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[Patch 4.6] Twitch VU General Discussion - Page 37

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Updated TL LoL policy in regards to the use of "lomo"
Alaric
Profile Joined November 2009
France45622 Posts
April 24 2014 12:19 GMT
#721
Well I perceived Nautilus as weak because he can't safely gank at level 3, which at some point was nearly mandatory (his level 2 gank sucks too and he's boned even harder if he can't hit 3 off of it), so if it isn't standard anymore it obviously helps him, but not having to do it doesn't change the fact the he sucks at it, which at least hurtshis versatility.
Cant take LMS hipsters serious.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 24 2014 12:35 GMT
#722
On April 24 2014 21:19 Alaric wrote:
Well I perceived Nautilus as weak because he can't safely gank at level 3, which at some point was nearly mandatory (his level 2 gank sucks too and he's boned even harder if he can't hit 3 off of it), so if it isn't standard anymore it obviously helps him, but not having to do it doesn't change the fact the he sucks at it, which at least hurtshis versatility.

I feel like with Nautilus you need level 2 in his shield for it to not break instantly at early levels, but his gank potential without the slow isnt as good, even though he has a root/a hook. He has pretty retarded strong ganks with 6, and his catch potential with 40% cdr is pretty obnoxious, since his ult cooldown is ridiculously low then
Artillery spawned from the forges of Hell
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-04-24 12:53:29
April 24 2014 12:41 GMT
#723
How do you build CDR on him though? SV isn't exactly good on him (even before the nerfs), FH is ass for its price (even though it's good for his kit, CDR, armour and the aura to keep the shield alive, mana he really needs as E drains his pool pretty fast during teamfights) and Glacial was already bad when they nerfed it to 10% CDR, so now that they raped its defensive value...

Another problem with Naut is that he falls off pretty fast by himself, so your window is short if your teamcomp doesn't have the damage to pick up the slack once midgame is reached, but he isn't a good farmer and he requires quite a bit of gold to be useful/durable (because as you said CDR is important on him he can't get an early Sunfire like Amumu and call it a day; Maokai could do that too if he didn't need mana/mp5 so desperately).
It's not that he'd bad per see, but it's so easy to fall behind or screw up and miss your opportunity, which is pretty harsh on such a teammate-dependant champion.
Cant take LMS hipsters serious.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 24 2014 12:47 GMT
#724
On April 24 2014 21:41 Alaric wrote:
How do you build CDR on him though? SV isn't exactly good on him (even before the nerfs), FH is ass for its price (even though it's good for his kit, CDR, armour and the aura to keep the shield alive, mana he really needs as E drains his pool pretty fast during teamfights) and Glacial was already bad when they nerfed it to 10% CDR, so now that they raped it's defensive value...

Another problem with Naut is that he falls off pretty fast by himself, so your window is short if your teamcomp doesn't have the damage to pick up the slack once midgame is reached, but he isn't a good farmer and he requires quite a bit of gold to be useful/durable (because as you said CDR is important on him he can't get an early Sunfire like Amumu and call it a day; Maokai could do that too if he didn't need mana/mp5 so desperately).
It's not that he'd bad per see, but it's so easy to fall behind or screw up and miss your opportunity, which is pretty harsh on such a teammate-dependant champion.

Maybe take 10% from masteries/runes 10% from golem stone, then a fast sunfire would be good too. Frozen Heart is really strong on nautilus just get the wardens mail first imo. its a super good item on him. the last 10% is iffy, dont know if locket still gives it but if it does grab that maybe, even spirit visage is ok i guess since you get the mr/cdr/health which are all good stats for him.

abyssal is also a good item on him too. so maybe forsaking early cdr for sunfire/abyssal like mummy would be good.
Artillery spawned from the forges of Hell
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
April 24 2014 13:11 GMT
#725
On April 24 2014 20:21 GolemMadness wrote:
Does anyone else have a lot of trouble CSing after playing mostly support/jungle for a while? I've been supporting a lot recently, and now when I go mid my CSing is just terrible.


I actually take CSing seriously when I'm supporting. Every CS my adc can't get (dead/out of range/etc) I make sure I get. It nets me an extra 20-30 CS per game and you certainly feel like you always have enough money for wards/pots when you need them. Too many supports don't even fucking try to CS and it makes me cringe. It's just laziness.
Hey! How you doin'?
pokerface
Profile Joined April 2007
507 Posts
April 24 2014 13:31 GMT
#726
Today I witnessed the unthinkable:Alistar jungle with feral flare into Botrk.By the time I gathered my shattered jaw from the floor he was 10-0.Plat 4 btw.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 24 2014 13:39 GMT
#727
On April 24 2014 22:31 pokerface wrote:
Today I witnessed the unthinkable:Alistar jungle with feral flare into Botrk.By the time I gathered my shattered jaw from the floor he was 10-0.Plat 4 btw.

