• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:41
CEST 08:41
KST 15:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17[ASL19] Ro8 Preview: Rejuvenation8
Community News
Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"0Code S Season 1 - Maru & Rogue advance to RO80Code S Season 1 - Cure & Reynor advance to RO84$1,250 WardiTV May [May 6th-May 18th]5Clem wins PiG Sty Festival #67
StarCraft 2
General
Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]" Code S Season 1 - Maru & Rogue advance to RO8 Clem wins PiG Sty Festival #6 How does the number of casters affect your enjoyment of esports? Code S Season 1 - Cure & Reynor advance to RO8
Tourneys
[GSL 2025] Code S:Season 1 - RO12 - Group B [GSL 2025] Code S:Season 1 - RO12 - Group A $1,250 WardiTV May [May 6th-May 18th] SOOPer7s Showmatches 2025 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise Mutation # 469 Frostbite
Brood War
General
(UMS) Artosis vs Ogre Zerg [The Legend Continues] BW General Discussion BGH auto balance -> http://bghmmr.eu/ Recent recommended BW games Preserving Battlereports.com
Tourneys
[ASL19] Ro8 Day 4 [BSL20] RO32 Group F - Saturday 20:00 CET [BSL20] RO32 Group E - Sunday 20:00 CET [CSLPRO] $1000 Spring is Here!
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Elon Musk's lies, propaganda, etc.
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
BLinD-RawR 50K Post Watch Party The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12721 users

[Patch 4.11] Maokai Rework General Discussion - Page 57

Forum Index > LoL General
Post a Reply
Prev 1 55 56 57 58 59 72 Next
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
July 11 2014 06:43 GMT
#1121
Hey, CA picked up Keane. Their roster looks pretty good.
http://na.op.gg/summoner/userName=FLABREZU
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 11 2014 06:44 GMT
#1122
It seems you get lvl 30 on pbe but there's a bug right now that had a few of us start at 1.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
FinestHour
Profile Joined August 2010
United States18466 Posts
July 11 2014 06:49 GMT
#1123
is the duo ranked division lock thingy in effect right now or not yet
thug life.                                                       MVP/ex-
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
July 11 2014 06:50 GMT
#1124
Yeah, it was added in 4.11.
http://na.op.gg/summoner/userName=FLABREZU
RouaF
Profile Joined October 2010
France4120 Posts
July 11 2014 07:31 GMT
#1125
The 10 team league thing is hilarious considering what happened to NiP. I bet Nukeduck Mithy Freeze and Zoro are all crying in a corner right now.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 11 2014 07:43 GMT
#1126
After playing Darius a bunch the last couple of days my only qualm with the hero is I feel like they should revert back to having the .5 sec grace period for ult resets even if a teammate gets the kill that he had on launch, now that his ult eventually goes on cd anyway. That said I have a feeling he's in Rito's we have plans to rework him at some point so he can get fucked until that happens bin that so many champions seem to find their way into for years at a time.
Carrilord has arrived.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2014-07-11 08:14:15
July 11 2014 08:13 GMT
#1127
On July 11 2014 16:43 Slusher wrote:
After playing Darius a bunch the last couple of days my only qualm with the hero is I feel like they should revert back to having the .5 sec grace period for ult resets even if a teammate gets the kill that he had on launch, now that his ult eventually goes on cd anyway. That said I have a feeling he's in Rito's we have plans to rework him at some point so he can get fucked until that happens bin that so many champions seem to find their way into for years at a time.

Yeah he's been mentioned several times over the last year or so. Maybe he'll be in the 'fighter rework' that's been bandied around several times (or changes will come when the dunkmaster skin comes out )
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
July 11 2014 08:29 GMT
#1128
one of the things alot of players don't realize is that the absolutely most important factor in a draft is crowdcontrol and specifically initiation/disengage and how it lines up in a practical situation.

too often players are fixated on damage type distribution, "counterpicks" and a even mix between tankyness and damagyness. I think all of these factors are minor and even missleading/distracting from the real issue: How are you gonna start or stop teamfights/ganks?

Since the penetration changes (buffs) and the general nerfs to defensive items (look the history of some of the most used defensive items) damage type distribution isn't that much of an issue anymore. Also the introduction of several very potent assassins such as Kha and Zed helped to lower the influence of damage type distribution. I won't dare to say it's an non-issue but it was much more of a factor when everyone was tankier.

