|
On August 27 2014 13:33 cLutZ wrote:Show nested quote +On August 27 2014 13:13 Ketara wrote: I am not sure how you could ever argue that chat logs don't affect gameplay. Because they don't? I could start every game by typing the whole of Jimmy Buffet's Cheeseburger in Paradise to start every game, then role play as Jar Jar Binks for the remainder and nothing would be affected. That is, unless my teammates raged(And changed their play as a result) when I typed "meesa be thinkin dragon be spawnin at 15:41". So, no, it's second order at best at changing gameplay.
This is stupid. If chat doesn't affect gameplay, then there's no reason to have a chat function in the game.
If I went into every game constantly telling the position of my jungler to the enemy team, that would affect gameplay.
Or for a more realistic example, people who get insulted and harassed tend to react to that in a way that could affect their concentration on their current task.
Chat affects gameplay. To try to say that it doesn't is completely ridiculous.
|
On August 27 2014 13:33 cLutZ wrote:Show nested quote +On August 27 2014 13:13 Ketara wrote: I am not sure how you could ever argue that chat logs don't affect gameplay. Because they don't? I could start every game by typing the whole of Jimmy Buffet's Cheeseburger in Paradise to start every game, then role play as Jar Jar Binks for the remainder and nothing would be affected. That is, unless my teammates raged(And changed their play as a result) when I typed "meesa be thinkin dragon be spawnin at 15:41". So, no, it's second order at best at changing gameplay. That is an oddly specific example. Have you done that before. If not, I totally am
|
On August 27 2014 13:33 PrinceXizor wrote:Show nested quote +On August 27 2014 13:25 Ketara wrote:On August 27 2014 13:23 PrinceXizor wrote:On August 27 2014 13:23 Ketara wrote: Actually I remember them saying that their internal statistics showed that when people are put on chat restriction their winrate immediately goes up. and you believe that? because i've noticed that people on chat restriction tend to tilt much quicker than those that can vent in chat. I'm not sure why they would lie about it. But I'm not a gigantic Riot conspiracy theorist like most TLers. i just think they used previous stats to say it. the whole people who are ragey in chat lose more games, and chat restricted = less ragey therefore they must have less losses. also you know, people who are chat restricted have been known to jump into co-op vs AI to speed through the restriction much faster. and winrates in co op are far higher than in ranked for almost everyone.
I'm pretty sure that they're smart enough to check game modes for their statistics. Also, you can get rid of pings with /ignore, although I find it very strange that you'd want to play a team game and then completely cut off any way for your team mates to communicate with you.
|
On August 27 2014 13:40 GolemMadness wrote:
I'm pretty sure that they're smart enough to check game modes for their statistics. Also, you can get rid of pings with /ignore, although I find it very strange that you'd want to play a team game and then completely cut off any way for your team mates to communicate with you. if someone throws a stat at you, specifically any stat that makes them look smarter or better, look at the wording. if they don't specify in the stat, don't assume the stat is more specific than its stated. for instance: i've never lost a game with a chat restriction. was it because i was co op vs AI, or have i never had a game with it? you don't know, all you know is what i said explicitly
|
On August 27 2014 13:35 wei2coolman wrote:Show nested quote +On August 27 2014 13:33 cLutZ wrote:On August 27 2014 13:13 Ketara wrote: I am not sure how you could ever argue that chat logs don't affect gameplay. Because they don't? I could start every game by typing the whole of Jimmy Buffet's Cheeseburger in Paradise to start every game, then role play as Jar Jar Binks for the remainder and nothing would be affected. That is, unless my teammates raged(And changed their play as a result) when I typed "meesa be thinkin dragon be spawnin at 15:41". So, no, it's second order at best at changing gameplay. You've really never had a game where someone just rage quit from some guy flaming him? O.o See, you are actually being affected by he quitter (who should be punished, but rarely is), who has acted upon mere offensive speech (who perhaps should be punished at certain times). Your mindset is a muted certain of the Heckler's Veto (where you try to suppress speech because of threats of physical violence).
Not that personal insults are justified, but it is a fact that the words don't ruin anything until someone reacts to them in an " illegal " or rule breaking way.
