• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:05
CEST 08:05
KST 15:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview1Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
FEL Cracov 2025 (July 27) - $8000 live event5Esports World Cup 2025 - Final Player Roster11Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12
StarCraft 2
General
HomeStory Cup 27 - Info & Preview HSC 27 players & groups The SCII GOAT: A statistical Evaluation Esports World Cup 2025 - Final Player Roster Jumy Talks: Dedication to SC2 in 2025, & more...
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1 SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series EWC 2025 Online Qualifiers (May 28-June 1, June 21-22)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
BW General Discussion ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ Preserving Battlereports.com Where is effort ?
Tourneys
[Megathread] Daily Proleagues [ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [BSL20] ProLeague Bracket Stage - LB Round 4 & 5
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Social coupon sites UK Politics Mega-thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 666 users

[Patch 4.6] Twitch VU General Discussion - Page 36

Forum Index > LoL General
Post a Reply
Prev 1 34 35 36 37 38 146 Next
Updated TL LoL policy in regards to the use of "lomo"
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 24 2014 08:38 GMT
#701
On April 24 2014 16:32 xes wrote:
Show nested quote +
On April 24 2014 16:28 chalice wrote:
On April 24 2014 16:07 zulu_nation8 wrote:
skill cds can be timed but damage estimation can't and must be based on intuition. In fact most decisions are necessarily intuitive.

why can't damage be estimated? isn't all the necessary information readily available in game? things might get a little fuzzy with creep aggro, but at the very least you can make your guesses a lot more educated with the right preparation.

Because you're playing a game against people and not spreadsheets?

Do you think firefighters whip out the numerical analysis on heat equations and fluid dynamics or do they go by experience and intuition?

Firefighting has protocools, that have been put in place because of high level of understanding of fluid dynamics and shit (by scientists) that are boiled down to 'follow these rules because you're not smart enough to understand why' to firefighters.
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35130 Posts
April 24 2014 08:41 GMT
#702
On April 24 2014 17:32 schmutttt wrote:
Show nested quote +
On April 24 2014 16:56 krndandaman wrote:
On April 24 2014 15:44 arb wrote:
On April 24 2014 14:23 Carnivorous Sheep wrote:
On April 24 2014 13:46 chalice wrote:
one of the things i read that about korean teams that i thought was interesting (can't remember if it came from monte or lastshadow) is that they have coaches just for math and timings. like there is a guy whose job it is to make sure the players can quickly calculate/recall almost exactly what combination of skills and how many autos need to be landed at each champion level/skill order/itemization and enemy mr/armor to kill someone with a certain amount of hp or how long it will take a certain champion who just backed to return to lane or make it to baron with various movespeed itemizations/skill usages.

these are concrete things that can be analysed by anyone who puts in the work and they provide real advantages over opponents who are basing their all-ins and dragon attempts on intuition and feel learned from repetition and experience.

Source please this sounds a bit unrealistic.

I'd never take anything Lastshadow says as truth without another source.

You should never believe anything Lastshadow says lol. Ever.

He is a pathological liar,cheater,piece of shit not to mention offered lessons for money then ripped people off here on teamliquid. lol

On April 24 2014 15:38 chalice wrote:
On April 24 2014 14:23 Carnivorous Sheep wrote:
On April 24 2014 13:46 chalice wrote:
one of the things i read that about korean teams that i thought was interesting (can't remember if it came from monte or lastshadow) is that they have coaches just for math and timings. like there is a guy whose job it is to make sure the players can quickly calculate/recall almost exactly what combination of skills and how many autos need to be landed at each champion level/skill order/itemization and enemy mr/armor to kill someone with a certain amount of hp or how long it will take a certain champion who just backed to return to lane or make it to baron with various movespeed itemizations/skill usages.

these are concrete things that can be analysed by anyone who puts in the work and they provide real advantages over opponents who are basing their all-ins and dragon attempts on intuition and feel learned from repetition and experience.

Source please this sounds a bit unrealistic.

I'd never take anything Lastshadow says as truth without another source.

i read it a fairly long time ago, really don't remember, if it was lastshadow it was in his ama on reddit.

i don't really see what is so far-fetched about it though, somehow i doubt kkoma is the only person in the skt organization doing analysis and research for both teams. creating a spreadsheet for skill and combo damage values at various itemization and level points for faker to study is something you could hire a reasonably intelligent high school kid with an interest in the game to do for like minimum wage and would give your team an information advantage over its opponents.

just because no one in the west takes the game seriously enough to make that kind of investment into preparing their players doesn't mean that teams in korea with real financial backing and coaching infrastructure don't. once you reach a certain level of mechanical skill isn't the whole game pretty much decision making based on the math of champion stats and time?

with correctly focused research, coaching, and practice i'm not sure there's any reason you can't give a mechanically gifted 15 year old kid a similar level of lane matchup or champion limitation knowledge that an elder statesmen like dyrus has been accruing naturally over years of experience. maybe this is exactly why you see new young and talented players popping up in ogn every season while the professional player pool in NA and Europe seems so stagnant.

That ama was basically a hilarious thread of him jacking his own cock and everyone feeding his ego.


he's been getting a lot of love on reddit lately.
I think he's a big farce as well though. he's definitely more knowledgeable than your average LoL player but he's definitely not some mega knowledgeable pro player he seemingly makes himself out to be (former ozone house member blah blah). he's just another mid/high diamond player to me. he definitely exaggerates a lot of stuff and tries a bit hard to look knowledgeable.