The needed tankyness/damagyness of a team is closely related to the damage type distribution. Against a ad/magical centric team it is adviced to draft tankyer, because bruisers tend to be stronger when they can focus their defense to less stats. Aside from that there is not much need for a "tank" and there never was. What the dota community learned a long time ago but got lost in the lol community is that "tanking" doesn't automatically happen just because you draft 1 or 2 durable champions. What marksmen/mages/assassins need is not a tank but several initators and/disengagers: CC, which frees up time and space for them to deal damage.

I don't think i have to go too much into counterpicking. The counterpicking phase is basicly over. People have gotten around the fact that champions tend to do better/worse against others and realized that true counterpicks rarely exist. There are still some drafting clowns who do "counterpicking", without backing their pick up with experience and then wonder why they are behind during the laneing phase, or get ganked, or overfocus on the lane and miss ganks/objectives.

With that i have come to the most important parts of lol in general: ganks and objectives. Those are the only actions which not only make your team stronger but theirs weaker and are thus the most impactful and important actions in the game. Nobody would dare to say that having reliable initiation and or disenage is not the most important factor in a gank. Yes both do not only rely on CC but also on mobility and of course there needs to be some sort of damage and tankyness around to fight reasonably but the lack of those is almost never an issue, especially with how every champion scales so similarly to the other (in strength) and has such similar base attributes and base damage. The real difference is in how the start and or stop fights and how that synergizes with other champions.

And to spice this argument up a bit: As a midlaner, would you rather face a lux (mid) + jarvan (jungle) combo or a nidalee (mid) + shyvana (jungle) combo?
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
miicah
Profile Joined February 2011
Australia2470 Posts
July 11 2014 08:41 GMT
#1129
Lots of teams lost their games HARD today (like 15-20min gg's) at TI4 because they drafted team comps with no CC.
@miicah88
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
July 11 2014 08:42 GMT
#1130
Nidalee mid and Shyvana jungle are both terrible...
http://na.op.gg/summoner/userName=FLABREZU
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 11 2014 08:43 GMT
#1131
.... that is a non sequitur

For 99% of solo queue games drafting isn't that big of an issue. Most of the time you're going to have better luck winning if people just played their most comfortable champion regardless of team comp.
liftlift > tsm
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
July 11 2014 08:57 GMT
#1132
On July 11 2014 17:43 wei2coolman wrote:
.... that is a non sequitur

For 99% of solo queue games drafting isn't that big of an issue. Most of the time you're going to have better luck winning if people just played their most comfortable champion regardless of team comp.


no. drafting is a big issue in soloq. and the most important issue is CC. because it makes fights easy, straightforward and lowers the chance of bad behaviour like chasing/overextending, because under CC people can't escape as easily to safety, it's easyer to land skillshots and it's easyer to focus fire.

you can't just say "doesn't matter in soloq". That's not a reason. I would say drafting sufficient CC has a huge impact in soloq because of the the reasons i mentioned here and in my longer post above.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Alaric
Profile Joined November 2009
France45622 Posts
July 11 2014 08:59 GMT
#1133
On July 11 2014 12:55 sung_moon wrote:
Yo those new Mecha skins.

Jaeger Malph/Aatrox. Don't even play those champs and I would pay like double for em.

The splashes are amazing (they even include the Yordles!), sadly the ingame models are really really poor in comparison (mainly the textures).

On July 11 2014 16:43 Slusher wrote:
After playing Darius a bunch the last couple of days my only qualm with the hero is I feel like they should revert back to having the .5 sec grace period for ult resets even if a teammate gets the kill that he had on launch, now that his ult eventually goes on cd anyway. That said I have a feeling he's in Rito's we have plans to rework him at some point so he can get fucked until that happens bin that so many champions seem to find their way into for years at a time.

There's already one, it's just shorter. Let me rephrase it to show you how absurd that delay was: "Cho still gets the stack if the person he Feasts survives it but dies up to 0.5s later". It's up to the Darius player to now how much damage his ult can do and to cast it knowing this. You just have to click on your target and look at their HP, really.

On July 11 2014 17:29 clickrush wrote:
+ Show Spoiler +
one of the things alot of players don't realize is that the absolutely most important factor in a draft is crowdcontrol and specifically initiation/disengage and how it lines up in a practical situation.

too often players are fixated on damage type distribution, "counterpicks" and a even mix between tankyness and damagyness. I think all of these factors are minor and even missleading/distracting from the real issue: How are you gonna start or stop teamfights/ganks?

