I mean obviously there are times when you totally should get tear depending on teamcomp, but when would it ever be wrong to get it?
[Patch 3.14] PreSeason 4 General Discussion - Page 117
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Osmoses
Sweden5302 Posts
I mean obviously there are times when you totally should get tear depending on teamcomp, but when would it ever be wrong to get it? | ||
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turdburgler
England6749 Posts
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Slayer91
Ireland23335 Posts
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Alaric
France45622 Posts
Are you sure that the spellblade passive benefits from lifesteal? I thought it was simply damage added on top of the auto. So it'd mean the autos work something like... - take base AD and bonuses affected by crit (rare), check if it crits, apply the multiplier if needed - add the base damage and scaling (and stacks for Nasus) in case of "on next hit" abilities (also Parrrley, Mystic Shot , Double Up and, iirc, Bladesurge?) - add physical on-hit effects like sheen/gauntlet/triforce spellblade passive or Muramana - apply lifesteal off of that total - add magical on-hit effects I wonder how Poppy's Q interacts with spellvamp and lifesteal, since it converts the entirety of the damage (including spellblade procs and such) to magical. It probably doesn't work with spellvamp anyway. ^ ever since you can trigger the satchel while it's in the ai, Ziggs' escape isn't that long tbh. It's just "not instant". | ||
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Slayer91
Ireland23335 Posts
the other day I semi accidently interrupted ziggs escape with my vi q and god damn he musta been mad | ||
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Carnivorous Sheep
Baa?21244 Posts
On December 02 2013 23:59 Osmoses wrote: I mean obviously there are times when you totally should get tear depending on teamcomp, not really but when would it ever be wrong to get it? pretty much always | ||
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Osmoses
Sweden5302 Posts
^ what do you get against kha or riven? | ||
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Slayer91
Ireland23335 Posts
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Carnivorous Sheep
Baa?21244 Posts
On December 03 2013 00:14 Osmoses wrote: I feel like the squishyness ought to be manageable as he has an escape and can safely cs at range if he doesn't have to worry too much about mana. ^ what do you get against kha or riven? rings and zhonya or rings and hat if you're not a pussy (dont be a pussy you're fucked if you get hit anyways no matter what you build just max out on dmg) | ||
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Slayer91
Ireland23335 Posts
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Osmoses
Sweden5302 Posts
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Alaric
France45622 Posts
Then again maybe I could just become reliable wrt my Qs, and go DFG+burst the first squishy I can catch, use zhonya and shield to disengage, then go at it again as soon as my ult is up (or use my passive on people staying in range). | ||
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Slayer91
Ireland23335 Posts
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Shikyo
Finland33997 Posts
On December 02 2013 23:54 mr_tolkien wrote: Some fast calculations for 30 minutes Nasus, lvl18 and 500 stacks. Base damage : 116.3 Triforce Q damage : 116.3 + 30 + 116.3*2 + 500 Against a 200 armor target : 292.96 Against a 100 armor target : 439.45 LW Q damage : 116.3 + 40 + 500 Against a 200 armor target (130 with last whisper) : 285.3 Against a 100 armor target (65 with last whisper) : 397.75 Last whisper is slightly less damaging but costs nearly half the price, and has the upside of benifiting your autos a lot, since your ult gives you quite a lot of AD. Both Trinity force proc and LW autos proc lifesteal, so on this side it doesn't change anything. LW on Nasus is actually pretty good and easy to build, and shouldn't be overlooked. Gauntlet is also really good, but it's hard to value mana and the slow. The thing is that, again, Last Whisper gives absolutely nothing but damage, while Trinity Force gives much, much more. | ||
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Slayer91
Ireland23335 Posts
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BrownBear
United States6894 Posts
On December 03 2013 00:25 Slayer91 wrote: just play spell pen malph malphite The most ridiculous malphite build. 1-shotting the enemy backline all day every day. | ||
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Shikyo
Finland33997 Posts
On December 03 2013 00:28 Slayer91 wrote: movement speed hp and mana, try to quantify and not mystify It's sort of difficult, though. There's 2 sources of movespeed, one of which has a bonus on lasthits... | ||
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YouGotNothin
United States907 Posts
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thenexusp
United States3721 Posts
On December 03 2013 00:09 Alaric wrote: Siphoning Strike also has base damage associated with it, although in your calculations it would benefit LW anyway. Are you sure that the spellblade passive benefits from lifesteal? I thought it was simply damage added on top of the auto. So it'd mean the autos work something like... - take base AD and bonuses affected by crit (rare), check if it crits, apply the multiplier if needed - add the base damage and scaling (and stacks for Nasus) in case of "on next hit" abilities (also Parrrley, Mystic Shot , Double Up and, iirc, Bladesurge?) - add physical on-hit effects like sheen/gauntlet/triforce spellblade passive or Muramana - apply lifesteal off of that total - add magical on-hit effects I wonder how Poppy's Q interacts with spellvamp and lifesteal, since it converts the entirety of the damage (including spellblade procs and such) to magical. It probably doesn't work with spellvamp anyway. ^ ever since you can trigger the satchel while it's in the ai, Ziggs' escape isn't that long tbh. It's just "not instant". Lifesteal is procced by all physical damage that is dealt on-hit, this includes Sheen, TF and IBG (only the main target damage, not the AoE damage), but not Lich Bane. On-hit magic damage is inconsistent with whether it triggers spell vamp. On-hit magic damage never triggers lifesteal. Some on-hit magic damage triggers neither lifesteal nor spell vamp, like Teemo's E, while others do trigger spell vamp, like Jax's W. I think a Rioter once said that the reasoning was that "Teemo's E doesn't cost anything to use, so it doesn't get benefit from spell vamp, while Jax's W has a mana cost and cooldown so it's allowed to trigger spell vamp". Abilities that convert all of the next autoattack's damage into magic damage, like Poppy's Q or TF's W, proc full spell vamp and do not proc life steal. | ||
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Gahlo
United States35166 Posts
On December 02 2013 23:58 Slayer91 wrote: 1: Trinity is only about half built for the sheen proc, the rest you want the utility (including movement speed, phage proc movement speed, extra hp and mana) 2: Q can crit, and so can autos, and also the extra attack speed all go towards improving your autos probably about as much as LW 3: We already established that trinity is prolly bad hue I thought they fixed that. Olaf is dumb. It's a shame I'd have to buy Brolaf if I ever wanted to play him so I can look as douche as I'd feel. | ||
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