I find it hilarious how instead of just saying 'move here' he keeps saying 'direct input'.

Like really?

Uh, what?
Goumindong
Profile Joined February 2013
United States3529 Posts
April 24 2014 08:50 GMT
#703
On April 24 2014 16:28 chalice wrote:
Show nested quote +
On April 24 2014 16:07 zulu_nation8 wrote:
skill cds can be timed but damage estimation can't and must be based on intuition. In fact most decisions are necessarily intuitive.

why can't damage be estimated? isn't all the necessary information readily available in game? things might get a little fuzzy with creep aggro, but at the very least you can make your guesses a lot more educated with the right preparation.

i guess there is the issue of whether or not memorizing the information is actually more useful than just repeatedly playing specific lane matchups with a practice partner though.

It's possible but it's not realistic. Look at how often pro players miss smite when that is a pretty simple timing issue.

Anyway in a burst situation you have to know four things. Your unmodified damage, their hp, their effective armor, their effective mr. Your I modified damage is pretty easy. You know your full ratio and base damages (at the very least roughly) and you can read your AP. You can calculate your burst ahead of time so that you don't have to look. If I am lux and level 16 I can say 1200 + 2.05 AP. 400 AP is 810 so 2000 damage burst minimum (more with autos/ignite)

But then I have to figure it out for the enemy hp/mr/armor. So I have to have them in vision long enough to see their mr/armor and I have to be able to click on them before I am planning my burst to read their HP. I have to recalculate every back.

If it's a burst situation you can only do this if the enemy is in vision long enough (as their hp is changing). In those situations you have the time to do this, great. But largely the situations where it's going to be possible are the situations where these opportunities are going to be fleeting and fast with little to no time to prep.

Importantly while this is going on you need to be giving full attention to your positioning, cooldowns, enemy cooldowns, etc making the overhead to do the calculation even if it's simple, very high.

Alternately the action will have an obvious dominated solution (as in yes always engage its obvious you win the exchange) or (no don't its obvious you lose).

Add all this together and it seems reasonable that precise values are good(especially during laning) but intuitive estimates are probably better. Additionally things like cooldowns like heal and shields are going to make far more of an impact than the difference between your intuitive and precise calculation so it's better to take the mental energy to track those.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 24 2014 08:58 GMT
#704
On April 24 2014 17:41 Gahlo wrote:
Show nested quote +
On April 24 2014 17:32 schmutttt wrote:
On April 24 2014 16:56 krndandaman wrote:
On April 24 2014 15:44 arb wrote:
On April 24 2014 14:23 Carnivorous Sheep wrote:
On April 24 2014 13:46 chalice wrote:
one of the things i read that about korean teams that i thought was interesting (can't remember if it came from monte or lastshadow) is that they have coaches just for math and timings. like there is a guy whose job it is to make sure the players can quickly calculate/recall almost exactly what combination of skills and how many autos need to be landed at each champion level/skill order/itemization and enemy mr/armor to kill someone with a certain amount of hp or how long it will take a certain champion who just backed to return to lane or make it to baron with various movespeed itemizations/skill usages.

these are concrete things that can be analysed by anyone who puts in the work and they provide real advantages over opponents who are basing their all-ins and dragon attempts on intuition and feel learned from repetition and experience.

Source please this sounds a bit unrealistic.

I'd never take anything Lastshadow says as truth without another source.

You should never believe anything Lastshadow says lol. Ever.

He is a pathological liar,cheater,piece of shit not to mention offered lessons for money then ripped people off here on teamliquid. lol

On April 24 2014 15:38 chalice wrote:
On April 24 2014 14:23 Carnivorous Sheep wrote:
On April 24 2014 13:46 chalice wrote:
one of the things i read that about korean teams that i thought was interesting (can't remember if it came from monte or lastshadow) is that they have coaches just for math and timings. like there is a guy whose job it is to make sure the players can quickly calculate/recall almost exactly what combination of skills and how many autos need to be landed at each champion level/skill order/itemization and enemy mr/armor to kill someone with a certain amount of hp or how long it will take a certain champion who just backed to return to lane or make it to baron with various movespeed itemizations/skill usages.

these are concrete things that can be analysed by anyone who puts in the work and they provide real advantages over opponents who are basing their all-ins and dragon attempts on intuition and feel learned from repetition and experience.

Source please this sounds a bit unrealistic.

I'd never take anything Lastshadow says as truth without another source.

i read it a fairly long time ago, really don't remember, if it was lastshadow it was in his ama on reddit.

i don't really see what is so far-fetched about it though, somehow i doubt kkoma is the only person in the skt organization doing analysis and research for both teams. creating a spreadsheet for skill and combo damage values at various itemization and level points for faker to study is something you could hire a reasonably intelligent high school kid with an interest in the game to do for like minimum wage and would give your team an information advantage over its opponents.

just because no one in the west takes the game seriously enough to make that kind of investment into preparing their players doesn't mean that teams in korea with real financial backing and coaching infrastructure don't. once you reach a certain level of mechanical skill isn't the whole game pretty much decision making based on the math of champion stats and time?

with correctly focused research, coaching, and practice i'm not sure there's any reason you can't give a mechanically gifted 15 year old kid a similar level of lane matchup or champion limitation knowledge that an elder statesmen like dyrus has been accruing naturally over years of experience. maybe this is exactly why you see new young and talented players popping up in ogn every season while the professional player pool in NA and Europe seems so stagnant.

