• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:31
CEST 17:31
KST 00:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 24-30): Patches' balance mod takes over0New 3v3 BGH Ladder (and more) on ShieldBattery!36Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 24-30): Patches' balance mod takes over Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion Starcraft vs Retro Category on Twitch
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Browser Invoker Combo Trainer & Speedrun Simulator Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8163 users

[Patch 4.18] Sion Reborn General Discussion - Page 18

Forum Index > LoL General
Post a Reply
Prev 1 16 17 18 19 20 157 Next
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
October 10 2014 06:08 GMT
#341
Oh god the zoidberg crab as the new jungle camp sounds hilarious
Glorious SEA doto
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-10-10 06:13:10
October 10 2014 06:12 GMT
#342
On October 10 2014 14:03 Ketara wrote:
I remember people saying that nobody would buy Flare because Elder Lizard would do more damage until like 40 minutes into the game, explaining with math that this was bullshit, and being flamed for it anyway.

late for this, but Flare is pretty shitty in its current incarnation for the vast majority of champions, especially in the competitive scene.

Flare was only ever broken because Riot wayyyy over tuned the numbers on live release. We never saw broken Flare in the competitive scene since Riot patched it out pretty quick.
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2014-10-10 06:13:55
October 10 2014 06:12 GMT
#343
On October 10 2014 15:01 Ryuu314 wrote:
I'm sure I'm late to the party but...buff timers moved to 2:30, does that mean buff monsters spawn at 2:30 instead of 1:55? Cause that's pretty big for jungle...

Skirmishing saber also sounds potentially OP depending on how long a "long time" is. If it's any meaningful amount of time you can shut down ganks completely with that item...

also, wtf is "execution damage" exactly...

+X% of base damage per Y% missing health is the most basic version.

On October 10 2014 15:12 Ryuu314 wrote:
Show nested quote +
On October 10 2014 14:03 Ketara wrote:
I remember people saying that nobody would buy Flare because Elder Lizard would do more damage until like 40 minutes into the game, explaining with math that this was bullshit, and being flamed for it anyway.

late for this, but Flare is pretty shitty in its current incarnation for the vast majority of champions, especially in the competitive scene.

Flare was only ever broken because Riot wayyyy over tuned the numbers on live release.

On the other hand, I can say that Flare only suck in competitive because Riot wayyyy overnerfed it.
Kinie
Profile Joined December 2011
United States3106 Posts
October 10 2014 06:13 GMT
#344
I'm not even looking at the items just yet, commenting solely on the map/turret/dragon/baron/buff changes at first.

Map change (ie., DotA runes): seems like it could be important for the frontline/support/jungler to grab more than anything else, though it also gives a buff to split pushers.

Turret change: So the 4v0 split push will be back in competitive play? Also, sieging turrets to break high ground will take a lot longer now I feel.

Homefield Advantage: a very minor change that I like.

Elixir Changes: I kinda like it, but some clarification on the physical spell vamp vs. straight up Lifesteal might be needed.

Dragon change: This is huge, and probably how Riot plans to not have 4v0 early towers being taken be plan A for all competitive games. I am guessing you'll want to try and stack the buffs on the jungler or your main carry, especially if you can get 5 Dragon kills.

Baron change: Buff change is weird, basically says to end the game now, not spend 2-3 minutes dancing outside the opponent's base while you outlast them.

I'll read through the other things now (items and champion changes) and comment on them later.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-10-10 06:19:43
October 10 2014 06:18 GMT
#345
On October 10 2014 15:12 Gahlo wrote:
Show nested quote +
On October 10 2014 15:01 Ryuu314 wrote:
I'm sure I'm late to the party but...buff timers moved to 2:30, does that mean buff monsters spawn at 2:30 instead of 1:55? Cause that's pretty big for jungle...

Skirmishing saber also sounds potentially OP depending on how long a "long time" is. If it's any meaningful amount of time you can shut down ganks completely with that item...

also, wtf is "execution damage" exactly...

+X% of base damage per Y% missing health is the most basic version.

Show nested quote +
On October 10 2014 15:12 Ryuu314 wrote:
On October 10 2014 14:03 Ketara wrote:
I remember people saying that nobody would buy Flare because Elder Lizard would do more damage until like 40 minutes into the game, explaining with math that this was bullshit, and being flamed for it anyway.

late for this, but Flare is pretty shitty in its current incarnation for the vast majority of champions, especially in the competitive scene.