On August 27 2014 13:38 MattBarry wrote:Show nested quote +On August 27 2014 13:33 cLutZ wrote:On August 27 2014 13:13 Ketara wrote: I am not sure how you could ever argue that chat logs don't affect gameplay. Because they don't? I could start every game by typing the whole of Jimmy Buffet's Cheeseburger in Paradise to start every game, then role play as Jar Jar Binks for the remainder and nothing would be affected. That is, unless my teammates raged(And changed their play as a result) when I typed "meesa be thinkin dragon be spawnin at 15:41". So, no, it's second order at best at changing gameplay. That is an oddly specific example. Have you done that before. If not, I totally am
No, but only because I have no idea how that song goes after the first line.
|
So if player A tells player B to kill themselves repeatedly, and player B leaves the game or tilts and starts playing worse, player A didn't affect player B's gameplay?
What?
|
On August 27 2014 13:50 cLutZ wrote:Show nested quote +On August 27 2014 13:35 wei2coolman wrote:On August 27 2014 13:33 cLutZ wrote:On August 27 2014 13:13 Ketara wrote: I am not sure how you could ever argue that chat logs don't affect gameplay. Because they don't? I could start every game by typing the whole of Jimmy Buffet's Cheeseburger in Paradise to start every game, then role play as Jar Jar Binks for the remainder and nothing would be affected. That is, unless my teammates raged(And changed their play as a result) when I typed "meesa be thinkin dragon be spawnin at 15:41". So, no, it's second order at best at changing gameplay. You've really never had a game where someone just rage quit from some guy flaming him? O.o See, you are actually being affected by he quitter (who should be punished, but rarely is), who has acted upon mere offensive speech (who perhaps should be punished at certain times). Your mindset is a muted certain of the Heckler's Veto (where you try to suppress speech because of threats of physical violence). Not that personal insults are justified, but it is a fact that the words don't ruin anything until someone reacts to them in an " illegal " or rule breaking way. apart from obstructing vision or accidentally opening the chat window and missing hotkeys because of it. which aren't chat itself, but the inability to scale the chat window down to non existant (0 is NOT 0 on the scaling)
|
On August 27 2014 13:53 Ketara wrote: So if player A tells player B to kill themselves repeatedly, and player B leaves the game or tilts and starts playing worse, player A didn't affect player B's gameplay?
What?
Lets assume you are player C. Assuming player A's harassing activities are not changing his own ability to play, you are not affected until player B leaves/tilts, which, by the way, is not a given (for instance, if player B was me, or hopefully any pro player, otherwise a very insulting Fabby would be a valuable commodity).
The best analogy I can come up with right now is those Dutch Cartoonists that drew pictures of Mohammed a few years ago (player A). Everyone (player C) was unaffected until some radicals (player B) started rioting and looting and threatening terrorist attacks.
|
On August 27 2014 14:01 cLutZ wrote:Show nested quote +On August 27 2014 13:53 Ketara wrote: So if player A tells player B to kill themselves repeatedly, and player B leaves the game or tilts and starts playing worse, player A didn't affect player B's gameplay?
What? Lets assume you are player C. Assuming player A's harassing activities are not changing his own ability to play, you are not affected until player B leaves/tilts, which, by the way, is not a given (for instance, if player B was me, or hopefully any pro player, otherwise a very insulting Fabby would be a valuable commodity). The best analogy I can come up with right now is those Dutch Cartoonists that drew pictures of Mohammed a few years ago (player A). Everyone (player C) was unaffected until some radicals (player B) started rioting and looting and threatening terrorist attacks.
You are completely evading this question.
Did player A affect player B's gameplay or not.
Player B's tilting affects player C sure, but that is not what we are talking about.
You can't say that chat doesn't affect gameplay unless you can say that, in the above example, player A is not adversly affecting player B.
|
On August 27 2014 13:50 cLutZ wrote:Show nested quote +On August 27 2014 13:35 wei2coolman wrote:On August 27 2014 13:33 cLutZ wrote:On August 27 2014 13:13 Ketara wrote: I am not sure how you could ever argue that chat logs don't affect gameplay. Because they don't? I could start every game by typing the whole of Jimmy Buffet's Cheeseburger in Paradise to start every game, then role play as Jar Jar Binks for the remainder and nothing would be affected. That is, unless my teammates raged(And changed their play as a result) when I typed "meesa be thinkin dragon be spawnin at 15:41". So, no, it's second order at best at changing gameplay. You've really never had a game where someone just rage quit from some guy flaming him? O.o See, you are actually being affected by he quitter (who should be punished, but rarely is), who has acted upon mere offensive speech (who perhaps should be punished at certain times). Your mindset is a muted certain of the Heckler's Veto (where you try to suppress speech because of threats of physical violence). Not that personal insults are justified, but it is a fact that the words don't ruin anything until someone reacts to them in an " illegal " or rule breaking way. That still has an affect in game though...