Since the penetration changes (buffs) and the general nerfs to defensive items (look the history of some of the most used defensive items) damage type distribution isn't that much of an issue anymore. Also the introduction of several very potent assassins such as Kha and Zed helped to lower the influence of damage type distribution. I won't dare to say it's an non-issue but it was much more of a factor when everyone was tankier.

The needed tankyness/damagyness of a team is closely related to the damage type distribution. Against a ad/magical centric team it is adviced to draft tankyer, because bruisers tend to be stronger when they can focus their defense to less stats. Aside from that there is not much need for a "tank" and there never was. What the dota community learned a long time ago but got lost in the lol community is that "tanking" doesn't automatically happen just because you draft 1 or 2 durable champions. What marksmen/mages/assassins need is not a tank but several initators and/disengagers: CC, which frees up time and space for them to deal damage.

I don't think i have to go too much into counterpicking. The counterpicking phase is basicly over. People have gotten around the fact that champions tend to do better/worse against others and realized that true counterpicks rarely exist. There are still some drafting clowns who do "counterpicking", without backing their pick up with experience and then wonder why they are behind during the laneing phase, or get ganked, or overfocus on the lane and miss ganks/objectives.

With that i have come to the most important parts of lol in general: ganks and objectives. Those are the only actions which not only make your team stronger but theirs weaker and are thus the most impactful and important actions in the game. Nobody would dare to say that having reliable initiation and or disenage is not the most important factor in a gank. Yes both do not only rely on CC but also on mobility and of course there needs to be some sort of damage and tankyness around to fight reasonably but the lack of those is almost never an issue, especially with how every champion scales so similarly to the other (in strength) and has such similar base attributes and base damage. The real difference is in how the start and or stop fights and how that synergizes with other champions.

And to spice this argument up a bit: As a midlaner, would you rather face a lux (mid) + jarvan (jungle) combo or a nidalee (mid) + shyvana (jungle) combo?

The damage distribution is still important because games always go very late now (sure by DotA standards it's actually early), meaning it doesn't matter if Randuin's and Sunfire were nerfed, you'll get to buy both and Tabi before the all AD team can close out the game anyway.
Previously you still had a very limited window, but it existed because you could get an early advantage and snowball it. Now that Riot fought so hard to destroy it utterly, you don't even have that anymore. You don't race the clock, you fight the whole ecosystem when you go for a full physical/magic comp because the way Riot changed the game recently it's an anomaly when a team manages such a big lead that they can close out by midgame.

In competitive play there aren't that many ganks anyway. It's more about the ability to make picks when people start rotating because the laning phase has been changed so much.

And yeah, sure, no counterpicking, people will still pick Vi once Morgana has been locked in, in pro play. Or not.

The 3 important things now are lategame scaling ('cause games always go late, the reason Twitch and Lucian were picked was because they were always good, we saw more Tristana and Kog now that their relative power drops in lane/midgame have been alleviated by itemisation changes), wave clear (because you need to push but also to defend against sieges, and cancer Ziggs has set a new Anivia-bar for teamcomps), and hard initiation (which is incredibly hard to come buy atm, hence the pick comps which champs like Thresh, Elise, etc. I dunno, give us back Alistar, Malphite, Zac and co.).
Cant take LMS hipsters serious.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
July 11 2014 09:58 GMT
#1134
On July 11 2014 17:59 Alaric wrote:
Show nested quote +
On July 11 2014 12:55 sung_moon wrote:
Yo those new Mecha skins.

Jaeger Malph/Aatrox. Don't even play those champs and I would pay like double for em.

The splashes are amazing (they even include the Yordles!), sadly the ingame models are really really poor in comparison (mainly the textures).

Show nested quote +
On July 11 2014 16:43 Slusher wrote:
After playing Darius a bunch the last couple of days my only qualm with the hero is I feel like they should revert back to having the .5 sec grace period for ult resets even if a teammate gets the kill that he had on launch, now that his ult eventually goes on cd anyway. That said I have a feeling he's in Rito's we have plans to rework him at some point so he can get fucked until that happens bin that so many champions seem to find their way into for years at a time.

There's already one, it's just shorter. Let me rephrase it to show you how absurd that delay was: "Cho still gets the stack if the person he Feasts survives it but dies up to 0.5s later". It's up to the Darius player to now how much damage his ult can do and to cast it knowing this. You just have to click on your target and look at their HP, really.

