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[Patch 4.12] RIP Lucian General Discussion - Page 2

Forum Index > LoL General
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Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2014-07-15 23:34:57
July 15 2014 23:24 GMT
#21
On July 16 2014 07:49 NeoIllusions wrote:
Show nested quote +
On July 16 2014 07:28 VayneAuthority wrote:
lucian is not even close to being dead, he will just have a very different playstyle now. He is definitely weak in the current meta but I think he will break out as strong in this new form once it shifts a little. (aka nerfs on the long range monsters trist/kog/cait)

I just want to say for the record, I don't actually think Lucian will be dead now. It was simply the fact that there is no new champion this patch and no major rework. Lucian happened to have the most significant change this patch.

Thread titles are mostly just tongue-in-cheek from me. Don't take it literally.


I think it'll actually be the other way around. The Lucian in the new patch will be extremely OP, and will be nerfed in the next patch.

If we think back to the blue Ezreal build, it's really nothing special, except Ezreal's Q can reduce his E's cooldown, so if you build some CDR he becomes kind of slippery and can kite backward. Ezreal's E has a 11 seconds base cooldown at rank 5 (6.6 with 40% CDR) and its cooldown is reduced by 1 second for each Q landing.

But Lucian... sigh. With 40% CDR, his E has 6 seconds cooldown at rank 5. If he hits a champion after casting E, his E's cooldown is reduced by 4 seconds. For all intents and purposes, his E can have a 2 seconds cooldown if he is built correctly, plus an almost instant E reset if he also use his Q or W. Once he hits level 13 basically nothing can stop him. He'll just kite back instantly, use his 2 seconds cooldown E (which can be reduced to 0 if he use Q or W), and do not forget HIS E REMOVES SLOWS FROM HIM.

How do you get 40% CDR, you may ask? It's pretty simple actually. Run CDR boots (15%) and scaling CDR blues (15% at level 18). Then stick in another 10% with a ghostblade or blue elixer, and you are at 40%. Before level 18 you need both ghostblade and elixer.

His laning phase will definitely be weaker, but once he goes into around mid game it's game over.
https://twitter.com/SufficientStats
GreggSauce
Profile Blog Joined March 2010
United States566 Posts
July 15 2014 23:27 GMT
#22
On July 16 2014 08:24 Sufficiency wrote:
Show nested quote +
On July 16 2014 07:49 NeoIllusions wrote:
On July 16 2014 07:28 VayneAuthority wrote:
lucian is not even close to being dead, he will just have a very different playstyle now. He is definitely weak in the current meta but I think he will break out as strong in this new form once it shifts a little. (aka nerfs on the long range monsters trist/kog/cait)

I just want to say for the record, I don't actually think Lucian will be dead now. It was simply the fact that there is no new champion this patch and no major rework. Lucian happened to have the most significant change this patch.

Thread titles are mostly just tongue-in-cheek from me. Don't take it literally.


I think it'll actually be the other way around. The Lucian in the new patch will be extremely OP, and will be nerfed in the next patch.

If we think back to the blue Ezreal build, it's really nothing special, except Ezreal's Q can reduce his E's cooldown, so if you build some CDR he becomes kind of slippery and can kite backward. Ezreal's E has a 11 seconds base cooldown at rank 5 and its cooldown is reduced by 1 second for each Q landing.

But Lucian... sigh. With 40% CDR, his E has 6 seconds cooldown at rank 5. If he hits a champion after casting E, his E's cooldown is reduced by 4 seconds. For all intents and purposes, his E can have a 2 seconds cooldown if he is built correctly, plus an almost instant E reset if he also use his Q or W. Once he hits level 13 basically nothing can stop him. He'll just kite back instantly, use his 2 seconds cooldown E (which can be reduced to 0 if he use Q or W), and do not forget HIS E REMOVES SLOWS FROM HIM.

