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[Patch 4.15] Master Tier General Discussion - Page 51

Forum Index > LoL General
Post a Reply
Prev 1 49 50 51 52 53 79 Next
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2014-09-04 18:20:42
September 04 2014 18:12 GMT
#1001
On September 05 2014 02:19 RealScYx17 wrote:
Show nested quote +
On September 04 2014 08:19 Torte de Lini wrote:
On September 04 2014 08:16 Ketara wrote:
On September 04 2014 07:45 Capped wrote:
Daily dose of attention whoring twitch girls

http://www.twitch.tv/scyx17

"I played on Team Liquid until I moved to Defy All odds I then ran my own team called split push."

OH REALLY?

"I have Streamed for CLG and TSM at various points."

Well obviously, you were on TL, why wouldnt you?

"I have also beaten all of Amnesia Lights off playthrough is here."

Definitely an equal achievement to be mentioned with the previous two statements.


Honestly this isn't the worst twitch girl stream I've seen.

There's far worse.


It's the worst I've seen, I welcome a competition in this!


Your face when you realize I really was on Team Liquid please send me.

+ Show Spoiler +


REKT

OH GOD can you link a game where you're not feeding
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2014-09-04 18:12:24
September 04 2014 18:12 GMT
#1002
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
September 04 2014 18:42 GMT
#1003
When I watch old League videos, the only thing cool to me back then before I started playing (right before S2 Worlds), was stackable GP5's.

Watching DLift play Poppy with double Philo+ double HoG was like watching a ticking time bomb getting ready to explode.
Forever Young
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2014-09-04 18:49:23
September 04 2014 18:48 GMT
#1004
Starting to see more and more exhausts on assassins. Riven, Yasuo, ad bruiser junglers (no flash) Ignite might be good early levels, but exhaust seems so damn amazing, especially mid-late when you are trying to approach a decently fed ADC/APC and you need to survive that trip and make sure your target wont kite.
Stop procrastinating
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
September 04 2014 19:04 GMT
#1005
--- Nuked ---
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
September 04 2014 19:06 GMT
#1006
On September 05 2014 04:04 krndandaman wrote:
dunno if im spoiled by today's quality but that vod is unwatchable. I don't understand what's going on... vision of only 1 team, hit points are all weird, laggy animations(?), etc.

Welcome to casting tournaments from LoLReplay in S1.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
TheYango
Profile Joined September 2008
United States47024 Posts
September 04 2014 19:28 GMT
#1007
On September 05 2014 02:34 Ketara wrote:
One of my friends told me recently that DotA heroes range from 30 to 70% winrate in their version of ranked play or whatever, is this true?

Ranked is predominantly all pick.

You'd have a much wider winrate spread in league too if all champs were free and ranked had no bans.
Moderator
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
September 04 2014 19:31 GMT
#1008
I doubt that that would be the case at least dia+ where everyone has most champions/plays mostly champions that they are comfortable with though
not sure how bans affect winrate of champions though?
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
TheYango
Profile Joined September 2008
United States47024 Posts
September 04 2014 19:35 GMT
#1009
Well yes but if you limit the winrate comparison to just 4500+ MMR in DotA, the spread is narrower too. It's low level play in both games that causes winrate spreads to be so wide in the first place.
Moderator
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2014-09-04 19:37:57
September 04 2014 19:37 GMT
#1010
On September 05 2014 04:31 Scip wrote:
I doubt that that would be the case at least dia+ where everyone has most champions/plays mostly champions that they are comfortable with though
not sure how bans affect winrate of champions though?


People random, pick weird shit and overall care a lot less about pubs than in League. Throw in some bans then you in serious mode.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
September 04 2014 19:42 GMT
#1011
http://www.twitch.tv/esltv_lol
Meanwhile in EU challenger scene, diana picked by unicorns of love vs SKP.
Glorious SEA doto
TheYango
Profile Joined September 2008
United States47024 Posts
September 04 2014 19:42 GMT
#1012
The thing is, many of the low winrate heroes aren't bad heroes, but rather are incredibly strong heroes that are ridiculously punishing to play poorly (Morphling, Wisp, Earth Spirit, Chen, etc.).

