[Patch 3.14] PreSeason 4 General Discussion - Page 8
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Lord Tolkien
United States12083 Posts
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Osmoses
Sweden5302 Posts
On November 21 2013 18:15 koreasilver wrote: It isn't anywhere as strong as it used to be though. FUCK YOU I REFUSE TO SEE IT! edit: srs though, I'm gonna make it work. | ||
koreasilver
9109 Posts
lol @ GP jungle tho; good luck | ||
JazzVortical
Australia1825 Posts
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Ryuu314
United States12679 Posts
On November 21 2013 18:13 K3Nyy wrote: I'm a little confused. I thought we were in the preseason already, no? Are they starting the preseason after this patch? And if they are, they're not resetting anything until the 2014 season right? Preseason already started - preseason started after Riot handed out Season 3 rewards and will end with the first 4.xx patch, which is supposed to be sometime late December. Start of 2014 season will also have a soft reset for Ranked. | ||
Alaric
France45622 Posts
That's homogenisation of the gold curve, but also of the power levels of the champions since that'll hurt supports with good base values but bad ratios (which was pretty much a requirement to be played as support, at least regarding the base values, scaling being only a consequece of balancing them (and Zyra is broken)), leading to powercurves being flattened yet again to "bring diversity to the champion pool" when shit like Zyra, Annie, LB, etc. overtakes what little was left of Sona/Soraka/Janna/Taric/Leona/Nami. On November 21 2013 17:54 TheYango wrote: It's not just the increased pot efficiency, it's that you can effectively chain-pop potions for an effect equivalent to Magic Stick in DotA. Because you get the healing "on consumption" when you click the pot rather than when it starts ticking, if you stack them? | ||
TheYango
United States47024 Posts
They've essentially thrown a ton of gold at supports while not having enough high-demand support items to actually make that gold go to anything BUT selfish items (less ward gold usage, no oracles, a lot of previous support items consolidated by the new one-of gp10 items). | ||
Sponkz
Denmark4564 Posts
On November 21 2013 19:06 TheYango wrote: TBH the new itemization creates an awkward but I guess workable solution to the issue of support itemization despite multiplicative scaling. They've essentially thrown a ton of gold at supports while not having enough high-demand support items to actually make that gold go to anything BUT selfish items (less ward gold usage, no oracles, a lot of previous support items consolidated by the new one-of gp10 items). Yeah they're making supports rather binary with this change. "If you don't buy a gp10 item, you're not playing like you should" and that doesn't even take into account that if you don't buy it, but your enemy does, you're at a huge disadvantage. Oh well, RIOT in a nut shell. | ||
nyxnyxnyx
Indonesia2978 Posts
Mana cost lowered to 80 / 100 / 120 / 140 / 160 (from 25 / 45 / 65 / 85 / 105) what the fuck | ||
Alaric
France45622 Posts
Or do you mean on the contrary that they don't avoid the multiplicative scaling but it may end up workable anyway? The two parts that annoy me the most are the implications on power curves (having diversified curves, especially strong laners/early gankers falling off later is one of the things I'm most attached to in the game, 'cept for shit that doesn't pay enough to offset their highs, like Renekton/Riven/Anivia), and the impact it may have on tankiness in general if you add one more intermediate/major damage threat on each team. There's a third one and it's Riot continued refusal not to deal with issues by applying the ball-into-the-square-shaped-hole approach on the symptoms. They're so damn stubborn. | ||
M2
Bulgaria4086 Posts
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DonKey_
Liechtenstein1356 Posts
I do not feel that the Oracle's Lens(payed trinket upgrade) will be a suitable replacement. Which is probably intended. Oracle's Lens :active now additionally grants True Sight for 10 seconds after activation (90 second cooldown, 600 range) edit: I really want to see how high level games will be affected by this. | ||
Dusty
United States3359 Posts
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turdburgler
England6749 Posts
this is different to the discussion i see a lot on reddit of people saying annie (for example) will be good because of more gold because people are thinking in terms of heroes still coming in to lane and playing the same way they did in s3, now the pure supports are going to be pathetic duelists until they get their own first big item. so if im going to be a weak little lane bitch until ~10 mins no matter what hero i pick, i might as well pick an AP mid hero, go bottom lane and just bring tons of damage. i feel like this whole direction just proves my point about 'pure support' heroes being a bad game design choice, where i would prefer a more fluid system where anyone could reasonably become a duo lane. riot are struggling to find a power curve for support heroes where they feel relevent without being the dominant lane member, and where they get enough gold to be fun but that gold isnt going in to pure power items like the other roles. forcing support builds on to people no matter how much it constricts the game i think is really bad long term. | ||
Zhiroo
Kosovo2724 Posts
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Shiznick
United States2200 Posts
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saddaromma
1129 Posts
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trollbone
France1905 Posts
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JazzVortical
Australia1825 Posts
On November 21 2013 20:04 turdburgler wrote: really not a fan of the support changes, i dont see any of the pure support heroes being relevant now. i havent been following the discussion on TL much during off season but i feel like with the nerf to base stats on the supports their power curve is going to closely mirror their lane partners. previously supports were decent fighters until the first big back at around ~12-1500 gold. but now supports are going to be as weak as low level AD carries. this means theres no advantage to the lane in being a support over any other hero. this is different to the discussion i see a lot on reddit of people saying annie (for example) will be good because of more gold because people are thinking in terms of heroes still coming in to lane and playing the same way they did in s3, now the pure supports are going to be pathetic duelists until they get their own first big item. so if im going to be a weak little lane bitch until ~10 mins no matter what hero i pick, i might as well pick an AP mid hero, go bottom lane and just bring tons of damage. i feel like this whole direction just proves my point about 'pure support' heroes being a bad game design choice, where i would prefer a more fluid system where anyone could reasonably become a duo lane. riot are struggling to find a power curve for support heroes where they feel relevent without being the dominant lane member, and where they get enough gold to be fun but that gold isnt going in to pure power items like the other roles. forcing support builds on to people no matter how much it constricts the game i think is really bad long term. Thresh will still be picked, no worries there Though I do think a few mids will cop nerfs because of what they will do from a duo lane, even though they are fine, balanced mids. | ||
JazzVortical
Australia1825 Posts
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