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[Patch 4.10] Nidalee/Skarner Rework General Discussion - P…

Forum Index > LoL General
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PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 17 2014 23:01 GMT
#41
On June 18 2014 07:55 xes wrote:
Show nested quote +
On June 18 2014 07:35 obesechicken13 wrote:
On June 18 2014 07:00 PrinceXizor wrote:
pop the buff abilities for everyone!

Lol. So that's Braum, Skarner... I feel like I'm forgetting a few.

"Old": Akali, Kennen, Leona, Lux, Vayne (?), Varus (?), Twitch
New: Braum, Lucian, new Nidalee kind of, reworked Shyvana, reworked 2.0 Skarner

don't forget Vel'koz's passive, diana's ulti reset, katarina, Leblanc, Quinn's passive, and vi.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
June 17 2014 23:16 GMT
#42
Alex Chu ‏@CurseXpecial 39s
Note on Ardent Censer: Zeke's Herald is 250g more and gives an aura that is "better"

Not a fan of the numbers behind the Censer. We'll see.

This is an interesting point. Especially with the nerfs to life steal, I wonder if zeke's might become a more viable option now.
http://na.op.gg/summoner/userName=FLABREZU
nafta
Profile Joined August 2010
Bulgaria18893 Posts
June 17 2014 23:20 GMT
#43
I get zeke pretty often if there is at least 1 more person than my ad who benefits from it.Kinda awkward getting vamp on supp but could be worse lol.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
June 17 2014 23:25 GMT
#44
On June 18 2014 08:01 PrinceXizor wrote:
Show nested quote +
On June 18 2014 07:55 xes wrote:
On June 18 2014 07:35 obesechicken13 wrote:
On June 18 2014 07:00 PrinceXizor wrote:
pop the buff abilities for everyone!

Lol. So that's Braum, Skarner... I feel like I'm forgetting a few.

"Old": Akali, Kennen, Leona, Lux, Vayne (?), Varus (?), Twitch
New: Braum, Lucian, new Nidalee kind of, reworked Shyvana, reworked 2.0 Skarner

don't forget Vel'koz's passive, diana's ulti reset, katarina, Leblanc, Quinn's passive, and vi.

I thought he meant things that triggered on the third strike. I definitely forgot Kennen and Velkoz.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
asplodedbaneling
Profile Joined May 2013
United States8 Posts
June 17 2014 23:37 GMT
#45
This is a big step for Skarner, I want to play him before I make any quick decisions, but his kit seems promising.
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2014-06-17 23:46:17
June 17 2014 23:39 GMT
#46
On June 18 2014 08:20 nafta wrote:
I get zeke pretty often if there is at least 1 more person than my ad who benefits from it.Kinda awkward getting vamp on supp but could be worse lol.


Yea, if Zekes didn't have that terrible freaking 1700 gold purchase hurdle i would get it a lot more on supports.

edit: Its probably going to get a bit of an advantage now because AD's will tend to get more early AS in favor of AD since the first item in most build paths is going to be BotRK, Shiv, or Infinity Edge and the other buffs to AS items

Edit: Zeal is really getting the shaft here, its +450 gold for 5% AS, 2% Crit, and 5% move speed. Which is only 250 gold worth of crit and attack speed.

Its actually more efficient in terms of damage to not finish Zeal, and buy another dagger/cloak of agility/avarice and then wait until you can upgrade to shiv or PD
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-06-17 23:50:00
June 17 2014 23:48 GMT
#47
Are you talking about the combine cost for Shiv or PD? Because Shiv has a pretty neat passive in that combine cost.
I think Skarner's worse off after this "rework". They gutted so much of his damage (which will also impact his clear speed) just to give him a stun that won't be that useful early on unless you somehow manage to tag people with E... which means you put a point in E and thus deal even less damage and farm even slower.
Plus I think he also loses a lot of character by dropping his current passive in favour of a pretty bland one. I'd expect something like what he has on a mage-like champion, hitting a single auto after several spells, while the previous one really outlined his fighting patterns of mixing Q-while-moving and autos.
Cant take LMS hipsters serious.
miicah
Profile Joined February 2011
Australia2470 Posts
June 17 2014 23:53 GMT
#48
Ardent Censer seems expensive right?
@miicah88
nafta
Profile Joined August 2010
Bulgaria18893 Posts
June 17 2014 23:54 GMT
#49
Actually putting a point in e doesn't reduce your damage.They reduced his ult damage by a lot though for some random ass reason.
asplodedbaneling
Profile Joined May 2013
United States8 Posts
Last Edited: 2014-06-17 23:59:11
June 17 2014 23:57 GMT
#50
On June 18 2014 08:39 Goumindong wrote:
Show nested quote +
On June 18 2014 08:20 nafta wrote:
I get zeke pretty often if there is at least 1 more person than my ad who benefits from it.Kinda awkward getting vamp on supp but could be worse lol.


