[Patch 4.12] RIP Lucian General Discussion - Page 84
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Kinie
United States3106 Posts
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Klonere
Ireland4123 Posts
rito plz | ||
Sufficiency
Canada23833 Posts
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ComaDose
Canada10352 Posts
On July 30 2014 04:05 PrinceXizor wrote: three things i'm curious about with Gnar. do his abilities share cooldowns with their transformed version, when you use an ability with full rage do you use your mini form ability or your rage form ability, and if you hop and bounce off of someone, what happens when you land on another person, do you keep bouncing or does it stop. yes super mario skin jump combos plsss | ||
koreasilver
9109 Posts
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Alaric
France45622 Posts
Built-in Insec. o/ I'm wary of his W though, yeah. Vi doesn't get much out of hers (apart from initial burst, AS for jungle clears and armour reduction for peeling) because she's melee, with bad animations, and no way to stick to people. Gnar is ranged, with steroids, and a fuckton of mobility. | ||
PrinceXizor
United States17713 Posts
in theory if you keep jumping, could be some weird plays where people try to juggle you into a tower and you don't have control anymore. lol also if you don't share CDs and you use your full rage hop it uses HOP and not the slam or whatever its called for mega form, you could double gap closer in with full rage, which seems very strong. | ||
Amui
Canada10567 Posts
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kongoline
6318 Posts
On July 30 2014 04:21 Amui wrote: I think it'll be far, far worse than teemo. He has a slow on his q and his jump which is fucking retarded. Why does a ranged champ get a free rylais when they already have built in escape. Design team just tacks on slows and melee just get more and more marginalized and become liabilities. but according to ghostcrawler ranged is in disadvantage because u have to kite!!! | ||
Gorsameth
Netherlands21340 Posts
On July 30 2014 04:28 kongoline wrote: but according to ghostcrawler ranged is in disadvantage because u have to kite!!! An easy quote to take out of context(Note I dont know the context myself either). It is generally true that a ranged champion is screwed when a melee champion gets on him and can stay on him. Tho this is ofc talking in an isolated scenario which rarely happens. | ||
Cr4zyH0r5e
Peru1308 Posts
Also, please spellcheck before you hit post. | ||
Amui
Canada10567 Posts
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Kinie
United States3106 Posts
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Gorsameth
Netherlands21340 Posts
On July 30 2014 04:37 Kinie wrote: Do we know the range of his Q and the escape? Maybe if the Q has a short range and the escape is on a long cooldown it might be ok? check the Riot post about him. You can see Q has a pretty good range (almost his vision range) tho the Hop is more reasonable at around Aatrox jump. | ||
Slusher
United States19143 Posts
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Alaric
France45622 Posts
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Anakko
France1934 Posts
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Kinie
United States3106 Posts
On July 30 2014 04:44 Anakko wrote: Also those wip Kayle and MF skins look hilarious and gorgeous Kayle looks like one of those fancy sci-fi hover helicopters with those hover blade wings. MF looks interesting with the arcade skin, I also LOVE how the guns are basically NES Zappers. Edit: The model issue is probably more-so an issue with the champions they use in the first place, as they are older champs with outdated models and rigging issues. Sona's getting a VU with new rigging I think, and they did update all her skins to reflect the changes. I believe MF hasn't gotten a major VU in some time (I'm willing to admit being wrong on this though, as they may have given her one when they did the rework on her), and I thought Hecarim's arcade skin was pretty good/strong overall in both particles and model/rigging. | ||
Slusher
United States19143 Posts
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Ryuu314
United States12679 Posts
Partial numbers for his kit are on S@20 here. Numbers look reasonably low~average for ranged form on Q and E, but his W hits hard. Damage in Mega Gnar form also doesn't seem to have crazy numbers, but lots of utility with 2 slows and a stun plus his ult which is basically a short ranged aoe Vayne condemn that slows if it misses a wall. | ||
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