AD Alistar is so legit
Artillery spawned from the forges of Hell
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-04-24 13:46:33
April 24 2014 13:46 GMT
#728
An Alistar who can clear is a monster anyway. It's weird to go Flare when you're spending most of your time ganking diving people tough.
Cant take LMS hipsters serious.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 24 2014 13:50 GMT
#729
Sorry what.

Since when did alistar clear fast?
https://twitter.com/SufficientStats
cLutZ
Profile Joined November 2010
United States19573 Posts
April 24 2014 13:55 GMT
#730
On April 24 2014 22:50 Sufficiency wrote:
Sorry what.

Since when did alistar clear fast?

Not clear fast, clear in any reasonable amount of time.
Freeeeeeedom
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
April 24 2014 14:04 GMT
#731
On April 24 2014 18:56 arb wrote:
Show nested quote +
On April 24 2014 18:33 schmutttt wrote:
On April 24 2014 18:12 arb wrote:
On April 24 2014 17:58 GolemMadness wrote:
On April 24 2014 17:41 Gahlo wrote:
On April 24 2014 17:32 schmutttt wrote:
On April 24 2014 16:56 krndandaman wrote:
On April 24 2014 15:44 arb wrote:
On April 24 2014 14:23 Carnivorous Sheep wrote:
On April 24 2014 13:46 chalice wrote:
one of the things i read that about korean teams that i thought was interesting (can't remember if it came from monte or lastshadow) is that they have coaches just for math and timings. like there is a guy whose job it is to make sure the players can quickly calculate/recall almost exactly what combination of skills and how many autos need to be landed at each champion level/skill order/itemization and enemy mr/armor to kill someone with a certain amount of hp or how long it will take a certain champion who just backed to return to lane or make it to baron with various movespeed itemizations/skill usages.

these are concrete things that can be analysed by anyone who puts in the work and they provide real advantages over opponents who are basing their all-ins and dragon attempts on intuition and feel learned from repetition and experience.

Source please this sounds a bit unrealistic.

I'd never take anything Lastshadow says as truth without another source.

You should never believe anything Lastshadow says lol. Ever.

He is a pathological liar,cheater,piece of shit not to mention offered lessons for money then ripped people off here on teamliquid. lol

On April 24 2014 15:38 chalice wrote:
On April 24 2014 14:23 Carnivorous Sheep wrote:
[quote]
Source please this sounds a bit unrealistic.

I'd never take anything Lastshadow says as truth without another source.

i read it a fairly long time ago, really don't remember, if it was lastshadow it was in his ama on reddit.

i don't really see what is so far-fetched about it though, somehow i doubt kkoma is the only person in the skt organization doing analysis and research for both teams. creating a spreadsheet for skill and combo damage values at various itemization and level points for faker to study is something you could hire a reasonably intelligent high school kid with an interest in the game to do for like minimum wage and would give your team an information advantage over its opponents.

just because no one in the west takes the game seriously enough to make that kind of investment into preparing their players doesn't mean that teams in korea with real financial backing and coaching infrastructure don't. once you reach a certain level of mechanical skill isn't the whole game pretty much decision making based on the math of champion stats and time?

with correctly focused research, coaching, and practice i'm not sure there's any reason you can't give a mechanically gifted 15 year old kid a similar level of lane matchup or champion limitation knowledge that an elder statesmen like dyrus has been accruing naturally over years of experience. maybe this is exactly why you see new young and talented players popping up in ogn every season while the professional player pool in NA and Europe seems so stagnant.

That ama was basically a hilarious thread of him jacking his own cock and everyone feeding his ego.


he's been getting a lot of love on reddit lately.
I think he's a big farce as well though. he's definitely more knowledgeable than your average LoL player but he's definitely not some mega knowledgeable pro player he seemingly makes himself out to be (former ozone house member blah blah). he's just another mid/high diamond player to me. he definitely exaggerates a lot of stuff and tries a bit hard to look knowledgeable.


I find it hilarious how instead of just saying 'move here' he keeps saying 'direct input'.

Like really?

Uh, what?


He says "DI" instead of move.

what
so instead of "i'm going to move over here" it's "i'm going to direct input over here" ?


