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[Patch 4.15] Master Tier General Discussion - Page 4

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 6 77 78 79 Next
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 27 2014 03:30 GMT
#61
On August 27 2014 12:23 Ryuu314 wrote:
Show nested quote +
On August 27 2014 12:20 Slusher wrote:
holy shit at this ranked restriction thing on the pbe what a terrible idea lol

"Hey all,
For a while now, the Competitive and Player Behavior teams have been working together to develop ways to improve the quality of the ranked play experience, and we’re now ready to test a new feature on PBE. This experiment involves a feature called Ranked Restrictions. Negative players will have their in-game chat restricted, and also be temporarily prevented from joining ranked queues entirely.
In this test, restricted players will be unable to play ranked until they've completed a certain number of games in Normal Draft queue.

i'm willing to bet this is due to pressure from people on reddit crying about how Dota's lpq is so good and riot should do the same.

it's a terrible idea imo.


making normal = low priority is fucking over a lot of players.
Carrilord has arrived.
Cheap0
Profile Joined July 2012
United States540 Posts
August 27 2014 03:44 GMT
#62
A lot of people play normal specifically because it's lower pressure + less prone to rage.

I'm not necessarily opposed to some sort of ranked restriction, but this is the wrong way to go about it.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
August 27 2014 03:52 GMT
#63
If the logic is that players should be held to a higher standard in ranked than they are in normals, then it makes sense for a player to be restricted from ranked play but allowed to play in normals.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 27 2014 03:58 GMT
#64
maybe, but it also potentially screws over people who like to just play normals by increasing the number of toxic players in the pool (may be a slight increase, but an increase nonetheless).

plus, I don't think lpq is a good idea in general. Even the way it's implemented in Dota has big problems. Either they just go on an alt, or sometimes people just afk it out.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 27 2014 04:11 GMT
#65
I don't think lpq is terrible but I think automatically making a demographic of people lpq for reasons they can't control is pretty lame
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19574 Posts
August 27 2014 04:12 GMT
#66
On August 27 2014 12:52 Ketara wrote:
If the logic is that players should be held to a higher standard in ranked than they are in normals, then it makes sense for a player to be restricted from ranked play but allowed to play in normals.

There is really no logical reason to think that because most of the bans are for chat logs and not things that actually affect game play.

If anything, the opposite should be the policy considering normals is where people go to relax. Its choices like this which make you wish Blizzard had created LoL instead of a company that seems to always treat symptoms instead of diseases, and makes choices that will impede stated (or implied) goals. Not that Blizzard is infallible, but they did dump the RMAH and make uniques worthwhile.
Freeeeeeedom
Ketara
Profile Blog Joined August 2010
United States15065 Posts
August 27 2014 04:13 GMT
#67
I am not sure how you could ever argue that chat logs don't affect gameplay.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 27 2014 04:20 GMT
#68
they probably looked at the numbers and saw that teams with chat restricted allies lose significantly more games than those that don't. normal draft already takes forever to queue, now it'll be almost entirely people who are chat restricted, so it'll be pretty much silence all game.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
August 27 2014 04:22 GMT
#69
I don't play normals very often, but every time I've queued up for normal draft the queue times have been extremely fast.
http://na.op.gg/summoner/userName=FLABREZU
Ketara
Profile Blog Joined August 2010
United States15065 Posts
August 27 2014 04:23 GMT
#70
Actually I remember them saying that their internal statistics showed that when people are put on chat restriction their winrate immediately goes up.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-08-27 04:24:47
August 27 2014 04:23 GMT
#71
On August 27 2014 13:23 Ketara wrote:
Actually I remember them saying that their internal statistics showed that when people are put on chat restriction their winrate immediately goes up.

and you believe that? because i've noticed that people on chat restriction tend to tilt much quicker than those that can vent in chat.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-08-27 04:25:05
August 27 2014 04:24 GMT
#72
Lame, I liked the fact that Normals was just filled with chill trolls trying out random ass shit. Now I have to climb my way up to D5 for it to be acceptable? LAME.
On August 27 2014 13:23 PrinceXizor wrote:
Show nested quote +
On August 27 2014 13:23 Ketara wrote:
Actually I remember them saying that their internal statistics showed that when people are put on chat restriction their winrate immediately goes up.

and you believe that? because i've noticed that people on chat restriction tend to tilt much quicker than those that can vent in chat.

