• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:59
CET 00:59
KST 08:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool30Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Gypsy to Korea JaeDong's form before ASL BSL Season 22
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5326 users

[Patch 3.14] PreSeason 4 General Discussion - Page 7

Forum Index > LoL General
Post a Reply
Prev 1 5 6 7 8 9 211 Next
Dusty
Profile Blog Joined December 2010
United States3359 Posts
November 21 2013 06:23 GMT
#121
On November 21 2013 13:43 wei2coolman wrote:
Show nested quote +
On November 21 2013 13:19 Dusty wrote:
mhm, she's like draven in the sense that since she gets gold so fast so her late-game comes sooner, doesn't mean her lategame is strong.

6 item. With aoe dmg, and 700 range... dunno how you could say that's not amazing. She also snowballs fights hard, dat ms is ridic.


Because the aoe of the rockets is low and her base attack speed + gain is horrendous
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
Last Edited: 2013-11-21 07:08:18
November 21 2013 06:54 GMT
#122
Kinda sad about the utility tree changes. Few masteries in the tree are good for solo laners or junglers, and many seem designed with 0cs support in mind. I was hoping for something different. Probably the best masteries as support will again be a mix of offense/defense for laning power rather than the more intangible benefits of utility. But for varieties sake, I hope that's not 100% true
LoL NA: MothLite == Steam: p0nd
Ryuu314
Profile Joined October 2009
United States12679 Posts
November 21 2013 07:30 GMT
#123
Eh. I think the biscuiteer mastery in utility will be picked up a lot across all roles.
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
Last Edited: 2013-11-21 07:47:25
November 21 2013 07:46 GMT
#124
On November 21 2013 16:30 Ryuu314 wrote:
Eh. I think the biscuiteer mastery in utility will be picked up a lot across all roles.

Ya the extra sustain that "culinary master" + "alchemist" give is pretty ridiculous for 2 points cost and 9 in utility. I would imagine in alot of cases of that someone who has these masteries over those who don't will just win lane based off the more efficient sustain, so long as the trades are not completely one-sided against them.
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 21 2013 07:52 GMT
#125
On November 21 2013 16:46 DonKey_ wrote:
Show nested quote +
On November 21 2013 16:30 Ryuu314 wrote:
Eh. I think the biscuiteer mastery in utility will be picked up a lot across all roles.

Ya the extra sustain that "culinary master" + "alchemist" give is pretty ridiculous for 2 points cost and 9 in utility. I would imagine in alot of cases of that someone who has these masteries over those who don't will just win lane based off the more efficient sustain, so long as the trades are not completely one-sided against them.

Wasn't it riot's whole design philosophy in s2 that sustain early game was toxic?
liftlift > tsm
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-11-21 08:00:07
November 21 2013 07:55 GMT
#126
On November 21 2013 15:54 Infundibulum wrote:
Kinda sad about the utility tree changes. Few masteries in the tree are good for solo laners or junglers, and many seem designed with 0cs support in mind. I was hoping for something different. Probably the best masteries as support will again be a mix of offense/defense for laning power rather than the more intangible benefits of utility. But for varieties sake, I hope that's not 100% true

I think the fundamental problem is that the support tree is this weird leftovers tree.

There's so many things that you didn't need on a support like runic masteries or spell vamp or %mana junk or health regen junk. Early game you get instagibbed in one combo as some supports. The health regen is useless. There were nice things in the support tree but getting to them meant you needed to get things you didn't want to meet the prereqs.

Now it seems like the support masteries actually have a goal. They want you to be able to get more gold.

A build like this might seem worth getting now:


[image loading]

They also removed the %penetration masteries from the offensive tree. This helps tanks as less of their armor is ignored so they tank more damage. %increase in ehp on tanks is probably the greatest against %penetration.

Imo the offense tree looks like it has more options too. We might see some 30-0-0s. I could definitely see something close to 30-0-0 being standard on damage dealers.
mastries

And the defense tree seems to have 10% slow reduction instead of 15% now.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
Last Edited: 2013-11-21 08:16:15
November 21 2013 08:13 GMT
#127
The Tenacious mastery intrigues me. 4-20 armor and 2-10 MR at max level, it's a pretty hefty investment for teamfighting durability.

Trying to think if the Second Wind passive is good enough to forgo either the Armor/MR trees in defense for certain champs that rely on sustain. Probably not unless you're Zac or Mundo tier, however.

Alchemist/Culinary Master is pretty bonkers, however. It seems like a nerf to flask, though, as pots now have increased efficiency. Whether or not Alchemist affects Flask is a question.
"His father is pretty juicy tbh." ~WaveofShadow
Sponkz
Profile Joined May 2011
Denmark4564 Posts
November 21 2013 08:16 GMT
#128
So idk, defense tree seems to fit tanks and tanks only (you cant go nifty shit like 9/21/0 on bruisers and still do damage). Offensive tree looks batshit OP for hybrid champions like Jax, utility seems meh for everybody else than supports.