That ama was basically a hilarious thread of him jacking his own cock and everyone feeding his ego.


he's been getting a lot of love on reddit lately.
I think he's a big farce as well though. he's definitely more knowledgeable than your average LoL player but he's definitely not some mega knowledgeable pro player he seemingly makes himself out to be (former ozone house member blah blah). he's just another mid/high diamond player to me. he definitely exaggerates a lot of stuff and tries a bit hard to look knowledgeable.


I find it hilarious how instead of just saying 'move here' he keeps saying 'direct input'.

Like really?

Uh, what?


He says "DI" instead of move.
http://na.op.gg/summoner/userName=FLABREZU
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 24 2014 09:12 GMT
#705
On April 24 2014 17:58 GolemMadness wrote:
Show nested quote +
On April 24 2014 17:41 Gahlo wrote:
On April 24 2014 17:32 schmutttt wrote:
On April 24 2014 16:56 krndandaman wrote:
On April 24 2014 15:44 arb wrote:
On April 24 2014 14:23 Carnivorous Sheep wrote:
On April 24 2014 13:46 chalice wrote:
one of the things i read that about korean teams that i thought was interesting (can't remember if it came from monte or lastshadow) is that they have coaches just for math and timings. like there is a guy whose job it is to make sure the players can quickly calculate/recall almost exactly what combination of skills and how many autos need to be landed at each champion level/skill order/itemization and enemy mr/armor to kill someone with a certain amount of hp or how long it will take a certain champion who just backed to return to lane or make it to baron with various movespeed itemizations/skill usages.

these are concrete things that can be analysed by anyone who puts in the work and they provide real advantages over opponents who are basing their all-ins and dragon attempts on intuition and feel learned from repetition and experience.

Source please this sounds a bit unrealistic.

I'd never take anything Lastshadow says as truth without another source.

You should never believe anything Lastshadow says lol. Ever.

He is a pathological liar,cheater,piece of shit not to mention offered lessons for money then ripped people off here on teamliquid. lol

On April 24 2014 15:38 chalice wrote:
On April 24 2014 14:23 Carnivorous Sheep wrote:
On April 24 2014 13:46 chalice wrote:
one of the things i read that about korean teams that i thought was interesting (can't remember if it came from monte or lastshadow) is that they have coaches just for math and timings. like there is a guy whose job it is to make sure the players can quickly calculate/recall almost exactly what combination of skills and how many autos need to be landed at each champion level/skill order/itemization and enemy mr/armor to kill someone with a certain amount of hp or how long it will take a certain champion who just backed to return to lane or make it to baron with various movespeed itemizations/skill usages.

these are concrete things that can be analysed by anyone who puts in the work and they provide real advantages over opponents who are basing their all-ins and dragon attempts on intuition and feel learned from repetition and experience.

Source please this sounds a bit unrealistic.

I'd never take anything Lastshadow says as truth without another source.

i read it a fairly long time ago, really don't remember, if it was lastshadow it was in his ama on reddit.

i don't really see what is so far-fetched about it though, somehow i doubt kkoma is the only person in the skt organization doing analysis and research for both teams. creating a spreadsheet for skill and combo damage values at various itemization and level points for faker to study is something you could hire a reasonably intelligent high school kid with an interest in the game to do for like minimum wage and would give your team an information advantage over its opponents.

just because no one in the west takes the game seriously enough to make that kind of investment into preparing their players doesn't mean that teams in korea with real financial backing and coaching infrastructure don't. once you reach a certain level of mechanical skill isn't the whole game pretty much decision making based on the math of champion stats and time?

with correctly focused research, coaching, and practice i'm not sure there's any reason you can't give a mechanically gifted 15 year old kid a similar level of lane matchup or champion limitation knowledge that an elder statesmen like dyrus has been accruing naturally over years of experience. maybe this is exactly why you see new young and talented players popping up in ogn every season while the professional player pool in NA and Europe seems so stagnant.

That ama was basically a hilarious thread of him jacking his own cock and everyone feeding his ego.


he's been getting a lot of love on reddit lately.
I think he's a big farce as well though. he's definitely more knowledgeable than your average LoL player but he's definitely not some mega knowledgeable pro player he seemingly makes himself out to be (former ozone house member blah blah). he's just another mid/high diamond player to me. he definitely exaggerates a lot of stuff and tries a bit hard to look knowledgeable.


I find it hilarious how instead of just saying 'move here' he keeps saying 'direct input'.

Like really?

Uh, what?


He says "DI" instead of move.

what
so instead of "i'm going to move over here" it's "i'm going to direct input over here" ?
Artillery spawned from the forges of Hell
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2014-04-24 09:35:00
April 24 2014 09:31 GMT
#706
I just tried listening to one of lashshadow's coaching and honestly he reminds me so much of montecristo just overcomplicating random stuff for no reason.I guess he wants to sound smarter or some shit.

