• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:10
CEST 13:10
KST 20:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)30ZeroSpace at Steam NextFest - Last free demo23Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted 5.0.16 patch for SC2 goes live (8 worker start) SC2 Planner - The StarCraft II Build Planner [TLMC] Summer 2026 Ladder Map Rotation StarCraft II 5.0.16 PTR Patch Notes may 26th
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June Douyu Cup 2026: $20,000 Legends Event (June 26-28) Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/ STARCRAFT MOVIE - Last Night at the Command center BW General Discussion Battle cruiser feet vs Carrier fleet
Tourneys
[Megathread] Daily Proleagues CSLAN 4 is Coming! Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo Beyond All Reason Nintendo Switch Thread Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9492 users

[Patch 4.10] Nidalee/Skarner Rework General Discussion - P…

Forum Index > LoL General
Post a Reply
Prev 1 101 102 103 104 Next
K3Nyy
Profile Joined February 2010
United States1961 Posts
July 01 2014 16:29 GMT
#2041
On July 02 2014 01:11 Gorsameth wrote:
I think the biggest reason for the difference between divisions and MMR is the promotion series. You need to streak to get promoted but you can get demoted without a real streak. Would something like a demotion series, lose 2 out of next 3 games to get demoted, help?


You get demoted if you've lost a bunch of your recent games. Sometimes it's just not obvious because as someone as mentioned earlier, people undervalue our losing streaks.
cLutZ
Profile Joined November 2010
United States19574 Posts
July 01 2014 16:34 GMT
#2042
On July 02 2014 00:37 xes wrote:
The advantage of the new league system is that Gold V 90 LP is not view as any better or worse than Gold V 45 LP, whereas the granularity of MMR means that small difference are amplified, especially at the XX90 mark, where 1500 is somehow much different than 1490.

This is the same argument why the high level of granularity in SAT scores amplifies the noise rather than bringing any meaningful indicators of performance (and why in signal processing in general, if the incoming information is garbage you can't make it more meaningful no matter how much you amplify it because you just introduce noise).

Sat noise isn't very large. In fact people cry about Sat scores just like they did elo because it's harder to accept how actually a number can define your aptitude (in fact very accurately).
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2014-07-01 17:01:40
July 01 2014 16:57 GMT
#2043
I think the league system would be really cool if the game automatically (can turn off of course) dropped you into a chat room with the other people in your division, I think it would give divisions more meaning and perhaps produce a sense of rivalry. As is right now I doubt anyone could name anyone in their division that wasn't already on their friends list before joining it.

man this game gets patched way too much for my comfort
Carrilord has arrived.
NeedsmoreCELLTECH
Profile Blog Joined November 2011
Netherlands1242 Posts
Last Edited: 2014-07-01 17:37:39
July 01 2014 16:58 GMT
#2044
Hey everyone, I was a Dia IV player on EUW about 7 weeks ago but due to exams etc I have not been able to keep up with the recent changes and I am clueless on the basic runes/mastery pages atm. Can you guys give me some advice on runes and masteries? What's a normal bruiser and ADC set-up for example? Cheers.
Get huge or die mirin | Diamond on LoL
TheYango
Profile Joined September 2008
United States47024 Posts
July 01 2014 17:45 GMT
#2045
On July 02 2014 01:06 Numy wrote:
Show nested quote +
On July 02 2014 00:14 TheYango wrote:
Most of the time the league system simply isn't giving you less meaningful information than fully visible MMR because any of the extra information you're seeing is just noise.


I do think the promotion games cause more issues than they solve. Just having people get promoted like in SC2 may be better(If SC2 still does this, haven't played latest expansion)

That's probably true.

The promotion series originally was implemented because you couldn't get demoted out of tiers, so the system had to be absolutely sure you deserved to advance. Since you CAN get demoted out of tiers now, that level of certainty isn't necessary anymore.
Moderator
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 01 2014 18:13 GMT
#2046
Is everyone still building athenes first even after the nerf?

I find none of the mana items cut it. This probably has to do with feel, but I hate being forced to back because I have 0 mana. RoA gives a lot of mana but sometimes there'll be a tough fight and you won't have enough mana and the lack of CDR hurts lategame scaling if you don't need the health more.
Morellonomicon has limited uses and requires a perfect scenario for its passive to kick in. It's also just trading 20AP and 400 gold for 25 MR.
I don't think Archangels will kick in early enough.
And even if the support mana items had enough regen, they don't contribute enough to your damage or to your cdr.

Do you sit on chalice?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 01 2014 18:22 GMT
#2047
On July 02 2014 03:13 obesechicken13 wrote:
Is everyone still building athenes first even after the nerf?