Yea, if Zekes didn't have that terrible freaking 1700 gold purchase hurdle i would get it a lot more on supports.

edit: Its probably going to get a bit of an advantage now because AD's will tend to get more early AS in favor of AD since the first item in most build paths is going to be BotRK, Shiv, or Infinity Edge and the other buffs to AS items

Edit: Zeal is really getting the shaft here, its +450 gold for 5% AS, 2% Crit, and 5% move speed. Which is only 250 gold worth of crit and attack speed.

Its actually more efficient in terms of damage to not finish Zeal, and buy another dagger/cloak of agility/avarice and then wait until you can upgrade to shiv or PD


Zeal price got reduced by 75. You'd still build the same route as usual.

EDIT: I didn't maths.

my bad.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
June 17 2014 23:58 GMT
#51
quite a conflicting patch, a lot of solid minor changes

but then they dumpster the game with multiple large changes

meh
I come in for the scraps
Alaric
Profile Joined November 2009
France45622 Posts
June 17 2014 23:58 GMT
#52
You gain 40 damage from E, and lose 12 on the first Q, 24 on the subsequent ones (also some AS/MS from stacks), which also happens to be AoE on a way shorter cd. I'd say you actually lose a bunch in terms of clearing, which is important for Skarner pre-6, arguably more so than ganks.
Cant take LMS hipsters serious.
Prog
Profile Joined December 2009
United Kingdom1470 Posts
June 18 2014 00:06 GMT
#53
The thing with going E early on Skarner is that it hurts your manapool, which actually reduces your damage if you go oom. At least that was the reasoning Scip gave in the Skarner thread for not taking E early and I assume that did not change with the new Skarner.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
June 18 2014 00:17 GMT
#54
On June 18 2014 08:58 Alaric wrote:
You gain 40 damage from E, and lose 12 on the first Q, 24 on the subsequent ones (also some AS/MS from stacks), which also happens to be AoE on a way shorter cd. I'd say you actually lose a bunch in terms of clearing, which is important for Skarner pre-6, arguably more so than ganks.

Lol my bad misunderstood your post.Not getting e at lvl 4 seems pretty fucking stupid honestly.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
June 18 2014 00:20 GMT
#55
I'm thinking that getting E at lvl2 will be preferable with new Skarner but only test will tell
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Goumindong
Profile Joined February 2013
United States3529 Posts
June 18 2014 00:26 GMT
#56
On June 18 2014 08:53 miicah wrote:
Ardent Censer seems expensive right?


Yes, it is.

On June 18 2014 08:57 asplodedbaneling wrote:
Zeal price got reduced by 75. You'd still build the same route as usual.



Oh that explains things, i read it as price increased by 75 gold. So i was seeing 5% attack speed and 2% crit for 450 gold.

5% AS and 2% crit for 300 gold is a lot better (you're only paying 50 gold for the move speed, which is what you're paying now)
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2014-06-18 00:32:38
June 18 2014 00:30 GMT
#57
So for those who missed it, Phreak began doing some math for the ADC items in 4.10, trying to calculate in the raw/flat numbers (AD, Armor Pen, etc.) along with some of the more "floaty" numbers (BotRK passive on-hit damage, # of Shiv procs, etc., Youmuu's additional armor pen., etc.) for people to look at and see. He has said that his numbers might be off a bit (mainly on the floaty bits), but the baseline champ he used was Ashe. He has said he will eventually do the math for the other champions and add in that champ's various unique attributes (Varus passive, Ez passive, etc.) , but has NOT done it on things like Reaver, Sword of the Occult, Zephyr, etc., instead only focusing on the core items that 95% of all ADCs get (the combination of BT, IE, LW, BotRK, Youmuu, PD, Shiv, Zerker Greaves, and D. Blade).

I'll put the images in spoiler box, and some of the more math-y people can watch the archive of his stream (or do the math themselves) to compare and contrast with his findings.


+ Show Spoiler [Phreak's Table of Numbers] +
[image loading]

And the direct link: http://i.imgur.com/i99OZcO.jpg
asymptotech
Profile Joined May 2013
United States295 Posts
June 18 2014 00:31 GMT
#58
Guess I need to get a different account to duo with my wife now.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
June 18 2014 00:35 GMT
#59
--- Nuked ---
Kinie
Profile Joined December 2011
United States3106 Posts
June 18 2014 00:37 GMT
#60
On June 18 2014 09:35 krndandaman wrote:
why such a big patch all of a sudden?

big champ changes and lots of item changes


So they can shake the metagame up a ton, have it settle for worlds, then fuck it up again with some dumb (ie., Triforce buff) patch right before Worlds.
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