• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:00
CEST 23:00
KST 06:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Leta's ASL S21 Ro.16 review BW General Discussion ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1781 users

[Patch 4.11] Maokai Rework General Discussion - Page 59

Forum Index > LoL General
Post a Reply
Prev 1 57 58 59 60 61 72 Next
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 11 2014 16:15 GMT
#1161
On July 12 2014 01:12 TheYango wrote:
Show nested quote +
On July 12 2014 00:01 ticklishmusic wrote:
There are a lot of solutions to fixing Galio, most of which revolve around fixing how tenacity affects his ult.

1. Make his ult duration longer (downside: champs who don't build tenacity get wrecked, but then there's the incentive to pick champs or itemize around it)
2. Attach "% tenacity ignored" to his ult, increasing each level of his ult
3. Give Galio scaling tenacity reduction on his passive. It would also affect the slow from his Q (and red buff/ crystal rod/other item slows)

You could start by removing the arbitrary 25 range reduction on the damage radius for canceling it early rather than letting it channel completely.

It's a lot simpler than introducing new mechanics.

TIL...

I feel like a lot of the reason you would play Galio, you could just play Zyra instead.
liftlift > tsm
GreggSauce
Profile Blog Joined March 2010
United States566 Posts
July 11 2014 16:37 GMT
#1162
On July 12 2014 01:15 wei2coolman wrote:
Show nested quote +
On July 12 2014 01:12 TheYango wrote:
On July 12 2014 00:01 ticklishmusic wrote:
There are a lot of solutions to fixing Galio, most of which revolve around fixing how tenacity affects his ult.

1. Make his ult duration longer (downside: champs who don't build tenacity get wrecked, but then there's the incentive to pick champs or itemize around it)
2. Attach "% tenacity ignored" to his ult, increasing each level of his ult
3. Give Galio scaling tenacity reduction on his passive. It would also affect the slow from his Q (and red buff/ crystal rod/other item slows)

You could start by removing the arbitrary 25 range reduction on the damage radius for canceling it early rather than letting it channel completely.

It's a lot simpler than introducing new mechanics.

TIL...

I feel like a lot of the reason you would play Galio, you could just play Zyra instead.


I don't feel like that at all, galio adds a lot of utility with his move speed, does a ton of damage if he wants, gets the AoE lockdown, but most importantly is incredibly tanky
Must not sleep, must warn others
Gahlo
Profile Joined February 2010
United States35172 Posts
Last Edited: 2014-07-11 16:41:12
July 11 2014 16:40 GMT
#1163
It doesn't help that he doesn't really have a passive and they can't just give him MR ratios without having decent AP ratios to keep him from "relegated magic damage team buster."
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 11 2014 16:40 GMT
#1164
On July 12 2014 01:37 GreggSauce wrote:
Show nested quote +
On July 12 2014 01:15 wei2coolman wrote:
On July 12 2014 01:12 TheYango wrote:
On July 12 2014 00:01 ticklishmusic wrote:
There are a lot of solutions to fixing Galio, most of which revolve around fixing how tenacity affects his ult.

1. Make his ult duration longer (downside: champs who don't build tenacity get wrecked, but then there's the incentive to pick champs or itemize around it)
2. Attach "% tenacity ignored" to his ult, increasing each level of his ult
3. Give Galio scaling tenacity reduction on his passive. It would also affect the slow from his Q (and red buff/ crystal rod/other item slows)

You could start by removing the arbitrary 25 range reduction on the damage radius for canceling it early rather than letting it channel completely.

It's a lot simpler than introducing new mechanics.

TIL...

I feel like a lot of the reason you would play Galio, you could just play Zyra instead.