I find none of the mana items cut it. This probably has to do with feel, but I hate being forced to back because I have 0 mana. RoA gives a lot of mana but sometimes there'll be a tough fight and you won't have enough mana and the lack of CDR hurts lategame scaling if you don't need the health more.
Morellonomicon has limited uses and requires a perfect scenario for its passive to kick in. It's also just trading 20AP and 400 gold for 25 MR.
I don't think Archangels will kick in early enough.
And even if the support mana items had enough regen, they don't contribute enough to your damage or to your cdr.

Do you sit on chalice?

I think i only pick up chalice super quick on characters that struggle without a lot of mana and use it to clear, but also if I need the Mres quickly. not sure if thats the best way to handle it or not, but its been working for me to just pick up 2 dorans rings instead of a chalice if mana is the only problem. 8 mana/creep and36 mana regen'd between waves is enough to keep clearing on most champions these days, and 120 hp with 30 ap is more effective expenditure if the Mres isn't vital for your survival. at least it feels like it.
Gahlo
Profile Joined February 2010
United States35173 Posts
July 01 2014 18:23 GMT
#2048
On July 02 2014 03:13 obesechicken13 wrote:
Is everyone still building athenes first even after the nerf?

I find none of the mana items cut it. This probably has to do with feel, but I hate being forced to back because I have 0 mana. RoA gives a lot of mana but sometimes there'll be a tough fight and you won't have enough mana and the lack of CDR hurts lategame scaling if you don't need the health more.
Morellonomicon has limited uses and requires a perfect scenario for its passive to kick in. It's also just trading 20AP and 400 gold for 25 MR.
I don't think Archangels will kick in early enough.
And even if the support mana items had enough regen, they don't contribute enough to your damage or to your cdr.

Do you sit on chalice?

Last I saw, people still bought it and just dealt with the fact that they had less MR now.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2014-07-01 18:31:10
July 01 2014 18:28 GMT
#2049
On July 02 2014 02:45 TheYango wrote:
Show nested quote +
On July 02 2014 01:06 Numy wrote:
On July 02 2014 00:14 TheYango wrote:
Most of the time the league system simply isn't giving you less meaningful information than fully visible MMR because any of the extra information you're seeing is just noise.


I do think the promotion games cause more issues than they solve. Just having people get promoted like in SC2 may be better(If SC2 still does this, haven't played latest expansion)

That's probably true.

The promotion series originally was implemented because you couldn't get demoted out of tiers, so the system had to be absolutely sure you deserved to advance. Since you CAN get demoted out of tiers now, that level of certainty isn't necessary anymore.


borderline superficial fix outside of ELO boosting (which is likely all riot cares about) your mmr has to drop to rank 5 of the tier below you to actually drop out of a tier (aka pretty hard unless you got boosted)

also yes Athene's still first buy on most of the characters that bought it before, the nerf was completely misguided, and while yes the item is nerfed, it is still the most well rounded item for AP by a long shot.
Carrilord has arrived.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 01 2014 18:56 GMT
#2050
Ok thanks.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2014-07-01 19:14:45
July 01 2014 18:58 GMT
#2051
I mean that's just my opinion.

situations it was good and bad remain the same it still gives CDR + MR + More mana than almost any other item AND AP on top of that. and it's components have immediate impact as opposed to seraphs

like when I think "why was I buying this item pre nerf?" this version still fits all of that criteria
Carrilord has arrived.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
Last Edited: 2014-07-01 19:57:27
July 01 2014 19:55 GMT
#2052
On July 01 2014 23:54 PrinceXizor wrote:
Show nested quote +
On July 01 2014 23:51 JimmiC wrote:


When you play some games that flaw gets fixed because you start to gain 30-40 points when you win, skip divisions, lose 10 when you lose. And the opposite if you're too high, it doesn't take many games to sort its self out. But for the 1-20 games who cares? You get to move up like a pimp. If you are to high I could see it sucking, but few people complain about that

Right, eventually the visible league gets corrected to where you should have been a few dozen games ago as known by the hidden MMR. if you continue to 'improve' at that same rate, the system will always lag behind you some until you hit the top. the whole time the system tells you that you are worse than you truly are. its an inaccurate system. i desire a more accurate one. a more clear one. where how the system judges you isn't hidden behind fake "advancement" games and arbitary league divisions.

Why do you care so much about having Elo back when the current system is fine? It's not like there are that many problems with the promo games/leagues/tiers system. Sure, you can fail a promo. THAT'S THE POINT. It doesn't matter if you can hit a bullseye every time in darts if you can't hit it at all when you play an important match. And it's not like the system is like YOU FAILED, LOSE TONS OF MMR, but more like "you didn't pass, but your ranking is really high and if you pass next time we'll double promote you."

