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[Patch 3.14] PreSeason 4 General Discussion - Page 109

Forum Index > LoL General
Post a Reply
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onlywonderboy
Profile Joined August 2012
United States23745 Posts
December 01 2013 15:51 GMT
#2161
On December 01 2013 20:40 ExoFun wrote:
fml

[image loading]

lol I got two Warwick skins, I feel your pain. Although I got Battlecast Cho so I think that balances it out.
RIP Ryan Davis / TL or Die / @onlywonderboy
Haiq343
Profile Joined August 2011
United States2548 Posts
Last Edited: 2013-12-01 16:10:24
December 01 2013 16:06 GMT
#2162
On December 02 2013 00:33 Dusty wrote:
Show nested quote +
On December 02 2013 00:30 nafta wrote:
They will probably put a cd on his passive like sheen and nerf base damage slightly.


Not Riot enough. Come on man, how new are you to this game???

Can we nerf to add %hp damage? Or maybe change the culling to a revive?
E: Or how about make energy based!
I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. For knowledge is limited, whereas imagination encircles the world. -Einstein
Byzantium
Profile Blog Joined August 2010
United States423 Posts
December 01 2013 16:12 GMT
#2163
On December 02 2013 00:44 turdburgler wrote:
Show nested quote +
On December 02 2013 00:23 Gahlo wrote:
On December 02 2013 00:12 turdburgler wrote:
and 1500 hp on supports is like minute 8-10 these days.

By 8-10 minutes, your runes don't matter all that much.


wtf game are you playing ;D

i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes.


Sure, but 1000g of stats in proportion to your total net worth falls over the course of the game.
MSL 2052
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-12-01 16:39:05
December 01 2013 16:22 GMT
#2164
A lot of runes are percentage based or level based and contribute to multiplicative scaling.

A X/X/21 champion will never be as strong as a X/X/0 champion late game on equal gold.

edit: a runes instead of masteries
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-12-01 16:23:54
December 01 2013 16:23 GMT
#2165
On December 02 2013 00:30 nafta wrote:
They will probably put a cd on his passive like sheen and nerf base damage slightly.

lol when I read this out of context on this page I thought you were talking about Taric because I assume that's what Riot is going to do to him too.
RIP Ryan Davis / TL or Die / @onlywonderboy
turdburgler
Profile Blog Joined January 2011
England6749 Posts
December 01 2013 16:27 GMT
#2166
On December 02 2013 01:12 Byzantium wrote:
Show nested quote +
On December 02 2013 00:44 turdburgler wrote:
On December 02 2013 00:23 Gahlo wrote:
On December 02 2013 00:12 turdburgler wrote:
and 1500 hp on supports is like minute 8-10 these days.

By 8-10 minutes, your runes don't matter all that much.


wtf game are you playing ;D

i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes.


Sure, but 1000g of stats in proportion to your total net worth falls over the course of the game.


that depends entirely on what runes you are running and what items you are buying. the value of armor pen reds goes up if you buy some ad or attack speed, and armor/mr runes are a percentage of your effective hp so they dont fall off either. the gold value is 1 measure, and sure 1k gold is less money when you already have 5 items, but i think underestimating the importance of runes is too common.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-12-01 16:55:42
December 01 2013 16:46 GMT
#2167
On December 02 2013 00:44 turdburgler wrote:
Show nested quote +
On December 02 2013 00:23 Gahlo wrote:
On December 02 2013 00:12 turdburgler wrote:
and 1500 hp on supports is like minute 8-10 these days.

By 8-10 minutes, your runes don't matter all that much.


wtf game are you playing ;D

i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes.

Err... no. It's 10% of your max HP in effective HP (EHP) which is very different from 10% dmg reduction.

That said, Penetration scales into late game pretty well because it's a damage multiplier, and 13 armor and 12 MR are relevant all game. GP10 quints are definitely a lot less relevant now, and I'd even say the same for flat health quints (more money = buying health items sooner)
turdburgler
Profile Blog Joined January 2011
England6749 Posts
December 01 2013 16:50 GMT
#2168
On December 02 2013 01:46 sylverfyre wrote:
Show nested quote +
On December 02 2013 00:44 turdburgler wrote:
On December 02 2013 00:23 Gahlo wrote:
On December 02 2013 00:12 turdburgler wrote:
and 1500 hp on supports is like minute 8-10 these days.

By 8-10 minutes, your runes don't matter all that much.


wtf game are you playing ;D

i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes.

Err... no. It's 10% of your max HP in effective HP (EHP) which is very different from 10% dmg reduction.


wat
TheYango
Profile Joined September 2008
United States47024 Posts
December 01 2013 17:00 GMT
#2169
10 armor scales multiplicatively with how much HP you have, and additively with how much armor you have.

