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[Patch 4.18] Sion Reborn General Discussion - Page 45

Forum Index > LoL General
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Sabin010
Profile Joined September 2010
United States1892 Posts
Last Edited: 2014-10-13 15:42:24
October 13 2014 15:41 GMT
#881
Has anybody seen this video with the potential jungle changes?

G2A
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 13 2014 15:42 GMT
#882
On October 14 2014 00:41 Sabin010 wrote:
Has anybody seen this video with the potential jungle changes?

<iframe width="560" height="315" src="//www.youtube.com/embed/dLtepLgaLcA?list=UUPMdu_UfR6vNQeFmQx9-G2A" frameborder="0" allowfullscreen></iframe>


Such HTML.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2014-10-13 15:56:13
October 13 2014 15:55 GMT
#883
People max E on Kayle for the same reason people used to go grail first on Gragas back when he had 1.0 and .9 ratios, sure you could get double doran into needless and possibly one shot your opponent, but Grail would always accelerate your farm. Not to mention builds these days almost all revolve around around attack speed first (nashor/zerkers)

also rage blade is a good "fun" item for volibear, someone gave me the idea a long time ago but because the stipulation is "until combat ends" Voli can proc the extra stats while actually still being quite healthy in reality due to his passive.


@above, it's you Ketara the video is showing for me
Carrilord has arrived.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 13 2014 15:57 GMT
#884
What? I am confused.

The jungle items look cool. I feel like the challenging smite and deals damage + slow smite overlap though.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 13 2014 15:58 GMT
#885
Not sure if I like the idea of smite being used as a ganking tool too, sorta cool I guess. The only one that bugs me is the quicken smite, seems a bit obtuse to make it so you get more gold off enemy jungle.
liftlift > tsm
Sabin010
Profile Joined September 2010
United States1892 Posts
October 13 2014 15:59 GMT
#886
Rage blade was my favorite item to buy on pretty much any champion during the time URF was available.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 13 2014 16:00 GMT
#887
Myeah, I'm thinking I'm probably giving up alot of clearspeed + potential buff by using a 60s smite on a gank rather than the camp preceding the gank.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Gahlo
Profile Joined February 2010
United States35174 Posts
October 13 2014 16:02 GMT
#888
On October 14 2014 00:58 wei2coolman wrote:
Not sure if I like the idea of smite being used as a ganking tool too, sorta cool I guess. The only one that bugs me is the quicken smite, seems a bit obtuse to make it so you get more gold off enemy jungle.

They're all obtuse for what type of junglers they should go on, that's the point.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 13 2014 16:02 GMT
#889
I'm most interested in that Shurelya like item that builds out of Catalyst, is top lane/jungle Shurelya rush back??
Carrilord has arrived.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-10-13 16:06:19
October 13 2014 16:05 GMT
#890
The more that I think about it / watch videos of the new jungle, the more I'm not sure I like the new small camp buffs.

I feel like they create a lot of problems.


#1 - Lack of clarity. They're adding a big learning curve to going into the jungle as a new player or a new spectator with all these new buffs and effects.

#2 - Learning curve, again. They're adding a lot of strategic level complications to the jungle, which is already the most strategically complicated role. I know they said that they wanted to add this, and I'd like to see some of it, but what they've put out is maybe too much.

#3 - Balance difficulties. It's just a ton more stuff to balance.


I dunno. I'm scurred. I feel like that Quick Smite buff is already going to enable counterjungling. The new jungle items are super cool.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-10-13 16:11:00
October 13 2014 16:10 GMT
#891
Are all these jungle items the upgrade from a base item? I still think Quickening is probably the worst of the bunch, even if you're a strong counter jungler, you won't get that many camps to make up for the lack of cool combat gank stuff from the other items. Especially since the other items make it so you're stronger in a 1v1, thus making your invade more risky even with quickening.
liftlift > tsm
Sabin010
Profile Joined September 2010
United States1892 Posts
October 13 2014 16:10 GMT
#892
I think it just creates tons of options in the jungle. I mean you can take a champ like Mordekaiser or Garen into the jungle and still have an ability to at least slow a champ during a gank. We're going to see a lot of players experimenting with different junglers, and at the professional level we may get to see some new team wide strategies revolving around the jungle pick. Instead of just seeing the same handful of champs picked or banned every game.
Gahlo
Profile Joined February 2010
United States35174 Posts
October 13 2014 16:17 GMT
#893
On October 14 2014 01:10 wei2coolman wrote:
Are all these jungle items the upgrade from a base item? I still think Quickening is probably the worst of the bunch, even if you're a strong counter jungler, you won't get that many camps to make up for the lack of cool combat gank stuff from the other items. Especially since the other items make it so you're stronger in a 1v1, thus making your invade more risky even with quickening.

Yes, the build patch goes from Machet => Smite Changer and then Smite Changer + Kindle Gem, Vamp Scepter, Codex, or Stinger.
Nemireck
Profile Joined October 2010
Canada1875 Posts
October 13 2014 16:18 GMT
#894
On October 14 2014 01:10 Sabin010 wrote:
I think it just creates tons of options in the jungle. I mean you can take a champ like Mordekaiser or Garen into the jungle and still have an ability to at least slow a champ during a gank. We're going to see a lot of players experimenting with different junglers, and at the professional level we may get to see some new team wide strategies revolving around the jungle pick. Instead of just seeing the same handful of champs picked or banned every game.


No we won't.

The strong junglers will still be the strongest junglers, with even MORE tools added to their kits.

We should see more viable soloQ picks though, I'll grant that.
Teamwork is awesome... As long as your team is doing all the work!
Terranasaur
Profile Joined May 2011
United States2085 Posts
October 13 2014 16:18 GMT
#895
On October 14 2014 01:10 Sabin010 wrote:
I think it just creates tons of options in the jungle. I mean you can take a champ like Mordekaiser or Garen into the jungle and still have an ability to at least slow a champ during a gank. We're going to see a lot of players experimenting with different junglers, and at the professional level we may get to see some new team wide strategies revolving around the jungle pick. Instead of just seeing the same handful of champs picked or banned every game.


That would be true if they didn't make all the jungle camps hit like a truck. I was messing around on PBE and got killed by Wraiths twice.
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2014-10-13 16:24:40
October 13 2014 16:24 GMT
#896
Couple of important points as you think about the Machete upgrades.

  • You won't get the 80 experience bonus from Smite if you use it on enemy champions/lane minions.
  • Increasing the frequency you can Smite increases how often you can get the 80 experience bonus.


Also, Terranasaur is completely correct. Most of your Mordekaiser jungle dreams aren't going to be crushed by competitive junglers, but by the jungle itself.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 13 2014 16:49 GMT
#897
> Implying morde will have trouble in the jungle

I will prove his worth.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 13 2014 16:53 GMT
#898
did you max w when you tested it?
Carrilord has arrived.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 13 2014 17:14 GMT
#899
On October 14 2014 01:49 Osmoses wrote:
> Implying morde will have trouble in the jungle

I will prove his worth.


Just be aware that shields prevent the Machete regen buff from proccing while they hold. The procs last a few seconds but you'll want to get hit before shielding, and then try to let your shields break often enough to keep the procs rolling.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Gahlo
Profile Joined February 2010
United States35174 Posts
October 13 2014 17:17 GMT
#900
Not at home lately, so I haven't been able to check them out in game, but do the warrior(AD) and magus(AP) jungle enchantments feel as lackluster as they look compared to the Slayer(AS) an Juggernaut(HP) ones?
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