• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:03
CET 11:03
KST 19:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win1Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)25
StarCraft 2
General
Smarter Support Is Becoming Part of the Strategy Oliveira Would Have Returned If EWC Continued Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win StarCraft 2 not at the Esports World Cup 2026 herO wins SC2 All-Star Invitational
Tourneys
https://www.facebook.com/SerenatoxDetoxTeaUK.EUR/ $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ Which foreign pros are considered the best? Gypsy to Korea Fantasy's Q&A video
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Lost love spell caster in Spain +27 74 116 2667
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread YouTube Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1506 users

[Patch 3.14] PreSeason 4 General Discussion - Page 110

Forum Index > LoL General
Post a Reply
Prev 1 108 109 110 111 112 211 Next
turdburgler
Profile Blog Joined January 2011
England6749 Posts
December 01 2013 17:23 GMT
#2181
On December 02 2013 02:20 TheYango wrote:
Show nested quote +
On December 02 2013 02:14 turdburgler wrote:
i cant remember off the top of my head. it makes perfect sense. if you gain 10 armor a 100 dmg hit becomes 90 dmg. if you already have 50% reduction (whatever amount of armor that is) and so you would normally take 50 damage from that same 100 base damage hit, 10 more armor takes that hit to 45. so that 10 armor is still making you take 10% less damage, the hit went from 50 to 45, 10% less of 50 is 45.

i thought this was common knowledge.

10 armor is an EHP increase equal to 10% of your base HP, which is a 9.1% damage reduction.
100 armor is an EHP increase equal to 100% of your base HP, which is a 50% damage reduction.
110 armor is an EHP increase equal to 110% of your base HP which is a 52.4% damage reduction.

Armor does not stack multiplicatively with itself like you seem to imply. Far from being "common knowledge" your understanding of the mechanics are outright incorrect.

EDIT: Typo


my whole life is a lie
Slayer91
Profile Joined February 2006
Ireland23335 Posts
December 01 2013 17:27 GMT
#2182
its not a dispute its just the same mistake people have been making since as long as I remember this armour formula being used (WoW days)
turdburgler
Profile Blog Joined January 2011
England6749 Posts
December 01 2013 17:28 GMT
#2183
the important lesson to take away from all this is that runes are important
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-12-01 17:51:18
December 01 2013 17:49 GMT
#2184
On December 02 2013 02:14 turdburgler wrote:
Show nested quote +
On December 02 2013 02:11 Shikyo wrote:
On December 02 2013 02:07 turdburgler wrote:
On December 02 2013 02:02 Gahlo wrote:
On December 02 2013 00:44 turdburgler wrote:
On December 02 2013 00:23 Gahlo wrote:
On December 02 2013 00:12 turdburgler wrote:
and 1500 hp on supports is like minute 8-10 these days.

By 8-10 minutes, your runes don't matter all that much.


wtf game are you playing ;D

i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes.

10 armor is always 10% EHP increase vs physical, not 10% damage reduction.


well i thought that went without saying but yes.

That makes no sense. How much ehp increase is 100 armor always, then?


i cant remember off the top of my head. it makes perfect sense. if you gain 10 armor a 100 dmg hit becomes 90 dmg. if you already have 50% reduction (whatever amount of armor that is) and so you would normally take 50 damage from that same 100 base damage hit, 10 more armor takes that hit to 45. so that 10 armor is still making you take 10% less damage, the hit went from 50 to 45, 10% less of 50 is 45.

i thought this was common knowledge.

Show nested quote +
On December 02 2013 02:11 Shikyo wrote:
On December 02 2013 02:07 turdburgler wrote:
On December 02 2013 02:02 Gahlo wrote:
On December 02 2013 00:44 turdburgler wrote:
On December 02 2013 00:23 Gahlo wrote:
On December 02 2013 00:12 turdburgler wrote:
and 1500 hp on supports is like minute 8-10 these days.

By 8-10 minutes, your runes don't matter all that much.


wtf game are you playing ;D

i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes.

10 armor is always 10% EHP increase vs physical, not 10% damage reduction.


well i thought that went without saying but yes.