Flare was only ever broken because Riot wayyyy over tuned the numbers on live release.

On the other hand, I can say that Flare only suck in competitive because Riot wayyyy overnerfed it.

I disagree. Personally I'm not convinced there's a middle ground for the item. The item's design is trying to fundamentally change how junglers play the game. Junglers in competitive play have only ever been glorified lane supports, with the exception of 2013 Meteos, but I think that was more due to C9 simply outclassing everyone so Meteos could afford to not gank ever.

Either the item is weak/balanced and no one will buy it in competitive play since it's more beneficial to gank lanes and control the map. OR, the item is broken enough to entirely change how jungle is played.
Kinie
Profile Joined December 2011
United States3106 Posts
October 10 2014 06:25 GMT
#346
Machete's Razor + new jungle items + jungler enchants: not really sure about this overall, as it sounds like they're removing the sustain from the item once you turn it into a Spirit Stone (8 hp regen and 2 mp regen when near monsters is not enough IMO). I do like the idea of turning Smite into a utility or small nuke spell though, depending upon what you turn the razor into. And spending even more gold for the enchantment seems dumb, unless the enchantment makes the razor turn into a semi-useful item slot.

Most of the other things actually seem to just be number changes and explaining what the new items are. The major, overall change seems to be removing Negatron Cloak as a MR item and having the Null-Magic Mantle be the only MR item... And I don't agree with that. You're keeping Chain Mail as an armor item (and making it build out of 2 Cloth Shirts is pretty weird too). I thought the benefit/cost of the Negatron was in a pretty good spot overall, in terms of what it could be a component of, and as a flat, early game purchase while you ramped up into a midgame.
Goumindong
Profile Joined February 2013
United States3529 Posts
October 10 2014 06:33 GMT
#347
Those are per second numbers so 40 hp5 and 10 mp5 respectively.

Execution damage is probably a relic shield effect.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
October 10 2014 06:37 GMT
#348
--- Nuked ---
Ryuu314
Profile Joined October 2009
United States12679 Posts
October 10 2014 06:38 GMT
#349
I want Riot to remove clarity. Remove CV and put it on upgraded scrying orb.

Heck, remove revive and giff buyback. Go full dota
TheYango
Profile Joined September 2008
United States47024 Posts
October 10 2014 06:49 GMT
#350
Buyback would be relatively one-dimensional in League given the lack of TP scrolls. There's a lot less things you can do with a buyback unless you have Teleport, which would make it a far less interesting gameplay mechanic.
Moderator
Ryuu314
Profile Joined October 2009
United States12679 Posts
October 10 2014 06:53 GMT
#351
yea, meant it as a joke.

I personally don't like buyback as a mechanic, even in Dota. It adds an extra strategic element to the late game since teams have to play around it, but it can get really really tedious.
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
October 10 2014 07:27 GMT
#352
On October 10 2014 15:53 Ryuu314 wrote:
yea, meant it as a joke.

I personally don't like buyback as a mechanic, even in Dota. It adds an extra strategic element to the late game since teams have to play around it, but it can get really really tedious.


It is also important to know that dying has a gold tax in dota but not LoL so in the super late game you could build a huge war chest and just keep buying back over and over.
Kinie
Profile Joined December 2011
United States3106 Posts
October 10 2014 07:43 GMT
#353
Also, another thing to add to the list of bugs with Vi:

If you ult a Zed, and he in response begins his Death Mark ult (animation appears, his shadows show up, he appears next to his target like normal), your ult will stop channeling mid-flight, NOT deal the damage or CC, and go onto a full cooldown as though it had landed.
Ryuu314
Profile Joined October 2009
United States12679 Posts
October 10 2014 07:44 GMT
#354
Tbh, the gold tax in dota typically isn't the key factor regarding whether or not buybacks are up in lategame Dota. The cooldown is typically the more important factor. If gold is a factor, it's more that holding buyback gold delays your item progression. Highground advantage is pretty huge in Dota so it's much easier to hold with only a few key heroes. Those heroes are typically the ones farming up a shitton of gold.