Really boring changes so far, nothing that excites me at least.
hi
SagaZ
Profile Blog Joined May 2009
France3460 Posts
November 21 2013 08:17 GMT
#129
I disagree, I think the 21 points in utility may work extremely well on some junglers, it's a lot of mvmt speed.
I don't like offense tree, no more penetration on the 9 mark, so no real reason to invest in the tree if you're not getting 21+ points in it...
Be nice, buy wards and don't feed double buff.
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
November 21 2013 08:18 GMT
#130
You can go 9/21/0 still (probably still will on, say, Irelia), though 0/21/9 is probably more efficient.

Not sure how effective more niche mastery setups like 14/16/0 or the like will be now, however.
"His father is pretty juicy tbh." ~WaveofShadow
FinestHour
Profile Joined August 2010
United States18466 Posts
November 21 2013 08:25 GMT
#131
god sirhecz is such a legit singed
thug life.                                                       MVP/ex-
Cr4zyH0r5e
Profile Blog Joined November 2007
Peru1308 Posts
November 21 2013 08:39 GMT
#132
On November 21 2013 17:17 SagaZ wrote:
I disagree, I think the 21 points in utility may work extremely well on some junglers, it's a lot of mvmt speed.
I don't like offense tree, no more penetration on the 9 mark, so no real reason to invest in the tree if you're not getting 21+ points in it...


They removed the faster exp gain, though.
What's the point in going fast if you get no other tangible benefits from it?

The reason I loved utility tree on hecarim is because I could go fast AND level up faster, making me reach midgame earlier and getting the stats (hp/armor/etc) from levels rather than from masteries. Without it I don't quite see the point of going utility unless your tankiness is already borderline op and you benefit more from running really fast at ppl. udyr comes to mind
Diamond 4 Jungle/Support - http://www.twitch.tv/cr4zyh0r5e/c/3051057 Zyra support 101
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
Last Edited: 2013-11-21 08:54:58
November 21 2013 08:49 GMT
#133
On November 21 2013 16:52 wei2coolman wrote:
Show nested quote +
On November 21 2013 16:46 DonKey_ wrote:
On November 21 2013 16:30 Ryuu314 wrote:
Eh. I think the biscuiteer mastery in utility will be picked up a lot across all roles.

Ya the extra sustain that "culinary master" + "alchemist" give is pretty ridiculous for 2 points cost and 9 in utility. I would imagine in alot of cases of that someone who has these masteries over those who don't will just win lane based off the more efficient sustain, so long as the trades are not completely one-sided against them.

Wasn't it riot's whole design philosophy in s2 that sustain early game was toxic?

Ya that's the sort of language they used back then I think, but it did not really change much as top lanes who were sustain/resource-less have been popular since S2 and still are. Examples being: tryndamere, aatrox, riven, nasus, renekton, kennen, lee, rumble, shen. Some rare outliers would be champs like darius or kayle.

edit: Then there's the whole D-blade and lifesteal quints bot we have seen for a while now.
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 21 2013 08:53 GMT
#134
On November 21 2013 17:49 DonKey_ wrote:
Show nested quote +
On November 21 2013 16:52 wei2coolman wrote:
On November 21 2013 16:46 DonKey_ wrote:
On November 21 2013 16:30 Ryuu314 wrote:
Eh. I think the biscuiteer mastery in utility will be picked up a lot across all roles.

Ya the extra sustain that "culinary master" + "alchemist" give is pretty ridiculous for 2 points cost and 9 in utility. I would imagine in alot of cases of that someone who has these masteries over those who don't will just win lane based off the more efficient sustain, so long as the trades are not completely one-sided against them.

Wasn't it riot's whole design philosophy in s2 that sustain early game was toxic?

Ya that's the sort of language they used back then I think, but it did not really change much as top lanes who were sustain/resource-less have been popular since S2 and still are. Examples being: tryndamere, aatrox, riven, nasus, renekton, kennen, lee, rumble, shen. Some rare outliers would be champs like darius or kayle.

Not to mention they released rengar near endof s2 as well. :/

New masteries will be fun to figure out. So many changes to s4
Gunna be completely different game imo.
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
November 21 2013 08:54 GMT
#135
On November 21 2013 17:13 Lord Tolkien wrote:
Alchemist/Culinary Master is pretty bonkers, however. It seems like a nerf to flask, though, as pots now have increased efficiency. Whether or not Alchemist affects Flask is a question.

It's not just the increased pot efficiency, it's that you can effectively chain-pop potions for an effect equivalent to Magic Stick in DotA.
Moderator
Sponkz
Profile Joined May 2011
Denmark4564 Posts
November 21 2013 09:02 GMT
#136
On November 21 2013 17:53 wei2coolman wrote:
Show nested quote +
On November 21 2013 17:49 DonKey_ wrote:
On November 21 2013 16:52 wei2coolman wrote:
On November 21 2013 16:46 DonKey_ wrote:
On November 21 2013 16:30 Ryuu314 wrote:
Eh. I think the biscuiteer mastery in utility will be picked up a lot across all roles.

Ya the extra sustain that "culinary master" + "alchemist" give is pretty ridiculous for 2 points cost and 9 in utility. I would imagine in alot of cases of that someone who has these masteries over those who don't will just win lane based off the more efficient sustain, so long as the trades are not completely one-sided against them.

