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[Patch 3.12] (j/k) Jinx General Discussion - Page 41

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Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2013-10-03 19:13:12
October 03 2013 19:12 GMT
#801
On October 04 2013 03:25 PrinceXizor wrote:
Show nested quote +
On October 04 2013 03:19 Ryuu314 wrote:
On October 04 2013 03:16 PrinceXizor wrote:
On October 04 2013 03:13 Ryuu314 wrote:
On October 04 2013 02:54 Mauzel wrote:
On October 04 2013 02:19 TheYango wrote:
The thing is, unless you're over-invested into offensive stats, lifesteal outperforms HP regen on pretty much zero junglers as a sustain stat. Lifesteal only retains value for champs that have high enough autoattacking stats either for it to outperform similar gold value in HP regen, or later, autoattacking stats that are so high that lifesteal ats as in-fight healing rather than long-term sustain (the latter is only really true on late-game ADCs).

Lifesteal on Shyvana is very unlikely to exceed the effectiveness of HP regen. As a sustain stat, Shyvana's jungle clear is fast based on her spell damage--you don't actually autoattack that long against anything other than the big monster in each camp, which means lifesteal doesn't really "kick in" as a sustain stat.

And of course, as I've said for the entirety of season 3, Wriggles' cost-effectiveness is really bad compared to Spirit items. Razors + Spirit simply just outperforms Wriggle's in most reasonable circumstances. There's very little incentive to upgrade Razors even if you buy them.

EDIT: It's kind of amusing how you list those 4 priorities for Shyvana, and then proceed to recommend an item that doesn't give you any of 3 of them, and gives the fourth one inefficiently.


Those priorities are not given by golem either, but wriggles helps more with her goals :D
Also, as I believe I've heard you say yourself, HP Regen is a highly overrated stat because of it gives 0 combat viability.

I don't know about you but I've played a lot of jungle shyvanna. Life steal from vamp scepter / wriggles is the perfect amount of sustain for Shyvanna and I frequently go from 10-50% in one jungle clear from life steal.

Furthermore, I don't play shyvanna as a front-line hero. I play her as a split pusher and counterjungler. And if you are going to split push and counter jungle you need to be able to duel/escape/ward

Golem is arguably more helpful for running away because you are more resilient to CC but it is inferior to wriggles for dueling. And wriggles comes with a ward albeit a shitty one.

I dunno. Again I have played a lot of jungle shyvanna and I always feel more effective with wriggles than with golem. I'm willing to accept that madreds bilgewater might be better but I do take advantage of the extra ward/life steal/single target damage that wriggles provides for 500 gold.

I used to do razor+spirit as you suggested but it just did not work out for me. The HP regen was not enough to sustain me and the extra clear speed was marginal and my combat stats and dueling ability were not where I wanted them to be.

HP Regen is a bad combat stat, sure, but so is lifesteal until you get a lot of autoattacking damage. As Shyv you're not going to be getting a lot of raw AD that you can lifesteal off of.

Instead of sinking 1.7k gold on Wriggles just to stay topped off, why not just buy 2~3 pots every time you back instead? It's cheaper and more efficient. It also puts you 1.7k gold closer to Bork, which is incredibly strong on Shyvana.

Wriggle's dueling power is not definitively stronger than Golem. You're trading 25 damage and armor and 15% lifesteal for 500 health, 10% cdr, regen, and tenacity. Pretty sure the healh from Golem far outperforms the 25 armor from Wriggles. The lifesteal is neat, but more or less irrelevant in combat, especially when you could (and should) just be chugging pots. It's also arguable whether 25 AD is so much more useful in a duel than 10% cdr and tenacity that it gets a definitive edge.

On top of that, due to Shyvana's passive (or is it ult now iunno) health is a more valuable stat than resistances since she gets so many free resists from her passive (or ult).

