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[Patch 3.14] PreSeason 4 General Discussion - Page 117

Forum Index > LoL General
Post a Reply
Prev 1 115 116 117 118 119 211 Next
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
December 02 2013 14:59 GMT
#2321
Guys, brainthrust? Why wouldn't you get tear on Ziggs?

I mean obviously there are times when you totally should get tear depending on teamcomp, but when would it ever be wrong to get it?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
turdburgler
Profile Blog Joined January 2011
England6749 Posts
December 02 2013 15:03 GMT
#2322
when you can buy so much damage that you can 100-0 people in 1 combo?
Slayer91
Profile Joined February 2006
Ireland23335 Posts
December 02 2013 15:07 GMT
#2323
Unholy grail+blue combo is really strong. Tear is pretty squishy and ziggs is pretty easy to burst pre zhonyas at least (although he has 1 escape skill, it's interruptable and takes a bit of time)
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-12-02 15:10:53
December 02 2013 15:09 GMT
#2324
Siphoning Strike also has base damage associated with it, although in your calculations it would benefit LW anyway.
Are you sure that the spellblade passive benefits from lifesteal? I thought it was simply damage added on top of the auto.

So it'd mean the autos work something like...
- take base AD and bonuses affected by crit (rare), check if it crits, apply the multiplier if needed
- add the base damage and scaling (and stacks for Nasus) in case of "on next hit" abilities (also Parrrley, Mystic Shot , Double Up and, iirc, Bladesurge?)
- add physical on-hit effects like sheen/gauntlet/triforce spellblade passive or Muramana
- apply lifesteal off of that total
- add magical on-hit effects

I wonder how Poppy's Q interacts with spellvamp and lifesteal, since it converts the entirety of the damage (including spellblade procs and such) to magical. It probably doesn't work with spellvamp anyway.

^ ever since you can trigger the satchel while it's in the ai, Ziggs' escape isn't that long tbh. It's just "not instant".
Cant take LMS hipsters serious.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-12-02 15:13:25
December 02 2013 15:13 GMT
#2325
in the world of chain CC, non-instant interruptible escapes are a lifetime compared to flash
the other day I semi accidently interrupted ziggs escape with my vi q and god damn he musta been mad
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
December 02 2013 15:14 GMT
#2326
On December 02 2013 23:59 Osmoses wrote:

I mean obviously there are times when you totally should get tear depending on teamcomp,

not really

but when would it ever be wrong to get it?

pretty much always


TranslatorBaa!
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2013-12-02 15:15:46
December 02 2013 15:14 GMT
#2327
I feel like the squishyness ought to be manageable as he has an escape and can safely cs at range if he doesn't have to worry too much about mana.

^ what do you get against kha or riven?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Slayer91
Profile Joined February 2006
Ireland23335 Posts
December 02 2013 15:15 GMT
#2328
Again, grail+bluebuff just means you have max cdr+infinite mana, and although blue isn't always up, you can always start from a full mana bar when it runs out.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
December 02 2013 15:17 GMT
#2329
On December 03 2013 00:14 Osmoses wrote:
I feel like the squishyness ought to be manageable as he has an escape and can safely cs at range if he doesn't have to worry too much about mana.

^ what do you get against kha or riven?


rings and zhonya

or rings and hat if you're not a pussy

(dont be a pussy you're fucked if you get hit anyways no matter what you build just max out on dmg)
TranslatorBaa!
Slayer91
Profile Joined February 2006
Ireland23335 Posts
December 02 2013 15:18 GMT
#2330
pretty much people never build full squishy any more on APs, you just get grail/zhonyas and sometimes even rylais because there's so many assassins.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
December 02 2013 15:20 GMT
#2331
Alright, thanks for the input guise
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Alaric
Profile Joined November 2009
France45622 Posts
December 02 2013 15:21 GMT
#2332
Even knowing I've got a good shield I always feel weird on Diana not having more than 2k HP (but Rylai and Liandry's aren't particularly good on her s lack of HP sources).
Then again maybe I could just become reliable wrt my Qs, and go DFG+burst the first squishy I can catch, use zhonya and shield to disengage, then go at it again as soon as my ult is up (or use my passive on people staying in range).
Cant take LMS hipsters serious.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
December 02 2013 15:25 GMT
#2333
just play spell pen malph malphite
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 02 2013 15:27 GMT
#2334
On December 02 2013 23:54 mr_tolkien wrote:
Some fast calculations for 30 minutes Nasus, lvl18 and 500 stacks.
Base damage : 116.3