Show nested quote +
On July 11 2014 17:29 clickrush wrote:
+ Show Spoiler +
one of the things alot of players don't realize is that the absolutely most important factor in a draft is crowdcontrol and specifically initiation/disengage and how it lines up in a practical situation.

too often players are fixated on damage type distribution, "counterpicks" and a even mix between tankyness and damagyness. I think all of these factors are minor and even missleading/distracting from the real issue: How are you gonna start or stop teamfights/ganks?

Since the penetration changes (buffs) and the general nerfs to defensive items (look the history of some of the most used defensive items) damage type distribution isn't that much of an issue anymore. Also the introduction of several very potent assassins such as Kha and Zed helped to lower the influence of damage type distribution. I won't dare to say it's an non-issue but it was much more of a factor when everyone was tankier.

The needed tankyness/damagyness of a team is closely related to the damage type distribution. Against a ad/magical centric team it is adviced to draft tankyer, because bruisers tend to be stronger when they can focus their defense to less stats. Aside from that there is not much need for a "tank" and there never was. What the dota community learned a long time ago but got lost in the lol community is that "tanking" doesn't automatically happen just because you draft 1 or 2 durable champions. What marksmen/mages/assassins need is not a tank but several initators and/disengagers: CC, which frees up time and space for them to deal damage.

I don't think i have to go too much into counterpicking. The counterpicking phase is basicly over. People have gotten around the fact that champions tend to do better/worse against others and realized that true counterpicks rarely exist. There are still some drafting clowns who do "counterpicking", without backing their pick up with experience and then wonder why they are behind during the laneing phase, or get ganked, or overfocus on the lane and miss ganks/objectives.

With that i have come to the most important parts of lol in general: ganks and objectives. Those are the only actions which not only make your team stronger but theirs weaker and are thus the most impactful and important actions in the game. Nobody would dare to say that having reliable initiation and or disenage is not the most important factor in a gank. Yes both do not only rely on CC but also on mobility and of course there needs to be some sort of damage and tankyness around to fight reasonably but the lack of those is almost never an issue, especially with how every champion scales so similarly to the other (in strength) and has such similar base attributes and base damage. The real difference is in how the start and or stop fights and how that synergizes with other champions.

And to spice this argument up a bit: As a midlaner, would you rather face a lux (mid) + jarvan (jungle) combo or a nidalee (mid) + shyvana (jungle) combo?

The damage distribution is still important because games always go very late now (sure by DotA standards it's actually early), meaning it doesn't matter if Randuin's and Sunfire were nerfed, you'll get to buy both and Tabi before the all AD team can close out the game anyway.
Previously you still had a very limited window, but it existed because you could get an early advantage and snowball it. Now that Riot fought so hard to destroy it utterly, you don't even have that anymore. You don't race the clock, you fight the whole ecosystem when you go for a full physical/magic comp because the way Riot changed the game recently it's an anomaly when a team manages such a big lead that they can close out by midgame.

In competitive play there aren't that many ganks anyway. It's more about the ability to make picks when people start rotating because the laning phase has been changed so much.

And yeah, sure, no counterpicking, people will still pick Vi once Morgana has been locked in, in pro play. Or not.

The 3 important things now are lategame scaling ('cause games always go late, the reason Twitch and Lucian were picked was because they were always good, we saw more Tristana and Kog now that their relative power drops in lane/midgame have been alleviated by itemisation changes), wave clear (because you need to push but also to defend against sieges, and cancer Ziggs has set a new Anivia-bar for teamcomps), and hard initiation (which is incredibly hard to come buy atm, hence the pick comps which champs like Thresh, Elise, etc. I dunno, give us back Alistar, Malphite, Zac and co.).


I agree with most what you say but I just wanted to mention that "make picks while rotating" is just a special case of ganking. They just combine ganking with farming/pushing in a smart way. Also the word rotation is overused by alot of casters, the immediatly say "rotation" when someone ganks but in most cases you a) don't know what the intention of the player was and b) when the gank happens you don't know if he is gonna go on ganking (in this case it's not a rotation) or if he does a rotation so immediatly calling it one is preemptive.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Alaric
Profile Joined November 2009
France45622 Posts
July 11 2014 10:08 GMT
#1135
I'm talking about "rotations between lanes", eg. moving from mid to bot because someone's been pushing it and there's a huge wave there, and suddenly SURPRISE! there were 3 enemies in your jungle waiting for you to do it and now you're dead. This kind of picks doesn't require hard initiation because you often have the element of surprise and since it's often outnumbering, you don't need to lock down 4 people just so they can't protect your real target.
It's hard to start a teamfight with Charm or Cocoon, but on the other hand Unstoppable Force generally isn't required to blow up a squishy who didn't expect you 3v1.
Cant take LMS hipsters serious.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 11 2014 10:22 GMT
#1136
I really really like the spot galio is at right now. If his services are ever required he'll be a force in those games.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
Last Edited: 2014-07-11 10:49:31
July 11 2014 10:30 GMT
#1137
Faker playing Xerath right now. Goes 9-1-5.
http://na.op.gg/summoner/userName=FLABREZU
JazzVortical
Profile Joined July 2013
Australia1825 Posts
July 11 2014 11:32 GMT
#1138
On July 11 2014 19:22 PrinceXizor wrote:
I really really like the spot galio is at right now. If his services are ever required he'll be a force in those games.