Its's her passive that gives armor/mres. If you just buy a flask thats more effective than anything on jungle shyvana. Wriggles doesn't give a significant advantage. if you need to buy a jungling item, just stop at madreds. or go for ancient golem. on top shyvana cowl + sunfire is so strong in the jungle I'd probably recommend aegis + cowl. Cowl isn't something you should gloss over as a jungling sustain item as weird as it sounds. constant regen during combat and 30 health every time you finish a camp is actually a lot of hp not to mention its far more effective as a later game item and against champions.

I don't like Flask cause I feel so much gold is wasted on the mana regen. If you're getting it purely for the health regen I think it only out-performs red pots cost-wise after like...the 12th or so pot and I'm not sure you'll always chug that many potions. It's definitely something to look into though.

I believe mathematically it pays for itself ON the third use (so 2 refills). And i believe on a 4th position (AKA not meteos jungler) you shouldn't need to worry about filling up on slots until ultra late, so a flask use in every fight increases your ability to fight throughout the game

This is only if you're using both the hp and mana regen. The mana regen is wasted on Shyvana so one flask is equivalent to 12 potions.

i think we might be saying the same thing, just going about it from different directions.
SagaZ
Profile Blog Joined May 2009
France3460 Posts
Last Edited: 2013-10-03 19:18:31
October 03 2013 19:13 GMT
#802
Na dude, "What works" is too subjective, it's "what the math say" that you need to listen.
Yesterday I was playing a coop vs ai game on my russian server lvl 18 smurf, and letme tell you jungling items are pretty fking useless, what worked for me in absolutly 100% of my games is machete 5s and rush sword of the occult. Sure clearing is a bit rought early, but you don't really need to, you just gank and get kills. I think it becomes cost efficient at 7 stacks, and you should get those around minute 20 or so, and after that you gain a hudge timing power spike it's unreal. It might be even faster with runes, so even more worth. You can get sword of the divine just after for that sweet 2 items powerspike timing and snowball the game completly.

edit: haha ryuu i think you got baited, pretty sure xixor is trolling on this one
Be nice, buy wards and don't feed double buff.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-10-03 19:15:32
October 03 2013 19:15 GMT
#803
On October 04 2013 04:12 Ryuu314 wrote:
Show nested quote +
On October 04 2013 03:25 PrinceXizor wrote:
On October 04 2013 03:19 Ryuu314 wrote:
On October 04 2013 03:16 PrinceXizor wrote:
On October 04 2013 03:13 Ryuu314 wrote:
On October 04 2013 02:54 Mauzel wrote:
On October 04 2013 02:19 TheYango wrote:
The thing is, unless you're over-invested into offensive stats, lifesteal outperforms HP regen on pretty much zero junglers as a sustain stat. Lifesteal only retains value for champs that have high enough autoattacking stats either for it to outperform similar gold value in HP regen, or later, autoattacking stats that are so high that lifesteal ats as in-fight healing rather than long-term sustain (the latter is only really true on late-game ADCs).

Lifesteal on Shyvana is very unlikely to exceed the effectiveness of HP regen. As a sustain stat, Shyvana's jungle clear is fast based on her spell damage--you don't actually autoattack that long against anything other than the big monster in each camp, which means lifesteal doesn't really "kick in" as a sustain stat.

And of course, as I've said for the entirety of season 3, Wriggles' cost-effectiveness is really bad compared to Spirit items. Razors + Spirit simply just outperforms Wriggle's in most reasonable circumstances. There's very little incentive to upgrade Razors even if you buy them.

EDIT: It's kind of amusing how you list those 4 priorities for Shyvana, and then proceed to recommend an item that doesn't give you any of 3 of them, and gives the fourth one inefficiently.


Those priorities are not given by golem either, but wriggles helps more with her goals :D
Also, as I believe I've heard you say yourself, HP Regen is a highly overrated stat because of it gives 0 combat viability.