LOL HE REALLY DOES SAY DI INSTEAD OF MOVE
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
April 24 2014 09:33 GMT
#707
On April 24 2014 18:12 arb wrote:
Show nested quote +
On April 24 2014 17:58 GolemMadness wrote:
On April 24 2014 17:41 Gahlo wrote:
On April 24 2014 17:32 schmutttt wrote:
On April 24 2014 16:56 krndandaman wrote:
On April 24 2014 15:44 arb wrote:
On April 24 2014 14:23 Carnivorous Sheep wrote:
On April 24 2014 13:46 chalice wrote:
one of the things i read that about korean teams that i thought was interesting (can't remember if it came from monte or lastshadow) is that they have coaches just for math and timings. like there is a guy whose job it is to make sure the players can quickly calculate/recall almost exactly what combination of skills and how many autos need to be landed at each champion level/skill order/itemization and enemy mr/armor to kill someone with a certain amount of hp or how long it will take a certain champion who just backed to return to lane or make it to baron with various movespeed itemizations/skill usages.

these are concrete things that can be analysed by anyone who puts in the work and they provide real advantages over opponents who are basing their all-ins and dragon attempts on intuition and feel learned from repetition and experience.

Source please this sounds a bit unrealistic.

I'd never take anything Lastshadow says as truth without another source.

You should never believe anything Lastshadow says lol. Ever.

He is a pathological liar,cheater,piece of shit not to mention offered lessons for money then ripped people off here on teamliquid. lol

On April 24 2014 15:38 chalice wrote:
On April 24 2014 14:23 Carnivorous Sheep wrote:
On April 24 2014 13:46 chalice wrote:
one of the things i read that about korean teams that i thought was interesting (can't remember if it came from monte or lastshadow) is that they have coaches just for math and timings. like there is a guy whose job it is to make sure the players can quickly calculate/recall almost exactly what combination of skills and how many autos need to be landed at each champion level/skill order/itemization and enemy mr/armor to kill someone with a certain amount of hp or how long it will take a certain champion who just backed to return to lane or make it to baron with various movespeed itemizations/skill usages.

these are concrete things that can be analysed by anyone who puts in the work and they provide real advantages over opponents who are basing their all-ins and dragon attempts on intuition and feel learned from repetition and experience.

Source please this sounds a bit unrealistic.

I'd never take anything Lastshadow says as truth without another source.

i read it a fairly long time ago, really don't remember, if it was lastshadow it was in his ama on reddit.

i don't really see what is so far-fetched about it though, somehow i doubt kkoma is the only person in the skt organization doing analysis and research for both teams. creating a spreadsheet for skill and combo damage values at various itemization and level points for faker to study is something you could hire a reasonably intelligent high school kid with an interest in the game to do for like minimum wage and would give your team an information advantage over its opponents.

just because no one in the west takes the game seriously enough to make that kind of investment into preparing their players doesn't mean that teams in korea with real financial backing and coaching infrastructure don't. once you reach a certain level of mechanical skill isn't the whole game pretty much decision making based on the math of champion stats and time?

with correctly focused research, coaching, and practice i'm not sure there's any reason you can't give a mechanically gifted 15 year old kid a similar level of lane matchup or champion limitation knowledge that an elder statesmen like dyrus has been accruing naturally over years of experience. maybe this is exactly why you see new young and talented players popping up in ogn every season while the professional player pool in NA and Europe seems so stagnant.

That ama was basically a hilarious thread of him jacking his own cock and everyone feeding his ego.


he's been getting a lot of love on reddit lately.
I think he's a big farce as well though. he's definitely more knowledgeable than your average LoL player but he's definitely not some mega knowledgeable pro player he seemingly makes himself out to be (former ozone house member blah blah). he's just another mid/high diamond player to me. he definitely exaggerates a lot of stuff and tries a bit hard to look knowledgeable.


I find it hilarious how instead of just saying 'move here' he keeps saying 'direct input'.

Like really?

Uh, what?


He says "DI" instead of move.

what
so instead of "i'm going to move over here" it's "i'm going to direct input over here" ?


Yep LOL
Alaric
Profile Joined November 2009
France45622 Posts
April 24 2014 09:35 GMT
#708
On April 24 2014 14:12 onlywonderboy wrote:
Show nested quote +
On April 24 2014 14:08 wei2coolman wrote:
On April 24 2014 13:57 Gahlo wrote:
On April 24 2014 13:54 cLutZ wrote:
On April 24 2014 12:56 Scip wrote:
On April 23 2014 20:29 GolemMadness wrote:
You can play him at high elo and consistently win games.


Then why did we have this discussion at all, there's no champion who doesn't fall into this category


Because people like to be TL hipsters and talk about how they won a game with Sejuani ganking really hard for the totally awesome Mid Anivia. Then someone else comes in and says they won a game vs. Lucian Thresh with Ashe Lissandra botlane. And finally someone tells a story about his awesome Tryndamere games. Then all of the sudden they have a Sudden Clarity Clarence moment and orgasm about the all Freljord composition they just stumbled upon, and declare that it is "viable".

Yo, don't talk shit on Clarence.

Also, Riot continues their "We hate junglers" stance.
http://community.na.leagueoflegends.com/en/c/live-gameplay/POLbQ0Nl-47-patch-forecast

before s4, "we want carry junglers to be viable"
patch 4.5 "carry farm junglers need to be viable"

hardly "we hate junglers".