If Riot wanted to, they could rebalance and port the revive trinket from Dominion to SR. That'd be a pretty interesting trade-off imo, map control for buyback. However, the problem is if. CD too high, it's useless. If CD is low enough for it to be viable, you'd effectively pigeonhole everyone into taking Flash/TP since having TP makes Revive exponentially better.
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
October 10 2014 08:14 GMT
#355
What the fuck are those PBE updates? Powerups? New elixirs and all those changes, what da fuck...
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 10 2014 08:19 GMT
#356
Welp, at least this means I can start trying to jungle GP again. NEVER NOT GP!
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
turdburgler
Profile Blog Joined January 2011
England6749 Posts
October 10 2014 08:35 GMT
#357
i hate all these new changes. it feels like rito are doubling down on really 'constructed' gameplay, and less organic evolution.

the more simple and open minded the game design is the more room there is for players to make real choices, when you have these jungle items that are 100% designed with a roll in mind and smite changes and buffs from camps and all this crap, it forces you to play exactly how riot want you to play, else you are just massively behind.

very bad imo.
M2
Profile Joined December 2002
Bulgaria4168 Posts
Last Edited: 2014-10-10 08:50:38
October 10 2014 08:50 GMT
#358
I am not sure that I am reading it right, but for what I understand, if you take baron while you are even or ahead = win more than 90% of the time
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
JazzVortical
Profile Joined July 2013
Australia1825 Posts
October 10 2014 08:53 GMT
#359
The only thing that I dislike off the bat is the null magic mantle/cloth armour change. Everything else definitely gets a wait and see from me.

It's exciting to see this much of a revamp, but I hope the game is better because of it.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-10-10 09:21:12
October 10 2014 09:01 GMT
#360
Uh, can't even comment because they threw that on the PBE board, so I guess you aren't allowed to have an opinion without playing it. Zzz.

On October 10 2014 13:53 Ketara wrote:
Preeeeeeetty sure most of you guys thought Feral Flare was going to be shitty.

TL thinks everything is going to be shitty all of the time. It's old and tired, and wrong most of the time.

It was bad on release. It was buffed and strong, then overnerfed. Can you stop making shit up and putting them into people's mouths? That's annoying and the sense of novelty has long faded.

On October 10 2014 16:43 Kinie wrote:
Also, another thing to add to the list of bugs with Vi:

If you ult a Zed, and he in response begins his Death Mark ult (animation appears, his shadows show up, he appears next to his target like normal), your ult will stop channeling mid-flight, NOT deal the damage or CC, and go onto a full cooldown as though it had landed.

That's not "new" and it happens with anything making the target "untargetable".
I assume it's intended too (same thing happens with Nautilus' ult, with the added part that going invisible cancels it too; it used to refund the cooldown in the latter case but not anymore).

On October 10 2014 13:27 onlywonderboy wrote:
Let's keep in mind they've been very clear a lot of these changes are experimental and might not make it into the actual Season 5 changes.

Doesn't matter if it goes live or not, when they do
Stat Growth Per Level
Champion base stats and stat growth per level adjusted to help reduce the impact of early level advantages

Roughly, characters will start the game with an additional 68% of their per level statistic compared to live.
Each level, characters will gain from 72 to 128% of their per level statistic compared to live, totalling to 1700% of your per level statistic.

it clearly shows how shitty their mentality and design direction is.
Either they frontload the stats, making everyone closer and the late game champs close the gap in terms of stats faster, or they backload it, meaning everyone has their relative curves flattened until the late game champs burst ahead in the last levels.
All-in-all, how the fuck is that even related to "clarity" and all the over buzzwords Riot pukes around?

All in all, it'd probably shit on early game champions for a change. 'cause you know, Pantheon's archetype is so toxic for the game. These kind of design changes are beating a dead horse to undeath by reminding us that they hate it, then killing it again to make sure it doesn't stand back.


