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[Patch 3.12] (j/k) Jinx General Discussion - Page 40

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Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 03 2013 17:58 GMT
#781
calling tenacity a get out of dodge stat might be the silliest thing in this argument so far, and thats saying something.
Carrilord has arrived.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-10-03 18:08:49
October 03 2013 18:06 GMT
#782
On October 04 2013 02:24 kainzero wrote:
I don't even like Shyvana in the jungle anymore. I'm jumping on the Godlike bandwagon.

Yeah shyvana tops been pretty good since prior to her change to her breath and ulti. Essentially when split pushing tanky characters became strong in top lane, she's been viable there for sure.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2013-10-03 18:17:16
October 03 2013 18:13 GMT
#783
On October 04 2013 02:54 Mauzel wrote:
Show nested quote +
On October 04 2013 02:19 TheYango wrote:
The thing is, unless you're over-invested into offensive stats, lifesteal outperforms HP regen on pretty much zero junglers as a sustain stat. Lifesteal only retains value for champs that have high enough autoattacking stats either for it to outperform similar gold value in HP regen, or later, autoattacking stats that are so high that lifesteal ats as in-fight healing rather than long-term sustain (the latter is only really true on late-game ADCs).

Lifesteal on Shyvana is very unlikely to exceed the effectiveness of HP regen. As a sustain stat, Shyvana's jungle clear is fast based on her spell damage--you don't actually autoattack that long against anything other than the big monster in each camp, which means lifesteal doesn't really "kick in" as a sustain stat.

And of course, as I've said for the entirety of season 3, Wriggles' cost-effectiveness is really bad compared to Spirit items. Razors + Spirit simply just outperforms Wriggle's in most reasonable circumstances. There's very little incentive to upgrade Razors even if you buy them.

EDIT: It's kind of amusing how you list those 4 priorities for Shyvana, and then proceed to recommend an item that doesn't give you any of 3 of them, and gives the fourth one inefficiently.


Those priorities are not given by golem either, but wriggles helps more with her goals :D
Also, as I believe I've heard you say yourself, HP Regen is a highly overrated stat because of it gives 0 combat viability.

I don't know about you but I've played a lot of jungle shyvanna. Life steal from vamp scepter / wriggles is the perfect amount of sustain for Shyvanna and I frequently go from 10-50% in one jungle clear from life steal.

Furthermore, I don't play shyvanna as a front-line hero. I play her as a split pusher and counterjungler. And if you are going to split push and counter jungle you need to be able to duel/escape/ward

Golem is arguably more helpful for running away because you are more resilient to CC but it is inferior to wriggles for dueling. And wriggles comes with a ward albeit a shitty one.

I dunno. Again I have played a lot of jungle shyvanna and I always feel more effective with wriggles than with golem. I'm willing to accept that madreds bilgewater might be better but I do take advantage of the extra ward/life steal/single target damage that wriggles provides for 500 gold.

I used to do razor+spirit as you suggested but it just did not work out for me. The HP regen was not enough to sustain me and the extra clear speed was marginal and my combat stats and dueling ability were not where I wanted them to be.

HP Regen is a bad combat stat, sure, but so is lifesteal until you get a lot of autoattacking damage. As Shyv you're not going to be getting a lot of raw AD that you can lifesteal off of.

Instead of sinking 1.7k gold on Wriggles just to stay topped off, why not just buy 2~3 pots every time you back instead? It's cheaper and more efficient. It also puts you 1.7k gold closer to Bork, which is incredibly strong on Shyvana.

Wriggle's dueling power is not definitively stronger than Golem. You're trading 25 damage and armor and 15% lifesteal for 500 health, 10% cdr, regen, and tenacity. Pretty sure the healh from Golem far outperforms the 25 armor from Wriggles. The lifesteal is neat, but more or less irrelevant in combat, especially when you could (and should) just be chugging pots. It's also arguable whether 25 AD is so much more useful in a duel than 10% cdr and tenacity that it gets a definitive edge. Tenacity is also practically a mandatory stat on non-burst melee champs, especially divers and initiators, in most cases. Golem gives you the flexibility to buy other non-Merc tread boots without losing out on tenacity.

On top of that, due to Shyvana's passive (or is it ult now iunno) health is a more valuable stat than resistances since she gets so many free resists from her passive (or ult).