I don't feel like that at all, galio adds a lot of utility with his move speed, does a ton of damage if he wants, gets the AoE lockdown, but most importantly is incredibly tanky


So you got move speed buff(Ori). Got lockdown(Ori/Syndra/Zyra), got damage(Ori/Syndra). His lockdown is also completely reliant on offensive flashing compared to other strong picks. Really I see absolutely no reason why you would want to pick Galio in his current form.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2014-07-11 16:52:31
July 11 2014 16:46 GMT
#1165
On July 12 2014 00:35 GreggSauce wrote:
Show nested quote +
On July 11 2014 12:18 Slusher wrote:
have you seen relegated teams play challenger teams?? not interested.


LMQ? SKT1K was basically a relegation team at one point...


extreme hyperbole? I'm not sure SKT K qualified and made the quarters the first time they attempted to get into Champions LMQ got into the LCS on their first attempt?

this isn't some made up fake example, Coast, a team who lost twice the amount of games they won in their previous LCS split went 29-4 (including playoffs) vs. challenger teams after getting relegated [I watched most of these games, almost all of them were rofflestomps with Zion playing shit like poppy, stack max nasus and going legendary], fooling some people, including myself, into thinking they had improved only to come back into the LCS and improve their record by a measly 1 win and get relegated again.

I'm telling you the difference between 8 and 9-10 in NA is actually really big, and that is already in a world where 6-8 aren't real contenders for a split title.
Carrilord has arrived.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 11 2014 16:54 GMT
#1166
I think giving a challenger team an LCS spot will increase its resources and its power level.

See: coL
https://twitter.com/SufficientStats
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-07-11 17:00:00
July 11 2014 16:59 GMT
#1167
On July 12 2014 01:54 Sufficiency wrote:
I think giving a challenger team an LCS spot will increase its resources and its power level.

See: coL

I don't think the complexity organization had any issues with resources prior to LCS. its a pretty well established team.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 11 2014 17:00 GMT
#1168
it will keep high end challenger teams like Tempest from disbanding so easily, no doubt, but it doesn't bring much in terms of competition in the short term.

I was prepared to drop it but comparing NA challenger teams to SKT Judgement day was something I couldn't bring myself to ignore even though I know I'm probly being trolled
Carrilord has arrived.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 11 2014 17:05 GMT
#1169
On July 12 2014 01:59 PrinceXizor wrote:
Show nested quote +
On July 12 2014 01:54 Sufficiency wrote:
I think giving a challenger team an LCS spot will increase its resources and its power level.

See: coL

I don't think the complexity organization had any issues with resources prior to LCS. its a pretty well established team.


Did they have a gaming house prior to LCS?

So yeah.
https://twitter.com/SufficientStats
Gorsameth
Profile Joined April 2010
Netherlands22290 Posts
July 11 2014 17:06 GMT
#1170
The problem with increasing LCS size is that is even easier safe money then it already is. It depletes a mediocre challenger scene even more and will most likely that 9 out of 10 if not just 10 out of 10 LCS teams will remain season after season which reduces the drive to excel and instead doing just enough to beat challenger teams for relegation while sitting on a nice cash income for playing some games.
It ignores such insignificant forces as time, entropy, and death
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-07-11 17:14:27
July 11 2014 17:11 GMT
#1171
On July 12 2014 02:05 Sufficiency wrote:
Show nested quote +
On July 12 2014 01:59 PrinceXizor wrote:
On July 12 2014 01:54 Sufficiency wrote:
I think giving a challenger team an LCS spot will increase its resources and its power level.

See: coL

I don't think the complexity organization had any issues with resources prior to LCS. its a pretty well established team.


Did they have a gaming house prior to LCS?