I don't know about you but I've played a lot of jungle shyvanna. Life steal from vamp scepter / wriggles is the perfect amount of sustain for Shyvanna and I frequently go from 10-50% in one jungle clear from life steal.

Furthermore, I don't play shyvanna as a front-line hero. I play her as a split pusher and counterjungler. And if you are going to split push and counter jungle you need to be able to duel/escape/ward

Golem is arguably more helpful for running away because you are more resilient to CC but it is inferior to wriggles for dueling. And wriggles comes with a ward albeit a shitty one.

I dunno. Again I have played a lot of jungle shyvanna and I always feel more effective with wriggles than with golem. I'm willing to accept that madreds bilgewater might be better but I do take advantage of the extra ward/life steal/single target damage that wriggles provides for 500 gold.

I used to do razor+spirit as you suggested but it just did not work out for me. The HP regen was not enough to sustain me and the extra clear speed was marginal and my combat stats and dueling ability were not where I wanted them to be.

HP Regen is a bad combat stat, sure, but so is lifesteal until you get a lot of autoattacking damage. As Shyv you're not going to be getting a lot of raw AD that you can lifesteal off of.

Instead of sinking 1.7k gold on Wriggles just to stay topped off, why not just buy 2~3 pots every time you back instead? It's cheaper and more efficient. It also puts you 1.7k gold closer to Bork, which is incredibly strong on Shyvana.

Wriggle's dueling power is not definitively stronger than Golem. You're trading 25 damage and armor and 15% lifesteal for 500 health, 10% cdr, regen, and tenacity. Pretty sure the healh from Golem far outperforms the 25 armor from Wriggles. The lifesteal is neat, but more or less irrelevant in combat, especially when you could (and should) just be chugging pots. It's also arguable whether 25 AD is so much more useful in a duel than 10% cdr and tenacity that it gets a definitive edge.

On top of that, due to Shyvana's passive (or is it ult now iunno) health is a more valuable stat than resistances since she gets so many free resists from her passive (or ult).

Its's her passive that gives armor/mres. If you just buy a flask thats more effective than anything on jungle shyvana. Wriggles doesn't give a significant advantage. if you need to buy a jungling item, just stop at madreds. or go for ancient golem. on top shyvana cowl + sunfire is so strong in the jungle I'd probably recommend aegis + cowl. Cowl isn't something you should gloss over as a jungling sustain item as weird as it sounds. constant regen during combat and 30 health every time you finish a camp is actually a lot of hp not to mention its far more effective as a later game item and against champions.

I don't like Flask cause I feel so much gold is wasted on the mana regen. If you're getting it purely for the health regen I think it only out-performs red pots cost-wise after like...the 12th or so pot and I'm not sure you'll always chug that many potions. It's definitely something to look into though.

I believe mathematically it pays for itself ON the third use (so 2 refills). And i believe on a 4th position (AKA not meteos jungler) you shouldn't need to worry about filling up on slots until ultra late, so a flask use in every fight increases your ability to fight throughout the game

This is only if you're using both the hp and mana regen. The mana regen is wasted on Shyvana so one flask is equivalent to 12 potions.

i think we might be saying the same thing, just going about it from different directions.

Yeah why don't we both agree that as long as you don't need 6 slots flask > potions. lol
Mauzel
Profile Joined December 2009
United States421 Posts
October 03 2013 19:18 GMT
#804
On October 04 2013 04:00 Amui wrote:
Show nested quote +
On October 04 2013 03:49 Mauzel wrote:
It is true part of my argument that this is based of "my feelings" but these "feelings" come from having played the different builds many times. It easy to theorycraft but hard to understand that there are certain scenarios you encounter in the game where lifesteal and armor make or break your ability to come out ahead. Consider the following situation I encountered the other day. I invaded, nearly killed their jungler, then stole red buff. Voli came to try to kill me. Here the armor, ad, and lifesteal meant that I had enough HP after killing red buff to kill voli, despite his passive. It was a situation where I feel like I was served better by having wriggles

It is hard to say whether I was winning games because the wriggles made me more effective than golem or simply because I made better decisions and it didn't really matter whether I bought golem or wriggles. Maybe the way I was playing was more optimal for using wriggles than using golem and if I changed to different playstyle then using golem would be more effective.

