On December 01 2013 20:40 ExoFun wrote:
fml
![[image loading]](http://puu.sh/5yH4v.png)
fml
![[image loading]](http://puu.sh/5yH4v.png)
lol I got two Warwick skins, I feel your pain. Although I got Battlecast Cho so I think that balances it out.
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onlywonderboy
United States23745 Posts
On December 01 2013 20:40 ExoFun wrote: fml ![]() lol I got two Warwick skins, I feel your pain. Although I got Battlecast Cho so I think that balances it out. | ||
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Haiq343
United States2548 Posts
On December 02 2013 00:33 Dusty wrote: Show nested quote + On December 02 2013 00:30 nafta wrote: They will probably put a cd on his passive like sheen and nerf base damage slightly. Not Riot enough. Come on man, how new are you to this game??? Can we nerf to add %hp damage? Or maybe change the culling to a revive? E: Or how about make energy based! | ||
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Byzantium
United States423 Posts
On December 02 2013 00:44 turdburgler wrote: Show nested quote + On December 02 2013 00:23 Gahlo wrote: On December 02 2013 00:12 turdburgler wrote: and 1500 hp on supports is like minute 8-10 these days. By 8-10 minutes, your runes don't matter all that much. wtf game are you playing ;D i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes. Sure, but 1000g of stats in proportion to your total net worth falls over the course of the game. | ||
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obesechicken13
United States10467 Posts
A X/X/21 champion will never be as strong as a X/X/0 champion late game on equal gold. edit: a runes instead of masteries | ||
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onlywonderboy
United States23745 Posts
On December 02 2013 00:30 nafta wrote: They will probably put a cd on his passive like sheen and nerf base damage slightly. lol when I read this out of context on this page I thought you were talking about Taric because I assume that's what Riot is going to do to him too. | ||
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turdburgler
England6749 Posts
On December 02 2013 01:12 Byzantium wrote: Show nested quote + On December 02 2013 00:44 turdburgler wrote: On December 02 2013 00:23 Gahlo wrote: On December 02 2013 00:12 turdburgler wrote: and 1500 hp on supports is like minute 8-10 these days. By 8-10 minutes, your runes don't matter all that much. wtf game are you playing ;D i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes. Sure, but 1000g of stats in proportion to your total net worth falls over the course of the game. that depends entirely on what runes you are running and what items you are buying. the value of armor pen reds goes up if you buy some ad or attack speed, and armor/mr runes are a percentage of your effective hp so they dont fall off either. the gold value is 1 measure, and sure 1k gold is less money when you already have 5 items, but i think underestimating the importance of runes is too common. | ||
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sylverfyre
United States8298 Posts
On December 02 2013 00:44 turdburgler wrote: Show nested quote + On December 02 2013 00:23 Gahlo wrote: On December 02 2013 00:12 turdburgler wrote: and 1500 hp on supports is like minute 8-10 these days. By 8-10 minutes, your runes don't matter all that much. wtf game are you playing ;D i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes. Err... no. It's 10% of your max HP in effective HP (EHP) which is very different from 10% dmg reduction. That said, Penetration scales into late game pretty well because it's a damage multiplier, and 13 armor and 12 MR are relevant all game. GP10 quints are definitely a lot less relevant now, and I'd even say the same for flat health quints (more money = buying health items sooner) | ||
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turdburgler
England6749 Posts
On December 02 2013 01:46 sylverfyre wrote: Show nested quote + On December 02 2013 00:44 turdburgler wrote: On December 02 2013 00:23 Gahlo wrote: On December 02 2013 00:12 turdburgler wrote: and 1500 hp on supports is like minute 8-10 these days. By 8-10 minutes, your runes don't matter all that much. wtf game are you playing ;D i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes. Err... no. It's 10% of your max HP in effective HP (EHP) which is very different from 10% dmg reduction. wat | ||
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TheYango
United States47024 Posts
10% damage reduction scales multiplicatively with how much HP you have and how much armor you have. | ||
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Gahlo
United States35166 Posts