So yeah.

thats not a sign of having more resources. its more of, why would they invest in a gaming house in a volatile scene like challenger lol. LCS gives stability, but not any significant amount of resources than one of the largest Esports teams in the world already had.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2014-07-11 17:19:23
July 11 2014 17:15 GMT
#1172
adding stability is his point lol, a team with potential is incentivized to stick together if they can stay in top 10, a team like c9:Tempest comes to mind (although a lot of their players have been in the scene forever so I have my doubts on the potential) but as an example, if they were the 10th place team in the LCS right now and 0-15 or whatever, at least they would still be a team getting scrims vs. the best teams in NA, with an income, instead they couldn't beat EG and ceased to exist.

eventually a 10 team league WILL develop more talent in NA, but it will decrease the number of top4 vs. top4 games in the short term and that to me is a big loss on the competition side of the argument. (they said in the announcement if they did go to this format they would shorten the season)
Carrilord has arrived.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-07-11 17:24:02
July 11 2014 17:20 GMT
#1173
The point is complexity had the resources to put the team in a gaming house well before they got into LCS. saying complexity struggled with resources before LCS is implying that without LCS the organization couldn't afford to house its players when that's far from the truth. Col is the worst example of what he was trying to say. its akin to suggesting that EG or Fnatic or Mouz couldn't do so before LCS. Something like velocity is a better example of a team that didn't have the resources before LCS as given by the dismantling of the team after they failed.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 11 2014 17:24 GMT
#1174
if they weren't getting the ROI from having a team in the LCS they would have never purchased a house.

they COULD have yes, but they would not have, and now 5 players that would not have had this oppertunity have it because they qualified for the big show, the change has potential to add 10 more players to this advantaged status, Hopefully allowing them to improve as much as CoL undoubtedly has this split.
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35172 Posts
July 11 2014 17:24 GMT
#1175
On July 12 2014 02:20 PrinceXizor wrote:
The point is complexity had the resources to put the team in a gaming house well before they got into LCS. saying complexity struggled with resources before LCS is implying that without LCS the organization couldn't afford to house its players when that's far from the truth. Col is the worst example of what he was trying to say. its akin to suggesting that EG or Fnatic or Mouz couldn't do so before LCS.

To be fair, most challenger teams are startups with no organizational backing, while Complexity has been around for over a decade.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-07-11 17:28:33
July 11 2014 17:26 GMT
#1176
On July 12 2014 02:24 Gahlo wrote:
Show nested quote +
On July 12 2014 02:20 PrinceXizor wrote:
The point is complexity had the resources to put the team in a gaming house well before they got into LCS. saying complexity struggled with resources before LCS is implying that without LCS the organization couldn't afford to house its players when that's far from the truth. Col is the worst example of what he was trying to say. its akin to suggesting that EG or Fnatic or Mouz couldn't do so before LCS.

To be fair, most challenger teams are startups with no organizational backing, while Complexity has been around for over a decade.

yeah. thats what i was saying. Complexity will continue to exist whether they make LCS or not. and they could afford to do the same either way. so its a bad example.

the biggest change from adding 10 teams isn't what it'll do to the weaker challenger teams, but that it makes it significantly more difficult for the namebrand teams to be replaced, even as they age and fall off in strength. thats a consistent move they've made over time, making it more and more difficult to drop out of LCS even if you play terribly
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 11 2014 17:27 GMT
#1177
CoL even had 2 teams and they literally just dumped the 2nd one as soon as CoL.Black(now CoL) qualified, can =/= would invest.
Carrilord has arrived.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 11 2014 17:29 GMT
#1178
On July 12 2014 02:11 PrinceXizor wrote:
Show nested quote +
On July 12 2014 02:05 Sufficiency wrote:
On July 12 2014 01:59 PrinceXizor wrote:
On July 12 2014 01:54 Sufficiency wrote:
I think giving a challenger team an LCS spot will increase its resources and its power level.

See: coL

I don't think the complexity organization had any issues with resources prior to LCS. its a pretty well established team.


Did they have a gaming house prior to LCS?

So yeah.

thats not a sign of having more resources. its more of, why would they invest in a gaming house in a volatile scene like challenger lol. LCS gives stability, but not any significant amount of resources than one of the largest Esports teams in the world already had.



