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[Patch 3.14] PreSeason 4 General Discussion - Page 112

Forum Index > LoL General
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imBLIND
Profile Blog Joined December 2006
United States2626 Posts
December 01 2013 21:53 GMT
#2221
The trinket upgrades needs to enable people to go above the 3 ward limit, scan the whole map, and have oracles for 30 secs. There is just an extreme lack of vision in the game right now and it's getting really frustrating
im deaf
turdburgler
Profile Blog Joined January 2011
England6749 Posts
December 01 2013 21:59 GMT
#2222
On December 02 2013 06:50 Fusilero wrote:
Show nested quote +
On December 02 2013 05:46 Shikyo wrote:
On December 02 2013 05:35 Slusher wrote:
the 3 ward limit is highly frustrating because solo laners can't even be bothered to use their trinket, let alone upgrade it OH GOD NO

Upgrading it is extremely cost-inefficient. When would that ever be worth it?

I've noticed that there's more wards than before. Trinkets make it so that whenever I'm walking past some interesting-seeming place I'll just drop down a ward, as do many of my teammates. I really don't get such a low ward limit especially combined with the increased gold, though. Why do they want supports to suddenly swim in gold?

Because people were whining about how supports are so poor and how ADCs never check their privileges and rito thinks that being poor is anti-fun. I personally had more fun with S3 support, winning vision wars was so satisfying but different strokes for different blokes I suppose.


i never bought wards as support to start with so my fun levels have gone up. it felt like in s3 once the AD bought a bf sword i might aswell afk because i cant risk poking at all because 1 shot back from them was worth 5 of my pokes, and at best i was a shield bitch for my ad.

now i feel relevant either as an initiator/cc bot or as a real damage threat.

ive always enjoyed playing tanky supports the most and now i actually get to do that ;O
koreasilver
Profile Blog Joined June 2008
9109 Posts
December 01 2013 22:00 GMT
#2223
I dunno, for me it's been half-half. I find that pink wards are really strong if your team has map control. It basically gives you permanent vision for an extended period of time. The whole map vision snowball is lesser than it used to because oracles is gone now, but it still exists to some extend. I think once people get used to using trinkets properly there will still be a lot of vision on the map even if it isn't to the degree we had in S3.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
December 01 2013 22:01 GMT
#2224
On December 02 2013 06:59 turdburgler wrote:
Show nested quote +
On December 02 2013 06:50 Fusilero wrote:
On December 02 2013 05:46 Shikyo wrote:
On December 02 2013 05:35 Slusher wrote:
the 3 ward limit is highly frustrating because solo laners can't even be bothered to use their trinket, let alone upgrade it OH GOD NO

Upgrading it is extremely cost-inefficient. When would that ever be worth it?

I've noticed that there's more wards than before. Trinkets make it so that whenever I'm walking past some interesting-seeming place I'll just drop down a ward, as do many of my teammates. I really don't get such a low ward limit especially combined with the increased gold, though. Why do they want supports to suddenly swim in gold?

Because people were whining about how supports are so poor and how ADCs never check their privileges and rito thinks that being poor is anti-fun. I personally had more fun with S3 support, winning vision wars was so satisfying but different strokes for different blokes I suppose.


i never bought wards as support to start with so my fun levels have gone up. it felt like in s3 once the AD bought a bf sword i might aswell afk because i cant risk poking at all because 1 shot back from them was worth 5 of my pokes, and at best i was a shield bitch for my ad.

now i feel relevant either as an initiator/cc bot or as a real damage threat.

ive always enjoyed playing tanky supports the most and now i actually get to do that ;O

I never had that problem because I just spammed thresh as support, who needs money when you got souls yo.
Glorious SEA doto
Ethelis
Profile Blog Joined September 2008
United States2400 Posts
December 01 2013 22:07 GMT
#2225
I love pinking the river bushes near the old banana bush really early. Those things easily last me 15+ mins of the game. Pinking the bush above/below red buff is kinda neat as well early on since it's not too hard to defend.
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
December 01 2013 22:14 GMT
#2226
why does fiddle fear exist
Bronze player stuck in platinum
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 01 2013 22:16 GMT
#2227
On December 02 2013 06:53 imBLIND wrote:
The trinket upgrades needs to enable people to go above the 3 ward limit, scan the whole map, and have oracles for 30 secs. There is just an extreme lack of vision in the game right now and it's getting really frustrating

honestly, there should be more vision now than pre season 4 even with new ward limits. it's just that 4 of 5 players on the average solo q pub team is used to never warding except during laning. I see people with unused trinket wards 20, 30 minutes into the game far far too often.
cLutZ
Profile Joined November 2010
United States19574 Posts
December 01 2013 22:21 GMT
#2228
On December 02 2013 06:44 Gahlo wrote:
Show nested quote +
On December 02 2013 05:42 cLutZ wrote:
On December 02 2013 04:48 obesechicken13 wrote:
On December 02 2013 03:51 iCanada wrote:
Man, why do people still pick Janna.