You're also missing the third option of just straight up skipping Wriggles and Spirit Stone items completely and going double Dblade into Bork, which is a perfectly viable build path.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-10-03 18:17:05
October 03 2013 18:16 GMT
#784
On October 04 2013 03:13 Ryuu314 wrote:
Show nested quote +
On October 04 2013 02:54 Mauzel wrote:
On October 04 2013 02:19 TheYango wrote:
The thing is, unless you're over-invested into offensive stats, lifesteal outperforms HP regen on pretty much zero junglers as a sustain stat. Lifesteal only retains value for champs that have high enough autoattacking stats either for it to outperform similar gold value in HP regen, or later, autoattacking stats that are so high that lifesteal ats as in-fight healing rather than long-term sustain (the latter is only really true on late-game ADCs).

Lifesteal on Shyvana is very unlikely to exceed the effectiveness of HP regen. As a sustain stat, Shyvana's jungle clear is fast based on her spell damage--you don't actually autoattack that long against anything other than the big monster in each camp, which means lifesteal doesn't really "kick in" as a sustain stat.

And of course, as I've said for the entirety of season 3, Wriggles' cost-effectiveness is really bad compared to Spirit items. Razors + Spirit simply just outperforms Wriggle's in most reasonable circumstances. There's very little incentive to upgrade Razors even if you buy them.

EDIT: It's kind of amusing how you list those 4 priorities for Shyvana, and then proceed to recommend an item that doesn't give you any of 3 of them, and gives the fourth one inefficiently.


Those priorities are not given by golem either, but wriggles helps more with her goals :D
Also, as I believe I've heard you say yourself, HP Regen is a highly overrated stat because of it gives 0 combat viability.

I don't know about you but I've played a lot of jungle shyvanna. Life steal from vamp scepter / wriggles is the perfect amount of sustain for Shyvanna and I frequently go from 10-50% in one jungle clear from life steal.

Furthermore, I don't play shyvanna as a front-line hero. I play her as a split pusher and counterjungler. And if you are going to split push and counter jungle you need to be able to duel/escape/ward

Golem is arguably more helpful for running away because you are more resilient to CC but it is inferior to wriggles for dueling. And wriggles comes with a ward albeit a shitty one.

I dunno. Again I have played a lot of jungle shyvanna and I always feel more effective with wriggles than with golem. I'm willing to accept that madreds bilgewater might be better but I do take advantage of the extra ward/life steal/single target damage that wriggles provides for 500 gold.

I used to do razor+spirit as you suggested but it just did not work out for me. The HP regen was not enough to sustain me and the extra clear speed was marginal and my combat stats and dueling ability were not where I wanted them to be.

HP Regen is a bad combat stat, sure, but so is lifesteal until you get a lot of autoattacking damage. As Shyv you're not going to be getting a lot of raw AD that you can lifesteal off of.

Instead of sinking 1.7k gold on Wriggles just to stay topped off, why not just buy 2~3 pots every time you back instead? It's cheaper and more efficient. It also puts you 1.7k gold closer to Bork, which is incredibly strong on Shyvana.

Wriggle's dueling power is not definitively stronger than Golem. You're trading 25 damage and armor and 15% lifesteal for 500 health, 10% cdr, regen, and tenacity. Pretty sure the healh from Golem far outperforms the 25 armor from Wriggles. The lifesteal is neat, but more or less irrelevant in combat, especially when you could (and should) just be chugging pots. It's also arguable whether 25 AD is so much more useful in a duel than 10% cdr and tenacity that it gets a definitive edge.

On top of that, due to Shyvana's passive (or is it ult now iunno) health is a more valuable stat than resistances since she gets so many free resists from her passive (or ult).

Its's her passive that gives armor/mres. If you just buy a flask thats more effective than anything on jungle shyvana. Wriggles doesn't give a significant advantage. if you need to buy a jungling item, just stop at madreds. or go for ancient golem. on top shyvana cowl + sunfire is so strong in the jungle I'd probably recommend aegis + cowl. Cowl isn't something you should gloss over as a jungling sustain item as weird as it sounds. constant regen during combat and 30 health every time you finish a camp is actually a lot of hp not to mention its far more effective as a later game item and against champions.
Cheap0
Profile Joined July 2012
United States540 Posts
Last Edited: 2013-10-03 18:46:53
October 03 2013 18:19 GMT
#785
Yea I used to buy Wriggle's on Shyvana. Then I started buying Golem and never looked back. It feels a lot better. I become tankier and still clear really fast, and I feel more comfortable rushing BotRK since I have a lot more bulk. Wriggle's -> BotRK feels really awkward.
Ryuu314
Profile Joined October 2009
United States12679 Posts
October 03 2013 18:19 GMT
#786
On October 04 2013 03:16 PrinceXizor wrote:
Show nested quote +
On October 04 2013 03:13 Ryuu314 wrote:
On October 04 2013 02:54 Mauzel wrote:
On October 04 2013 02:19 TheYango wrote:
The thing is, unless you're over-invested into offensive stats, lifesteal outperforms HP regen on pretty much zero junglers as a sustain stat. Lifesteal only retains value for champs that have high enough autoattacking stats either for it to outperform similar gold value in HP regen, or later, autoattacking stats that are so high that lifesteal ats as in-fight healing rather than long-term sustain (the latter is only really true on late-game ADCs).