In League, it's far less likely for a player who has no clue what they're doing to play those kinds of heroes.
Moderator
Alaric
Profile Joined November 2009
France45622 Posts
September 04 2014 19:56 GMT
#1013
On September 05 2014 02:56 Numy wrote:
Show nested quote +
On September 05 2014 02:49 mr_tolkien wrote:
On September 05 2014 02:46 GrandInquisitor wrote:
On September 05 2014 02:34 Ketara wrote:
One of my friends told me recently that DotA heroes range from 30 to 70% winrate in their version of ranked play or whatever, is this true?

http://www.dotabuff.com/heroes/winning

A bit of an exaggeration to say 30-70% but definitely a bit more than LoL, where Amumu rarely cracks 55% and Urgot can usually stay above 40%.

Drow used to be around 65% 18 months ago iirc. DotA is terribly balanced for pubs, that's for sure.


You're thinking of post rework Drow/SB/Cent where these heroes are banned in Captains mode but released into the wild pub circuit. I like this system myself, allows icefrog to do retarded stuff like Global Stampede that stuns without completely breaking the competitive game.

Technically Riot does that too, by disabling champions for two weeks after their reworks.

As for itemisation, imagine if building Diana Zhonya's + Abyssal let her do as much damage as Lichbane + Deathcap now, that's pretty much DotA. Pretty hard scaling damage abilities/passives (Naix basically has BotRK's passive as his,' cept he also heals for as much as it damages, and his slow/damage amp ability increases everyone's sustain basically) and hybrid itemisation means you already have the damage by default, you just build to survive. You also don't have to devote more than one slot to crit (and not everyone does it, while marksmen all build at least 2 items with crit, major items too apart from those relying on Triforce/Ghostblade builds), and you're generally stronger by virtue of being a bunch of levels higher than the non-core enemies, so more stats (DotA goes to 25 levels and supports usually lag behind by a ton).
Cant take LMS hipsters serious.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
September 04 2014 19:59 GMT
#1014
On September 05 2014 04:42 TheYango wrote:
The thing is, many of the low winrate heroes aren't bad heroes, but rather are incredibly strong heroes that are ridiculously punishing to play poorly (Morphling, Wisp, Earth Spirit, Chen, etc.).

In League, it's far less likely for a player who has no clue what they're doing to play those kinds of heroes.

When people mention heroes/champs with high winrates and low play rates like sejuani, I always hear the argument that a hero only has that winrate because the only people who play them are (sej) mains.

But I never hear that low win rate heroes have an overinflated winrate because they're not popular and are only played by Chen mains.

Bad in pubs is bad in pubs.
http://dotametrics.files.wordpress.com/2014/03/680winrates.png
Meepo's considered one of the hardest heroes to play correctly, and you need macros and a couple practice games to even play him at like 50% effectiveness, yet he's got the biggest difference from low to high level play. Here I assume higher level players have refined their skills with the heroes they do play eg. Meepo.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2014-09-04 20:03:58
September 04 2014 20:01 GMT
#1015
On September 05 2014 04:42 Fusilero wrote:
http://www.twitch.tv/esltv_lol
Meanwhile in EU challenger scene, diana picked by unicorns of love vs SKP.


Tune in to see Diana get wrecked. Why do you do this to me .

Disabling someone for 2 weeks is hardly enough time for anything. Think ES has been out of CM for like a year now? Well he's never actually been in CM I think. I know Drow/Cent were out for quite some time too.

On September 05 2014 04:59 obesechicken13 wrote:
Show nested quote +
On September 05 2014 04:42 TheYango wrote:
The thing is, many of the low winrate heroes aren't bad heroes, but rather are incredibly strong heroes that are ridiculously punishing to play poorly (Morphling, Wisp, Earth Spirit, Chen, etc.).

In League, it's far less likely for a player who has no clue what they're doing to play those kinds of heroes.