Yep LOL

wonder if he thinks saying that makes him sound smarter l0l


His head is so far up his own arse it is ridiculous. I mean he was semi-pro at best in SC2, he is obviously decent at League but if you listen to him you'd think he is on the same level as top NA players.

Am I the only person who plays this game significantly less this season? I'm not blaming balance or anything, I just don't find it that fun anymore (I'd rather play SC2 and single player games).
chalice
Profile Joined September 2010
United States1945 Posts
April 24 2014 14:06 GMT
#732
On April 24 2014 17:50 Goumindong wrote:
Show nested quote +
On April 24 2014 16:28 chalice wrote:
On April 24 2014 16:07 zulu_nation8 wrote:
skill cds can be timed but damage estimation can't and must be based on intuition. In fact most decisions are necessarily intuitive.

why can't damage be estimated? isn't all the necessary information readily available in game? things might get a little fuzzy with creep aggro, but at the very least you can make your guesses a lot more educated with the right preparation.

i guess there is the issue of whether or not memorizing the information is actually more useful than just repeatedly playing specific lane matchups with a practice partner though.

It's possible but it's not realistic. Look at how often pro players miss smite when that is a pretty simple timing issue.

Anyway in a burst situation you have to know four things. Your unmodified damage, their hp, their effective armor, their effective mr. Your I modified damage is pretty easy. You know your full ratio and base damages (at the very least roughly) and you can read your AP. You can calculate your burst ahead of time so that you don't have to look. If I am lux and level 16 I can say 1200 + 2.05 AP. 400 AP is 810 so 2000 damage burst minimum (more with autos/ignite)

But then I have to figure it out for the enemy hp/mr/armor. So I have to have them in vision long enough to see their mr/armor and I have to be able to click on them before I am planning my burst to read their HP. I have to recalculate every back.

If it's a burst situation you can only do this if the enemy is in vision long enough (as their hp is changing). In those situations you have the time to do this, great. But largely the situations where it's going to be possible are the situations where these opportunities are going to be fleeting and fast with little to no time to prep.

Importantly while this is going on you need to be giving full attention to your positioning, cooldowns, enemy cooldowns, etc making the overhead to do the calculation even if it's simple, very high.

Alternately the action will have an obvious dominated solution (as in yes always engage its obvious you win the exchange) or (no don't its obvious you lose).

Add all this together and it seems reasonable that precise values are good(especially during laning) but intuitive estimates are probably better. Additionally things like cooldowns like heal and shields are going to make far more of an impact than the difference between your intuitive and precise calculation so it's better to take the mental energy to track those.

i'm not saying that they are doing calculations on the fly, but rather that it's very likely that they have memorized exactly how much base damage a flash-E-auto-Q-ignite combo from a lulu with 4 points in Q and 2 points in E will do to a midlaner with no mr/lvl scaling and a chalice of harmony worth of mr itemization and how much that damage changes based on glyph choices and if the lulu has a codex, blasting wand, or NLR.

and there is no reason at all to think that a 300apm former starcraft pro doesn't have the multitasking to always be aware of exactly how much hp/armor/mr their lane opponent has and what items everyone on the other team has. there is such a small actual apm requirement in league compared the general korean pro gamer level of multitasking and it's silly to think that kind of ability isn't going to be used in some way.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21242 Posts
Last Edited: 2014-04-24 14:29:16
April 24 2014 14:26 GMT
#733
On April 24 2014 23:06 chalice wrote:
Show nested quote +
On April 24 2014 17:50 Goumindong wrote:
On April 24 2014 16:28 chalice wrote:
On April 24 2014 16:07 zulu_nation8 wrote:
skill cds can be timed but damage estimation can't and must be based on intuition. In fact most decisions are necessarily intuitive.

why can't damage be estimated? isn't all the necessary information readily available in game? things might get a little fuzzy with creep aggro, but at the very least you can make your guesses a lot more educated with the right preparation.

i guess there is the issue of whether or not memorizing the information is actually more useful than just repeatedly playing specific lane matchups with a practice partner though.

It's possible but it's not realistic. Look at how often pro players miss smite when that is a pretty simple timing issue.

Anyway in a burst situation you have to know four things. Your unmodified damage, their hp, their effective armor, their effective mr. Your I modified damage is pretty easy. You know your full ratio and base damages (at the very least roughly) and you can read your AP. You can calculate your burst ahead of time so that you don't have to look. If I am lux and level 16 I can say 1200 + 2.05 AP. 400 AP is 810 so 2000 damage burst minimum (more with autos/ignite)

But then I have to figure it out for the enemy hp/mr/armor. So I have to have them in vision long enough to see their mr/armor and I have to be able to click on them before I am planning my burst to read their HP. I have to recalculate every back.