On December 02 2013 00:44 turdburgler wrote: Show nested quote + On December 02 2013 00:23 Gahlo wrote: On December 02 2013 00:12 turdburgler wrote: and 1500 hp on supports is like minute 8-10 these days. By 8-10 minutes, your runes don't matter all that much. wtf game are you playing ;D i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes. 10 armor is always 10% EHP increase vs physical, not 10% damage reduction. | ||
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TheDougler
Canada8306 Posts
On December 02 2013 01:23 onlywonderboy wrote: Show nested quote + On December 02 2013 00:30 nafta wrote: They will probably put a cd on his passive like sheen and nerf base damage slightly. lol when I read this out of context on this page I thought you were talking about Taric because I assume that's what Riot is going to do to him too. Probably. I picked up Taric to give him a shot, 2-0-8, then 5-0-23, then 5-1-7 in my first three games with him and I don't normally play tanky guys. Taric is just InSANE right now. | ||
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turdburgler
England6749 Posts
On December 02 2013 02:02 Gahlo wrote: Show nested quote + On December 02 2013 00:44 turdburgler wrote: On December 02 2013 00:23 Gahlo wrote: On December 02 2013 00:12 turdburgler wrote: and 1500 hp on supports is like minute 8-10 these days. By 8-10 minutes, your runes don't matter all that much. wtf game are you playing ;D i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes. 10 armor is always 10% EHP increase vs physical, not 10% damage reduction. well i thought that went without saying but yes. | ||
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Shikyo
Finland33997 Posts
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TheYango
United States47024 Posts
Buying 10 armor brings you to 100 HP, 10 armor, which is 110 EHP vs. physical, which is a 10% EHP increase. Buying 10 more armor brings you to 100 HP, 20 armor, which is 120 EHP vs. physical. Going from 110->120 EHP is not a 10% increase. It's only a 9.1% increase. Again, armor only stacks additively with itself. EDIT: Also, 10% damage reduction is not equal to a 10% EHP increase. 10% damage reduction = 90% damage taken = 11.11% EHP increase. | ||
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Shikyo
Finland33997 Posts
On December 02 2013 02:07 turdburgler wrote: Show nested quote + On December 02 2013 02:02 Gahlo wrote: On December 02 2013 00:44 turdburgler wrote: On December 02 2013 00:23 Gahlo wrote: On December 02 2013 00:12 turdburgler wrote: and 1500 hp on supports is like minute 8-10 these days. By 8-10 minutes, your runes don't matter all that much. wtf game are you playing ;D i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes. 10 armor is always 10% EHP increase vs physical, not 10% damage reduction. well i thought that went without saying but yes. That makes no sense. How much ehp increase is 100 armor always, then? If you have 500 armor and it becomes 510, your physical damage reduction goes from 83.33333~% to 83.606557377~% which is a 3.28% increase. | ||
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turdburgler
England6749 Posts
On December 02 2013 02:11 Shikyo wrote: Show nested quote + On December 02 2013 02:07 turdburgler wrote: On December 02 2013 02:02 Gahlo wrote: On December 02 2013 00:44 turdburgler wrote: On December 02 2013 00:23 Gahlo wrote: On December 02 2013 00:12 turdburgler wrote: and 1500 hp on supports is like minute 8-10 these days. By 8-10 minutes, your runes don't matter all that much. wtf game are you playing ;D i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes. 10 armor is always 10% EHP increase vs physical, not 10% damage reduction. well i thought that went without saying but yes. That makes no sense. How much ehp increase is 100 armor always, then? i cant remember off the top of my head. it makes perfect sense. if you gain 10 armor a 100 dmg hit becomes 90 dmg. if you already have 50% reduction (whatever amount of armor that is) and so you would normally take 50 damage from that same 100 base damage hit, 10 more armor takes that hit to 45. so that 10 armor is still making you take 10% less damage, the hit went from 50 to 45, 10% less of 50 is 45. i thought this was common knowledge. On December 02 2013 02:11 Shikyo wrote: Show nested quote + On December 02 2013 02:07 turdburgler wrote: On December 02 2013 02:02 Gahlo wrote: On December 02 2013 00:44 turdburgler wrote: On December 02 2013 00:23 Gahlo wrote: On December 02 2013 00:12 turdburgler wrote: and 1500 hp on supports is like minute 8-10 these days. By 8-10 minutes, your runes don't matter all that much. wtf game are you playing ;D i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes. 10 armor is always 10% EHP increase vs physical, not 10% damage reduction. well i thought that went without saying but yes. That makes no sense. How much ehp increase is 100 armor always, then? If you have 500 armor and it becomes 510, your physical damage reduction goes from 83.33333~% to 83.606557377~% which is a 3.28% increase. well the formula normally used is that 1 armor is 1% reduction, i used 10 because i was just giving a quick example, 10 armor being 10% reduction is an approximation. so yes you can find examples where the numbers dont line up perfectly. that doesnt change what im saying though. 