get why Riot thinks early ganks are a bad thing, they can make the game dynamic. I get that like 2-3 junglers are way better at it than everyone else but that can be addressed at the hero level. In any case if ganking early is super risky in s4 I feel like jungle follow + 2v1s will be the undisputed best option for pro teams unless adc itemization gets hit pretty hard later in the preseason


I don't think they hate early ganks, I think they dislike the idea of champions that hit their biggest power spike levels 1-5. The idea is that champs can all have different power curves but they should always have to earn it. How has Lee earned his huge level 3 power spike for early ganking? Every jungler should be similarly viable for the first 5 levels and only uptick after they have actually made some choices.

I don't think early ganks will go away, I just think they will depend more on outplaying your opponent than outpicking him.

He earned it by the sheer fact of him being Lee. The whole reason you pick lee is for early game control and sacrificing late game power. What you're saying is that all junglers should be weak early game and strong late game? Sounds fun ./sarcasm
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 13 2014 19:43 GMT
#913
On October 14 2014 04:35 ArchAngelSC wrote:
Show nested quote +
On October 14 2014 03:57 Velocirapture wrote:
On October 14 2014 03:34 Slusher wrote:
I don't really get why Riot thinks early ganks are a bad thing, they can make the game dynamic. I get that like 2-3 junglers are way better at it than everyone else but that can be addressed at the hero level. In any case if ganking early is super risky in s4 I feel like jungle follow + 2v1s will be the undisputed best option for pro teams unless adc itemization gets hit pretty hard later in the preseason


I don't think they hate early ganks, I think they dislike the idea of champions that hit their biggest power spike levels 1-5. The idea is that champs can all have different power curves but they should always have to earn it. How has Lee earned his huge level 3 power spike for early ganking? Every jungler should be similarly viable for the first 5 levels and only uptick after they have actually made some choices.

I don't think early ganks will go away, I just think they will depend more on outplaying your opponent than outpicking him.

He earned it by the sheer fact of him being Lee. The whole reason you pick lee is for early game control and sacrificing late game power. What you're saying is that all junglers should be weak early game and strong late game? Sounds fun ./sarcasm

League of Poppy
liftlift > tsm
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 13 2014 19:54 GMT
#914
It's hard to read you guys discussing Lee when you've been all "Oh Lee will never be played again" on about three seperate occasions.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 13 2014 19:56 GMT
#915
On October 14 2014 04:54 Ketara wrote:
It's hard to read you guys discussing Lee when you've been all "Oh Lee will never be played again" on about three seperate occasions.

Considering all his other peers got nerfed too, that's the only reason he still sees play.
liftlift > tsm
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 13 2014 19:58 GMT
#916
I don't see anywhere in my post where I said Lee was done for, not to mention these changes aren't anywhere near live, but if they went in as is, in pro play specifically, I simply said 2v1 would seem ideal since the jungler can't pressure as much anyway, and a lot of teams intentionally play Lee whist planing to lane swap currently
Carrilord has arrived.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 13 2014 20:01 GMT
#917
The invade smite seems really silly. No combat benefit and 50% bonus gold off one monster in an enemy camp is sort of meh, especially when you consider the enemy could have a combat smite that makes them destroy you in engagements. Encouraging counterjungling when you aren't the stronger one, when counterjunging is generally done if you're stronger... Yeah, it just makes no sense.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Gahlo
Profile Joined February 2010
United States35172 Posts
October 13 2014 20:03 GMT
#918
On October 14 2014 05:01 Shikyo wrote:
The invade smite seems really silly. No combat benefit and 50% bonus gold off one monster in an enemy camp is sort of meh, especially when you consider the enemy could have a combat smite that makes them destroy you in engagements. Encouraging counterjungling when you aren't the stronger one, when counterjunging is generally done if you're stronger... Yeah, it just makes no sense.

The point is to ward their jungle and counterjungle while they can't even get there to fight you.
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 13 2014 20:12 GMT
#919
On October 14 2014 05:03 Gahlo wrote:
Show nested quote +
On October 14 2014 05:01 Shikyo wrote:
The invade smite seems really silly. No combat benefit and 50% bonus gold off one monster in an enemy camp is sort of meh, especially when you consider the enemy could have a combat smite that makes them destroy you in engagements. Encouraging counterjungling when you aren't the stronger one, when counterjunging is generally done if you're stronger... Yeah, it just makes no sense.

The point is to ward their jungle and counterjungle while they can't even get there to fight you.

Oh boy. I get 20 extra gold now! Meanwhile in botlane, 'Ally has been slain. Ally has been slain. DOUBLE KILL.'
liftlift > tsm
FinestHour
Profile Joined August 2010
United States18466 Posts
October 13 2014 20:12 GMT
#920
boots shiv ie TF hydra LW is that max possible damage parley build u mathnerds
thug life.                                                       MVP/ex-
Prev 1 44 45 46 47 48 157 Next
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #246
WardiTV420
TKL 150
Liquipedia
INu's Battles
11:00
INu's Battles#15
SHIN vs ByuNLIVE!
IntoTheiNu 958
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 150
trigger 106
Hui .70
Vindicta 20
StarCraft: Brood War
Britney 36543
Calm 5871
Sea 2886
Mini 850
firebathero 586
BeSt 434
EffOrt 402
Shuttle 343
actioN 293
Hyuk 267
[ Show more ]
Light 255
ggaemo 219
Snow 202
Leta 187
Killer 132
Rush 126
Hyun 123
ZerO 116
hero 77
Pusan 73
ToSsGirL 72
[sc1f]eonzerg 63
Sharp 51
Backho 47
Hm[arnc] 36
Free 27
yabsab 20
910 20
Terrorterran 19
Shine 17
Sexy 17
scan(afreeca) 15
Barracks 15
GoRush 13
Rock 12
IntoTheRainbow 11
Sacsri 10
zelot 10
SilentControl 10
JulyZerg 9
Icarus 6
Dota 2
qojqva1223
Gorgc333
monkeys_forever282
Other Games
singsing2589
B2W.Neo1181
hiko571
Lowko383
DeMusliM345
crisheroes245
djWHEAT51
ZerO(Twitch)26
MindelVK15
Organizations
Dota 2
PGL Dota 2 - Main Stream115
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 79
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco2800
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3259
• Jankos2006
• TFBlade1682
• Stunt483
Upcoming Events
Big Brain Bouts
2h 31m
Replay Cast
10h 31m
Replay Cast
19h 31m
RSL Revival
20h 31m
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
21h 31m
IPSL
1d 2h
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
1d 5h
Replay Cast
1d 10h
RSL Revival
1d 20h
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
2 days
[ Show More ]
BSL
2 days
IPSL
2 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Jaedong vs Light
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Snow vs Flash
WardiTV Invitational
3 days
GSL
4 days
Classic vs Cure
Maru vs Rogue
GSL
5 days
SHIN vs Zoun
ByuN vs herO
Replay Cast
6 days
Escore
6 days
The PondCast
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-04-29
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W5
KK 2v2 League Season 1
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.