If it's a burst situation you can only do this if the enemy is in vision long enough (as their hp is changing). In those situations you have the time to do this, great. But largely the situations where it's going to be possible are the situations where these opportunities are going to be fleeting and fast with little to no time to prep.

Importantly while this is going on you need to be giving full attention to your positioning, cooldowns, enemy cooldowns, etc making the overhead to do the calculation even if it's simple, very high.

Alternately the action will have an obvious dominated solution (as in yes always engage its obvious you win the exchange) or (no don't its obvious you lose).

Add all this together and it seems reasonable that precise values are good(especially during laning) but intuitive estimates are probably better. Additionally things like cooldowns like heal and shields are going to make far more of an impact than the difference between your intuitive and precise calculation so it's better to take the mental energy to track those.

i'm not saying that they are doing calculations on the fly, but rather that it's very likely that they have memorized exactly how much base damage a flash-E-auto-Q-ignite combo from a lulu with 4 points in Q and 2 points in E will do to a midlaner with no mr/lvl scaling and a chalice of harmony worth of mr itemization and how much that damage changes based on glyph choices and if the lulu has a codex, blasting wand, or NLR.

and there is no reason at all to think that a 300apm former starcraft pro doesn't have the multitasking to always be aware of exactly how much hp/armor/mr their lane opponent has and what items everyone on the other team has. there is such a small actual apm requirement in league compared the general korean pro gamer level of multitasking and it's silly to think that kind of ability isn't going to be used in some way.


I'm sure everyone knows the base damages of their skills and their scaling, but they don't memorize the damage exactly, nor how that is impacted with different resists. It's 100% played on intuition and experience.

LS has some weird obsession with making every Koreano sound like perfect robot players, and by association try to raise his own prestige or something stupid like that. As multiple people have pointed out, LS is basically full of shit. If you're taking his word for it, well, that's a little bit absurd.

It was easy for BW pros to memorize build times because, well, it's just one number attached to a limited number of buildings and units, and the times aren't offset by anything else. In Dota, magic damage is mitigated by a constant percentage, with very very few ways to alter it, so people often committed to memorizing the actual damage done by spells. In League, it's simply not worth the effort due to the sheer number of variables present.

And the claim that people went and measure how long it takes to get from fountain to Baron with different move speeds and skill usages is patently absurd.

To make it clear: I don't doubt the players' ability to do these things, but that doesn't mean I think they're stupid enough to not realize there are far, far better uses of their time and efforts when trying to improve at the game.
TranslatorBaa!
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2014-04-24 14:33:44
April 24 2014 14:32 GMT
#734
Lastshadow thinks Korean players are walking gods, take nothing he says about them serious.

I dealt with him for awhile in SC2, total nightmare, rampant liar, BS's so hard about the Korean scene, and his own skill level.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 24 2014 14:33 GMT
#735
On April 24 2014 23:26 Carnivorous Sheep wrote:
Show nested quote +
On April 24 2014 23:06 chalice wrote:
On April 24 2014 17:50 Goumindong wrote:
On April 24 2014 16:28 chalice wrote:
On April 24 2014 16:07 zulu_nation8 wrote:
skill cds can be timed but damage estimation can't and must be based on intuition. In fact most decisions are necessarily intuitive.

why can't damage be estimated? isn't all the necessary information readily available in game? things might get a little fuzzy with creep aggro, but at the very least you can make your guesses a lot more educated with the right preparation.

i guess there is the issue of whether or not memorizing the information is actually more useful than just repeatedly playing specific lane matchups with a practice partner though.

It's possible but it's not realistic. Look at how often pro players miss smite when that is a pretty simple timing issue.

Anyway in a burst situation you have to know four things. Your unmodified damage, their hp, their effective armor, their effective mr. Your I modified damage is pretty easy. You know your full ratio and base damages (at the very least roughly) and you can read your AP. You can calculate your burst ahead of time so that you don't have to look. If I am lux and level 16 I can say 1200 + 2.05 AP. 400 AP is 810 so 2000 damage burst minimum (more with autos/ignite)

But then I have to figure it out for the enemy hp/mr/armor. So I have to have them in vision long enough to see their mr/armor and I have to be able to click on them before I am planning my burst to read their HP. I have to recalculate every back.

If it's a burst situation you can only do this if the enemy is in vision long enough (as their hp is changing). In those situations you have the time to do this, great. But largely the situations where it's going to be possible are the situations where these opportunities are going to be fleeting and fast with little to no time to prep.