'armor doesnt have diminishing returns' is a fact of the game, which means that the value of armor runes doesnt change as you gain more armor in the game from items. which gets back to the original point that 'runes lose value during the game' isnt true with some runes. since armor doesnt have diminishing returns, armor runes dont get worse. | ||
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Slayer91
Ireland23335 Posts
On December 02 2013 02:11 Shikyo wrote: Show nested quote + On December 02 2013 02:07 turdburgler wrote: On December 02 2013 02:02 Gahlo wrote: On December 02 2013 00:44 turdburgler wrote: On December 02 2013 00:23 Gahlo wrote: On December 02 2013 00:12 turdburgler wrote: and 1500 hp on supports is like minute 8-10 these days. By 8-10 minutes, your runes don't matter all that much. wtf game are you playing ;D i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes. 10 armor is always 10% EHP increase vs physical, not 10% damage reduction. well i thought that went without saying but yes. That makes no sense. How much ehp increase is 100 armor always, then? If you have 500 armor and it becomes 510, your physical damage reduction goes from 83.33333~% to 83.606557377~% which is a 3.28% increase. ` 100 armour increases your ehp by 100% of your hp that means if you have 3k hp its 3k more raw physical damage needed to kill you NOT INCLUDING ARMOUR PEN so 3k raw damage is a lot but take into account an ADC with LW, its only 60% more so 1800 raw damage and he does 800 damage per crit so 3 shots can remove that so thats why armour seems to suck more lategame except vs tanks or w/e | ||
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TheYango
United States47024 Posts
On December 02 2013 02:14 turdburgler wrote: i cant remember off the top of my head. it makes perfect sense. if you gain 10 armor a 100 dmg hit becomes 90 dmg. if you already have 50% reduction (whatever amount of armor that is) and so you would normally take 50 damage from that same 100 base damage hit, 10 more armor takes that hit to 45. so that 10 armor is still making you take 10% less damage, the hit went from 50 to 45, 10% less of 50 is 45. i thought this was common knowledge. 10 armor is an EHP increase equal to 10% of your base HP, which is a 9.1% damage reduction. 100 armor is an EHP increase equal to 100% of your base HP, which is a 50% damage reduction. 110 armor is an EHP increase equal to 110% of your base HP which is a 52.4% damage reduction. Armor does not stack multiplicatively with itself like you seem to imply. Far from being "common knowledge" your understanding of the mechanics are outright incorrect. EDIT: Typo | ||
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TheDougler
Canada8306 Posts
On December 02 2013 02:14 turdburgler wrote: Show nested quote + On December 02 2013 02:11 Shikyo wrote: On December 02 2013 02:07 turdburgler wrote: On December 02 2013 02:02 Gahlo wrote: On December 02 2013 00:44 turdburgler wrote: On December 02 2013 00:23 Gahlo wrote: On December 02 2013 00:12 turdburgler wrote: and 1500 hp on supports is like minute 8-10 these days. By 8-10 minutes, your runes don't matter all that much. wtf game are you playing ;D i think you are all crazy, 10 armor is always 10% dmg reduction no matter what stage of the game you are at. runes provide like 1000g of stats and that never changes. 10 armor is always 10% EHP increase vs physical, not 10% damage reduction. well i thought that went without saying but yes. That makes no sense. How much ehp increase is 100 armor always, then? i cant remember off the top of my head. it makes perfect sense. if you gain 10 armor a 100 dmg hit becomes 90 dmg. if you already have 50% reduction (whatever amount of armor that is) and so you would normally take 50 damage from that same 100 base damage hit, 10 more armor takes that hit to 45. so that 10 armor is still making you take 10% less damage, the hit went from 50 to 45, 10% less of 50 is 45. i thought this was common knowledge. Wait, if I'm reading what you are saying correctly, if you gain 100 armor it's a 100% reduction, because if you're saying that then I can guarantee you that's incorrect. | ||
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Scip
Czech Republic11293 Posts
http://leagueoflegends.wikia.com/wiki/Armor | ||
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