How do you get 40% CDR, you may ask? It's pretty simple actually. Run CDR boots (15%) and scaling CDR blues (15% at level 18). Then stick in another 10% with a ghostblade or blue elixer, and you are at 40%. Before level 18 you need both ghostblade and elixer.

His laning phase will definitely be weaker, but once he goes into around mid game it's game over.


uh... do 5% blues 10% quints, then you have life steal and flat MR to stay safe with, thats what I do already. Anyway I think this is a huge buff to playing him skillfully, and he may be viable mid and top now as well
Must not sleep, must warn others
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
July 15 2014 23:31 GMT
#23
So.... Kog & Trist are untouched but Lucian is getting nerfed, makes sense.
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 15 2014 23:35 GMT
#24
On July 16 2014 08:31 MooMooMugi wrote:
So.... Kog & Trist are untouched but Lucian is getting nerfed, makes sense.


Did you read the patch notes? If Lucian uses his passive to attack a champion, his E's cooldown is reduced by 4 seconds. With 40% CDR he has a 6 seconds E cooldown.

Almost infinite gapcloser.
https://twitter.com/SufficientStats
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 15 2014 23:36 GMT
#25
On July 16 2014 08:31 MooMooMugi wrote:
So.... Kog & Trist are untouched but Lucian is getting nerfed, makes sense.

lolol

remember when tl was like "no one is going to play trist even with these buffs because her mid game sucks"
Artillery spawned from the forges of Hell
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2014-07-15 23:40:54
July 15 2014 23:38 GMT
#26
On July 16 2014 08:35 Sufficiency wrote:
Show nested quote +
On July 16 2014 08:31 MooMooMugi wrote:
So.... Kog & Trist are untouched but Lucian is getting nerfed, makes sense.


Did you read the patch notes? If Lucian uses his passive to attack a champion, his E's cooldown is reduced by 4 seconds. With 40% CDR he has a 6 seconds E cooldown.

Almost infinite gapcloser.

Still a shittier version of Vayne's tumble, the slow removal is nice but i dont think it will tip the scales in Lucian's favor that much. Lucian will also have 50 less range than Vayne and that is atrocious(he will tie with non-W Kogmaw and Sivir for lowest range ADC).
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2014-07-15 23:40:36
July 15 2014 23:39 GMT
#27
a big part of what made blue Ezreal good was 1000 range sheen/muramana procs.
Carrilord has arrived.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
July 15 2014 23:42 GMT
#28
I think it's gonna be tough for Lucian. His laning phase will be rough, and while the mobility sounds good later, he still won't scale as well as Tristana.
http://na.op.gg/summoner/userName=FLABREZU
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 15 2014 23:42 GMT
#29
On July 16 2014 08:38 MooMooMugi wrote:
Show nested quote +
On July 16 2014 08:35 Sufficiency wrote:
On July 16 2014 08:31 MooMooMugi wrote:
So.... Kog & Trist are untouched but Lucian is getting nerfed, makes sense.


Did you read the patch notes? If Lucian uses his passive to attack a champion, his E's cooldown is reduced by 4 seconds. With 40% CDR he has a 6 seconds E cooldown.

Almost infinite gapcloser.

Still a shittier version of Vayne's tumble, the slow removal is nice but i dont think it will tip the scales in Lucian's favor that much. Lucian will also have 50 less range than Vayne and that is atrocious.


Uh. Lucian's E can:

1. Go across most walls
2. Removes slows
3. 0 seconds cooldown (barring casting animation for Q/W and autos) if he also use Q/W

It's definitely a better version of Vayne's Q. You have to get some CDR to make it work with Lucian, but it's actually not that hard.
https://twitter.com/SufficientStats
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 15 2014 23:44 GMT
#30
I was under the impression Lucian dash was skinny walls only
Carrilord has arrived.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
July 15 2014 23:48 GMT
#31
On July 16 2014 08:42 Sufficiency wrote:
Show nested quote +
On July 16 2014 08:38 MooMooMugi wrote:
On July 16 2014 08:35 Sufficiency wrote:
On July 16 2014 08:31 MooMooMugi wrote:
So.... Kog & Trist are untouched but Lucian is getting nerfed, makes sense.