Importantly while this is going on you need to be giving full attention to your positioning, cooldowns, enemy cooldowns, etc making the overhead to do the calculation even if it's simple, very high.

Alternately the action will have an obvious dominated solution (as in yes always engage its obvious you win the exchange) or (no don't its obvious you lose).

Add all this together and it seems reasonable that precise values are good(especially during laning) but intuitive estimates are probably better. Additionally things like cooldowns like heal and shields are going to make far more of an impact than the difference between your intuitive and precise calculation so it's better to take the mental energy to track those.

i'm not saying that they are doing calculations on the fly, but rather that it's very likely that they have memorized exactly how much base damage a flash-E-auto-Q-ignite combo from a lulu with 4 points in Q and 2 points in E will do to a midlaner with no mr/lvl scaling and a chalice of harmony worth of mr itemization and how much that damage changes based on glyph choices and if the lulu has a codex, blasting wand, or NLR.

and there is no reason at all to think that a 300apm former starcraft pro doesn't have the multitasking to always be aware of exactly how much hp/armor/mr their lane opponent has and what items everyone on the other team has. there is such a small actual apm requirement in league compared the general korean pro gamer level of multitasking and it's silly to think that kind of ability isn't going to be used in some way.


I'm sure everyone knows the base damages of their skills and their scaling, but they don't memorize the damage exactly, nor how that is impacted with different resists. It's 100% played on intuition and experience.

LS has some weird obsession with making every Koreano sound like perfect robot players, and by association try to raise his own prestige or something stupid like that. As multiple people have pointed out, LS is basically full of shit. If you're taking his word for it, well, that's a little bit absurd.

It was easy for BW pros to memorize build times because, well, it's just one number attached to a limited number of buildings and units, and the times aren't offset by anything else. In Dota, magic damage is mitigated by a constant percentage, with very very few ways to alter it, so people often committed to memorizing the actual damage done by spells. In League, it's simply not worth the effort due to the sheer number of variables present.

And the claim that people went and measure how long it takes to get from fountain to Baron with different move speeds and skill usages is patently absurd.

To make it clear: I don't doubt the players' ability to do these things, but that doesn't mean I think they're stupid enough to not realize there are far, far better uses of their time and efforts when trying to improve at the game.

He puts them on a pedestal and then puts himself up there with them just because he's in korea. Even when foreigners play better/beat koreans(bw/sc2/league whatever) its always by a fluke or some bullshit trolling reason from him.

I feel like in BW you can eventually get a sort of muscle memory for when your units are going to be done or something strangely, i get the feeling in league with dragon/baron/buffs for example when palying with friends if no buff timer was made i can usually say something to the effect of "Dragon/whatever soon" and be within like 30~ seconds accuracy most of the time. I

I dont think measuring how long it takes to move is a serious thing rofl, so many variables in trying to do that not to mention leagues sometimes very questionable pathing
Artillery spawned from the forges of Hell
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
April 24 2014 14:34 GMT
#736
I wonder why orianna doesn't get ap scaling on her dissonance, although i guess scaling slow would be lame as hell to deal with
Bronze player stuck in platinum
AsnSensation
Profile Joined April 2011
Germany24009 Posts
April 24 2014 14:34 GMT
#737
LS is hilarious, he has to emphasize at every opportunity that he lived in the MVP house (because he got in there thanks to a starcraft 2 tryout or something before LoL got big korea) and he moved out waaaay before Ozone was actually good lol. I also have my doubts if he's actually that good friends with Imp if he claims to be.

He also says he wants to go pro but would never join a North American / only a korean team.
1. No korean team will ever recruit him
2. He's not even good enough to play bottom NA lcs.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
April 24 2014 14:39 GMT
#738
Does he even speak Korean?

Would a Korean team even recruit somebody who doesn't speak Korean?

I mean, it's not BW. You need to actually talk to the other guys.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Alaric
Profile Joined November 2009
France45622 Posts
April 24 2014 14:44 GMT
#739
Orianna is primarily an utility mage, not a support. Champions who received utility scaling were support-tagged champions at that time, to make up for their base values being squashed since "we give you gold, you gonna buy AP obv." (nope).
Cant take LMS hipsters serious.
chalice
Profile Joined September 2010
United States1945 Posts
April 24 2014 14:45 GMT
#740
why would the players be the ones spending time on on mapping out damage calculations and timings? why wouldn't it be the role of the coaching staff and failed/aspiring pro-gamer interns/practice partners to do the grunt work and provide the information to the players in an easily digestable and memorizable format?
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