Lifesteal on Shyvana is very unlikely to exceed the effectiveness of HP regen. As a sustain stat, Shyvana's jungle clear is fast based on her spell damage--you don't actually autoattack that long against anything other than the big monster in each camp, which means lifesteal doesn't really "kick in" as a sustain stat.

And of course, as I've said for the entirety of season 3, Wriggles' cost-effectiveness is really bad compared to Spirit items. Razors + Spirit simply just outperforms Wriggle's in most reasonable circumstances. There's very little incentive to upgrade Razors even if you buy them.

EDIT: It's kind of amusing how you list those 4 priorities for Shyvana, and then proceed to recommend an item that doesn't give you any of 3 of them, and gives the fourth one inefficiently.


Those priorities are not given by golem either, but wriggles helps more with her goals :D
Also, as I believe I've heard you say yourself, HP Regen is a highly overrated stat because of it gives 0 combat viability.

I don't know about you but I've played a lot of jungle shyvanna. Life steal from vamp scepter / wriggles is the perfect amount of sustain for Shyvanna and I frequently go from 10-50% in one jungle clear from life steal.

Furthermore, I don't play shyvanna as a front-line hero. I play her as a split pusher and counterjungler. And if you are going to split push and counter jungle you need to be able to duel/escape/ward

Golem is arguably more helpful for running away because you are more resilient to CC but it is inferior to wriggles for dueling. And wriggles comes with a ward albeit a shitty one.

I dunno. Again I have played a lot of jungle shyvanna and I always feel more effective with wriggles than with golem. I'm willing to accept that madreds bilgewater might be better but I do take advantage of the extra ward/life steal/single target damage that wriggles provides for 500 gold.

I used to do razor+spirit as you suggested but it just did not work out for me. The HP regen was not enough to sustain me and the extra clear speed was marginal and my combat stats and dueling ability were not where I wanted them to be.

HP Regen is a bad combat stat, sure, but so is lifesteal until you get a lot of autoattacking damage. As Shyv you're not going to be getting a lot of raw AD that you can lifesteal off of.

Instead of sinking 1.7k gold on Wriggles just to stay topped off, why not just buy 2~3 pots every time you back instead? It's cheaper and more efficient. It also puts you 1.7k gold closer to Bork, which is incredibly strong on Shyvana.

Wriggle's dueling power is not definitively stronger than Golem. You're trading 25 damage and armor and 15% lifesteal for 500 health, 10% cdr, regen, and tenacity. Pretty sure the healh from Golem far outperforms the 25 armor from Wriggles. The lifesteal is neat, but more or less irrelevant in combat, especially when you could (and should) just be chugging pots. It's also arguable whether 25 AD is so much more useful in a duel than 10% cdr and tenacity that it gets a definitive edge.

On top of that, due to Shyvana's passive (or is it ult now iunno) health is a more valuable stat than resistances since she gets so many free resists from her passive (or ult).

Its's her passive that gives armor/mres. If you just buy a flask thats more effective than anything on jungle shyvana. Wriggles doesn't give a significant advantage. if you need to buy a jungling item, just stop at madreds. or go for ancient golem. on top shyvana cowl + sunfire is so strong in the jungle I'd probably recommend aegis + cowl. Cowl isn't something you should gloss over as a jungling sustain item as weird as it sounds. constant regen during combat and 30 health every time you finish a camp is actually a lot of hp not to mention its far more effective as a later game item and against champions.