Did you read the patch notes? If Lucian uses his passive to attack a champion, his E's cooldown is reduced by 4 seconds. With 40% CDR he has a 6 seconds E cooldown.

Almost infinite gapcloser.

Still a shittier version of Vayne's tumble, the slow removal is nice but i dont think it will tip the scales in Lucian's favor that much. Lucian will also have 50 less range than Vayne and that is atrocious.


Uh. Lucian's E can:

1. Go across most walls
2. Removes slows
3. 0 seconds cooldown (barring casting animation for Q/W and autos) if he also use Q/W

It's definitely a better version of Vayne's Q. You have to get some CDR to make it work with Lucian, but it's actually not that hard.

10% from Youmuus thats the only CDR I can think that is viable on Lucian other than Black Cleaver.
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 15 2014 23:49 GMT
#32
CDR boots and scaling CDR blues.
https://twitter.com/SufficientStats
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
July 15 2014 23:57 GMT
#33
On July 16 2014 08:49 Sufficiency wrote:
CDR boots and scaling CDR blues.


Better hope your jungler camps your lane then.
http://na.op.gg/summoner/userName=FLABREZU
cLutZ
Profile Joined November 2010
United States19574 Posts
July 16 2014 00:01 GMT
#34
I think the goal would be to have no laning phase.
Freeeeeeedom
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
July 16 2014 00:22 GMT
#35
Quinn E fix. FINALLY WOOOOOOOOOOOOOOO
Forever ZeNEX.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-07-16 00:30:34
July 16 2014 00:26 GMT
#36
Jungle Monsters



UNHEALTHY MONSTERS
Fixed a bug where all monsters (not just the big ones) were giving a regeneration sigil

Shit jungle hard now.

Jaegar Aatrox and Jaeger Malphite look good enough to buy :0

On July 16 2014 09:01 cLutZ wrote:
I think the goal would be to have no laning phase.

So 2v1 top?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Terranasaur
Profile Joined May 2011
United States2085 Posts
July 16 2014 00:37 GMT
#37
Kinda sucks that these patches have gone from adding champions to deleting champions.
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-07-16 00:43:32
July 16 2014 00:40 GMT
#38
On July 16 2014 08:36 arb wrote:
Show nested quote +
On July 16 2014 08:31 MooMooMugi wrote:
So.... Kog & Trist are untouched but Lucian is getting nerfed, makes sense.

lolol

remember when tl was like "no one is going to play trist even with these buffs because her mid game sucks"

Her midrange still sucks. Just the bt nerfs made it more bearable. Kog still a tier above trist in competitive imo. Smoother powercurve makes kog stronger, which is pretty important considering how snowbally dragon has become again.

Lucian probably gunna have to be played in 2v1 lane with this range change... and maybe hit botrk asap and then use extreme midgame slipperiness to fight skirmish like fights? At least in competitive.
liftlift > tsm
Anakko
Profile Joined August 2012
France1934 Posts
July 16 2014 00:43 GMT
#39
If you delete enough champions, then you didn't delete any champion! Riot is a den of geniuses. Seriously though, watching dota2 and seeing thoses 6 sec amumu sized aoe disables makes me wonder what could have been of LoL if they chose a different balance philosophy
TrAce/Cpt Jack for president (or both)
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 16 2014 00:46 GMT
#40
On July 16 2014 09:43 Anakko wrote:
If you delete enough champions, then you didn't delete any champion! Riot is a den of geniuses. Seriously though, watching dota2 and seeing thoses 6 sec amumu sized aoe disables makes me wonder what could have been of LoL if they chose a different balance philosophy

Then we'd have crappier looking dota without a good spectators client, replay client, and functioning servers.
liftlift > tsm
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