But there is one fact that is indisputable: wriggles + pink ward lets you solo dragon the moment you buy it. Golem does not do this.

Razor vamp scepter + hp pots +pink ward is barely enough to solo dragon sometimes.

Unfortunately for you, "feelings" don't get you very far. "What works" does.

Played a bit of shyv on my smurf yesterday(somehow a level 29 smurf goes up against 4 diamonds lolwut?). Golem works far better because shyv's base damage is already so high.

I think you underestimate how much sustain the hp5 on golem gives, and overrate the lifesteal. Shyv does maybe 300 damage to a camp through auto attacks with wriggles. You get more HP than that in 15 seconds with a golem. The sustain probably breaks even/is slightly ahead when clearing, but the instant you go to do something useful like try to gank a lane, golem is far and away the better item.

Not to mention that golem shyv clears ludicrously fast anyways.

Golem advantages
-tankiness
-"enough" sustain
-CDR
-tenacity+dodge boots

Wriggles advantages
-slightly more damage
-lifesteal
-armor when shyv already gets a passive defensive steroid.



Fair enough I think I am underestimating the importance of 500 HP. Looking at the fight with voli I probably would have been able to win anyway with golem.

As Shyvanna I am almost always at full health in which case lifesteal seems better than hp5 and lifesteal is better in exchanges but as people have pointed out 25 AD + lifesteal + 25 armor may not outperform 500 HP/10% CDR in duels.
Mauzel
Profile Joined December 2009
United States421 Posts
October 03 2013 19:29 GMT
#805
On October 04 2013 04:13 SagaZ wrote:
Na dude, "What works" is too subjective, it's "what the math say" that you need to listen.



As was discussed earlier in the context of void staff vs dcap, sometimes there are complications in the math that you don't forsee.

As I have reiterated several times, the ability to solo dragon with wriggles alone is important timing wise.

You don't HAVE to sneak a dragon in. If opponent jungle shows up top (which is actually very common around that time if you're on blue side because of red buff timing) you are basically guaranteed the dragon. You can pink it and see that it is not warded, (not uncommon for supports to ward out that far: after all, people are not scared by a shyvanna gank). If someone is coming your way (which you will see thanks to your wriggles ward!!~@!@#!), you can escape w/ your ultimate if necessary.
TheYango
Profile Joined September 2008
United States47024 Posts
October 03 2013 19:29 GMT
#806
If you are almost always full health it generally means you are over-invested into sustain in the first place.
Moderator
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 03 2013 19:35 GMT
#807
Jinx team AMA going on, already stuffed with posts.
It's your boy Guzma!
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2013-10-03 19:38:19
October 03 2013 19:38 GMT
#808
On October 04 2013 04:29 Mauzel wrote:
Show nested quote +
On October 04 2013 04:13 SagaZ wrote:
Na dude, "What works" is too subjective, it's "what the math say" that you need to listen.


You don't HAVE to sneak a dragon in. If opponent jungle shows up top (which is actually very common around that time if you're on blue side because of red buff timing) you are basically guaranteed the dragon. You can pink it and see that it is not warded, (not uncommon for supports to ward out that far: after all, people are not scared by a shyvanna gank). If someone is coming your way (which you will see thanks to your wriggles ward!!~@!@#!), you can escape w/ your ultimate if necessary.


