[Patch 4.3] Vel'Koz General Discussion - Page 82
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UnKooL
Korea (South)1667 Posts
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FinestHour
United States18466 Posts
DID HE FLASH CHARM OR CHARM FLASH WAT IS IT | ||
Frolossus
United States4779 Posts
On March 09 2014 14:25 FinestHour wrote: http://www.youtube.com/watch?v=CjdUpv0-AFQ&feature=youtu.be DID HE FLASH CHARM OR CHARM FLASH WAT IS IT flash came first you can see the animation go off | ||
gtrsrs
United States9109 Posts
On March 09 2014 14:26 Frolossus wrote: flash came first you can see the animation go off go frame by frame. you can see that his charm goes from up, to 0.0 cooldown (indicating it's being cast), before he switches position with the flash | ||
FinestHour
United States18466 Posts
On March 09 2014 14:28 gtrsrs wrote: he flashes while the charm animation is starting, so the charm shoots from where he flashed to. pretty unbelievable go frame by frame. you can see that his charm goes from up, to 0.0 cooldown (indicating it's being cast), before he switches position with the flash like wtf kind of timing is that to get the charm to fly from the end flash point unreal | ||
dae
Canada1600 Posts
On March 09 2014 14:25 FinestHour wrote: http://www.youtube.com/watch?v=CjdUpv0-AFQ&feature=youtu.be DID HE FLASH CHARM OR CHARM FLASH WAT IS IT Charm Flash. + Show Spoiler + ![]() | ||
dae
Canada1600 Posts
Makes your laning less safe/more predicable, but if you pull it off you end up getting a 2k gold item with an active that makes you hit your first q always, for free. (1k gold at 20 minutes earned). I felt very squishy, and the laning felt awkward with having to miss a minion to use the stacks a couple times. Also it kinda forces you to spam push the wave, which isn't always the best thing. | ||
wei2coolman
United States60033 Posts
On March 09 2014 14:33 FinestHour wrote: like wtf kind of timing is that to get the charm to fly from the end flash point unreal Yeah, it's pretty fucking impressive. That's such a insanely small timing window. | ||
Sufficiency
Canada23833 Posts
On March 09 2014 15:33 dae wrote: Frost Queens chain rush on cass mid is pretty interesting. Makes your laning less safe/more predicable, but if you pull it off you end up getting a 2k gold item with an active that makes you hit your first q always, for free. (1k gold at 20 minutes earned). I felt very squishy, and the laning felt awkward with having to miss a minion to use the stacks a couple times. Also it kinda forces you to spam push the wave, which isn't always the best thing. You do know that the gold generating passive of the Spellthief line is disabled when you kill a minion? | ||
Sufficiency
Canada23833 Posts
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dae
Canada1600 Posts
On March 09 2014 16:36 Sufficiency wrote: You do know that the gold generating passive of the Spellthief line is disabled when you kill a minion? You q them once for all 3 stacks, then push, then repeat. the 2nd and 3rd wave are kinda hard to do this, but lvl 5 + you can push the wave fast enough to make use of the stacks. That item gives you alot of gold, espcially since once you get the full version you don't even have to worry about it anymore. Topping gold of every game I get it as cass mid. The stats on it are pretty good on her too, and the slow is amazing. | ||
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Inflicted
Australia18228 Posts
On March 09 2014 15:54 wei2coolman wrote: Yeah, it's pretty fucking impressive. That's such a insanely small timing window. It's not that hard, kinda similar to how you would animation cancel with Tiamat or Riven's E/Q & E/W by just pressing them near the same time. It's a pretty old trick and catches people off guard because you don't see the small delay before Charm comes out making it almost impossible to dodge with Flash/dashes. | ||
Goumindong
United States3529 Posts
On March 09 2014 16:36 Sufficiency wrote: You do know that the gold generating passive of the Spellthief line is disabled when you kill a minion? Yes but most anyone with a dot will trigger all three with one ability. So if you're say, brand or Tristana, and you drop your E on the enemy before you kill any creeps in the wave you get the 15 gold and 30 damage in one ability. The bonus damage even works on ignite(yes, as true damage) though i can't imagine why you would want to pop ignite first. It works on near anyone with a DoT except teemo's poison (you get two from auto attack harass, not 3). Not sure if it works with twitch's poison but it works with brands so it might | ||
Sufficiency
Canada23833 Posts
On March 09 2014 17:40 Goumindong wrote: Yes but most anyone with a dot will trigger all three with one ability. So if you're say, brand or Tristana, and you drop your E on the enemy before you kill any creeps in the wave you get the 15 gold and 30 damage in one ability. The bonus damage even works on ignite(yes, as true damage) though i can't imagine why you would want to pop ignite first. It works on near anyone with a DoT except teemo's poison (you get two from auto attack harass, not 3). Not sure if it works with twitch's poison but it works with brands so it might Doesn't the damage component also get disabled when you kill a minion? | ||
silencefc
United States875 Posts
Also, the final form of Frost Queen's Claim's gold trigger doesn't get disabled on minion kill. | ||
Gahlo
United States35091 Posts
On March 09 2014 17:40 Goumindong wrote: Yes but most anyone with a dot will trigger all three with one ability. So if you're say, brand or Tristana, and you drop your E on the enemy before you kill any creeps in the wave you get the 15 gold and 30 damage in one ability. The bonus damage even works on ignite(yes, as true damage) though i can't imagine why you would want to pop ignite first. It works on near anyone with a DoT except teemo's poison (you get two from auto attack harass, not 3). Not sure if it works with twitch's poison but it works with brands so it might Iirc, a Rioter said it has to trigger Rylais or FM. | ||
Zess
Adun Toridas!9144 Posts
On March 09 2014 04:49 TheYango wrote: The problem with this Lee Sin (and also Elise) stuff is that it feels like Riot doesn't feel like they properly assessed the impact of the Wight camp. You put a camp in the game that is positioned in such a way that is safe and hard to counter-jungle, and cannot be farmed efficiently by traditional farming AoE junglers--while comparatively being easy to farm by single-target jungles (preferably with executes) that were ALREADY strong gankers--of course you shift the balance of power heavily towards junglers that can properly deal with that camp and push a lot of junglers who can't deal with that camp effectively out of the way. Kha'zix jungle also grew out of this. But having a Wight camp allows non AoE power farming non traditional junglers be viable again! Maokai, Amumu, Nautilus, etc are all way too strong and with the Wight camp we're seeing a lot more jungle Tryndamere and Gangplank. I think Riot did a great job with the Season 4 jungle changes. | ||
Sufficiency
Canada23833 Posts
On March 09 2014 18:14 silencefc wrote: It takes 30 seconds to generate 3 charges, minion kills disable it for 12. That's plenty of time to trigger 3 times between waves. Also, the final form of Frost Queen's Claim's gold trigger doesn't get disabled on minion kill. Unless you are shoving super quickly, the second wave will come before the first wave is all dead. This will happen until at least level 5-7 for the mid lane. | ||
Goumindong
United States3529 Posts
On March 09 2014 18:15 Gahlo wrote: Iirc, a Rioter said it has to trigger Rylais or FM. I have tested most DOT's it definitely works on Brands passive and it definitely works on the first tick of teemo's poison (but not the rest). The first time you auto attack someone with teemo you will get 10 gold instead of 5 and take up two stacks. The second time you will get 5 gold and take up the third stack. It does nothing on Tristana's E though. I was hoping to walk into lane with a 170 damage E but it only did 140 ![]() | ||
Gahlo
United States35091 Posts
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