You basically agreed with my point.
https://twitter.com/SufficientStats
zer0das
Profile Blog Joined May 2007
United States8519 Posts
July 11 2014 17:29 GMT
#1179
On July 12 2014 02:06 Gorsameth wrote:
The problem with increasing LCS size is that is even easier safe money then it already is. It depletes a mediocre challenger scene even more and will most likely that 9 out of 10 if not just 10 out of 10 LCS teams will remain season after season which reduces the drive to excel and instead doing just enough to beat challenger teams for relegation while sitting on a nice cash income for playing some games.


In the short term maybe, but in the long term? I feel like it'd give more people the drive to try their hand in the challenger scene, because you know the lower echelon LCS teams are probably going to be worse, even with the extra resources. There's more incentive to shake things up in the mid-tier to try to improve because there's more leeway for doing poorly in the short term.

The player pool take a while to grow around it, but I think there's legitimate reasons for doing it even if its awful in the short term.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2014-07-11 17:35:20
July 11 2014 17:33 GMT
#1180
On July 12 2014 02:29 zer0das wrote:
Show nested quote +
On July 12 2014 02:06 Gorsameth wrote:
The problem with increasing LCS size is that is even easier safe money then it already is. It depletes a mediocre challenger scene even more and will most likely that 9 out of 10 if not just 10 out of 10 LCS teams will remain season after season which reduces the drive to excel and instead doing just enough to beat challenger teams for relegation while sitting on a nice cash income for playing some games.


In the short term maybe, but in the long term? I feel like it'd give more people the drive to try their hand in the challenger scene, because you know the lower echelon LCS teams are probably going to be worse, even with the extra resources. There's more incentive to shake things up in the mid-tier to try to improve because there's more leeway for doing poorly in the short term.

The player pool take a while to grow around it, but I think there's legitimate reasons for doing it even if its awful in the short term.


I think the biggest issue is if it makes teams even less likely to do roster changes if they are mid-bottom in the log. It took Dig 3 splits AND Coast getting eliminated before they finally decided that their potential loss from removing Scarra was outweighed by the massive skill increase of Shiphtur. If 10 team LCS makes teams even less likely to change if a player is popular then it'll hurt the scene pretty bad.

Actually don't even know if Dig wanted to remove Scarra or Scarra decided to take a step back. Does anyone know?
Prev 1 57 58 59 60 61 72 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 TieBreaker - Group A
ZZZero.O266
LiquipediaDiscussion
Ladder Legends
15:00
Valedictorian Cup #1
Solar vs Cham
SteadfastSC212
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 212
ProTech134
JuggernautJason99
CosmosSc2 81
Ketroc 51
StarCraft: Brood War
ZZZero.O 266
firebathero 121
ggaemo 95
Hyun 61
Dota 2
monkeys_forever475
League of Legends
Doublelift2442
Counter-Strike
Pyrionflax176
minikerr19
Super Smash Bros
C9.Mang0293
AZ_Axe225
Heroes of the Storm
Khaldor874
Liquid`Hasu567
Other Games
summit1g6118
Grubby4544
tarik_tv4376
FrodaN1422
B2W.Neo496
KnowMe131
UpATreeSC60
ViBE53
gofns0
Organizations
Other Games
gamesdonequick1238
StarCraft 2
ComeBackTV 776
angryscii 34
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 69
• poizon28 25
• davetesta17
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV946
League of Legends
• Jankos4315
Other Games
• imaqtpie1362
• Scarra345
• Shiphtur178
• tFFMrPink 21
Upcoming Events
Sparkling Tuna Cup
13h
WardiTV Map Contest Tou…
14h
Ladder Legends
18h
BSL
22h
CranKy Ducklings
1d 3h
Replay Cast
1d 12h
Wardi Open
1d 13h
Afreeca Starleague
1d 13h
Soma vs hero
Monday Night Weeklies
1d 19h
Replay Cast
2 days
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Leta vs YSC
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
Replay Cast
5 days
Escore
5 days
Replay Cast
6 days
Replay Cast
6 days
IPSL
6 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.