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[Patch 3.14] PreSeason 4 General Discussion - Page 8

Forum Index > LoL General
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Prev 1 6 7 8 9 10 211 Next
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
November 21 2013 09:15 GMT
#141
Pre-season patch hits today.
"His father is pretty juicy tbh." ~WaveofShadow
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2013-11-21 09:17:10
November 21 2013 09:15 GMT
#142
They've been pretty clear about having two soft resets rather than a hard one to avoid the start-of-season chaos of new stuff and everyone in silver.
On November 21 2013 18:15 koreasilver wrote:
Show nested quote +
On November 21 2013 18:04 Osmoses wrote:
I'm gonna bring back jungle GP. If it sucks, I refuse to see it.

edit: pretty pissed they moved the two best masteries from def (block and unyielding) up to first and second tier. Now everyone is gonna get them and wont be able to surprise people by being unkillable lvl1.

It isn't anywhere as strong as it used to be though.

FUCK YOU I REFUSE TO SEE IT!

edit: srs though, I'm gonna make it work.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 21 2013 09:21 GMT
#143
o I was talking more about your mastery edit, my bad

lol @ GP jungle tho; good luck
JazzVortical
Profile Joined July 2013
Australia1825 Posts
November 21 2013 09:36 GMT
#144
The support changes excite me, but only because I can play things like Syndra, Brand, Xerath and Cassiopeia and still be a legitimate damage threat. Actual 'supports' got screwed. Gonna be sweet instagibbing the enemy carry when I'm just the lowly 'support'.
Ryuu314
Profile Joined October 2009
United States12679 Posts
November 21 2013 09:54 GMT
#145
On November 21 2013 18:13 K3Nyy wrote:
I'm a little confused. I thought we were in the preseason already, no?

Are they starting the preseason after this patch?

And if they are, they're not resetting anything until the 2014 season right?

Preseason already started - preseason started after Riot handed out Season 3 rewards and will end with the first 4.xx patch, which is supposed to be sometime late December. Start of 2014 season will also have a soft reset for Ranked.
Alaric
Profile Joined November 2009
France45622 Posts
November 21 2013 09:55 GMT
#146
Which is why giving supports "standard" gold instead of accomoding for their needs with itemisation is unbelievably dumb as fuck and still makes me sour.
That's homogenisation of the gold curve, but also of the power levels of the champions since that'll hurt supports with good base values but bad ratios (which was pretty much a requirement to be played as support, at least regarding the base values, scaling being only a consequece of balancing them (and Zyra is broken)), leading to powercurves being flattened yet again to "bring diversity to the champion pool" when shit like Zyra, Annie, LB, etc. overtakes what little was left of Sona/Soraka/Janna/Taric/Leona/Nami.

On November 21 2013 17:54 TheYango wrote:
Show nested quote +
On November 21 2013 17:13 Lord Tolkien wrote:
Alchemist/Culinary Master is pretty bonkers, however. It seems like a nerf to flask, though, as pots now have increased efficiency. Whether or not Alchemist affects Flask is a question.

It's not just the increased pot efficiency, it's that you can effectively chain-pop potions for an effect equivalent to Magic Stick in DotA.

Because you get the healing "on consumption" when you click the pot rather than when it starts ticking, if you stack them?
Cant take LMS hipsters serious.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-11-21 10:07:36
November 21 2013 10:06 GMT
#147
TBH the new itemization creates an awkward but I guess workable solution to the issue of support itemization despite multiplicative scaling.

They've essentially thrown a ton of gold at supports while not having enough high-demand support items to actually make that gold go to anything BUT selfish items (less ward gold usage, no oracles, a lot of previous support items consolidated by the new one-of gp10 items).
Moderator
Sponkz
Profile Joined May 2011
Denmark4564 Posts
November 21 2013 10:18 GMT
#148
On November 21 2013 19:06 TheYango wrote:
TBH the new itemization creates an awkward but I guess workable solution to the issue of support itemization despite multiplicative scaling.

They've essentially thrown a ton of gold at supports while not having enough high-demand support items to actually make that gold go to anything BUT selfish items (less ward gold usage, no oracles, a lot of previous support items consolidated by the new one-of gp10 items).



Yeah they're making supports rather binary with this change. "If you don't buy a gp10 item, you're not playing like you should" and that doesn't even take into account that if you don't buy it, but your enemy does, you're at a huge disadvantage.

Oh well, RIOT in a nut shell.
hi
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
November 21 2013 10:20 GMT
#149
Soraka Astral Blessing

Mana cost lowered to 80 / 100 / 120 / 140 / 160 (from 25 / 45 / 65 / 85 / 105)

what the fuck
cool beans
Alaric
Profile Joined November 2009
France45622 Posts
November 21 2013 10:20 GMT
#150
I'm not sure I get your meaning... because the supporting items are now pretty much limited to one per person ('cept Aegis/Locket, which may be workable on a support budget now but if you're playing anything with AP ratios you'd likely be stronger stacking AP carry items unless they have Karthus or something), you can't stack utility items on your support, but because you've still got to buy Sightstone and one support item you're not likely to get eg. Liandry's+Void Staff on your support Zyra?

Or do you mean on the contrary that they don't avoid the multiplicative scaling but it may end up workable anyway?