10% damage reduction scales multiplicatively with how much HP you have and how much armor you have.
Moderator
Gahlo
Profile Joined February 2010
United States35166 Posts
December 01 2013 17:02 GMT
#2170
On December 02 2013 00:44 turdburgler wrote:
Show nested quote +
On December 02 2013 00:23 Gahlo wrote:
On December 02 2013 00:12 turdburgler wrote:
and 1500 hp on supports is like minute 8-10 these days.

By 8-10 minutes, your runes don't matter all that much.


wtf game are you playing ;D

i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes.

10 armor is always 10% EHP increase vs physical, not 10% damage reduction.
TheDougler
Profile Joined April 2010
Canada8306 Posts
Last Edited: 2013-12-01 17:06:08
December 01 2013 17:05 GMT
#2171
On December 02 2013 01:23 onlywonderboy wrote:
Show nested quote +
On December 02 2013 00:30 nafta wrote:
They will probably put a cd on his passive like sheen and nerf base damage slightly.

lol when I read this out of context on this page I thought you were talking about Taric because I assume that's what Riot is going to do to him too.


Probably. I picked up Taric to give him a shot, 2-0-8, then 5-0-23, then 5-1-7 in my first three games with him and I don't normally play tanky guys. Taric is just InSANE right now.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
turdburgler
Profile Blog Joined January 2011
England6749 Posts
December 01 2013 17:07 GMT
#2172
On December 02 2013 02:02 Gahlo wrote:
Show nested quote +
On December 02 2013 00:44 turdburgler wrote:
On December 02 2013 00:23 Gahlo wrote:
On December 02 2013 00:12 turdburgler wrote:
and 1500 hp on supports is like minute 8-10 these days.

By 8-10 minutes, your runes don't matter all that much.


wtf game are you playing ;D

i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes.

10 armor is always 10% EHP increase vs physical, not 10% damage reduction.


well i thought that went without saying but yes.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 01 2013 17:10 GMT
#2173
I think my solo top taric might now actually be viable. Iceborn gauntlet and pewpewpew
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-12-01 17:11:46
December 01 2013 17:10 GMT
#2174
Look, this is best illustrated by an example, turd. Suppose you have 100 HP and 0 armor, which is 100 EHP vs physical).

Buying 10 armor brings you to 100 HP, 10 armor, which is 110 EHP vs. physical, which is a 10% EHP increase.

Buying 10 more armor brings you to 100 HP, 20 armor, which is 120 EHP vs. physical. Going from 110->120 EHP is not a 10% increase. It's only a 9.1% increase. Again, armor only stacks additively with itself.

EDIT: Also, 10% damage reduction is not equal to a 10% EHP increase. 10% damage reduction = 90% damage taken = 11.11% EHP increase.
Moderator
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-12-01 17:14:19
December 01 2013 17:11 GMT
#2175
On December 02 2013 02:07 turdburgler wrote:
Show nested quote +
On December 02 2013 02:02 Gahlo wrote:
On December 02 2013 00:44 turdburgler wrote:
On December 02 2013 00:23 Gahlo wrote:
On December 02 2013 00:12 turdburgler wrote:
and 1500 hp on supports is like minute 8-10 these days.

By 8-10 minutes, your runes don't matter all that much.


wtf game are you playing ;D

i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes.

10 armor is always 10% EHP increase vs physical, not 10% damage reduction.


well i thought that went without saying but yes.

That makes no sense. How much ehp increase is 100 armor always, then?
If you have 500 armor and it becomes 510, your physical damage reduction goes from 83.33333~% to 83.606557377~% which is a 3.28% increase.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2013-12-01 17:19:07
December 01 2013 17:14 GMT
#2176
On December 02 2013 02:11 Shikyo wrote:
Show nested quote +
On December 02 2013 02:07 turdburgler wrote:
On December 02 2013 02:02 Gahlo wrote:
On December 02 2013 00:44 turdburgler wrote:
On December 02 2013 00:23 Gahlo wrote:
On December 02 2013 00:12 turdburgler wrote:
and 1500 hp on supports is like minute 8-10 these days.

By 8-10 minutes, your runes don't matter all that much.


wtf game are you playing ;D

i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes.

10 armor is always 10% EHP increase vs physical, not 10% damage reduction.


well i thought that went without saying but yes.

That makes no sense. How much ehp increase is 100 armor always, then?


i cant remember off the top of my head. it makes perfect sense. if you gain 10 armor a 100 dmg hit becomes 90 dmg. if you already have 50% reduction (whatever amount of armor that is) and so you would normally take 50 damage from that same 100 base damage hit, 10 more armor takes that hit to 45. so that 10 armor is still making you take 10% less damage, the hit went from 50 to 45, 10% less of 50 is 45.

i thought this was common knowledge.

On December 02 2013 02:11 Shikyo wrote:
Show nested quote +
On December 02 2013 02:07 turdburgler wrote:
On December 02 2013 02:02 Gahlo wrote:
On December 02 2013 00:44 turdburgler wrote:
On December 02 2013 00:23 Gahlo wrote:
On December 02 2013 00:12 turdburgler wrote:
and 1500 hp on supports is like minute 8-10 these days.