I feel like they just send a mixed message about Junglers. Like they say this...
Show nested quote +
We continue to see Junglers taking over games. In particular, damage focused junglers frequently outlevel, outfarm, and outdamage their laning teammates without the level of risk that their counterparts are forced to endure.

...but then go and make Feral Flare, which encourages farming up for lategame damage with very little lane interaction. Not like this is news, but I don't even think Riot knows what they want with the role anymore.

"Turns out Maokai and Nautilus are shit when junglers like Lee or Elise exist who clear faster, gank at least almost as well, ad can't be invaded. Oops."

And sustain... Nautilus' shit at early levels because he does half a camp's HP till his shield breaks, then takes double that time to kill the remaining half while taking hits too. Maokai needs to spam spells to sustain in the jungle, with the high costs of W and E.


I wouldn't mind to see less gold in the jungle, in the sense that you keep a reasonable level of gold (maybe even buff it?) at the cost of Conservation and Flare's unique passive, meaning junglers don't feel obligated to keep taking camps once the laning phase (and thus "jungling phase" in a sense) ends, more easily allowing a more even distribution of farm.
There would still exist the issue of letting "junglers" farm lanes at that point, but this is tied to player mentality and balance can't do much about that.

+ Show Spoiler [Random ramblings and ideas] +
There are a lot of ways to tune Flare. Make kills and assist work toward stacking Wriggle's, once Flare is obtained you can cap its max stats, make the base on-hits weaker, make kills and assists provide 2 stacks while big monsters only give 1, etc. so that players don't feel detered from ganking before Flare, and are incited to start grouping and fighting more once they upgrade to Flare (which gives a PvP power spike). To prevent snowballing from a higher number of stacks, you can either reduce the value of a stack, or cap the number of stacks one can get.

To give more gold to junglers, you can modify Smite so that it grants gold upon killing a monster. Making it scale with the monster's original value (for example +50% gold) gives an incentive to save smite for big monsters instead of simply spamming it on cooldown, and also ties a camp's value into the big monster more, reinforcing counter-jungling by smiting an enemy camp's large monster.
Smite cooldown can be adjusted according to this.
This would also help ganking tactics: you don't get completely screwed the way you are now for doing it, but it can be tuned to avoid allowing s2 again. The goal would be to give you a minimum amount of gold if you tend to gank a lot and use smite on high-value monsters (like the Wight or the Big Golem) as it's available, while still having a clear difference being an unsuccesful ganker doing this, an efficient farmer ganking reasonably, and someone focusing on farming the jungle.
Note that with the current jungle camps' level being set on respawn, camping a lane means that at least 2 camps won't get taken, thus reducing your gain when you finally get around farming them since they'll be underleveled.

Maybe it'd be possible to tie bonus experience gain with such an iteration of Smite too, so as to get rid of the "comeback experience" from the camps.
Cant take LMS hipsters serious.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
Last Edited: 2014-04-24 09:47:42
April 24 2014 09:47 GMT
#709
I feel like Lastshadow has some useful advice here, but he takes so long to explain every small thing and overcomplicates it so much for no reason. Then when there's actually something important, this is his reaction (should be at 20:55):

http://na.op.gg/summoner/userName=FLABREZU
Gahlo
Profile Joined February 2010
United States35130 Posts
Last Edited: 2014-04-24 09:56:25
April 24 2014 09:53 GMT
#710
On April 24 2014 18:35 Alaric wrote:
Show nested quote +
On April 24 2014 14:12 onlywonderboy wrote:
On April 24 2014 14:08 wei2coolman wrote:
On April 24 2014 13:57 Gahlo wrote:
On April 24 2014 13:54 cLutZ wrote:
On April 24 2014 12:56 Scip wrote:
On April 23 2014 20:29 GolemMadness wrote:
You can play him at high elo and consistently win games.


Then why did we have this discussion at all, there's no champion who doesn't fall into this category


Because people like to be TL hipsters and talk about how they won a game with Sejuani ganking really hard for the totally awesome Mid Anivia. Then someone else comes in and says they won a game vs. Lucian Thresh with Ashe Lissandra botlane. And finally someone tells a story about his awesome Tryndamere games. Then all of the sudden they have a Sudden Clarity Clarence moment and orgasm about the all Freljord composition they just stumbled upon, and declare that it is "viable".

Yo, don't talk shit on Clarence.

Also, Riot continues their "We hate junglers" stance.
http://community.na.leagueoflegends.com/en/c/live-gameplay/POLbQ0Nl-47-patch-forecast

before s4, "we want carry junglers to be viable"
patch 4.5 "carry farm junglers need to be viable"

hardly "we hate junglers".

I feel like they just send a mixed message about Junglers. Like they say this...
We continue to see Junglers taking over games. In particular, damage focused junglers frequently outlevel, outfarm, and outdamage their laning teammates without the level of risk that their counterparts are forced to endure.

...but then go and make Feral Flare, which encourages farming up for lategame damage with very little lane interaction. Not like this is news, but I don't even think Riot knows what they want with the role anymore.

"Turns out Maokai and Nautilus are shit when junglers like Lee or Elise exist who clear faster, gank at least almost as well, ad can't be invaded. Oops."