-.-

I see no reason to not just spam games as like Ori bot instead.

Janna's passive saw the biggest nerf. Global movement speed can yield an extra auto for your allies or one less auto, one more burnt flash on an enemy. Now she just grants movement speed to herself and her ADC during laning.
Ori's passive is just some small damage and autoing in bot lane is often dangerous. I see Sona's try to get cheeky autoattacks all the time and they get punished for it.

Janna's Q is just a knockup similar to a point and click stun except it only lasts 1 second and is not affected by tenacity. Longer cooldown late game but it is AoE.
Orianna's Q is just damage on a 3 second cd. Which doesn't matter if you're going support Ori. Maybe it'll matter for the earlymid game fights.

Their W's, slows both suck. Both scale with levels and start off worse than mallet's slow. Ori's is AoE and gives movement speed when you get near though I don't think this matters in most situations.

Their shields are about equal strength early on. Janna's gets broken so easily the AD is usually never used.
Orianna's shield is weaker but if you Q behind an enemy, and then shield someone, then the shield does damage and shields an ally. I'm not good enough at Ori to say if this is likely.

Janna's ulti is a good disengage but sometimes it messes your team up by saving an enemy who was going to die. It's rarely a good initiation tool.
Ori's is a wombo combo tool. I can't say which is better.

Janna's not bad. Definitely not worse than Ori at supporting. Their base stats are similar but favor Ori because Ori has more health and range. Janna just took a few big hits to her W, charged Q, and most of all, imo her passive.


Ori ball is great at bush control and zoning though, and since her AA's are so much better than Sona's (excluding powercord), and she is better during an all in, she kinda wants you to try something cheeky.

That said, Janna's problem is not Orianna's laning, its that her lategame is nowhere near Orianna's and now that supports are able to get itemization (which the old Janna would have excelled at), her nerfed state is fairly weak (long Cds, less damage, etc). You wouldn't dominate botlane with either as support, but one could really give you something to do with the gold. The other is half of what Janna is supposed to be.

There's a reason Morello said that Janna will be getting buffs.


He said that...is there a reason to believe it?
Freeeeeeedom
Cr4zyH0r5e
Profile Blog Joined November 2007
Peru1308 Posts
Last Edited: 2013-12-01 22:29:53
December 01 2013 22:23 GMT
#2229
@ryu
how would you get more vision if everyone gets to 6 items almost immediately after laning phase. You get 1-2 wards per player and you have decent map contorl until midgame, then the map slowly goes dark.

I guess fnatic is very happy about this?

Edit: To elaborate, because I know someone's gonna make the argument that "4 tinkets (assuming 1 red, I prefer 2 reds but let's be charitable)+ sightstone" = 7 wards.

Now ward coverage becomes a predictable dancing game and opens up random engagement timings and ambushes.
Diamond 4 Jungle/Support - http://www.twitch.tv/cr4zyh0r5e/c/3051057 Zyra support 101
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 01 2013 22:24 GMT
#2230
On December 02 2013 07:23 Cr4zyH0r5e wrote:
@ryu
how would you get more vision if everyone gets to 6 items almost immediately after laning phase. You get 1-2 wards per player and you have decent map contorl until midgame, then it the map slowly goes dark.

I guess fnatic is very happy about this?

1 ward per non-support + 3 wards for support. That's 7 wards - be honest, pre-3.14 how often as support did you have over 7 wards on the map at a time?
turdburgler
Profile Blog Joined January 2011
England6749 Posts
December 01 2013 22:28 GMT
#2231
On December 02 2013 07:14 Nos- wrote:
why does fiddle fear exist


the real question is why does it last forever
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
December 01 2013 22:31 GMT
#2232
On December 02 2013 07:28 turdburgler wrote:
Show nested quote +
On December 02 2013 07:14 Nos- wrote:
why does fiddle fear exist


the real question is why does it last forever

I once ran fiddle support with my friend on rammus, I proceeded to spam CDR items. Oh god the CC chaining it was disgusting.
Glorious SEA doto
Sponkz
Profile Joined May 2011
Denmark4564 Posts
December 01 2013 22:32 GMT
#2233
On December 02 2013 07:24 Ryuu314 wrote:
Show nested quote +
On December 02 2013 07:23 Cr4zyH0r5e wrote:
@ryu
how would you get more vision if everyone gets to 6 items almost immediately after laning phase. You get 1-2 wards per player and you have decent map contorl until midgame, then it the map slowly goes dark.

I guess fnatic is very happy about this?

1 ward per non-support + 3 wards for support. That's 7 wards - be honest, pre-3.14 how often as support did you have over 7 wards on the map at a time?



