• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:31
CEST 17:31
KST 00:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 24-30): Patches' balance mod takes over0New 3v3 BGH Ladder (and more) on ShieldBattery!36Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 24-30): Patches' balance mod takes over Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion Starcraft vs Retro Category on Twitch
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Browser Invoker Combo Trainer & Speedrun Simulator Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8233 users

[Patch 4.18] Sion Reborn General Discussion - Page 17

Forum Index > LoL General
Post a Reply
Prev 1 15 16 17 18 19 157 Next
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 10 2014 05:14 GMT
#321
On October 10 2014 14:10 TheYango wrote:
The tower changes are interesting. The main thing that seems weird to me at the outset is that it's convoluted for different towers to have different defender mechanics. It would be easier on a new player if the inner and inhibitor towers have the same mechanics but numerically tuned for their respective needs.

Having to learn Beam and Shielding as separate mechanics seems needlessly convoluted to me.


I kind of agree in regards to the Shielding mechanic.

The beam one is really simple because it's just an extension of what towers already do, ramp up in damage. The inhibitor towers will just ramp up faster. Don't know why they don't give it to Nexus towers though.


But the Shielding mechanic is weird. I get the concept. If somebody loses lane hard to a split pusher, they want them to be able to hold at the inner tower instead of feeling hopeless. But it just seems so visually convoluted to have the inner tower do this and the other towers not.

I'd like it a lot more if the towers themselves on the new SR looked different so it's easy to see that they behave differently.


All in all though there's a lot of stuff in this list that both benefits and hinders split pushing, so it will be very hard to see what the results will be before seeing actual games.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
October 10 2014 05:17 GMT
#322
Didn't Flare have its numbers changed a shit ton before/upon release?
CUTE MAKES RIGHT
TheYango
Profile Joined September 2008
United States47024 Posts
October 10 2014 05:22 GMT
#323
Ok this PBE patch is pretty much DotA, lol.
Moderator
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 10 2014 05:24 GMT
#324
The goofy vision runes in top/bot jungle definitely remind me of DotA, and I don't even play DotA.

What other things are like DotA?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
TheYango
Profile Joined September 2008
United States47024 Posts
October 10 2014 05:28 GMT
#325
High ground "miss chance", % based regen, certain new items (Bracer->"Drums", Heart of the Warmog, etc.).

Was joking, but some of the ideas show obvious influences.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 10 2014 05:35 GMT
#326
On October 10 2014 14:10 TheYango wrote:
The tower changes are interesting. The main thing that seems weird to me at the outset is that it's convoluted for different towers to have different defender mechanics. It would be easier on a new player if the inner and inhibitor towers have the same mechanics but numerically tuned for their respective needs.

Having to learn Beam and Shielding as separate mechanics seems needlessly convoluted to me.

The bonus MS/resistance in base is essentially analogous to high ground miss chance, but with the RNG component removed. A little boring, but not a bad direction to go.

What if they changed how they look significantly to match their different mechanics?
liftlift > tsm
miicah
Profile Joined February 2011
Australia2470 Posts
October 10 2014 05:38 GMT
#327
Zilean

Heightened Learning (Passive) now increases Zilean's experience gain by 10% and gives him bonus AP upon reaching levels 6/11/16 from increasing experience gain of all allied champions by 8%


They are buffing Zilean.
@miicah88
Goumindong
Profile Joined February 2013
United States3529 Posts
October 10 2014 05:40 GMT
#328
On October 10 2014 14:17 Dark_Chill wrote:
Didn't Flare have its numbers changed a shit ton before/upon release?


It was nerfed before release and then nerfed again after release. If Ketera thought he did any math that showed that it was bad before the second nerf then he is mistaken.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 10 2014 05:42 GMT
#329
On October 10 2014 14:03 Ketara wrote:
I remember people saying that nobody would buy Flare because Elder Lizard would do more damage until like 40 minutes into the game, explaining with math that this was bullshit, and being flamed for it anyway.


Just quoting myself for reading comprehension purposes, seems needed.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Complete
Profile Joined October 2009
United States1864 Posts
October 10 2014 05:43 GMT
#330
On October 10 2014 14:38 miicah wrote:
Show nested quote +
Zilean

Heightened Learning (Passive) now increases Zilean's experience gain by 10% and gives him bonus AP upon reaching levels 6/11/16 from increasing experience gain of all allied champions by 8%


They are buffing Zilean.

I think they're removing him from giving exp to allies, looks like a nerf to me
Goumindong
Profile Joined February 2013
United States3529 Posts
October 10 2014 05:49 GMT
#331
On October 10 2014 14:42 Ketara wrote:
Show nested quote +
On October 10 2014 14:03 Ketara wrote:
I remember people saying that nobody would buy Flare because Elder Lizard would do more damage until like 40 minutes into the game, explaining with math that this was bullshit, and being flamed for it anyway.


Just quoting myself for reading comprehension purposes, seems needed.


My bad, i clearly read things incorrectly every once and a while.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
October 10 2014 05:50 GMT
#332
--- Nuked ---
TheYango
Profile Joined September 2008
United States47024 Posts
October 10 2014 05:51 GMT
#333
Elixir of Wrath: Grants AD, 10% physical vamp and scoring a kill or assist will extend the duration of the flask by 30 seconds.

Does this mean that rather than Lifesteal and Spellvamp getting split by damage source (autoattack vs. spell), we're getting Physical and Magical Vamp split by damage type?
Moderator
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
October 10 2014 05:53 GMT
#334
--- Nuked ---
miicah
Profile Joined February 2011
Australia2470 Posts
October 10 2014 05:57 GMT
#335
On October 10 2014 14:43 Complete wrote:
Show nested quote +
On October 10 2014 14:38 miicah wrote:
Zilean

Heightened Learning (Passive) now increases Zilean's experience gain by 10% and gives him bonus AP upon reaching levels 6/11/16 from increasing experience gain of all allied champions by 8%


They are buffing Zilean.

