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Czech Republic11293 Posts
On September 05 2014 02:19 RealScYx17 wrote:Show nested quote +On September 04 2014 08:19 Torte de Lini wrote:On September 04 2014 08:16 Ketara wrote:On September 04 2014 07:45 Capped wrote:Daily dose of attention whoring twitch girls http://www.twitch.tv/scyx17"I played on Team Liquid until I moved to Defy All odds I then ran my own team called split push." OH REALLY? "I have Streamed for CLG and TSM at various points." Well obviously, you were on TL, why wouldnt you? "I have also beaten all of Amnesia Lights off playthrough is here." Definitely an equal achievement to be mentioned with the previous two statements. Honestly this isn't the worst twitch girl stream I've seen. There's far worse. It's the worst I've seen, I welcome a competition in this! Your face when you realize I really was on Team Liquid please send me. + Show Spoiler +REKT OH GOD can you link a game where you're not feeding
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Czech Republic11293 Posts
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When I watch old League videos, the only thing cool to me back then before I started playing (right before S2 Worlds), was stackable GP5's.
Watching DLift play Poppy with double Philo+ double HoG was like watching a ticking time bomb getting ready to explode.
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Starting to see more and more exhausts on assassins. Riven, Yasuo, ad bruiser junglers (no flash) Ignite might be good early levels, but exhaust seems so damn amazing, especially mid-late when you are trying to approach a decently fed ADC/APC and you need to survive that trip and make sure your target wont kite.
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On September 05 2014 04:04 krndandaman wrote: dunno if im spoiled by today's quality but that vod is unwatchable. I don't understand what's going on... vision of only 1 team, hit points are all weird, laggy animations(?), etc. Welcome to casting tournaments from LoLReplay in S1.
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United States47024 Posts
On September 05 2014 02:34 Ketara wrote: One of my friends told me recently that DotA heroes range from 30 to 70% winrate in their version of ranked play or whatever, is this true? Ranked is predominantly all pick.
You'd have a much wider winrate spread in league too if all champs were free and ranked had no bans.
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Czech Republic11293 Posts
I doubt that that would be the case at least dia+ where everyone has most champions/plays mostly champions that they are comfortable with though not sure how bans affect winrate of champions though?
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United States47024 Posts
Well yes but if you limit the winrate comparison to just 4500+ MMR in DotA, the spread is narrower too. It's low level play in both games that causes winrate spreads to be so wide in the first place.
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On September 05 2014 04:31 Scip wrote: I doubt that that would be the case at least dia+ where everyone has most champions/plays mostly champions that they are comfortable with though not sure how bans affect winrate of champions though?
People random, pick weird shit and overall care a lot less about pubs than in League. Throw in some bans then you in serious mode.
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United Kingdom50293 Posts
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United States47024 Posts
The thing is, many of the low winrate heroes aren't bad heroes, but rather are incredibly strong heroes that are ridiculously punishing to play poorly (Morphling, Wisp, Earth Spirit, Chen, etc.).
In League, it's far less likely for a player who has no clue what they're doing to play those kinds of heroes.
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On September 05 2014 02:56 Numy wrote:Show nested quote +On September 05 2014 02:49 mr_tolkien wrote:On September 05 2014 02:46 GrandInquisitor wrote:On September 05 2014 02:34 Ketara wrote: One of my friends told me recently that DotA heroes range from 30 to 70% winrate in their version of ranked play or whatever, is this true? http://www.dotabuff.com/heroes/winningA bit of an exaggeration to say 30-70% but definitely a bit more than LoL, where Amumu rarely cracks 55% and Urgot can usually stay above 40%. Drow used to be around 65% 18 months ago iirc. DotA is terribly balanced for pubs, that's for sure. You're thinking of post rework Drow/SB/Cent where these heroes are banned in Captains mode but released into the wild pub circuit. I like this system myself, allows icefrog to do retarded stuff like Global Stampede that stuns without completely breaking the competitive game. Technically Riot does that too, by disabling champions for two weeks after their reworks.
As for itemisation, imagine if building Diana Zhonya's + Abyssal let her do as much damage as Lichbane + Deathcap now, that's pretty much DotA. Pretty hard scaling damage abilities/passives (Naix basically has BotRK's passive as his,' cept he also heals for as much as it damages, and his slow/damage amp ability increases everyone's sustain basically) and hybrid itemisation means you already have the damage by default, you just build to survive. You also don't have to devote more than one slot to crit (and not everyone does it, while marksmen all build at least 2 items with crit, major items too apart from those relying on Triforce/Ghostblade builds), and you're generally stronger by virtue of being a bunch of levels higher than the non-core enemies, so more stats (DotA goes to 25 levels and supports usually lag behind by a ton).