After reading the rest of the changes:
+ Show Spoiler +
- tower stuff is stupid and completely unintuitive. Towers gain a regenerating shield? That shields champions too? Inhibitor towers destroy their targets? TL;DR diving is made even harder, and using champions without mobility is punished even harder because you can't juggle aggro without compromising your teamfight positioning as well. Also hurts the comp relying on a single frontliner to run multiple threats and a support-y champ (like Nami). Bad. Bad, bad, bad. And stupid in its very concept.
- "homefield advantage" is already accomplished through the whole "breaking the highground" stuff and the base layout. And the strong inhib towers. And another mobility stuff to make non-dashing champions cry some more.
- the rune mechanic is artificial as fuck.
- oh hey all-ins and stuff using elixirs is removed. Early game having an influence through power curves and setups and design is bad, 'mkay?
- splitpushing with baron buff is dumb, but that's a numbers issue, not necessarily a design issue, I won't berate that one.
- the whole "let's artificially make up for a team having killed dragons by making the next ones harder" is so contrived.
- "fuck you guys and the ability to grab a quick chain vest/negatron to get better resistances before moving back to your main itemisation", 0K. Also let's kill the ability to leverage a lead.
- buffs spawn 35s later because fuck you guys and your early ganks, being able to influence the game early on is toxic.
- not sold on big camp rewards. Don't get me wrong: rewarding you for killing a monster by smiting it ties jungle rewards to smite rather than items, which is great. It's just "automatic ward detector", "automatic invasion ping" and "added execute damage" is pretty stupid.
- items affecting Smite wouldn't necessarily be a bad idea... I dislike the way they do it, because it's so forceful, though. The enchantments are a pretty contrived way of avoiding the ohmwrecker-style "the active is neat but wtf are these stats" (also awkward: you give lifesteal to the AD guy, and CDR to the AS guy? Switch them up).
- they brought back Shurelya, while making it offense-only, now it'll be coexisting with Talisman. "lulz" I guess.

RoG has stats and screenshots btw. Physical vamp would indeed be broken on Riven and Fiora as is. Would also work well on Talon 'cept if he waits to be low before he casts he just dies.

Overall it sounds like it nerfs most kind of early game advantages/levers, including shitty on early game-oriented power curves.
At the same time it massively buffs siege defense and defender's advantage, while trying to make it faster to kill turrets once you start actually hitting them.
They also introduce some dumb shit (like the minion buff aura which is specifically "kill turrets better", and the afk splitpush swarm host thing).
Sounds like a recipe for disaster, and by disaster I mean turtling and stalling and overly long game with an even bigger emphasis on late game scaling champions, "hard" mobility (like dashes) and waveclear than now.

Seriously if you don't want the Portal to be a must buy, you have to give it bad stats, and if you do, then you'll be behind in a 5v5 compared to people itemising for it. On paper it's nice, in effect it means you can just let the portal spltipush for you and just clear and push and avoid the other team at all cost till someone tries to find the portal and you go 5v4. That's so passive...
Also what's with the spam of MS buff effects?
Cant take LMS hipsters serious.
Prev 1 16 17 18 19 20 157 Next
Please log in or register to reply.
Live Events Refresh
Next event in 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko542
SHIN 122
Trap 47
StarCraft: Brood War
Calm 6283
Shuttle 1495
Horang2 407
Mini 354
GuemChi 328
Mong 130
HiyA 101
Zeus 91
Pusan 84
ToSsGirL 71
[ Show more ]
Killer 71
Hyun 55
Liquid`Ret 53
Aegong 35
Hm[arnc] 25
Bale 19
Free 15
soO 15
Shine 12
Noble 12
yabsab 12
Dota 2
Gorgc5409
Dendi1915
syndereN527
BananaSlamJamma333
Counter-Strike
fl0m4005
edward792
x6flipin246
Heroes of the Storm
Khaldor147
Other Games
singsing1863
Liquid`RaSZi1336
hiko874
B2W.Neo625
crisheroes389
mouzStarbuck274
Liquid`VortiX213
ArmadaUGS183
XaKoH 181
Sick145
QueenE44
Trikslyr42
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 7
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile142
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV694
League of Legends
• Nemesis2616
• TFBlade889
Other Games
• Shiphtur41
Upcoming Events
Monday Night Weeklies
29m
GSL
19h 29m
OSC
21h 29m
PiGosaur Cup
1d 8h
Kung Fu Cup
1d 19h
Replay Cast
2 days
The PondCast
2 days
IntoTheTV X SOOP
3 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
OSC
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.