That makes no sense. How much ehp increase is 100 armor always, then?
If you have 500 armor and it becomes 510, your physical damage reduction goes from 83.33333~% to 83.606557377~% which is a 3.28% increase.


well the formula normally used is that 1 armor is 1% reduction, i used 10 because i was just giving a quick example, 10 armor being 10% reduction is an approximation. so yes you can find examples where the numbers dont line up perfectly. that doesnt change what im saying though. 'armor doesnt have diminishing returns' is a fact of the game, which means that the value of armor runes doesnt change as you gain more armor in the game from items.

which gets back to the original point that 'runes lose value during the game' isnt true with some runes. since armor doesnt have diminishing returns, armor runes dont get worse.

the formula's armor / armor + 100 = reduction

diminishing returns is what I'd have said before the match I just played but seems like yango was too fast
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-12-01 17:58:48
December 01 2013 17:55 GMT
#2185
It's not really diminishing returns, it's just how multiplicative scaling works. Buying more of one stat makes buying the others better. It's pretty obvious when you express armor as being an EHP increase based on your base HP, because then it's clear that buying more HP makes buying armor better and buying more armor makes HP better.

Damage reduction % is a pretty shitty way to express the benefit of armor. EHP is the stat that actually brings together all your defensive stats together, and if you're doing damage calculations you don't want damage reduction %, you want % damage taken (you care about how much damage you actually took, not how much you didn't take), and both EHP increase and damage reduction % are one arithmetic step from giving you % EHP increase (% damage taken = 1/% EHP increase = 1 - damage reduction %).
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 01 2013 17:56 GMT
#2186
On December 02 2013 02:55 TheYango wrote:
It's not really diminishing returns, it's just how multiplicative scaling works. Buying more of one stat makes buying the others better. It's pretty obvious when you express armor as being an EHP increase based on your base HP, because then it's clear that buying more HP makes buying armor better and buying more armor makes HP better.

Fuck dat, Health #1 stat. Don't need to buy MR or Armor.
liftlift > tsm
Alaric
Profile Joined November 2009
France45622 Posts
December 01 2013 18:07 GMT
#2187
If Nautilus' shield cooldown wasn't that shitty, I'd really have trouble deciding when it's better to buy resistances and when it's better to buy HP to make it last (100-300 HP shield with a 10% bonus HP ratio).
Cant take LMS hipsters serious.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-12-01 18:10:44
December 01 2013 18:10 GMT
#2188
On December 02 2013 03:07 Alaric wrote:
If Nautilus' shield cooldown wasn't that shitty, I'd really have trouble deciding when it's better to buy resistances and when it's better to buy HP to make it last (100-300 HP shield with a 10% bonus HP ratio).

Does it really matter? The go to armor and MR items, (randuins/sunfire, and spirit visage/bv) give good combo of health and resistances.

Not like defensive itemization takes that much thought in this meta.
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
December 01 2013 18:17 GMT
#2189
10% bonus HP ratio is really just 10% more HP for every point of HP you buy. The CD is so long that the first cast of the shield is predominantly what matters, so you should just treat it as every point of 10 points of HP you buy giving you an additional 1 point as shield.

Incidentally this doesn't significantly affect the optimum HP/resistance split anyway. Any multiplier on your HP or resistances is applied commutatively to your EHP as a whole, and while this applies to bonus HP and not your total HP, the base value of the shield cancels that out. The gist of it is that even if the shield were better, it wouldn't affect your HP/resistance split.

Low CD heals/shields are another matter that heavily favor resist stacking in the long run (discussed in the Udyr/WW threads, IIRC), but Nautilus' Shield isn't.
Moderator
zodde
Profile Joined October 2010
Sweden1908 Posts
December 01 2013 18:23 GMT
#2190
I miss being nigh unkillable on WW with just 2500 health Lanewick in s2 was fun
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-12-01 18:31:03
December 01 2013 18:26 GMT
#2191
On December 02 2013 02:55 TheYango wrote:
It's not really diminishing returns, it's just how multiplicative scaling works. Buying more of one stat makes buying the others better. It's pretty obvious when you express armor as being an EHP increase based on your base HP, because then it's clear that buying more HP makes buying armor better and buying more armor makes HP better.

Damage reduction % is a pretty shitty way to express the benefit of armor. EHP is the stat that actually brings together all your defensive stats together, and if you're doing damage calculations you don't want damage reduction %, you want % damage taken (you care about how much damage you actually took, not how much you didn't take), and both EHP increase and damage reduction % are one arithmetic step from giving you % EHP increase (% damage taken = 1/% EHP increase = 1 - damage reduction %).

That's still diminishing returns.

AD for example isn't diminishing returns.


Like in DotA if you buy 2 vanguards, the second one is much less efficient because of this and it's the same system.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-12-01 18:43:29
December 01 2013 18:37 GMT
#2192
AD and armor are the same.