Wasn't it riot's whole design philosophy in s2 that sustain early game was toxic?

Ya that's the sort of language they used back then I think, but it did not really change much as top lanes who were sustain/resource-less have been popular since S2 and still are. Examples being: tryndamere, aatrox, riven, nasus, renekton, kennen, lee, rumble, shen. Some rare outliers would be champs like darius or kayle.

Not to mention they released rengar near endof s2 as well. :/

New masteries will be fun to figure out. So many changes to s4
Gunna be completely different game imo.



In what way exactly? I highly doubt there will be a change in setups (ADC, Support, Top, Mid, Jungler). The only big change i can see right now, is the addition of junglers and supports previously played as something else. All they really did with these "big" changes was correct some of the larger mistakes in their mastery tree, fixing some of the "issues" for supports (well, most supports might see these changes in a negative way) and making the jungle more versatile.
hi
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
Last Edited: 2013-11-21 09:11:31
November 21 2013 09:02 GMT
#137
On November 21 2013 17:54 TheYango wrote:
Show nested quote +
On November 21 2013 17:13 Lord Tolkien wrote:
Alchemist/Culinary Master is pretty bonkers, however. It seems like a nerf to flask, though, as pots now have increased efficiency. Whether or not Alchemist affects Flask is a question.

It's not just the increased pot efficiency, it's that you can effectively chain-pop potions for an effect equivalent to Magic Stick in DotA.

Yep. You can get a burst of 100 hp/50 mana, which is something which will be very hard for flask to compete with; sure, Flask+4 start MAY still work as a start, but after the initial start, the efficiency of just buying health pots outweighs flask. Plus, +15hp to health pot regen (185 effective hp gain per health pot). Very large early game incentive to to a 5-pot start now. Perhaps 10 pot starts for mana top lanes (+1 ward). All consumable starts oh gawd. Probably situational like Red Pot+3 or +1+ward, but the early sustaiiiiin. Thankfully can't start 13 pots anymore.

Unless flask benefits from at least alchemist (which can help, but still), it's a pretty obsolescent item now bar extreme sustain cases top lane.

EDIT: Apparently the CV trinkets are being disabled for creating invincible minions on the map.

Riot Games: everything coded in minions. Especially Veigar.
"His father is pretty juicy tbh." ~WaveofShadow
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2013-11-21 09:13:34
November 21 2013 09:04 GMT
#138
I'm gonna bring back jungle GP. If it sucks, I refuse to see it.

edit: pretty pissed they moved the two best masteries from def (block and unyielding) up to first and second tier. Now everyone is gonna get them and wont be able to surprise people by being unkillable lvl1.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
K3Nyy
Profile Joined February 2010
United States1961 Posts
November 21 2013 09:13 GMT
#139
I'm a little confused. I thought we were in the preseason already, no?

Are they starting the preseason after this patch?

And if they are, they're not resetting anything until the 2014 season right?
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 21 2013 09:15 GMT
#140
On November 21 2013 18:04 Osmoses wrote:
I'm gonna bring back jungle GP. If it sucks, I refuse to see it.

edit: pretty pissed they moved the two best masteries from def (block and unyielding) up to first and second tier. Now everyone is gonna get them and wont be able to surprise people by being unkillable lvl1.

It isn't anywhere as strong as it used to be though.
Prev 1 5 6 7 8 9 211 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:00
Best Games of SC
Solar vs ByuN
MaxPax vs Solar
Rogue vs Percival
Cure vs Solar
herO vs Solar
PiGStarcraft483
LiquipediaDiscussion
BSL
20:00
S22 - Ladder Tour #2
ZZZero.O147
LiquipediaDiscussion
LAN Event
16:30
StarCraft Madness
Airneanach46
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft483
SpeCial 163
elazer 156
Nina 62
Ketroc 56
Codebar 13
StarCraft: Brood War
Shuttle 486
ZZZero.O 147
Dota 2
monkeys_forever386
League of Legends
JimRising 516
Super Smash Bros
AZ_Axe172
Heroes of the Storm
Khaldor221
Other Games
Grubby4098
ceh9631
byalli463
ViBE108
Mew2King97
Trikslyr64
Organizations
Other Games
gamesdonequick1085
Dota 2
PGL Dota 2 - Main Stream102
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 12
• mYiSmile18
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21616
League of Legends
• Doublelift4068
Other Games
• imaqtpie1146
• WagamamaTV436
Upcoming Events
RSL Revival
10h 1m
herO vs MaxPax
Rogue vs TriGGeR
BSL
20h 1m
Replay Cast
1d
Replay Cast
1d 9h
Afreeca Starleague
1d 10h
Sharp vs Scan
Rain vs Mong
Wardi Open
1d 12h
Monday Night Weeklies
1d 17h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
3 days
Replay Cast
4 days
KCM Race Survival
4 days
The PondCast
4 days
WardiTV Team League
4 days
Replay Cast
5 days
WardiTV Team League
5 days
RSL Revival
6 days
Cure vs Zoun
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-20
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.