If you see the other jungler top, and your mid/bot are pretty much equal in life/mana, you don't need to solo dragon, you can simply force the 4v3 at dragon. If your lanes are at a disadvantage, soloing dragon is incredibly risky anyways.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
October 03 2013 19:43 GMT
#809
On October 04 2013 03:26 MattBarry wrote:
Show nested quote +
On October 04 2013 02:19 UniversalSnip wrote:
Wriggle's is a mathematically atrocious item to start with (please do not quote the lol wiki, we have been over that many times) and double life steal is way overspending on a stat that really demands balanced itemization. I'm not going to pick your post apart on my phone but I want to give special mention to the wrongness of the idea tabi is for dueling ads. Front line heroes take an incredible amount of incidental physical damage during teamfights.

How is saying Tabi's biggest attraction the 10% reduction to basic attacks wrong? Because that is 100% its biggest attraction.

Uh, that has basically nothing to do with what you just quoted. Tabi's attraction has nothing to do with dueling vs their ad like it's arthurian times. Only jarvan gets to do that.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Alaric
Profile Joined November 2009
France45622 Posts
October 03 2013 19:44 GMT
#810
EUW is dead. Lag spikes even with 60 ping and steady connection, so...
Cant take LMS hipsters serious.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 03 2013 19:46 GMT
#811
Euw is dead/lagging/unstable comments should be considered spam and deleted.
Gahlo
Profile Joined February 2010
United States35154 Posts
October 03 2013 19:47 GMT
#812
http://www.cadred.org/News/Article/201328/

All of my what? This would be awful for Europe.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 03 2013 19:47 GMT
#813
But then how will we NA players know? It'll be like Schrodinger's server, constantly in a state of working or crashed until we observe it by reading the QQ thread and see if EU players posted.
It's your boy Guzma!
GettingIt
Profile Joined August 2011
1656 Posts
October 03 2013 19:49 GMT
#814
On October 04 2013 04:47 Gahlo wrote:
http://www.cadred.org/News/Article/201328/

All of my what? This would be awful for Europe.


Why would it be awful?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2013-10-03 19:49:48
October 03 2013 19:49 GMT
#815
On October 04 2013 04:47 Requizen wrote:
But then how will we NA players know? It'll be like Schrodinger's server, constantly in a state of working or crashed until we observe it by reading the QQ thread and see if EU players posted.

lol
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-10-03 19:57:40
October 03 2013 19:53 GMT
#816
On October 04 2013 04:47 Requizen wrote:
But then how will we NA players know? It'll be like Schrodinger's server, constantly in a state of working or crashed until we observe it by reading the QQ thread and see if EU players posted.


Maybe the EUW server is quantum mechanics.

By observing the state of the server, we disturb it, and that causes the issues. The actual solution is never to check whether the server is working or not, but to queue in blindly not knowing the state.

Just need the other several million players(and riot employees) to agree and EUW will magically work.

Trust me I'm an engineer(in training)
Porouscloud - NA LoL
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 03 2013 20:00 GMT
#817
On October 04 2013 04:49 GettingIt wrote:
Show nested quote +
On October 04 2013 04:47 Gahlo wrote:
http://www.cadred.org/News/Article/201328/

All of my what? This would be awful for Europe.


Why would it be awful?


Is Froggen still considered "super-team" worthy anymore? if they don't get Alex it's a middle of the pack team imo.
Carrilord has arrived.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 03 2013 20:02 GMT
#818
Considering how alex played at worlds I wouldn't call him super team worthy lol.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
October 03 2013 20:04 GMT
#819
They'll move to NA for mad Curse dollas.

Edward is supposed to lure them in, the leaving-curse is a fakeout.
A backwards poet writes inverse.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 03 2013 20:08 GMT
#820
On October 04 2013 05:00 Slusher wrote:
Show nested quote +
On October 04 2013 04:49 GettingIt wrote:
On October 04 2013 04:47 Gahlo wrote:
http://www.cadred.org/News/Article/201328/

All of my what? This would be awful for Europe.


Why would it be awful?


Is Froggen still considered "super-team" worthy anymore? if they don't get Alex it's a middle of the pack team imo.

I Feel like the difference between froggen and alex ich are determined by the meta.
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