I don't like Flask cause I feel so much gold is wasted on the mana regen. If you're getting it purely for the health regen I think it only out-performs red pots cost-wise after like...the 12th or so pot and I'm not sure you'll always chug that many potions. It's definitely something to look into though.
Mauzel
Profile Joined December 2009
United States421 Posts
October 03 2013 18:22 GMT
#787
On October 04 2013 02:57 Zdrastochye wrote:
Show nested quote +
On October 04 2013 01:45 Mauzel wrote:
I get bilgewater after wriggles.

To be effective, Shyvanna needs
1) Sustain
2) ASPD
3) MSPD
4) HP

Her goals are
1) Dragon control
2) Counterganking
3) Counter jungling
4) Fast Farming

Wriggles gives you the ability to counterjungle/countergank more effectively thanks to the ward. TBH Shyvanna is one of the few where I think the short ward timer is a blessing. You basically only need that ward for when you are stealing that blue buff and you need it in the bush to see around the corner, but you'll need to replace it when you go back to counterjungle on the redbuff side. The extra life steal, damage to buffs/dragon, and the ward make upgrading madreds to wriggles completely worth it.

Meanwhile, Golem gives you stats that help but they don't help her as much as wriggles does with her two greatest strengths: splitpushing and dragon control. Tenacity is OK on Shyvanna but honestly it's not a priority when you're going to be splitpushing a lot anyway and Shyvanna is impossible to catch even without tenacity. CDR is always good, can't argue with that. HP is good but it does not let you solo dragon.

Furthermore, wriggles is much better for dueling which is where shyvanna truly shines.

So while Golem is okay on her and helps her achieve her goals, I feel like wriggles is better in some key aspects. Especially with my style of play where I go for lots of early dragons / buff steals and split push in the late game. Maybe one where you're playing her more as a teamfighter Golem is good but tbh it just doesn't gel with my understanding of how shyv works.

Edit: it's also a tempo thing. It's kind of hard to explain but I feel like to be succesful on shyvanna you have to be effective at every moment. When I'm building golem I always feel like I lose some tempo. On someone like Lee Sin the sheer damage, mobility, and utility he bring to a gank are not compromised by the components of golem but on shyvanna when I'm sitting on spirit and kindlegem I feel like I'm slowing down the pace of the game, which is not to her advantage


So out of your priorities, Wriggles gives you some sustain, no ASPD, no MSPD, no HP. Next you get Bork for sustain, ASPD, and MSPD on demand, still having zero hp items. Would it not be more efficient to get Ancient Golem then Bork, because with that you have all of your "important" bases covered, without sacrificing clear time at all? It just seems like a no brainer, if you're going to delay bork until after yo uget 2k gold (which wriggles and ancient golem both cost) to cover 4 bases instead of just 3 with two items.

I'd argue further by saying that machete > cutlass > finish AG > finish bork might be an improvement on that build path, but I'm more interested in why you're arguing for something to cover less of your important points over something that covers more of them (not to mention with AG + bork you have both sustain while running around (hp regen) plus lifesteal while fighting (bork)).


I seem to be confusing people with my stat priorities. The point of listing them is that Golem does not fulfill these needs better than wriggles. More importantly, it is worse at achieving her goals

Consider dragon killing / buff stealing potential:
Golem contributes only 30% dmg and 10% CDR and 500 HP
Wriggles gives you 15% life steal, 25 armor, 25 AD, and 100 extra damage on each auto attack.

The most important thing to note is that you can solo dragon the moment you get wriggles. You cannot with golem. Likewise, in a duel wriggles will be better than golem. Furthermore, with a team, you kill dragon much more quickly.

Another thing to note is that Max W -> Max E shyvanna clears the little guys in the camps without any autos. Golem's passive dmg does not help you there.

Now maybe you say: "Mauzel, you don't need to finish wriggles" and that's completely true. I'd say that razor/bilgewater is an acceptable alternative. But going spirit+razor, as I used to do in many games, simply feels bad in comparison. I personally use the wriggles ward a lot and it has saved me many times while / stealing buffs / doing dragon / split pushing. But of course you can just buy the wards yourself. If anything razor and then start building the things you really need: MSPD/ASPD/HP instead of building golem.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-10-03 18:26:27
October 03 2013 18:25 GMT
#788
On October 04 2013 03:19 Ryuu314 wrote:
Show nested quote +
On October 04 2013 03:16 PrinceXizor wrote:
On October 04 2013 03:13 Ryuu314 wrote:
On October 04 2013 02:54 Mauzel wrote:
On October 04 2013 02:19 TheYango wrote:
The thing is, unless you're over-invested into offensive stats, lifesteal outperforms HP regen on pretty much zero junglers as a sustain stat. Lifesteal only retains value for champs that have high enough autoattacking stats either for it to outperform similar gold value in HP regen, or later, autoattacking stats that are so high that lifesteal ats as in-fight healing rather than long-term sustain (the latter is only really true on late-game ADCs).