Triforce Q damage : 116.3 + 30 + 116.3*2 + 500
Against a 200 armor target : 292.96
Against a 100 armor target : 439.45

LW Q damage : 116.3 + 40 + 500
Against a 200 armor target (130 with last whisper) : 285.3
Against a 100 armor target (65 with last whisper) : 397.75

Last whisper is slightly less damaging but costs nearly half the price, and has the upside of benifiting your autos a lot, since your ult gives you quite a lot of AD. Both Trinity force proc and LW autos proc lifesteal, so on this side it doesn't change anything.

LW on Nasus is actually pretty good and easy to build, and shouldn't be overlooked.

Gauntlet is also really good, but it's hard to value mana and the slow.

The thing is that, again, Last Whisper gives absolutely nothing but damage, while Trinity Force gives much, much more.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
December 02 2013 15:28 GMT
#2335
movement speed hp and mana, try to quantify and not mystify
BrownBear
Profile Joined March 2010
United States6894 Posts
December 02 2013 15:42 GMT
#2336
On December 03 2013 00:25 Slayer91 wrote:
just play spell pen malph malphite


The most ridiculous malphite build. 1-shotting the enemy backline all day every day.
SUNSFANNED
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 02 2013 15:43 GMT
#2337
On December 03 2013 00:28 Slayer91 wrote:
movement speed hp and mana, try to quantify and not mystify

It's sort of difficult, though. There's 2 sources of movespeed, one of which has a bonus on lasthits...
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
December 02 2013 16:02 GMT
#2338
Now that pink wards have no time limit, you can get a ton of use out of them by putting them in hard to spot places. The small patch of bushes in the river near dragon and baron are particularly nice. I have had pink wards last over 10 minutes in those locations.
I got nothin'...
thenexusp
Profile Joined May 2009
United States3721 Posts
December 02 2013 16:12 GMT
#2339
On December 03 2013 00:09 Alaric wrote:
Siphoning Strike also has base damage associated with it, although in your calculations it would benefit LW anyway.
Are you sure that the spellblade passive benefits from lifesteal? I thought it was simply damage added on top of the auto.

So it'd mean the autos work something like...
- take base AD and bonuses affected by crit (rare), check if it crits, apply the multiplier if needed
- add the base damage and scaling (and stacks for Nasus) in case of "on next hit" abilities (also Parrrley, Mystic Shot , Double Up and, iirc, Bladesurge?)
- add physical on-hit effects like sheen/gauntlet/triforce spellblade passive or Muramana
- apply lifesteal off of that total
- add magical on-hit effects

I wonder how Poppy's Q interacts with spellvamp and lifesteal, since it converts the entirety of the damage (including spellblade procs and such) to magical. It probably doesn't work with spellvamp anyway.

^ ever since you can trigger the satchel while it's in the ai, Ziggs' escape isn't that long tbh. It's just "not instant".

Lifesteal is procced by all physical damage that is dealt on-hit, this includes Sheen, TF and IBG (only the main target damage, not the AoE damage), but not Lich Bane.

On-hit magic damage is inconsistent with whether it triggers spell vamp. On-hit magic damage never triggers lifesteal. Some on-hit magic damage triggers neither lifesteal nor spell vamp, like Teemo's E, while others do trigger spell vamp, like Jax's W. I think a Rioter once said that the reasoning was that "Teemo's E doesn't cost anything to use, so it doesn't get benefit from spell vamp, while Jax's W has a mana cost and cooldown so it's allowed to trigger spell vamp".

Abilities that convert all of the next autoattack's damage into magic damage, like Poppy's Q or TF's W, proc full spell vamp and do not proc life steal.
Gahlo
Profile Joined February 2010
United States35166 Posts
Last Edited: 2013-12-02 16:59:52
December 02 2013 16:57 GMT
#2340
On December 02 2013 23:58 Slayer91 wrote:
1: Trinity is only about half built for the sheen proc, the rest you want the utility (including movement speed, phage proc movement speed, extra hp and mana)
2: Q can crit, and so can autos, and also the extra attack speed all go towards improving your autos probably about as much as LW
3: We already established that trinity is prolly bad hue

I thought they fixed that.

Olaf is dumb. It's a shame I'd have to buy Brolaf if I ever wanted to play him so I can look as douche as I'd feel.
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