
[Patch 3.14] PreSeason 4 General Discussion - Page 16
Forum Index > LoL General |
![]()
AsmodeusXI
United States15536 Posts
![]() | ||
Fusilero
United Kingdom50293 Posts
On November 22 2013 04:28 AsmodeusXI wrote: 50% no trinkets... Bronze indeed. ![]() TP jungle vi also gave it away. | ||
Gahlo
United States35150 Posts
On November 22 2013 04:16 Slayer91 wrote: second wind is bad perserverence is better than warmogs passive get tenacious and perserverence every game why would you think tenacious is a hefty investment? 3 points for 5 armour/mr 4 points for 4+2 with ONE champ even in a 1v1 its worth It's a hefty investment because of how far down the tree it is. If it was higher, it'd be a without a doubt nobrainer. Taking both locks off crit DR, which can be pretty big. | ||
cLutZ
United States19574 Posts
Morello about supports being weak: This actually makes me happy, as odd as that sounds. Let me explain what I mean. I'm really not worried about the tactical execution because is transient and temporary; the team will fix it if it's off and we're all really aligned on the direction here - to me, I guess, that's an easily-solvable problem. LoL. Transient, Temporary. Hahaha. | ||
Alaric
France45622 Posts
For some reason I'm spectating a game where Vayne's Brace's tooltip says "gold pillaged", while Leona's Face's tooltip says "gold shared". Uh? Also Face's passive range seems pretty short. If you're in a lane bush and your ally is near the opposite side of the lane (close to river) you won't get anything. | ||
wei2coolman
United States60033 Posts
46min marker, 6 item, already sold full item to be replaced with another full item. + 2 rounds of red and blue pot. has 4.3k extra gold still. wut, da fuq. 26k at end of game, at 50 min marker. the support had 19k. wut the fuck. | ||
obesechicken13
United States10467 Posts
On November 22 2013 04:28 AsmodeusXI wrote: 50% no trinkets... Bronze indeed. ![]() penis! | ||
Slayer91
Ireland23335 Posts
On November 22 2013 04:37 Gahlo wrote: It's a hefty investment because of how far down the tree it is. If it was higher, it'd be a without a doubt nobrainer. Taking both locks off crit DR, which can be pretty big. nobody got crit DR before, its worthless until lategame at which point its real good against adcs but its only 1 point to take anyway can always get 1 point and 2 if its going to be that good | ||
Requizen
United States33802 Posts
| ||
cLutZ
United States19574 Posts
| ||
wei2coolman
United States60033 Posts
Riot clearly homophobe, trying to change taric and stuff. Like dem Pray the Gay Away camps. | ||
Yuljan
2196 Posts
| ||
Swords
6038 Posts
| ||
Ryuu314
United States12679 Posts
On November 22 2013 05:18 Yuljan wrote: Wow pretty bad changes. Doubt ill be coming back to LoL... No Comebacks after inhi down? Are they even playing the game? what. do you even LoL? | ||
Lord Tolkien
United States12083 Posts
On November 22 2013 04:16 Slayer91 wrote: second wind is bad perserverence is better than warmogs passive get tenacious and perserverence every game why would you think tenacious is a hefty investment? 3 points for 5 armour/mr 4 points for 4+2 with ONE champ even in a 1v1 its worth Perserverence is hampered in that it's based on missing health, not max health, so even with 3 points invested you need to be at 2/3rds hp to benefit from it more than the Warmogs passive, and it's comparatively weakish early game (better than the Recovery mastery [2 points for +2hp/5], but that's first tier). It's pretty dope and werth for large HP pools as the game progresses (Shen, Renekton, Shy), but it does lock out several one point wonders (locking out two of either Evasive/Reinforced Armor, Oppression, or Swiftness). Tenacious is hefty due to how deep it's in the defense tree, and investing all 4 points means forgoing both the shield thingy (+50 hp per fountain visit is interesting in the early game) and Second Wind; 10% extra healing below 25% hp is minor yes (half an SV passive), but is it better than 1-5 armor or .5-2.5 mr, which would be the marginal opportunity cost? The Legendary Guardian tenacity is a no-brainer unless they're skimping on CC. On November 22 2013 05:18 Yuljan wrote: Wow pretty bad changes. Doubt ill be coming back to LoL... No Comebacks after inhi down? Are they even playing the game? Err, what? They just increased the comeback potential dramatically from a downed inhib. Previously, it pushed ALL the waves, now it just pushes the waves in the downed inhib's lane. Former was oppressive, and a downed inhib generally guaranteed a loss (esp. in competitive). Now it's less map control from one objective. While I theoretically you can no longer farm all the waves, realistically that's a terrible means of comeback as 1) you've lost all map control outside your base so the enemy can get free objectives, and 2) the enemy has an easy time pushing you out. The map control loss from a downed inhib was infinitely more crippling then the modest extra farm you got from their minions pushing the waves. | ||
Ghost-z
United States1291 Posts
Maybe take a Nunu jungle and after his first back pick up a support gold item and run to his duo lane for the first tower. The new jungle and utility mastery could help alleviate the XP loss. I don't know how XP works in a tri lane? | ||
Lord Tolkien
United States12083 Posts
On November 22 2013 05:33 Ghost-z wrote: Just had an intriguing thought. Does all this free gold open up the option for a tri-lane? Maybe take a Nunu jungle and after his first back pick up a support gold item and run to his duo lane for the first tower. The new jungle and utility mastery could help alleviate the XP loss. I don't know how XP works in a tri lane? We have had this option before, with lane swaps and the jungler effectively acting as an extra laner (either to even out the 2v2, or make it a 1v3 to take down towers quick and open up the map). I'd say probably not, as 2v3 isn't a large enough power disparity to ensure downed towers, while the enemy jungler has both increased gold generation from farming the jangles and greater map pressure/presence. I could be utterly wrong about this, as I could be about everything else though. 1v3 sure, but that's a continuation of S3 "trilane" viability. Good NACL example of this. | ||
wei2coolman
United States60033 Posts
On November 22 2013 05:33 Ghost-z wrote: Just had an intriguing thought. Does all this free gold open up the option for a tri-lane? Maybe take a Nunu jungle and after his first back pick up a support gold item and run to his duo lane for the first tower. The new jungle and utility mastery could help alleviate the XP loss. I don't know how XP works in a tri lane? Xp probably biggest inhibitor of trilane. If anything jungler is like trilane, except only shows up between buffs. | ||
lilwisper
United States2515 Posts
| ||
Shelke14
Canada6655 Posts
| ||
| ||