• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:47
CEST 01:47
KST 08:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play0Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)61ZeroSpace at Steam NextFest - Last free demo28Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Map Pool Suggestion For 1v1 HackErIsTop take on Patch 5.0.16 5.0.16 patch for SC2 goes live (8 worker start) Possible bug in the new patch? ByuL, and the Limitations of Standard Play
Tourneys
INu's Battles#17 <BO.9> RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool [BSL22] Non-Korean Championship from 13 to 28 June BSL Season 22 BW General Discussion STARCRAFT MOVIE - Last Night at the Command center
Tourneys
[Megathread] Daily Proleagues [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming! Small VOD Thread 2.0
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Games for Kids Nintendo Switch Thread The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10877 users

[Patch 3.14] PreSeason 4 General Discussion - Page 7

Forum Index > LoL General
Post a Reply
Prev 1 5 6 7 8 9 211 Next
Dusty
Profile Blog Joined December 2010
United States3359 Posts
November 21 2013 06:23 GMT
#121
On November 21 2013 13:43 wei2coolman wrote:
Show nested quote +
On November 21 2013 13:19 Dusty wrote:
mhm, she's like draven in the sense that since she gets gold so fast so her late-game comes sooner, doesn't mean her lategame is strong.

6 item. With aoe dmg, and 700 range... dunno how you could say that's not amazing. She also snowballs fights hard, dat ms is ridic.


Because the aoe of the rockets is low and her base attack speed + gain is horrendous
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
Last Edited: 2013-11-21 07:08:18
November 21 2013 06:54 GMT
#122
Kinda sad about the utility tree changes. Few masteries in the tree are good for solo laners or junglers, and many seem designed with 0cs support in mind. I was hoping for something different. Probably the best masteries as support will again be a mix of offense/defense for laning power rather than the more intangible benefits of utility. But for varieties sake, I hope that's not 100% true
LoL NA: MothLite == Steam: p0nd
Ryuu314
Profile Joined October 2009
United States12679 Posts
November 21 2013 07:30 GMT
#123
Eh. I think the biscuiteer mastery in utility will be picked up a lot across all roles.
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
Last Edited: 2013-11-21 07:47:25
November 21 2013 07:46 GMT
#124
On November 21 2013 16:30 Ryuu314 wrote:
Eh. I think the biscuiteer mastery in utility will be picked up a lot across all roles.

Ya the extra sustain that "culinary master" + "alchemist" give is pretty ridiculous for 2 points cost and 9 in utility. I would imagine in alot of cases of that someone who has these masteries over those who don't will just win lane based off the more efficient sustain, so long as the trades are not completely one-sided against them.
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 21 2013 07:52 GMT
#125
On November 21 2013 16:46 DonKey_ wrote:
Show nested quote +
On November 21 2013 16:30 Ryuu314 wrote:
Eh. I think the biscuiteer mastery in utility will be picked up a lot across all roles.

Ya the extra sustain that "culinary master" + "alchemist" give is pretty ridiculous for 2 points cost and 9 in utility. I would imagine in alot of cases of that someone who has these masteries over those who don't will just win lane based off the more efficient sustain, so long as the trades are not completely one-sided against them.

Wasn't it riot's whole design philosophy in s2 that sustain early game was toxic?
liftlift > tsm
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-11-21 08:00:07
November 21 2013 07:55 GMT
#126
On November 21 2013 15:54 Infundibulum wrote:
Kinda sad about the utility tree changes. Few masteries in the tree are good for solo laners or junglers, and many seem designed with 0cs support in mind. I was hoping for something different. Probably the best masteries as support will again be a mix of offense/defense for laning power rather than the more intangible benefits of utility. But for varieties sake, I hope that's not 100% true

I think the fundamental problem is that the support tree is this weird leftovers tree.

There's so many things that you didn't need on a support like runic masteries or spell vamp or %mana junk or health regen junk. Early game you get instagibbed in one combo as some supports. The health regen is useless. There were nice things in the support tree but getting to them meant you needed to get things you didn't want to meet the prereqs.

Now it seems like the support masteries actually have a goal. They want you to be able to get more gold.

A build like this might seem worth getting now:


[image loading]

They also removed the %penetration masteries from the offensive tree. This helps tanks as less of their armor is ignored so they tank more damage. %increase in ehp on tanks is probably the greatest against %penetration.

Imo the offense tree looks like it has more options too. We might see some 30-0-0s. I could definitely see something close to 30-0-0 being standard on damage dealers.
mastries

And the defense tree seems to have 10% slow reduction instead of 15% now.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
Last Edited: 2013-11-21 08:16:15
November 21 2013 08:13 GMT
#127
The Tenacious mastery intrigues me. 4-20 armor and 2-10 MR at max level, it's a pretty hefty investment for teamfighting durability.

Trying to think if the Second Wind passive is good enough to forgo either the Armor/MR trees in defense for certain champs that rely on sustain. Probably not unless you're Zac or Mundo tier, however.

