And then promptly get zoned from the wave because you can't CS. Doesn't solve a thing.
[Patch 4.12] RIP Lucian General Discussion - Page 86
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Amui
Canada10567 Posts
And then promptly get zoned from the wave because you can't CS. Doesn't solve a thing. | ||
Atheros
United States84 Posts
Playing Kennen top with 550 range can be difficult. It looks like it will be really easy to jump on Gnar. Slice and dice has 450 range for comparison. | ||
Ryuu314
United States12679 Posts
His range seems pretty short in mini form, well within the range of pretty much any melee gap closer. Plus, the fotm top laners like Lulu and Gragas won't really care about his range. | ||
Fusilero
United Kingdom50293 Posts
New patch notes, EVERYONE IS OLAF'D And sona rework | ||
LightningStrike
United States14276 Posts
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Kinie
United States3106 Posts
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Ryuu314
United States12679 Posts
On July 30 2014 07:28 Kinie wrote: I like how the "buff" to Shen is literally, "we fixed the bug on his R" and they called it, and I quote, "See you in the LCS." well, he was starting to see a little more play in professional games until they disabled him. Shen was a good counter pick to the fotm bruisers. He's probably not so good against the Lulus, Nidalees, and Gragases tho. | ||
Alaric
France45622 Posts
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Gahlo
United States35090 Posts
On July 30 2014 07:32 Alaric wrote: Gnar has 400 range at level 1, and 508 at level 18 (he gains 6 per level according to his base stats, and range, like AS bonus, counts from level 2 contrary to the other stats). So yeah he's pretty low range, and because his abilities are total AD ratios with low bases his damage won't scale that well 'cept for obviously W (something like 15 + 0.35 AP + 5% of target's max health per auto/ability once maxed and while in mini Gnar form, shit hurts). On the contrary, total AD ratios do scale well. Total AD ratios gain benefit from all sources of AD, while bonus scaling loses out on base AD and AD/level. | ||
Slayer91
Ireland23335 Posts
On July 29 2014 11:43 ZERG_RUSSIAN wrote: In my opinion Morgana isn't even that strong, she's just annoying to play against if you main support because she negates what you do. What the fuck? -Strongest spell in the game to counter any catch//non aoe engage? Check. Can also support an engage by preventing kiting. -Good waveclear? Check -Ability to catch people out? Check. One of the best with a 3 second bind you are basically dead. -Ability to teamfight well? Check. Shield, flash+ult+zhonyas can win teamfights -Good damage? Check She has insane damage/utility/catch/engage pretty much everything except a strong laning phase and a hook. | ||
PrinceXizor
United States17713 Posts
On July 30 2014 07:32 Alaric wrote: Gnar has 400 range at level 1, and 508 at level 18 (he gains 6 per level according to his base stats, and range, like AS bonus, counts from level 2 contrary to the other stats). So yeah he's pretty low range, and because his abilities are total AD ratios with low bases his damage won't scale that well 'cept for obviously W (something like 15 + 0.35 AP + 5% of target's max health per auto/ability once maxed and while in mini Gnar form, shit hurts). He also has damage based on his max hp. | ||
Zess
Adun Toridas!9144 Posts
On July 30 2014 07:20 Fusilero wrote: http://euw.leagueoflegends.com/en/news/game-updates/patch/patch-413-notes New patch notes, EVERYONE IS OLAF'D And sona rework These patch notes are more and more insouciant. If there isn't a patch for the rest of the season maybe the game has a chance of stabilizing | ||
Alaric
France45622 Posts
Base HP and HP/level is horrendous but big form gains a bunch of flat HP (prob scales with level). No MR/level and below average armour (good base, very bad growth) (big form gets bonuses). Slightly below average AD (big form gets bonuses). Particularly low AS (because of poor growth) (little form gets bonuses). Lowest MS (little form gets a bonus). Absurdly low hp5 (no idea about bonuses). On July 30 2014 07:39 Gahlo wrote: On the contrary, total AD ratios do scale well. Total AD ratios gain benefit from all sources of AD, while bonus scaling loses out on base AD and AD/level. I wasn't clear, sorry, I meant that usually total AD ratios are lower, and they're associated with low base damage too, which means that although they tend to be stronger at early levels they taper off quickly if you level such abilities first and buy AD, compared to a similar bonus AD ratio ability. | ||
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NeoIllusions
United States37500 Posts
DARKNESSSSSSSssssssss | ||
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