The more often, the better. Very often people would buy 3 vision wards on top of the sightstone after laning phase, and then it transitioned into a green ward fight with oracles. You didn't have 7 out all the time though.
hi
Fildun
Profile Joined December 2012
Netherlands4124 Posts
Last Edited: 2013-12-01 22:39:37
December 01 2013 22:39 GMT
#2234
Am I the only one here who actually thinks that playing support with no items and just oracles + sightstone was more fun? I miss oracles + ward wars already
Besides that I have to say that it feels good to oneshot an ADC as Taric while you lose only 10% of your life. Although it feels less fun when a random Nocturne ults in to steal the kill.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-12-01 22:42:34
December 01 2013 22:42 GMT
#2235
On December 02 2013 07:31 Fusilero wrote:
Show nested quote +
On December 02 2013 07:28 turdburgler wrote:
On December 02 2013 07:14 Nos- wrote:
why does fiddle fear exist


the real question is why does it last forever

I once ran fiddle support with my friend on rammus, I proceeded to spam CDR items. Oh god the CC chaining it was disgusting.

"We may not kill you very fast, but if we catch you, you aren't escaping!"

edit: a quote
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
IamPryda
Profile Joined April 2011
United States1186 Posts
December 01 2013 22:52 GMT
#2236
On December 02 2013 07:07 Ethelis wrote:
I love pinking the river bushes near the old banana bush really early. Those things easily last me 15+ mins of the game. Pinking the bush above/below red buff is kinda neat as well early on since it's not too hard to defend.

yeah pinks early in your own jungle are great for free kills against counter jungling
Moar banelings less qq
ChaoSbringer
Profile Blog Joined April 2008
Australia1382 Posts
December 01 2013 23:41 GMT
#2237
Day 3

Sad Robot Amumu - Already received Almost Prom King, so a bit put out about a double up, but Sad Robot > Prom King, so plus for that
Bilgewater Kat - Not bad, would have liked something else, but no complaints
Gatekeeper Galio - Awwwww yeaaa, gimme that Legendary
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-12-01 23:53:00
December 01 2013 23:43 GMT
#2238
On December 02 2013 07:39 Fildun wrote:
Am I the only one here who actually thinks that playing support with no items and just oracles + sightstone was more fun? I miss oracles + ward wars already
Besides that I have to say that it feels good to oneshot an ADC as Taric while you lose only 10% of your life. Although it feels less fun when a random Nocturne ults in to steal the kill.


at first I was really sad, but then I got used to it and I like it, not more, not less it's just different. the gold is a little high though.

the only part that still gets me is the stress from no vision ever.
Carrilord has arrived.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
December 02 2013 00:01 GMT
#2239
On December 02 2013 07:24 Ryuu314 wrote:
Show nested quote +
On December 02 2013 07:23 Cr4zyH0r5e wrote:
@ryu
how would you get more vision if everyone gets to 6 items almost immediately after laning phase. You get 1-2 wards per player and you have decent map contorl until midgame, then it the map slowly goes dark.

I guess fnatic is very happy about this?

1 ward per non-support + 3 wards for support. That's 7 wards - be honest, pre-3.14 how often as support did you have over 7 wards on the map at a time?

A lot?

I usually had 5-6 wards on my own. Ruby SS is 3, plus I'd get 4-5 more.

The other thing that makes vision control riskier is that support can now be a credible threat, meaning that if you bump into a support you could get murdered when trying to ward, or conversely, if you die it could mean much more.
Kinie
Profile Joined December 2011
United States3106 Posts
December 02 2013 00:16 GMT
#2240
On December 02 2013 09:01 kainzero wrote:
Show nested quote +
On December 02 2013 07:24 Ryuu314 wrote:
On December 02 2013 07:23 Cr4zyH0r5e wrote:
@ryu
how would you get more vision if everyone gets to 6 items almost immediately after laning phase. You get 1-2 wards per player and you have decent map contorl until midgame, then it the map slowly goes dark.

I guess fnatic is very happy about this?

1 ward per non-support + 3 wards for support. That's 7 wards - be honest, pre-3.14 how often as support did you have over 7 wards on the map at a time?

A lot?

I usually had 5-6 wards on my own. Ruby SS is 3, plus I'd get 4-5 more.

The other thing that makes vision control riskier is that support can now be a credible threat, meaning that if you bump into a support you could get murdered when trying to ward, or conversely, if you die it could mean much more.


I really think people still are underestimating how much gold the support gets now. If you have a decent laning phase and can get that assist streak going, its not uncommon to see a support get 2-3 expensive tanky items + sightstone and have the upgraded red sweeper ward. I mean, people laugh when they think of bruiser AP Thresh, but then you try it out and watch him fuck up an enemy back line so much. Hook a champ, dive in, flay and throw down the box, and you're hitting for 100-200 chunks of damage on all those attacks and causing major chaos, all the while you're sitting on 2500 HP or so with locket + sunrise + abyssal.
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