Alchemist/Culinary Master is pretty bonkers, however. It seems like a nerf to flask, though, as pots now have increased efficiency. Whether or not Alchemist affects Flask is a question.
"His father is pretty juicy tbh." ~WaveofShadow
Sponkz
Profile Joined May 2011
Denmark4564 Posts
November 21 2013 08:16 GMT
#128
So idk, defense tree seems to fit tanks and tanks only (you cant go nifty shit like 9/21/0 on bruisers and still do damage). Offensive tree looks batshit OP for hybrid champions like Jax, utility seems meh for everybody else than supports.

Really boring changes so far, nothing that excites me at least.
hi
SagaZ
Profile Blog Joined May 2009
France3460 Posts
November 21 2013 08:17 GMT
#129
I disagree, I think the 21 points in utility may work extremely well on some junglers, it's a lot of mvmt speed.
I don't like offense tree, no more penetration on the 9 mark, so no real reason to invest in the tree if you're not getting 21+ points in it...
Be nice, buy wards and don't feed double buff.
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
November 21 2013 08:18 GMT
#130
You can go 9/21/0 still (probably still will on, say, Irelia), though 0/21/9 is probably more efficient.

Not sure how effective more niche mastery setups like 14/16/0 or the like will be now, however.
"His father is pretty juicy tbh." ~WaveofShadow
FinestHour
Profile Joined August 2010
United States18466 Posts
November 21 2013 08:25 GMT
#131
god sirhecz is such a legit singed
thug life.                                                       MVP/ex-
Cr4zyH0r5e
Profile Blog Joined November 2007
Peru1308 Posts
November 21 2013 08:39 GMT
#132
On November 21 2013 17:17 SagaZ wrote:
I disagree, I think the 21 points in utility may work extremely well on some junglers, it's a lot of mvmt speed.
I don't like offense tree, no more penetration on the 9 mark, so no real reason to invest in the tree if you're not getting 21+ points in it...


They removed the faster exp gain, though.
What's the point in going fast if you get no other tangible benefits from it?

The reason I loved utility tree on hecarim is because I could go fast AND level up faster, making me reach midgame earlier and getting the stats (hp/armor/etc) from levels rather than from masteries. Without it I don't quite see the point of going utility unless your tankiness is already borderline op and you benefit more from running really fast at ppl. udyr comes to mind
Diamond 4 Jungle/Support - http://www.twitch.tv/cr4zyh0r5e/c/3051057 Zyra support 101
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
Last Edited: 2013-11-21 08:54:58
November 21 2013 08:49 GMT
#133
On November 21 2013 16:52 wei2coolman wrote:
Show nested quote +
On November 21 2013 16:46 DonKey_ wrote:
On November 21 2013 16:30 Ryuu314 wrote:
Eh. I think the biscuiteer mastery in utility will be picked up a lot across all roles.

Ya the extra sustain that "culinary master" + "alchemist" give is pretty ridiculous for 2 points cost and 9 in utility. I would imagine in alot of cases of that someone who has these masteries over those who don't will just win lane based off the more efficient sustain, so long as the trades are not completely one-sided against them.

Wasn't it riot's whole design philosophy in s2 that sustain early game was toxic?

Ya that's the sort of language they used back then I think, but it did not really change much as top lanes who were sustain/resource-less have been popular since S2 and still are. Examples being: tryndamere, aatrox, riven, nasus, renekton, kennen, lee, rumble, shen. Some rare outliers would be champs like darius or kayle.

edit: Then there's the whole D-blade and lifesteal quints bot we have seen for a while now.
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 21 2013 08:53 GMT
#134
On November 21 2013 17:49 DonKey_ wrote:
Show nested quote +
On November 21 2013 16:52 wei2coolman wrote:
On November 21 2013 16:46 DonKey_ wrote:
On November 21 2013 16:30 Ryuu314 wrote:
Eh. I think the biscuiteer mastery in utility will be picked up a lot across all roles.

Ya the extra sustain that "culinary master" + "alchemist" give is pretty ridiculous for 2 points cost and 9 in utility. I would imagine in alot of cases of that someone who has these masteries over those who don't will just win lane based off the more efficient sustain, so long as the trades are not completely one-sided against them.

Wasn't it riot's whole design philosophy in s2 that sustain early game was toxic?

Ya that's the sort of language they used back then I think, but it did not really change much as top lanes who were sustain/resource-less have been popular since S2 and still are. Examples being: tryndamere, aatrox, riven, nasus, renekton, kennen, lee, rumble, shen. Some rare outliers would be champs like darius or kayle.

Not to mention they released rengar near endof s2 as well. :/

New masteries will be fun to figure out. So many changes to s4
Gunna be completely different game imo.
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
November 21 2013 08:54 GMT
#135
On November 21 2013 17:13 Lord Tolkien wrote:
Alchemist/Culinary Master is pretty bonkers, however. It seems like a nerf to flask, though, as pots now have increased efficiency. Whether or not Alchemist affects Flask is a question.