By 8-10 minutes, your runes don't matter all that much.


wtf game are you playing ;D

i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes.

10 armor is always 10% EHP increase vs physical, not 10% damage reduction.


well i thought that went without saying but yes.

That makes no sense. How much ehp increase is 100 armor always, then?
If you have 500 armor and it becomes 510, your physical damage reduction goes from 83.33333~% to 83.606557377~% which is a 3.28% increase.


well the formula normally used is that 1 armor is 1% reduction, i used 10 because i was just giving a quick example, 10 armor being 10% reduction is an approximation. so yes you can find examples where the numbers dont line up perfectly. that doesnt change what im saying though. 'armor doesnt have diminishing returns' is a fact of the game, which means that the value of armor runes doesnt change as you gain more armor in the game from items.

which gets back to the original point that 'runes lose value during the game' isnt true with some runes. since armor doesnt have diminishing returns, armor runes dont get worse.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-12-01 17:17:33
December 01 2013 17:17 GMT
#2177
On December 02 2013 02:11 Shikyo wrote:
Show nested quote +
On December 02 2013 02:07 turdburgler wrote:
On December 02 2013 02:02 Gahlo wrote:
On December 02 2013 00:44 turdburgler wrote:
On December 02 2013 00:23 Gahlo wrote:
On December 02 2013 00:12 turdburgler wrote:
and 1500 hp on supports is like minute 8-10 these days.

By 8-10 minutes, your runes don't matter all that much.


wtf game are you playing ;D

i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes.

10 armor is always 10% EHP increase vs physical, not 10% damage reduction.


well i thought that went without saying but yes.

That makes no sense. How much ehp increase is 100 armor always, then?
If you have 500 armor and it becomes 510, your physical damage reduction goes from 83.33333~% to 83.606557377~% which is a 3.28% increase.

`
100 armour increases your ehp by 100% of your hp
that means if you have 3k hp its 3k more raw physical damage needed to kill you NOT INCLUDING ARMOUR PEN
so 3k raw damage is a lot
but take into account an ADC with LW, its only 60% more so 1800 raw damage and he does 800 damage per crit so 3 shots can remove that so thats why armour seems to suck more lategame except vs tanks or w/e
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-12-01 17:23:04
December 01 2013 17:20 GMT
#2178
On December 02 2013 02:14 turdburgler wrote:
i cant remember off the top of my head. it makes perfect sense. if you gain 10 armor a 100 dmg hit becomes 90 dmg. if you already have 50% reduction (whatever amount of armor that is) and so you would normally take 50 damage from that same 100 base damage hit, 10 more armor takes that hit to 45. so that 10 armor is still making you take 10% less damage, the hit went from 50 to 45, 10% less of 50 is 45.

i thought this was common knowledge.

10 armor is an EHP increase equal to 10% of your base HP, which is a 9.1% damage reduction.
100 armor is an EHP increase equal to 100% of your base HP, which is a 50% damage reduction.
110 armor is an EHP increase equal to 110% of your base HP which is a 52.4% damage reduction.

Armor does not stack multiplicatively with itself like you seem to imply. Far from being "common knowledge" your understanding of the mechanics are outright incorrect.

EDIT: Typo
Moderator
TheDougler
Profile Joined April 2010
Canada8306 Posts
December 01 2013 17:20 GMT
#2179
On December 02 2013 02:14 turdburgler wrote:
Show nested quote +
On December 02 2013 02:11 Shikyo wrote:
On December 02 2013 02:07 turdburgler wrote:
On December 02 2013 02:02 Gahlo wrote:
On December 02 2013 00:44 turdburgler wrote:
On December 02 2013 00:23 Gahlo wrote:
On December 02 2013 00:12 turdburgler wrote:
and 1500 hp on supports is like minute 8-10 these days.

By 8-10 minutes, your runes don't matter all that much.


wtf game are you playing ;D

i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes.

10 armor is always 10% EHP increase vs physical, not 10% damage reduction.


well i thought that went without saying but yes.

That makes no sense. How much ehp increase is 100 armor always, then?


i cant remember off the top of my head. it makes perfect sense. if you gain 10 armor a 100 dmg hit becomes 90 dmg. if you already have 50% reduction (whatever amount of armor that is) and so you would normally take 50 damage from that same 100 base damage hit, 10 more armor takes that hit to 45. so that 10 armor is still making you take 10% less damage, the hit went from 50 to 45, 10% less of 50 is 45.

i thought this was common knowledge.


Wait, if I'm reading what you are saying correctly, if you gain 100 armor it's a 100% reduction, because if you're saying that then I can guarantee you that's incorrect.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
December 01 2013 17:22 GMT
#2180
wouldn't this kind of dispute best be resolved by a link to leaguepedia?
http://leagueoflegends.wikia.com/wiki/Armor
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
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