And sustain... Nautilus' shit at early levels because he does half a camp's HP till his shield breaks, then takes double that time to kill the remaining half while taking hits too. Maokai needs to spam spells to sustain in the jungle, with the high costs of W and E.


I wouldn't mind to see less gold in the jungle, in the sense that you keep a reasonable level of gold (maybe even buff it?) at the cost of Conservation and Flare's unique passive, meaning junglers don't feel obligated to keep taking camps once the laning phase (and thus "jungling phase" in a sense) ends, more easily allowing a more even distribution of farm.
There would still exist the issue of letting "junglers" farm lanes at that point, but this is tied to player mentality and balance can't do much about that.

+ Show Spoiler [Random ramblings and ideas] +
There are a lot of ways to tune Flare. Make kills and assist work toward stacking Wriggle's, once Flare is obtained you can cap its max stats, make the base on-hits weaker, make kills and assists provide 2 stacks while big monsters only give 1, etc. so that players don't feel detered from ganking before Flare, and are incited to start grouping and fighting more once they upgrade to Flare (which gives a PvP power spike). To prevent snowballing from a higher number of stacks, you can either reduce the value of a stack, or cap the number of stacks one can get.

To give more gold to junglers, you can modify Smite so that it grants gold upon killing a monster. Making it scale with the monster's original value (for example +50% gold) gives an incentive to save smite for big monsters instead of simply spamming it on cooldown, and also ties a camp's value into the big monster more, reinforcing counter-jungling by smiting an enemy camp's large monster.
Smite cooldown can be adjusted according to this.
This would also help ganking tactics: you don't get completely screwed the way you are now for doing it, but it can be tuned to avoid allowing s2 again. The goal would be to give you a minimum amount of gold if you tend to gank a lot and use smite on high-value monsters (like the Wight or the Big Golem) as it's available, while still having a clear difference being an unsuccesful ganker doing this, an efficient farmer ganking reasonably, and someone focusing on farming the jungle.
Note that with the current jungle camps' level being set on respawn, camping a lane means that at least 2 camps won't get taken, thus reducing your gain when you finally get around farming them since they'll be underleveled.

Maybe it'd be possible to tie bonus experience gain with such an iteration of Smite too, so as to get rid of the "comeback experience" from the camps.

Upon opening the spoiler: The heck? What is this, an Alaric post? Oh, yes... yes it is. Move along.

On the topic of LS:
Ew, he's a "Mawnuh" person.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 24 2014 09:56 GMT
#711
On April 24 2014 18:33 schmutttt wrote:
Show nested quote +
On April 24 2014 18:12 arb wrote:
On April 24 2014 17:58 GolemMadness wrote:
On April 24 2014 17:41 Gahlo wrote:
On April 24 2014 17:32 schmutttt wrote:
On April 24 2014 16:56 krndandaman wrote:
On April 24 2014 15:44 arb wrote:
On April 24 2014 14:23 Carnivorous Sheep wrote:
On April 24 2014 13:46 chalice wrote:
one of the things i read that about korean teams that i thought was interesting (can't remember if it came from monte or lastshadow) is that they have coaches just for math and timings. like there is a guy whose job it is to make sure the players can quickly calculate/recall almost exactly what combination of skills and how many autos need to be landed at each champion level/skill order/itemization and enemy mr/armor to kill someone with a certain amount of hp or how long it will take a certain champion who just backed to return to lane or make it to baron with various movespeed itemizations/skill usages.

these are concrete things that can be analysed by anyone who puts in the work and they provide real advantages over opponents who are basing their all-ins and dragon attempts on intuition and feel learned from repetition and experience.

Source please this sounds a bit unrealistic.

I'd never take anything Lastshadow says as truth without another source.

You should never believe anything Lastshadow says lol. Ever.

He is a pathological liar,cheater,piece of shit not to mention offered lessons for money then ripped people off here on teamliquid. lol

On April 24 2014 15:38 chalice wrote:
On April 24 2014 14:23 Carnivorous Sheep wrote:
On April 24 2014 13:46 chalice wrote:
one of the things i read that about korean teams that i thought was interesting (can't remember if it came from monte or lastshadow) is that they have coaches just for math and timings. like there is a guy whose job it is to make sure the players can quickly calculate/recall almost exactly what combination of skills and how many autos need to be landed at each champion level/skill order/itemization and enemy mr/armor to kill someone with a certain amount of hp or how long it will take a certain champion who just backed to return to lane or make it to baron with various movespeed itemizations/skill usages.

these are concrete things that can be analysed by anyone who puts in the work and they provide real advantages over opponents who are basing their all-ins and dragon attempts on intuition and feel learned from repetition and experience.

Source please this sounds a bit unrealistic.

I'd never take anything Lastshadow says as truth without another source.

i read it a fairly long time ago, really don't remember, if it was lastshadow it was in his ama on reddit.

i don't really see what is so far-fetched about it though, somehow i doubt kkoma is the only person in the skt organization doing analysis and research for both teams. creating a spreadsheet for skill and combo damage values at various itemization and level points for faker to study is something you could hire a reasonably intelligent high school kid with an interest in the game to do for like minimum wage and would give your team an information advantage over its opponents.

just because no one in the west takes the game seriously enough to make that kind of investment into preparing their players doesn't mean that teams in korea with real financial backing and coaching infrastructure don't. once you reach a certain level of mechanical skill isn't the whole game pretty much decision making based on the math of champion stats and time?

with correctly focused research, coaching, and practice i'm not sure there's any reason you can't give a mechanically gifted 15 year old kid a similar level of lane matchup or champion limitation knowledge that an elder statesmen like dyrus has been accruing naturally over years of experience. maybe this is exactly why you see new young and talented players popping up in ogn every season while the professional player pool in NA and Europe seems so stagnant.