It sounds like you think you're better than you are and you're blaming it on the system rather than just improving. The system works well enough. Sure you might be silver IV instead of silver II but whatever. You're still silver. Or bronze or gold or plat or diamond or whatever. The only tiers where there's a really big difference in skill between players are bronze and diamond (as in bronze 5 is diff than bronze 1 and diamond 5 is diff than diamond 1). All of the rest are pretty much the same skill, and I would even lump silver and gold into one tier, except silver players are a little worse on basic knowledge and gold players are a little worse because they have ego problems.
I'm on GOLD CHAIN
Goumindong
Profile Joined February 2013
United States3529 Posts
July 01 2014 20:10 GMT
#2053
On July 02 2014 02:45 TheYango wrote:
Show nested quote +
On July 02 2014 01:06 Numy wrote:
On July 02 2014 00:14 TheYango wrote:
Most of the time the league system simply isn't giving you less meaningful information than fully visible MMR because any of the extra information you're seeing is just noise.


I do think the promotion games cause more issues than they solve. Just having people get promoted like in SC2 may be better(If SC2 still does this, haven't played latest expansion)

That's probably true.

The promotion series originally was implemented because you couldn't get demoted out of tiers, so the system had to be absolutely sure you deserved to advance. Since you CAN get demoted out of tiers now, that level of certainty isn't necessary anymore.


SC 2 promotion has a high level of certainty too iirc. Doesn't it push you up once your mmr places you over 90% CI for the top of the last rank?
Gahlo
Profile Joined February 2010
United States35173 Posts
July 01 2014 20:35 GMT
#2054
Doesn't it also match you up with people in your bracket?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-07-01 20:42:27
July 01 2014 20:36 GMT
#2055
On July 02 2014 04:55 ZERG_RUSSIAN wrote:
Why do you care so much about having Elo back when the current system is fine? It's not like there are that many problems with the promo games/leagues/tiers system. Sure, you can fail a promo. THAT'S THE POINT. It doesn't matter if you can hit a bullseye every time in darts if you can't hit it at all when you play an important match. And it's not like the system is like YOU FAILED, LOSE TONS OF MMR, but more like "you didn't pass, but your ranking is really high and if you pass next time we'll double promote you."

It sounds like you think you're better than you are and you're blaming it on the system rather than just improving. The system works well enough. Sure you might be silver IV instead of silver II but whatever. You're still silver. Or bronze or gold or plat or diamond or whatever. The only tiers where there's a really big difference in skill between players are bronze and diamond (as in bronze 5 is diff than bronze 1 and diamond 5 is diff than diamond 1). All of the rest are pretty much the same skill, and I would even lump silver and gold into one tier, except silver players are a little worse on basic knowledge and gold players are a little worse because they have ego problems.

I don't like a system designed to help players track their improvement (ranked play in general) work against itself by protecting players who only casually would use ranked mode or misuse it because they are ignorant. i'd prefer a system that let those interested in it do all they can do help themselves, and those who don't know how to learn to use it or ignore it.

I mean i know you dislike me, but trying to make everything about me and how you can call me bad or insult me seems pretty petty. i don't care what i'm ranked, because its all window dressing and irrelevant to me. plat 1 doesn't mean a damn thing to me. even if it might mean something to others, it doesn't to me, and therefore its useless, so i don't play ranked anymore, because its meaningless. its not about that i think i'm better than i am shown to be or some bullshit. its that i can't possibly KNOW if thats true or not, because the system prevents me from knowing actually how good i am with these dumb categories. a plat 1 player could play vs diamond players or he could play vs low plat and gold players. it doesn't really show a damn thing. thats too broad of a range to be useful.

If you are going to have a ranked system you should strive to have the most accurate one possible. and this is not it.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2014-07-01 20:47:19
July 01 2014 20:46 GMT
#2056
Actually it is pretty easy to know.You just look at your gains/losses in lp and compare it to the other players in the game.You have to use the op.gg site though.Don't really know what you expect plat 1 to mean .System is meh but to stop playing because of it seems pretty weird.I thought most people played ranked so at least some people tryhard.Shiny icons don't really mean anything really.

The game is just too random for there to be more stats than just wins/losses that matter.

You can also just look at the mmr calculator in op.gg but it works only if you play soloq.It is pretty accurate.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-07-01 20:54:43
July 01 2014 20:50 GMT
#2057
On July 02 2014 05:46 nafta wrote:
Actually it is pretty easy to know.You just look at your gains/losses in lp and compare it to the other players in the game.You have to use the op.gg site though.Don't really know what you expect plat 1 to mean .System is meh but to stop playing because of it seems pretty weird.I thought most people played ranked so at least some people tryhard.Shiny icons don't really mean anything really.

The game is just too random for there to be more stats than just wins/losses that matter.