FYI. I've always thought the tribunal system was dumb, I'm all for chat anarchy and flaming.
|
I said mid or afk and someone picked mid. Obviously they caused me to afk, so they're responsible not me.
|
On August 27 2014 14:05 Ketara wrote:Show nested quote +On August 27 2014 14:01 cLutZ wrote:On August 27 2014 13:53 Ketara wrote: So if player A tells player B to kill themselves repeatedly, and player B leaves the game or tilts and starts playing worse, player A didn't affect player B's gameplay?
What? Lets assume you are player C. Assuming player A's harassing activities are not changing his own ability to play, you are not affected until player B leaves/tilts, which, by the way, is not a given (for instance, if player B was me, or hopefully any pro player, otherwise a very insulting Fabby would be a valuable commodity). The best analogy I can come up with right now is those Dutch Cartoonists that drew pictures of Mohammed a few years ago (player A). Everyone (player C) was unaffected until some radicals (player B) started rioting and looting and threatening terrorist attacks. You are completely evading this question. Did player A affect player B's gameplay or not. Player B's tilting affects player C sure, but that is not what we are talking about. You can't say that chat doesn't affect gameplay unless you can say that, in the above example, player A is not adversly affecting player B.
Sure, but only because they let them. Anyways, I thought of a better analogy:
Public High School, hallway, passing period, perhaps right before lunch. Girl 1 calls Girl 2 "a slut". Girl 2 proceeds to pull a knife and stab girl 1, 3, 4, 5. School then implements pat downs at every door.
Riots system: Girl 1 expelled (new idea is to temporarily send them to another school until you sort out the expulsion). Girl 2 suspended for 3 days.
Ketara's system: Blame Girl 1 for making your high school into the TSA.
Do you see the problem?
Edit:
On August 27 2014 14:08 NovaTheFeared wrote: I said mid or afk and someone picked mid. Obviously they caused me to afk, so they're responsible not me.
By the way, this is one of my main problems, is that Riot basically refuses to police champ select (or does so extremely meagerly) because it DOES affect gameplay through team comp, etc.
|
Yes, I see the problem. I am posting in TL GD and trying to argue with the hyperbole squad.
|
Bearded Elder29903 Posts
Hahahahahahahah this Azir thing will get nerfed pretty hard, pretty soon. Shit looks OP on paper, come on.
|
The next game I told my team I don't like being called names, and someone called me a noob. So I afk'ed again. God damn toxic team forcing me to afk.
|
If it's just chat restriction and having to queue up for normals, it won't change anything. Longer queue times than normal should be added as well, if you're enough of an asshole to be thrown into LPQ, you should be punished with something more than slap on the wrist.
LPQ won't affect me one way or the other since I plan on playing maybe 2-3 games a week, with only a single ranked game a month until season rewards since I don't really enjoy the balance that much.
|
This is stupid. Yes, people should try to control their emotions and be unaffected negatively by things that others say. In the real world, that doesn't happen; particularly when you take into account that a huge amount of people playing this game are teenagers. Unless you're a psychopath, you're going to have reactions to what people say sometimes, especially if you're already frustrated because a game's going badly.
|
|
On August 27 2014 14:14 cLutZ wrote:Show nested quote +On August 27 2014 14:05 Ketara wrote:On August 27 2014 14:01 cLutZ wrote:On August 27 2014 13:53 Ketara wrote: So if player A tells player B to kill themselves repeatedly, and player B leaves the game or tilts and starts playing worse, player A didn't affect player B's gameplay?
What? Lets assume you are player C. Assuming player A's harassing activities are not changing his own ability to play, you are not affected until player B leaves/tilts, which, by the way, is not a given (for instance, if player B was me, or hopefully any pro player, otherwise a very insulting Fabby would be a valuable commodity). The best analogy I can come up with right now is those Dutch Cartoonists that drew pictures of Mohammed a few years ago (player A). Everyone (player C) was unaffected until some radicals (player B) started rioting and looting and threatening terrorist attacks. You are completely evading this question. Did player A affect player B's gameplay or not. Player B's tilting affects player C sure, but that is not what we are talking about. You can't say that chat doesn't affect gameplay unless you can say that, in the above example, player A is not adversly affecting player B. Sure, but only because they let them. I'm sorry not everyone has 5 feet skin of steel like you
arguing that chat does not affect gameplay when it's a fucking team game is just retarded. sorry.
|
On August 27 2014 14:15 Ketara wrote: Yes, I see the problem. I am posting in TL GD and trying to argue with the hyperbole squad. It's ok, I already put cLutz at the top of the "Shikyo Replacement Shitposters" list
|
|
|
|