That ama was basically a hilarious thread of him jacking his own cock and everyone feeding his ego.


he's been getting a lot of love on reddit lately.
I think he's a big farce as well though. he's definitely more knowledgeable than your average LoL player but he's definitely not some mega knowledgeable pro player he seemingly makes himself out to be (former ozone house member blah blah). he's just another mid/high diamond player to me. he definitely exaggerates a lot of stuff and tries a bit hard to look knowledgeable.


I find it hilarious how instead of just saying 'move here' he keeps saying 'direct input'.

Like really?

Uh, what?


He says "DI" instead of move.

what
so instead of "i'm going to move over here" it's "i'm going to direct input over here" ?


Yep LOL

wonder if he thinks saying that makes him sound smarter l0l
Artillery spawned from the forges of Hell
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
April 24 2014 10:10 GMT
#712
On April 24 2014 18:56 arb wrote:
Show nested quote +
On April 24 2014 18:33 schmutttt wrote:
On April 24 2014 18:12 arb wrote:
On April 24 2014 17:58 GolemMadness wrote:
On April 24 2014 17:41 Gahlo wrote:
On April 24 2014 17:32 schmutttt wrote:
On April 24 2014 16:56 krndandaman wrote:
On April 24 2014 15:44 arb wrote:
On April 24 2014 14:23 Carnivorous Sheep wrote:
On April 24 2014 13:46 chalice wrote:
one of the things i read that about korean teams that i thought was interesting (can't remember if it came from monte or lastshadow) is that they have coaches just for math and timings. like there is a guy whose job it is to make sure the players can quickly calculate/recall almost exactly what combination of skills and how many autos need to be landed at each champion level/skill order/itemization and enemy mr/armor to kill someone with a certain amount of hp or how long it will take a certain champion who just backed to return to lane or make it to baron with various movespeed itemizations/skill usages.

these are concrete things that can be analysed by anyone who puts in the work and they provide real advantages over opponents who are basing their all-ins and dragon attempts on intuition and feel learned from repetition and experience.

Source please this sounds a bit unrealistic.

I'd never take anything Lastshadow says as truth without another source.

You should never believe anything Lastshadow says lol. Ever.

He is a pathological liar,cheater,piece of shit not to mention offered lessons for money then ripped people off here on teamliquid. lol

On April 24 2014 15:38 chalice wrote:
On April 24 2014 14:23 Carnivorous Sheep wrote:
[quote]
Source please this sounds a bit unrealistic.

I'd never take anything Lastshadow says as truth without another source.

i read it a fairly long time ago, really don't remember, if it was lastshadow it was in his ama on reddit.

i don't really see what is so far-fetched about it though, somehow i doubt kkoma is the only person in the skt organization doing analysis and research for both teams. creating a spreadsheet for skill and combo damage values at various itemization and level points for faker to study is something you could hire a reasonably intelligent high school kid with an interest in the game to do for like minimum wage and would give your team an information advantage over its opponents.

just because no one in the west takes the game seriously enough to make that kind of investment into preparing their players doesn't mean that teams in korea with real financial backing and coaching infrastructure don't. once you reach a certain level of mechanical skill isn't the whole game pretty much decision making based on the math of champion stats and time?

with correctly focused research, coaching, and practice i'm not sure there's any reason you can't give a mechanically gifted 15 year old kid a similar level of lane matchup or champion limitation knowledge that an elder statesmen like dyrus has been accruing naturally over years of experience. maybe this is exactly why you see new young and talented players popping up in ogn every season while the professional player pool in NA and Europe seems so stagnant.

That ama was basically a hilarious thread of him jacking his own cock and everyone feeding his ego.


he's been getting a lot of love on reddit lately.
I think he's a big farce as well though. he's definitely more knowledgeable than your average LoL player but he's definitely not some mega knowledgeable pro player he seemingly makes himself out to be (former ozone house member blah blah). he's just another mid/high diamond player to me. he definitely exaggerates a lot of stuff and tries a bit hard to look knowledgeable.


I find it hilarious how instead of just saying 'move here' he keeps saying 'direct input'.

Like really?

Uh, what?


He says "DI" instead of move.

what
so instead of "i'm going to move over here" it's "i'm going to direct input over here" ?


Yep LOL

wonder if he thinks saying that makes him sound smarter l0l


Honestly though you'd think he'd at least stop using the screen name 'lastshadow' ...

im deaf
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
April 24 2014 10:22 GMT
#713
On April 24 2014 18:35 Alaric wrote:
"Turns out Maokai and Nautilus are shit when junglers like Lee or Elise exist who clear faster, gank at least almost as well, ad can't be invaded. Oops."