EHP = (1+Armor) * HP

Damage = AD * (1+Attack Speed)

EDIT: I guess it's better to compare armor to attack speed. Whatever.

On December 02 2013 03:26 Shikyo wrote:
Like in DotA if you buy 2 vanguards, the second one is much less efficient because of this and it's the same system.

That's not related at all rofl.
Moderator
Alaric
Profile Joined November 2009
France45622 Posts
December 01 2013 18:40 GMT
#2193
I said that mainly because the long-ass cd on his shield (and the fact that despite the rape nerf it's still his main source of damage) makes me favour items granting me CDR anyway. FH would be really good but it's easy to go over the cap with 20% items. Last game I went golem-mobos-locket-SV(completed by sightstone and gauntlet because I wanted the armour+mana), but maybe combining FH and Banshee would work better for resists+armour+HP, since the passives reduce both the spells burst and autoattack dps that may threaten it. The build-up is pretty meh though, as you basically have to chose between HP and CDR at first.

Locket on the other hand works well (if the enemy comp calls for it) since you can use W then locket and they'll have to destroy the ~200 HP shield before they start eating away at your dps source.
Cant take LMS hipsters serious.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
December 01 2013 18:47 GMT
#2194
http://www.sporcle.com/games/dench018/league-of-legends-116-champions

I'm so bad at this, only got like 70 before I had to cheat.
iCanada
Profile Joined August 2010
Canada10660 Posts
December 01 2013 18:51 GMT
#2195
Man, why do people still pick Janna.

-.-

I see no reason to not just spam games as like Ori bot instead.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
December 01 2013 19:02 GMT
#2196
I got 100. Not bad, I guess
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
Last Edited: 2013-12-01 19:22:02
December 01 2013 19:19 GMT
#2197
I got 83, its sad that some I forgot were some of my most played. If you look at the stats, Skarner is the most forgotten.. poor Skarner no one remembers him.

Edit: lol at that distribution of # correct too, clearly a lot of cheaters.
I got nothin'...
Alaric
Profile Joined November 2009
France45622 Posts
December 01 2013 19:23 GMT
#2198
Got 107. Vi screwed me up because I was originaly typing Viktor but she got validated and I proceeded to type 10 names before realising it wasn't taking anything in as there was that "tor" sticking up at the beginning.
Cant take LMS hipsters serious.
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
December 01 2013 19:23 GMT
#2199
I could easily name all 116 if they had their portraits attached. Without, I only managed 99 with help from my brother. My memory tends to categorize things by type, so as soon as I remembered shen as a top laner, I remembered kennen, akali and lee sin as energy users.
3.
Kiett
Profile Blog Joined March 2011
United States7639 Posts
December 01 2013 19:36 GMT
#2200
eh, I suck... 86

Writer:o
Prev 1 108 109 110 111 112 211 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
Rongyi Cup S3 - Playoffs Day 1
CranKy Ducklings83
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 174
RotterdaM 0
StarCraft: Brood War
Flash 1420
Hyuk 1035
Rain 852
Jaedong 648
Soma 288
Killer 243
JulyZerg 213
Hyun 209
Mong 177
Larva 59
[ Show more ]
BeSt 59
Rush 57
Noble 53
soO 50
Hm[arnc] 47
Backho 43
Shuttle 38
ZerO 35
Stork 33
HiyA 30
zelot 25
Sacsri 20
ToSsGirL 19
GoRush 17
hero 15
Bale 11
Light 7
Snow 1
Dota 2
Gorgc2934
XcaliburYe129
Fuzer 119
NeuroSwarm105
League of Legends
JimRising 929
C9.Mang0379
Counter-Strike
oskar107
Other Games
singsing1542
Liquid`RaSZi901
olofmeister578
ceh9513
Happy343
crisheroes152
Mew2King135
Pyrionflax35
Organizations
Other Games
gamesdonequick884
StarCraft: Brood War
Kim Chul Min (afreeca) 116
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4140
• Lourlo1210
• Stunt495
Upcoming Events
RongYI Cup
58m
Clem vs TriGGeR
Maru vs Creator
RotterdaM0
WardiTV Invitational
3h 58m
PiGosaur Cup
14h 58m
Replay Cast
22h 58m
RongYI Cup
1d
herO vs Solar
WardiTV Invitational
1d 3h
The PondCast
1d 22h
HomeStory Cup
3 days
Korean StarCraft League
3 days
HomeStory Cup
4 days
[ Show More ]
Replay Cast
4 days
HomeStory Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-01-26
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.