If shiny icons mean nothing and i can play support however i want in normals, why should i play ranked? it doesn't help me track my skill all that much better than just playing normals and noticing how well or how poorly i did and where i failed and where i succeeded. if there is nothing extra outside of myself to gain from ranked, why play it. i don't really give a crap what others think of me, as should be obvious by my posts and the types of champions i play in every role.

i'm not even too good at using all the info i get from transparency, but i know i'd rather have it to learn to do so than not have it and be able to improve the same way in normals.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 01 2014 20:59 GMT
#2058
On July 02 2014 05:50 PrinceXizor wrote:
Show nested quote +
On July 02 2014 05:46 nafta wrote:
Actually it is pretty easy to know.You just look at your gains/losses in lp and compare it to the other players in the game.You have to use the op.gg site though.Don't really know what you expect plat 1 to mean .System is meh but to stop playing because of it seems pretty weird.I thought most people played ranked so at least some people tryhard.Shiny icons don't really mean anything really.

The game is just too random for there to be more stats than just wins/losses that matter.

If shiny icons mean nothing and i can play support however i want in normals, why should i play ranked? it doesn't help me track my skill all that much better than just playing normals and noticing how well or how poorly i did and where i failed and where i succeeded. if there is nothing extra outside of myself to gain from ranked, why play it. i don't really give a crap what others think of me, as should be obvious by my posts and the types of champions i play in every role.

i'm not even too good at using all the info i get from transparency, but i know i'd rather have it to learn to do so than not have it and be able to improve the same way in normals.

Well as I said in ranked at least some people tryhard.Realistically if you want to improve going against people who are actually trying to win would be more productive.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-07-01 21:04:03
July 01 2014 21:02 GMT
#2059
On July 02 2014 05:59 nafta wrote:
Well as I said in ranked at least some people tryhard.Realistically if you want to improve going against people who are actually trying to win would be more productive.

there are actually plenty of people who tryhard in normals too. More people play normals than play ranked, so to say the majority of the player base never tries when they play seems silly. But a lot of support play is internal, a good portion of of it is identifying openings, which even if people don't tryhard, noticing them in disparate situations isn't particularly bad, and arguably helpful to growth. the external stuff besides that, involves chemistry or building chemistry with your lanemate and team. thats not gonna happen in solo queue any more than normals at all.

I'd much rather be playing ranked 5's than normals or solo queue, but i don't have that opportunity so i do the next best thing to me.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2014-07-01 21:10:58
July 01 2014 21:09 GMT
#2060
if you get your normal mmr above the threshhold of "I only play this mode when ranked is down" most people do tryhard.

that is my experence as a 90% normal player

except when they get dumpstered, then they were "trolling" despite picking meta appropriate op champions lol
Carrilord has arrived.
Prev 1 101 102 103 104 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #136
YoungYakov vs GeraldLIVE!
ByuN vs TBD
CranKy Ducklings125
CranKy Ducklings SOOP14
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 646
LamboSC2 219
StateSC2 163
SHIN 78
Rex 65
Ryung 54
StarCraft: Brood War
Britney 32723
Calm 18095
Hyuk 1471
firebathero 585
Zeus 529
Jaedong 509
Mini 395
NaDa 201
EffOrt 192
actioN 144
[ Show more ]
Hyun 138
Soma 133
Light 131
Snow 83
ggaemo 65
Free 56
Rush 54
ToSsGirL 52
Movie 50
PianO 48
hero 45
Liquid`Ret 42
Sharp 27
[sc1f]eonzerg 27
JYJ 20
Hm[arnc] 19
Noble 18
JulyZerg 17
Soulkey 16
sorry 16
GoRush 13
Icarus 11
Sacsri 9
ajuk12(nOOB) 8
Sea.KH 1
Dota 2
Gorgc5217
Fuzer 123
syndereN112
XcaliburYe65
Dendi53
BananaSlamJamma31
League of Legends
JimRising 381
Reynor76
Counter-Strike
kennyS1898
shoxiejesuss1480
olofmeister1279
x6flipin368
markeloff137
Other Games
Liquid`RaSZi1163
singsing843
Lowko391
Hui .231
B2W.Neo231
Trikslyr25
Organizations
Dota 2
PGL Dota 2 - Secondary Stream12476
PGL Dota 2 - Main Stream1697
Other Games
gamesdonequick538
StarCraft: Brood War
UltimateBattle 67
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2270
Upcoming Events
The PondCast
22h 51m
Douyu Cup 2020
1d 17h
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
OSC
2 days
Douyu Cup 2020
2 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
3 days
Maestros of the Game
4 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
4 days
Douyu Cup 2020
4 days
BSL22 NKC (BSL vs China)
5 days
Online Event
5 days
[ Show More ]
RSL Revival
5 days
RSL Revival
5 days
WardiTV Weekly
5 days
Liquipedia Results

Completed

Proleague 2026-06-19
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.