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[Patch 4.12] RIP Lucian General Discussion - Page 84

Forum Index > LoL General
Post a Reply
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Kinie
Profile Joined December 2011
United States3106 Posts
July 29 2014 19:06 GMT
#1661
So, how long before we see Gnar being jungled?
Klonere
Profile Blog Joined December 2010
Ireland4123 Posts
July 29 2014 19:07 GMT
#1662
Manaless, ranged, % Max health damage , 1-2 Gap closers, movespeed abilities, 3 slows and a stun and tanky (?)

rito plz
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 29 2014 19:11 GMT
#1663
Looks OP
https://twitter.com/SufficientStats
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
July 29 2014 19:15 GMT
#1664
On July 30 2014 04:05 PrinceXizor wrote:
three things i'm curious about with Gnar. do his abilities share cooldowns with their transformed version, when you use an ability with full rage do you use your mini form ability or your rage form ability, and if you hop and bounce off of someone, what happens when you land on another person, do you keep bouncing or does it stop.

yes super mario skin jump combos plsss
BW pros training sc2 is like kiss making a dub step album.
koreasilver
Profile Blog Joined June 2008
9109 Posts
July 29 2014 19:15 GMT
#1665
I wonder if he's going to be a Teemo-level annoying champ.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-07-29 19:18:25
July 29 2014 19:16 GMT
#1666
In other news: build up rage and poke people till you're close to full. Use Q to get full, then use W to hop on an enemy frontliner and land behind the enemy team, then use the ult to send them into your team.
Built-in Insec. o/

I'm wary of his W though, yeah. Vi doesn't get much out of hers (apart from initial burst, AS for jungle clears and armour reduction for peeling) because she's melee, with bad animations, and no way to stick to people. Gnar is ranged, with steroids, and a fuckton of mobility.
Cant take LMS hipsters serious.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 29 2014 19:18 GMT
#1667
On July 30 2014 04:15 ComaDose wrote:
Show nested quote +
On July 30 2014 04:05 PrinceXizor wrote:
three things i'm curious about with Gnar. do his abilities share cooldowns with their transformed version, when you use an ability with full rage do you use your mini form ability or your rage form ability, and if you hop and bounce off of someone, what happens when you land on another person, do you keep bouncing or does it stop.

yes super mario skin jump combos plsss

in theory if you keep jumping, could be some weird plays where people try to juggle you into a tower and you don't have control anymore. lol also if you don't share CDs and you use your full rage hop it uses HOP and not the slam or whatever its called for mega form, you could double gap closer in with full rage, which seems very strong.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
July 29 2014 19:21 GMT
#1668
I think it'll be far, far worse than teemo. He has a slow on his q and his jump which is fucking retarded. Why does a ranged champ get a free rylais when they already have built in escape. Design team just tacks on slows and melee just get more and more marginalized and become liabilities.
Porouscloud - NA LoL
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2014-07-29 19:28:41
July 29 2014 19:28 GMT
#1669
On July 30 2014 04:21 Amui wrote:
I think it'll be far, far worse than teemo. He has a slow on his q and his jump which is fucking retarded. Why does a ranged champ get a free rylais when they already have built in escape. Design team just tacks on slows and melee just get more and more marginalized and become liabilities.

but according to ghostcrawler ranged is in disadvantage because u have to kite!!!
Gorsameth
Profile Joined April 2010
Netherlands21667 Posts
July 29 2014 19:30 GMT
#1670
On July 30 2014 04:28 kongoline wrote:
Show nested quote +
On July 30 2014 04:21 Amui wrote:
I think it'll be far, far worse than teemo. He has a slow on his q and his jump which is fucking retarded. Why does a ranged champ get a free rylais when they already have built in escape. Design team just tacks on slows and melee just get more and more marginalized and become liabilities.

but according to ghostcrawler ranged is in disadvantage because u have to kite!!!

An easy quote to take out of context(Note I dont know the context myself either). It is generally true that a ranged champion is screwed when a melee champion gets on him and can stay on him. Tho this is ofc talking in an isolated scenario which rarely happens.
It ignores such insignificant forces as time, entropy, and death
Cr4zyH0r5e
Profile Blog Joined November 2007
Peru1308 Posts
July 29 2014 19:31 GMT
#1671
WTF is this. Riot stop trying to police the meta. "Gnar’s a prehistoric yordle best suited to the Rift’s top lane."
Also, please spellcheck before you hit post.
Diamond 4 Jungle/Support - http://www.twitch.tv/cr4zyh0r5e/c/3051057 Zyra support 101
Amui
Profile Blog Joined August 2010
Canada10567 Posts
July 29 2014 19:33 GMT
#1672
The fact that gnar has a slow on q, combined with the ridiculously low CD if he catches it means you need to spend a gap closer just to fight him.... And then he has a manaless escape.
Porouscloud - NA LoL
Kinie
Profile Joined December 2011
United States3106 Posts
July 29 2014 19:37 GMT
#1673
Do we know the range of his Q and the escape? Maybe if the Q has a short range and the escape is on a long cooldown it might be ok?
Gorsameth
Profile Joined April 2010
Netherlands21667 Posts
July 29 2014 19:40 GMT
#1674
On July 30 2014 04:37 Kinie wrote:
Do we know the range of his Q and the escape? Maybe if the Q has a short range and the escape is on a long cooldown it might be ok?

check the Riot post about him. You can see Q has a pretty good range (almost his vision range) tho the Hop is more reasonable at around Aatrox jump.
It ignores such insignificant forces as time, entropy, and death
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 29 2014 19:42 GMT
#1675
his Q is 20 at rank 1, 10 at rank 5, with a 60% reduction on catch.
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
July 29 2014 19:42 GMT
#1676
It also states that he has less range than Teemo, who's at 500. So it's not that bad to engage on him I guess.
Cant take LMS hipsters serious.
Anakko
Profile Joined August 2012
France1934 Posts
July 29 2014 19:44 GMT
#1677
Also those wip Kayle and MF skins look hilarious and gorgeous
TrAce/Cpt Jack for president (or both)
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2014-07-29 19:51:08
July 29 2014 19:46 GMT
#1678
On July 30 2014 04:44 Anakko wrote:
Also those wip Kayle and MF skins look hilarious and gorgeous


Kayle looks like one of those fancy sci-fi hover helicopters with those hover blade wings.

MF looks interesting with the arcade skin, I also LOVE how the guns are basically NES Zappers.

Edit:

The model issue is probably more-so an issue with the champions they use in the first place, as they are older champs with outdated models and rigging issues. Sona's getting a VU with new rigging I think, and they did update all her skins to reflect the changes. I believe MF hasn't gotten a major VU in some time (I'm willing to admit being wrong on this though, as they may have given her one when they did the rework on her), and I thought Hecarim's arcade skin was pretty good/strong overall in both particles and model/rigging.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 29 2014 19:46 GMT
#1679
I'm always torn on the arcade skins because the particles are so cool but I hate the models
Carrilord has arrived.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-07-29 19:59:12
July 29 2014 19:55 GMT
#1680
Gnar sounds kinda fun. I just hate his mini Gnar W passive. It's so...uninspired.

Partial numbers for his kit are on S@20 here.
Numbers look reasonably low~average for ranged form on Q and E, but his W hits hard. Damage in Mega Gnar form also doesn't seem to have crazy numbers, but lots of utility with 2 slows and a stun plus his ult which is basically a short ranged aoe Vayne condemn that slows if it misses a wall.
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