I could believe it.
liftlift > tsm
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 27 2014 04:25 GMT
#73
it's likely despite the fact they are obviously incentivised to say that
Carrilord has arrived.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
August 27 2014 04:25 GMT
#74
On August 27 2014 13:23 PrinceXizor wrote:
Show nested quote +
On August 27 2014 13:23 Ketara wrote:
Actually I remember them saying that their internal statistics showed that when people are put on chat restriction their winrate immediately goes up.

and you believe that? because i've noticed that people on chat restriction tend to tilt much quicker than those that can vent in chat.


I'm not sure why they would lie about it.

But I'm not a gigantic Riot conspiracy theorist like most TLers.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
miicah
Profile Joined February 2011
Australia2470 Posts
August 27 2014 04:30 GMT
#75
LPQ seemed no different for me (only had to do it once because of Dotas crazy abandon mechanics). And people have been asking for prisoners island for ages.
@miicah88
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 27 2014 04:32 GMT
#76
except in this scenario people who prefer normals are automatically punished regardless of "toxicity"
Carrilord has arrived.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 27 2014 04:33 GMT
#77
On August 27 2014 13:25 Ketara wrote:
Show nested quote +
On August 27 2014 13:23 PrinceXizor wrote:
On August 27 2014 13:23 Ketara wrote:
Actually I remember them saying that their internal statistics showed that when people are put on chat restriction their winrate immediately goes up.

and you believe that? because i've noticed that people on chat restriction tend to tilt much quicker than those that can vent in chat.


I'm not sure why they would lie about it.

But I'm not a gigantic Riot conspiracy theorist like most TLers.

i just think they used previous stats to say it. the whole people who are ragey in chat lose more games, and chat restricted = less ragey therefore they must have less losses. also you know, people who are chat restricted have been known to jump into co-op vs AI to speed through the restriction much faster. and winrates in co op are far higher than in ranked for almost everyone.
cLutZ
Profile Joined November 2010
United States19574 Posts
August 27 2014 04:33 GMT
#78
On August 27 2014 13:13 Ketara wrote:
I am not sure how you could ever argue that chat logs don't affect gameplay.

Because they don't? I could start every game by typing the whole of Jimmy Buffet's Cheeseburger in Paradise to start every game, then role play as Jar Jar Binks for the remainder and nothing would be affected. That is, unless my teammates raged(And changed their play as a result) when I typed "meesa be thinkin dragon be spawnin at 15:41". So, no, it's second order at best at changing gameplay.
+
Freeeeeeedom
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 27 2014 04:35 GMT
#79
On August 27 2014 13:33 cLutZ wrote:
Show nested quote +
On August 27 2014 13:13 Ketara wrote:
I am not sure how you could ever argue that chat logs don't affect gameplay.

Because they don't? I could start every game by typing the whole of Jimmy Buffet's Cheeseburger in Paradise to start every game, then role play as Jar Jar Binks for the remainder and nothing would be affected. That is, unless my teammates raged(And changed their play as a result) when I typed "meesa be thinkin dragon be spawnin at 15:41". So, no, it's second order at best at changing gameplay.

You've really never had a game where someone just rage quit from some guy flaming him? O.o
liftlift > tsm
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 27 2014 04:37 GMT
#80
On August 27 2014 13:35 wei2coolman wrote:
Show nested quote +
On August 27 2014 13:33 cLutZ wrote:
On August 27 2014 13:13 Ketara wrote:
I am not sure how you could ever argue that chat logs don't affect gameplay.

Because they don't? I could start every game by typing the whole of Jimmy Buffet's Cheeseburger in Paradise to start every game, then role play as Jar Jar Binks for the remainder and nothing would be affected. That is, unless my teammates raged(And changed their play as a result) when I typed "meesa be thinkin dragon be spawnin at 15:41". So, no, it's second order at best at changing gameplay.

You've really never had a game where someone just rage quit from some guy flaming him? O.o

heh i honestly wouldn't know because i mute everyone at the start of every game. i just wish it got rid of pings, but unfortunately riot removed that feature.
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