The two parts that annoy me the most are the implications on power curves (having diversified curves, especially strong laners/early gankers falling off later is one of the things I'm most attached to in the game, 'cept for shit that doesn't pay enough to offset their highs, like Renekton/Riven/Anivia), and the impact it may have on tankiness in general if you add one more intermediate/major damage threat on each team.

There's a third one and it's Riot continued refusal not to deal with issues by applying the ball-into-the-square-shaped-hole approach on the symptoms. They're so damn stubborn.
Cant take LMS hipsters serious.
M2
Profile Joined December 2002
Bulgaria4141 Posts
November 21 2013 10:35 GMT
#151
Guys where do you see that Vampirism mastery from the utility tree being used? I mean its too deep there for an AD/AP champs coz they'll have to sacrifice from the offence tree, tanky champs dont really need it, so it left us with supports who can also benefit more from other masteries even in the utility tree. I can think of champs like Nunu who can go jungle/no support lane with 21 in utility but other that cant figure it out.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
Last Edited: 2013-11-21 10:47:27
November 21 2013 10:44 GMT
#152
I can't help but feel the majority of players who have read the patch notes do not understand how dramatic the vision changes are for LoL as a game overall. Playing mostly support in solo-queue gave me a perspective on just how much vision denying actually closed out a game. In competitive play supports not being able to pick up an oracles when they have left lane is going to drastically change the pace of the game. Coming from the mind set where vision control was the 1st priority of a support due to its ability to "choke" the enemy team, I can't help but feel the vision changes are going to have a very extreme effect on game play.

I do not feel that the Oracle's Lens(payed trinket upgrade) will be a suitable replacement. Which is probably intended.
Oracle's Lens :active now additionally grants True Sight for 10 seconds after activation (90 second cooldown, 600 range)

edit: I really want to see how high level games will be affected by this.
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
Dusty
Profile Blog Joined December 2010
United States3359 Posts
November 21 2013 11:03 GMT
#153
good night season 3
turdburgler
Profile Blog Joined January 2011
England6749 Posts
November 21 2013 11:04 GMT
#154
really not a fan of the support changes, i dont see any of the pure support heroes being relevant now. i havent been following the discussion on TL much during off season but i feel like with the nerf to base stats on the supports their power curve is going to closely mirror their lane partners. previously supports were decent fighters until the first big back at around ~12-1500 gold. but now supports are going to be as weak as low level AD carries. this means theres no advantage to the lane in being a support over any other hero.

this is different to the discussion i see a lot on reddit of people saying annie (for example) will be good because of more gold because people are thinking in terms of heroes still coming in to lane and playing the same way they did in s3, now the pure supports are going to be pathetic duelists until they get their own first big item. so if im going to be a weak little lane bitch until ~10 mins no matter what hero i pick, i might as well pick an AP mid hero, go bottom lane and just bring tons of damage.



i feel like this whole direction just proves my point about 'pure support' heroes being a bad game design choice, where i would prefer a more fluid system where anyone could reasonably become a duo lane. riot are struggling to find a power curve for support heroes where they feel relevent without being the dominant lane member, and where they get enough gold to be fun but that gold isnt going in to pure power items like the other roles. forcing support builds on to people no matter how much it constricts the game i think is really bad long term.
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
November 21 2013 11:19 GMT
#155
I forgot when was the last time as a support that I broke past 10k gold, I had 12.2k gold in a 33min game. :o
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
Shiznick
Profile Joined December 2008
United States2200 Posts
November 21 2013 11:28 GMT
#156
oh god, watching sihcez stream, the new nasus portrait is terrifying
saddaromma
Profile Joined April 2013
1129 Posts
November 21 2013 11:29 GMT
#157
fuck yeah, I love riot!
trollbone
Profile Blog Joined July 2007
France1905 Posts
Last Edited: 2013-11-21 11:54:08
November 21 2013 11:33 GMT
#158
edit : nvm
JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2013-11-21 11:46:34
November 21 2013 11:37 GMT
#159
On November 21 2013 20:04 turdburgler wrote:
really not a fan of the support changes, i dont see any of the pure support heroes being relevant now. i havent been following the discussion on TL much during off season but i feel like with the nerf to base stats on the supports their power curve is going to closely mirror their lane partners. previously supports were decent fighters until the first big back at around ~12-1500 gold. but now supports are going to be as weak as low level AD carries. this means theres no advantage to the lane in being a support over any other hero.

this is different to the discussion i see a lot on reddit of people saying annie (for example) will be good because of more gold because people are thinking in terms of heroes still coming in to lane and playing the same way they did in s3, now the pure supports are going to be pathetic duelists until they get their own first big item. so if im going to be a weak little lane bitch until ~10 mins no matter what hero i pick, i might as well pick an AP mid hero, go bottom lane and just bring tons of damage.



i feel like this whole direction just proves my point about 'pure support' heroes being a bad game design choice, where i would prefer a more fluid system where anyone could reasonably become a duo lane. riot are struggling to find a power curve for support heroes where they feel relevent without being the dominant lane member, and where they get enough gold to be fun but that gold isnt going in to pure power items like the other roles. forcing support builds on to people no matter how much it constricts the game i think is really bad long term.


Thresh will still be picked, no worries there

Though I do think a few mids will cop nerfs because of what they will do from a duo lane, even though they are fine, balanced mids.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2013-11-21 11:45:47
November 21 2013 11:45 GMT
#160
Dammit, need to work on my clicking skills.
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