I think they're removing him from giving exp to allies, looks like a nerf to me


Zilean

Heightened Learning (Passive) now increases Zilean's experience gain by 10% and gives him bonus AP upon reaching levels 6/11/16 from increasing experience gain of all allied champions by 8%


See bolded, unless they forgot to remove that part?
@miicah88
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 10 2014 05:58 GMT
#336
On October 10 2014 14:53 krndandaman wrote:
Show nested quote +
On October 10 2014 14:51 TheYango wrote:
Elixir of Wrath: Grants AD, 10% physical vamp and scoring a kill or assist will extend the duration of the flask by 30 seconds.

Does this mean that rather than Lifesteal and Spellvamp getting split by damage source (autoattack vs. spell), we're getting Physical and Magical Vamp split by damage type?


huh that sounds weird.
I feel like I'm going to bitch about that item when I see a riven with it


Lifesteal is so good on Riven as is, if the (physical) spellvamp being added to it has any sort of trade off it will probly be a net nerf since all of her skills are aoe.
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2014-10-10 06:00:30
October 10 2014 05:58 GMT
#337
On October 10 2014 14:57 miicah wrote:
Show nested quote +
On October 10 2014 14:43 Complete wrote:
On October 10 2014 14:38 miicah wrote:
Zilean

Heightened Learning (Passive) now increases Zilean's experience gain by 10% and gives him bonus AP upon reaching levels 6/11/16 from increasing experience gain of all allied champions by 8%


They are buffing Zilean.

I think they're removing him from giving exp to allies, looks like a nerf to me


Show nested quote +
Zilean

Heightened Learning (Passive) now increases Zilean's experience gain by 10% and gives him bonus AP upon reaching levels 6/11/16 from increasing experience gain of all allied champions by 8%


See bolded, unless they forgot to remove that part?

The from before that indicates "This is what it is changing to" from "This is what it was before."

Spellvamp from physical abilities is a mega trap unless they remove the AOE deduction that Spell Vamp has for Physical Vamp. Not to mention, if it's only on an Elixer, I don't see it being a problem until mega late.
TheYango
Profile Joined September 2008
United States47024 Posts
October 10 2014 05:58 GMT
#338
On October 10 2014 14:57 miicah wrote:
Show nested quote +
On October 10 2014 14:43 Complete wrote:
On October 10 2014 14:38 miicah wrote:
Zilean

Heightened Learning (Passive) now increases Zilean's experience gain by 10% and gives him bonus AP upon reaching levels 6/11/16 from increasing experience gain of all allied champions by 8%


They are buffing Zilean.

I think they're removing him from giving exp to allies, looks like a nerf to me


Show nested quote +
Zilean

Heightened Learning (Passive) now increases Zilean's experience gain by 10% and gives him bonus AP upon reaching levels 6/11/16 from increasing experience gain of all allied champions by 8%


See bolded, unless they forgot to remove that part?

You're misreading that.

Heightened learning now A from B

Meaning it used to be B, and now is A.

B is the grants everyone XP, A is the personal XP and AP benefit. So they are removing the global XP gain.
Moderator
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-10-10 06:05:56
October 10 2014 06:01 GMT
#339
I'm sure I'm late to the party but...buff timers moved to 2:30, does that mean buff monsters spawn at 2:30 instead of 1:55? Cause that's pretty big for jungle...

Skirmishing saber also sounds potentially OP depending on how long a "long time" is. If it's any meaningful amount of time you can shut down ganks completely with that item...

also, wtf is "execution damage" exactly...
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 10 2014 06:04 GMT
#340
On October 10 2014 14:51 TheYango wrote:
Show nested quote +
Elixir of Wrath: Grants AD, 10% physical vamp and scoring a kill or assist will extend the duration of the flask by 30 seconds.

Does this mean that rather than Lifesteal and Spellvamp getting split by damage source (autoattack vs. spell), we're getting Physical and Magical Vamp split by damage type?


Guessing typo. Wouldn't be the only typo there.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Prev 1 15 16 17 18 19 157 Next
Please log in or register to reply.
Live Events Refresh
Next event in 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko542
SHIN 122
Trap 47
StarCraft: Brood War
Calm 6283
Shuttle 1495
Horang2 407
Mini 354
GuemChi 328
Mong 130
HiyA 101
Zeus 91
Pusan 84
ToSsGirL 71
[ Show more ]
Killer 71
Hyun 55
Liquid`Ret 53
Aegong 35
Hm[arnc] 25
Bale 19
Free 15
soO 15
Shine 12
Noble 12
yabsab 12
Dota 2
Gorgc5409
Dendi1915
syndereN527
BananaSlamJamma333
Counter-Strike
fl0m4005
edward792
x6flipin246
Heroes of the Storm
Khaldor147
Other Games
singsing1863
Liquid`RaSZi1336
hiko874
B2W.Neo625
crisheroes389
mouzStarbuck274
Liquid`VortiX213
ArmadaUGS183
XaKoH 181
Sick145
QueenE44
Trikslyr42
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 7
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile142
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV694
League of Legends
• Nemesis2616
• TFBlade889
Other Games
• Shiphtur41
Upcoming Events
Monday Night Weeklies
29m
GSL
19h 29m
OSC
21h 29m
PiGosaur Cup
1d 8h
Kung Fu Cup
1d 19h
Replay Cast
2 days
The PondCast
2 days
IntoTheTV X SOOP
3 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
OSC
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.