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On September 05 2014 04:42 TheYango wrote: The thing is, many of the low winrate heroes aren't bad heroes, but rather are incredibly strong heroes that are ridiculously punishing to play poorly (Morphling, Wisp, Earth Spirit, Chen, etc.).
In League, it's far less likely for a player who has no clue what they're doing to play those kinds of heroes. When people mention heroes/champs with high winrates and low play rates like sejuani, I always hear the argument that a hero only has that winrate because the only people who play them are (sej) mains.
But I never hear that low win rate heroes have an overinflated winrate because they're not popular and are only played by Chen mains.
Bad in pubs is bad in pubs. http://dotametrics.files.wordpress.com/2014/03/680winrates.png Meepo's considered one of the hardest heroes to play correctly, and you need macros and a couple practice games to even play him at like 50% effectiveness, yet he's got the biggest difference from low to high level play. Here I assume higher level players have refined their skills with the heroes they do play eg. Meepo.
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Tune in to see Diana get wrecked. Why do you do this to me .
Disabling someone for 2 weeks is hardly enough time for anything. Think ES has been out of CM for like a year now? Well he's never actually been in CM I think. I know Drow/Cent were out for quite some time too.
On September 05 2014 04:59 obesechicken13 wrote:Show nested quote +On September 05 2014 04:42 TheYango wrote: The thing is, many of the low winrate heroes aren't bad heroes, but rather are incredibly strong heroes that are ridiculously punishing to play poorly (Morphling, Wisp, Earth Spirit, Chen, etc.).
In League, it's far less likely for a player who has no clue what they're doing to play those kinds of heroes. When people mention heroes/champs with high winrates and low play rates like sejuani, I always hear the argument that a hero only has that winrate because the only people who play them are (sej) mains. But I never hear that low win rate heroes have an overinflated winrate because they're not popular and are only played by Chen mains. Bad in pubs is bad in pubs. http://dotametrics.files.wordpress.com/2014/03/680winrates.pngMeepo's considered one of the hardest heroes to play correctly, and you need macros and a couple practice games to even play him at like 50% effectiveness, yet he's got the biggest difference from low to high level play. Here I assume higher level players have refined their skills with the heroes they do play eg. Meepo.
I find it interesting about the whole only bad in pubs thing. The closest I know of this in league is the old Leblanc having a slightly below par winrate in pubs but super high play rate in comp games.
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Lee Sin winrate pre nerf and post nerf. Shit winrate strong champ.
Oddly enough, the winrate drops the higher you go in leagues for Lee Sin here in China pre nerf,
and post nerf hes averaging a cool 47% from bronze to dia, then 50% in challenger.
Somehow, through all the nerfs on junglers, Jarvan is once again back on top.
Riot will probably start the nerf cycle again
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This entire blog is essentially restating things they've said in the past as to why they are not going to bother with the journal anymore and then alluding(at least in my opinion) that they plan to pretty much do a reboot of the lore in some fashion and toss out the old stuff they don't like.
I am not sure how I feel about this to be honest. Most definitely needs more information and details but they obviously want to either axe the Summoner/Champion dynamic or reframe it from puppetmaster/puppet to a more equal partnership. At least I hope they are shifting to like equal partner and not just axeing the entire summoner thing. Which I thought was pretty awesome in the first place.
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The League of Legends is no longer riot-approved lore within League of Legends
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On September 05 2014 05:26 Parnage wrote:This entire blog is essentially restating things they've said in the past as to why they are not going to bother with the journal anymore and then alluding(at least in my opinion) that they plan to pretty much do a reboot of the lore in some fashion and toss out the old stuff they don't like. I am not sure how I feel about this to be honest. Most definitely needs more information and details but they obviously want to either axe the Summoner/Champion dynamic or reframe it from puppetmaster/puppet to a more equal partnership. At least I hope they are shifting to like equal partner and not just axeing the entire summoner thing. Which I thought was pretty awesome in the first place.
Yeah, seems like a reboot. I think the original LoL lore had something funny/goofy about it, and that was part of it's charm at times. It didn't try to take itself too seriously, and still had a decent story. I don't mind the reboot too much, but I will miss the attitude of the old lore(a bit more laid back and silly). I hope they remake certain JoJ articles though. For example, if they can reincorporate LeBlanc pretending to be Jarvan IV to incite the war, it would be cool. There were some decent stories that could be made out of some of the JoJ stuff.
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