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On March 09 2014 05:24 TheYango wrote: All other factors equal, pick the champ that you would be most OK with rolling in ARAM. 95% of mi decisions about IP are decided by this
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On March 09 2014 01:49 Slusher wrote: the thing about the nerf to 8% missing health is that they go "lol it didn't work on tanks anyway so we changed it to make it more clear"
taking into accout that the base damage(on Q+Q) was reduced by ~170, the MAX bonus base damage you can get from low health now is 141 any Q execute that would kill a squish target would have killed it with the old Q, despite doing less theoretical damage, whilst it will undoubtedly do less even though not perhaps leathal to a tank.
Not quite. The prior ad bonus on the second q was .9 now it will be 1.35
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On March 09 2014 05:17 TheYango wrote: You can't decouple single-target farming power from good ganking power without making a champ that's just bad though, because single-target damage is fundamentally geared toward ganking. You'd need an anomalous case like a 0 CC champ to make that possible, and that's not a design you can mass produce. I'd have argued about Olaf, seeing how unless your target walks close to the bush you're ganking from it's going to be hard to reach them off of chained Undertows alone. Plus, his Q does enough incidental damage to kill the little monsters easily now that the HP has been redirected to the big monster, so I guess he can be treated as an AoE-clearing jungler now.
There's still the fact that you can't pick him in a vacuum because he's reliant on other champions (Lulu, Sivir, Karma, Orianna, etc. maybe Jayce?) to take him from decent to efficient contrary to a bunch of popular junglers, though (well, Vi's pretty shit in a poke comp but she's still super versatile).
Edit: what was the double-E bug?
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I don't think the Lee Sin changes are actually "bad". I think it does address some of his issues.
My problem with the changes is whether or not there is a need to work on him.
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United States47024 Posts
On March 09 2014 05:30 Alaric wrote: Plus, his Q does enough incidental damage to kill the little monsters easily now that the HP has been redirected to the big monster, so I guess he can be treated as an AoE-clearing jungler now. What do you mean NOW? Olaf has been an AoE jungler since his release. I don't know why anyone would ever think otherwise.
For the longest time he was the poster child of what an AoE power-farm jungler was capable of.
On March 09 2014 05:30 Alaric wrote: Edit: what was the double-E bug? If you timed it right, you could use the damage component of Tempest twice from a single cast (though it did consume twice the energy).
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Guess I'm just too biased toward Nautilus, Maokai and Rammus, seeing how Olaf still has significantly more single-target damage than them (and thus farms way better in the "new" jungle). Not sure what I wanted to say anymore, though. I'm tired. ._.
Thanks for the bug explanation.
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On March 09 2014 05:10 Yezzus wrote:Show nested quote +On March 09 2014 04:37 ShaLLoW[baY] wrote: These Lee changes are dangerously close to making me quit this game completely. See you in a week
I haven't played in weeks, if they pull this shit I'll just not come back, or stick to playing ARAM/Dominion.
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Yi is so OP right now. 25 min IE out of the jungle every game? easy.
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On March 09 2014 05:56 craaaaack wrote: Yi is so OP right now. 25 min IE out of the jungle every game? easy.
And rage at your teammates for getting shat on horribly while you were farming that IE?
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Might want to put a cap on amount of RP enterable.
Because entering a large amount of RP caused my chrome to become unresponsive and needed to be restarted...
>.>
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On March 09 2014 05:56 craaaaack wrote: Yi is so OP right now. 25 min IE out of the jungle every game? easy. can't tell if sarcastic...
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On March 09 2014 06:13 dae wrote:Might want to put a cap on amount of RP enterable. Because entering a large amount of RP caused my chrome to become unresponsive and needed to be restarted... >.>
How large of a number are you entering? O_O
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On March 09 2014 06:52 Sufficiency wrote:Show nested quote +On March 09 2014 06:13 dae wrote:Might want to put a cap on amount of RP enterable. Because entering a large amount of RP caused my chrome to become unresponsive and needed to be restarted... >.> How large of a number are you entering? O_O
I kinda get the urge to try and break stuff, comes from being a programmer I guess.
Any way that something can be broken it will be broken.
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Good application of the knapsack problem, I approve =)
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On March 09 2014 06:52 Sufficiency wrote:Show nested quote +On March 09 2014 06:13 dae wrote:Might want to put a cap on amount of RP enterable. Because entering a large amount of RP caused my chrome to become unresponsive and needed to be restarted... >.> How large of a number are you entering? O_O
Broke for me at like 10^25 RP, worst calc ever. Seems to be working well outside of that, thanks for putting in the effort
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It also doesn't appear to work if you set your current RP as 1.
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I entered 3.2 rp and it crashed my browser 
You might want to filter the inputs :p
edit: putting any text into the rp box kills it too. You should probably stop it from doing that if you want to post it to reddit. ^^
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Heh, you might want to change how you parse numbers! Entries like '1e10' are treated as valid, which is probably not what you want. I mean, unless someone has an absurdly enormous amount of RP I guess.
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On March 09 2014 08:30 Eiii wrote:Heh, you might want to change how you parse numbers! Entries like '1e10' are treated as valid, which is probably not what you want. I mean, unless someone has an absurdly enormous amount of RP I guess.
Currently it does not even check if the box contains numbers. I guess I need to change that.
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