What? He needs help, like, a fair bit of it.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2014-07-11 11:38:14
July 11 2014 11:33 GMT
#1139
On July 11 2014 17:59 Alaric wrote:
Show nested quote +
On July 11 2014 16:43 Slusher wrote:
After playing Darius a bunch the last couple of days my only qualm with the hero is I feel like they should revert back to having the .5 sec grace period for ult resets even if a teammate gets the kill that he had on launch, now that his ult eventually goes on cd anyway. That said I have a feeling he's in Rito's we have plans to rework him at some point so he can get fucked until that happens bin that so many champions seem to find their way into for years at a time.

There's already one, it's just shorter. Let me rephrase it to show you how absurd that delay was: "Cho still gets the stack if the person he Feasts survives it but dies up to 0.5s later". It's up to the Darius player to now how much damage his ult can do and to cast it knowing this. You just have to click on your target and look at their HP, really.


Hey man, I'd much rather take a full Reset @rank3(which would still circumvent the lane snowball issue which caused the nerf), but the fact of the matter is it isn't a full reset anymore, so I want something in return. I also find Cho as a poor example because #TheDream for a Cho player is to have 6 stacks going into a fight so he can just bit the first person hit by rupture, to either push them out of the fight or get a target low for his team to focus. Darius is actually in a lose lose situation as the moment you actually press the R button you put a clock on yourself, even if you do it perfectly.

also trying to hit the guy who you can tell will give you the reset for absolute certian over the "maybe" will get you kited to your death in a lot of situations melees without gapclosers can't be choosers .
Carrilord has arrived.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 11 2014 11:59 GMT
#1140
On July 11 2014 20:32 JazzVortical wrote:
Show nested quote +
On July 11 2014 19:22 PrinceXizor wrote:
I really really like the spot galio is at right now. If his services are ever required he'll be a force in those games.

What? He needs help, like, a fair bit of it.

He's really really strong at his current form. he's situational though. i think he'd be viable with a different draft format allowing you to use him.
Prev 1 55 56 57 58 59 72 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 994
Nal_rA 644
PianO 522
TY 265
GuemChi 214
Sharp 132
NotJumperer 7
eros_byul 1
Larva 1
Dota 2
NeuroSwarm181
League of Legends
JimRising 757
Super Smash Bros
hungrybox1604
Heroes of the Storm
Khaldor258
Other Games
summit1g8946
WinterStarcraft660
Has6
Organizations
Counter-Strike
PGL11641
Other Games
gamesdonequick1011
StarCraft 2
ESL.tv149
Other Games
BasetradeTV39
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 70
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling67
Other Games
• WagamamaTV117
Upcoming Events
Sparkling Tuna Cup
3h 19m
WardiTV Invitational
4h 19m
AllThingsProtoss
4h 19m
uThermal 2v2 Circuit
7h 19m
Chat StarLeague
9h 19m
BSL Season 20
11h 19m
MadiNho vs dxtr13
Gypsy vs Dark
Circuito Brasileiro de…
12h 19m
Afreeca Starleague
1d 3h
BeSt vs Light
Wardi Open
1d 4h
Replay Cast
1d 17h
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Snow vs Soulkey
WardiTV Invitational
2 days
PiGosaur Monday
2 days
GSL Code S
3 days
ByuN vs Rogue
herO vs Cure
Replay Cast
3 days
GSL Code S
4 days
Classic vs Reynor
GuMiho vs Maru
The PondCast
4 days
RSL Revival
4 days
GSL Code S
5 days
Korean StarCraft League
5 days
RSL Revival
6 days
Online Event
6 days
Clem vs ShoWTimE
herO vs MaxPax
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
CSLPRO Spring 2025
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.