And sustain... Nautilus' shit at early levels because he does half a camp's HP till his shield breaks, then takes double that time to kill the remaining half while taking hits too. Maokai needs to spam spells to sustain in the jungle, with the high costs of W and E.


Other issues aside, I do think your issue with Nautilus' clear isn't very accurate. You described how it works accurately of course, but it's not slow and hardly shit (unless you have to fight for it, then it kind of is). I run AS/Armour/scalingCDR/Armour on Nautilus and get pretty similar speeds (within ~5s) to Shyvana to reach level 4 (without leash for either), although level 4 is a timing significant for Naut and not all that significant for Shyv. It's possible I do something horribly wrong with Shyvana I suppose, but Naut certainly clears not much worse and with a higher health threshold.
Alaric
Profile Joined November 2009
France45622 Posts
April 24 2014 10:43 GMT
#714
Well, the fact that Nautilus relies heavily on suceeding if he ganks at level 3 because he only really starts clearing with level 2 Titan's Wrath (and thus needs to reach 4 asap if he skills Dredge Line at level 3) really gimps him in my opinion, but I noticed recently that I tend to gank at level 3 a lot more than the average jungler in my games, even when they play stuff like Lee, Elise, etc. unless their top lane is being pushed (in which case I countergank anyway), so my views on Nautilus may have been biaised by my playstyle more than I thought.
Cant take LMS hipsters serious.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
April 24 2014 11:15 GMT
#715
On April 24 2014 19:22 TheHumanSensation wrote:
Show nested quote +
On April 24 2014 18:35 Alaric wrote:
"Turns out Maokai and Nautilus are shit when junglers like Lee or Elise exist who clear faster, gank at least almost as well, ad can't be invaded. Oops."

And sustain... Nautilus' shit at early levels because he does half a camp's HP till his shield breaks, then takes double that time to kill the remaining half while taking hits too. Maokai needs to spam spells to sustain in the jungle, with the high costs of W and E.


Other issues aside, I do think your issue with Nautilus' clear isn't very accurate. You described how it works accurately of course, but it's not slow and hardly shit (unless you have to fight for it, then it kind of is). I run AS/Armour/scalingCDR/Armour on Nautilus and get pretty similar speeds (within ~5s) to Shyvana to reach level 4 (without leash for either), although level 4 is a timing significant for Naut and not all that significant for Shyv. It's possible I do something horribly wrong with Shyvana I suppose, but Naut certainly clears not much worse and with a higher health threshold.

No, within 5s of Shyvana is perfectly accurate.
On April 24 2014 19:43 Alaric wrote:
Well, the fact that Nautilus relies heavily on suceeding if he ganks at level 3 because he only really starts clearing with level 2 Titan's Wrath (and thus needs to reach 4 asap if he skills Dredge Line at level 3) really gimps him in my opinion, but I noticed recently that I tend to gank at level 3 a lot more than the average jungler in my games, even when they play stuff like Lee, Elise, etc. unless their top lane is being pushed (in which case I countergank anyway), so my views on Nautilus may have been biaised by my playstyle more than I thought.

If you feel like a champion has to succeed with his lvl3 gank or he falls behind, you probably shouldn't lvl3 gank. Better take 2nd level in W at lvl3.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 24 2014 11:21 GMT
#716
Does anyone else have a lot of trouble CSing after playing mostly support/jungle for a while? I've been supporting a lot recently, and now when I go mid my CSing is just terrible.
http://na.op.gg/summoner/userName=FLABREZU
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
April 24 2014 11:24 GMT
#717
wats DI?
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 24 2014 11:25 GMT
#718
On April 24 2014 20:24 justiceknight wrote:
wats DI?


Direct input.
http://na.op.gg/summoner/userName=FLABREZU
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2014-04-24 11:27:26
April 24 2014 11:26 GMT
#719
Directional Influence (comes from SSB games): when you get hit, you can affect at what angle you fly off to a certain extent. When flying off the stage, usually want to go into the upper corner of the map, as the maps are rectangular iirc.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 24 2014 12:05 GMT
#720
On April 24 2014 20:21 GolemMadness wrote:
Does anyone else have a lot of trouble CSing after playing mostly support/jungle for a while? I've been supporting a lot recently, and now when I go mid my CSing is just terrible.


I have played so many champoons with shitty animation that it has become very difficult for me to play a champion with good animation.
https://twitter.com/SufficientStats
Prev 1 34 35 36 37 38 146 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 259
StarCraft: Brood War
NaDa 98
Noble 21
NotJumperer 8
Bale 4
Stormgate
WinterStarcraft600
League of Legends
JimRising 631
Counter-Strike
summit1g8759
Stewie2K1513
Super Smash Bros
Westballz154
Other Games
shahzam825
hungrybox294
Mew2King119
NeuroSwarm64
Organizations
Other Games
gamesdonequick825
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH69
• OhrlRock 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1080
• Rush991
• HappyZerGling97
Upcoming Events
The PondCast
3h 55m
Replay Cast
17h 55m
HomeStory Cup
1d 4h
HomeStory Cup
2 days
CSO Cup
2 days
BSL: ProLeague
2 days
SOOP
3 days
SHIN vs ByuN
HomeStory Cup
3 days
BSL: ProLeague
3 days
Replay Cast
4 days
[ Show More ]
Replay Cast
5 days
WardiTV European League
5 days
The PondCast
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.