It's not just the increased pot efficiency, it's that you can effectively chain-pop potions for an effect equivalent to Magic Stick in DotA.
Moderator
Sponkz
Profile Joined May 2011
Denmark4564 Posts
November 21 2013 09:02 GMT
#136
On November 21 2013 17:53 wei2coolman wrote:
Show nested quote +
On November 21 2013 17:49 DonKey_ wrote:
On November 21 2013 16:52 wei2coolman wrote:
On November 21 2013 16:46 DonKey_ wrote:
On November 21 2013 16:30 Ryuu314 wrote:
Eh. I think the biscuiteer mastery in utility will be picked up a lot across all roles.

Ya the extra sustain that "culinary master" + "alchemist" give is pretty ridiculous for 2 points cost and 9 in utility. I would imagine in alot of cases of that someone who has these masteries over those who don't will just win lane based off the more efficient sustain, so long as the trades are not completely one-sided against them.

Wasn't it riot's whole design philosophy in s2 that sustain early game was toxic?

Ya that's the sort of language they used back then I think, but it did not really change much as top lanes who were sustain/resource-less have been popular since S2 and still are. Examples being: tryndamere, aatrox, riven, nasus, renekton, kennen, lee, rumble, shen. Some rare outliers would be champs like darius or kayle.

Not to mention they released rengar near endof s2 as well. :/

New masteries will be fun to figure out. So many changes to s4
Gunna be completely different game imo.



In what way exactly? I highly doubt there will be a change in setups (ADC, Support, Top, Mid, Jungler). The only big change i can see right now, is the addition of junglers and supports previously played as something else. All they really did with these "big" changes was correct some of the larger mistakes in their mastery tree, fixing some of the "issues" for supports (well, most supports might see these changes in a negative way) and making the jungle more versatile.
hi
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
Last Edited: 2013-11-21 09:11:31
November 21 2013 09:02 GMT
#137
On November 21 2013 17:54 TheYango wrote:
Show nested quote +
On November 21 2013 17:13 Lord Tolkien wrote:
Alchemist/Culinary Master is pretty bonkers, however. It seems like a nerf to flask, though, as pots now have increased efficiency. Whether or not Alchemist affects Flask is a question.

It's not just the increased pot efficiency, it's that you can effectively chain-pop potions for an effect equivalent to Magic Stick in DotA.

Yep. You can get a burst of 100 hp/50 mana, which is something which will be very hard for flask to compete with; sure, Flask+4 start MAY still work as a start, but after the initial start, the efficiency of just buying health pots outweighs flask. Plus, +15hp to health pot regen (185 effective hp gain per health pot). Very large early game incentive to to a 5-pot start now. Perhaps 10 pot starts for mana top lanes (+1 ward). All consumable starts oh gawd. Probably situational like Red Pot+3 or +1+ward, but the early sustaiiiiin. Thankfully can't start 13 pots anymore.

Unless flask benefits from at least alchemist (which can help, but still), it's a pretty obsolescent item now bar extreme sustain cases top lane.

EDIT: Apparently the CV trinkets are being disabled for creating invincible minions on the map.

Riot Games: everything coded in minions. Especially Veigar.
"His father is pretty juicy tbh." ~WaveofShadow
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2013-11-21 09:13:34
November 21 2013 09:04 GMT
#138
I'm gonna bring back jungle GP. If it sucks, I refuse to see it.

edit: pretty pissed they moved the two best masteries from def (block and unyielding) up to first and second tier. Now everyone is gonna get them and wont be able to surprise people by being unkillable lvl1.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
K3Nyy
Profile Joined February 2010
United States1961 Posts
November 21 2013 09:13 GMT
#139
I'm a little confused. I thought we were in the preseason already, no?

Are they starting the preseason after this patch?

And if they are, they're not resetting anything until the 2014 season right?
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 21 2013 09:15 GMT
#140
On November 21 2013 18:04 Osmoses wrote:
I'm gonna bring back jungle GP. If it sucks, I refuse to see it.

edit: pretty pissed they moved the two best masteries from def (block and unyielding) up to first and second tier. Now everyone is gonna get them and wont be able to surprise people by being unkillable lvl1.

It isn't anywhere as strong as it used to be though.
Prev 1 5 6 7 8 9 211 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech179
ViBE116
SpeCial 51
StarCraft: Brood War
Rain 2977
GuemChi 1359
Artosis 594
Shuttle 22
NaDa 16
Dota 2
NeuroSwarm130
LuMiX1
League of Legends
Doublelift3959
JimRising 65
Counter-Strike
summit1g10291
Super Smash Bros
hungrybox766
Mew2King99
Other Games
PiGStarcraft1738
C9.Mang0228
Maynarde21
Organizations
Dota 2
PGL Dota 2 - Secondary Stream2372
Other Games
gamesdonequick536
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 94
• StrangeGG 53
• davetesta37
• mYiSmile120
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• HappyZerGling56
• Scarra46
Other Games
• imaqtpie922
• Shiphtur240
Upcoming Events
Douyu Cup 2020
5h 14m
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
OSC
16h 14m
Douyu Cup 2020
1d 5h
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
2 days
Maestros of the Game
2 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
2 days
Douyu Cup 2020
3 days
BSL22 NKC (BSL vs China)
3 days
Online Event
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Weekly
4 days
RSL Revival
5 days
RSL Revival
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-06-23
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
Proleague 2026-06-24
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.