When people mention heroes/champs with high winrates and low play rates like sejuani, I always hear the argument that a hero only has that winrate because the only people who play them are (sej) mains.

But I never hear that low win rate heroes have an overinflated winrate because they're not popular and are only played by Chen mains.

Bad in pubs is bad in pubs.
http://dotametrics.files.wordpress.com/2014/03/680winrates.png
Meepo's considered one of the hardest heroes to play correctly, and you need macros and a couple practice games to even play him at like 50% effectiveness, yet he's got the biggest difference from low to high level play. Here I assume higher level players have refined their skills with the heroes they do play eg. Meepo.


I find it interesting about the whole only bad in pubs thing. The closest I know of this in league is the old Leblanc having a slightly below par winrate in pubs but super high play rate in comp games.
ketchup
Profile Joined August 2010
14521 Posts
September 04 2014 20:12 GMT
#1016
some LoL lore news:

http://na.leagueoflegends.com/en/creative-spotlight/dev-blog-exploring-runeterra

Also that SKP vs UOL game was a stomp. UOL please.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2014-09-04 20:16:12
September 04 2014 20:13 GMT
#1017
Lee Sin winrate pre nerf and post nerf.
Shit winrate strong champ.

Oddly enough, the winrate drops the higher you go in leagues for Lee Sin here in China pre nerf,

and post nerf hes averaging a cool 47% from bronze to dia, then 50% in challenger.

Somehow, through all the nerfs on junglers, Jarvan is once again back on top.

Riot will probably start the nerf cycle again
Stop procrastinating
Parnage
Profile Blog Joined February 2010
United States7414 Posts
September 04 2014 20:26 GMT
#1018
On September 05 2014 05:12 ketchup wrote:
some LoL lore news:

http://na.leagueoflegends.com/en/creative-spotlight/dev-blog-exploring-runeterra

Also that SKP vs UOL game was a stomp. UOL please.


This entire blog is essentially restating things they've said in the past as to why they are not going to bother with the journal anymore and then alluding(at least in my opinion) that they plan to pretty much do a reboot of the lore in some fashion and toss out the old stuff they don't like.

I am not sure how I feel about this to be honest. Most definitely needs more information and details but they obviously want to either axe the Summoner/Champion dynamic or reframe it from puppetmaster/puppet to a more equal partnership. At least I hope they are shifting to like equal partner and not just axeing the entire summoner thing. Which I thought was pretty awesome in the first place.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
September 04 2014 21:22 GMT
#1019
The League of Legends is no longer riot-approved lore within League of Legends
When in doubt, just believe in yourself and press buttons
ketchup
Profile Joined August 2010
14521 Posts
Last Edited: 2014-09-04 21:26:37
September 04 2014 21:24 GMT
#1020
On September 05 2014 05:26 Parnage wrote:
Show nested quote +
On September 05 2014 05:12 ketchup wrote:
some LoL lore news:

http://na.leagueoflegends.com/en/creative-spotlight/dev-blog-exploring-runeterra

Also that SKP vs UOL game was a stomp. UOL please.


This entire blog is essentially restating things they've said in the past as to why they are not going to bother with the journal anymore and then alluding(at least in my opinion) that they plan to pretty much do a reboot of the lore in some fashion and toss out the old stuff they don't like.

I am not sure how I feel about this to be honest. Most definitely needs more information and details but they obviously want to either axe the Summoner/Champion dynamic or reframe it from puppetmaster/puppet to a more equal partnership. At least I hope they are shifting to like equal partner and not just axeing the entire summoner thing. Which I thought was pretty awesome in the first place.


Yeah, seems like a reboot. I think the original LoL lore had something funny/goofy about it, and that was part of it's charm at times. It didn't try to take itself too seriously, and still had a decent story. I don't mind the reboot too much, but I will miss the attitude of the old lore(a bit more laid back and silly). I hope they remake certain JoJ articles though. For example, if they can reincorporate LeBlanc pretending to be Jarvan IV to incite the war, it would be cool. There were some decent stories that could be made out of some of the JoJ stuff.
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