Lifesteal on Shyvana is very unlikely to exceed the effectiveness of HP regen. As a sustain stat, Shyvana's jungle clear is fast based on her spell damage--you don't actually autoattack that long against anything other than the big monster in each camp, which means lifesteal doesn't really "kick in" as a sustain stat.

And of course, as I've said for the entirety of season 3, Wriggles' cost-effectiveness is really bad compared to Spirit items. Razors + Spirit simply just outperforms Wriggle's in most reasonable circumstances. There's very little incentive to upgrade Razors even if you buy them.

EDIT: It's kind of amusing how you list those 4 priorities for Shyvana, and then proceed to recommend an item that doesn't give you any of 3 of them, and gives the fourth one inefficiently.


Those priorities are not given by golem either, but wriggles helps more with her goals :D
Also, as I believe I've heard you say yourself, HP Regen is a highly overrated stat because of it gives 0 combat viability.

I don't know about you but I've played a lot of jungle shyvanna. Life steal from vamp scepter / wriggles is the perfect amount of sustain for Shyvanna and I frequently go from 10-50% in one jungle clear from life steal.

Furthermore, I don't play shyvanna as a front-line hero. I play her as a split pusher and counterjungler. And if you are going to split push and counter jungle you need to be able to duel/escape/ward

Golem is arguably more helpful for running away because you are more resilient to CC but it is inferior to wriggles for dueling. And wriggles comes with a ward albeit a shitty one.

I dunno. Again I have played a lot of jungle shyvanna and I always feel more effective with wriggles than with golem. I'm willing to accept that madreds bilgewater might be better but I do take advantage of the extra ward/life steal/single target damage that wriggles provides for 500 gold.

I used to do razor+spirit as you suggested but it just did not work out for me. The HP regen was not enough to sustain me and the extra clear speed was marginal and my combat stats and dueling ability were not where I wanted them to be.

HP Regen is a bad combat stat, sure, but so is lifesteal until you get a lot of autoattacking damage. As Shyv you're not going to be getting a lot of raw AD that you can lifesteal off of.

Instead of sinking 1.7k gold on Wriggles just to stay topped off, why not just buy 2~3 pots every time you back instead? It's cheaper and more efficient. It also puts you 1.7k gold closer to Bork, which is incredibly strong on Shyvana.

Wriggle's dueling power is not definitively stronger than Golem. You're trading 25 damage and armor and 15% lifesteal for 500 health, 10% cdr, regen, and tenacity. Pretty sure the healh from Golem far outperforms the 25 armor from Wriggles. The lifesteal is neat, but more or less irrelevant in combat, especially when you could (and should) just be chugging pots. It's also arguable whether 25 AD is so much more useful in a duel than 10% cdr and tenacity that it gets a definitive edge.

On top of that, due to Shyvana's passive (or is it ult now iunno) health is a more valuable stat than resistances since she gets so many free resists from her passive (or ult).

Its's her passive that gives armor/mres. If you just buy a flask thats more effective than anything on jungle shyvana. Wriggles doesn't give a significant advantage. if you need to buy a jungling item, just stop at madreds. or go for ancient golem. on top shyvana cowl + sunfire is so strong in the jungle I'd probably recommend aegis + cowl. Cowl isn't something you should gloss over as a jungling sustain item as weird as it sounds. constant regen during combat and 30 health every time you finish a camp is actually a lot of hp not to mention its far more effective as a later game item and against champions.

I don't like Flask cause I feel so much gold is wasted on the mana regen. If you're getting it purely for the health regen I think it only out-performs red pots cost-wise after like...the 12th or so pot and I'm not sure you'll always chug that many potions. It's definitely something to look into though.

I believe mathematically it pays for itself ON the third use (so 2 refills). And i believe on a 4th position (AKA not meteos jungler) you shouldn't need to worry about filling up on slots until ultra late, so a flask use in every fight increases your ability to fight throughout the game
MattBarry
Profile Joined March 2011
United States4006 Posts
Last Edited: 2013-10-03 18:28:56
October 03 2013 18:26 GMT
#789
On October 04 2013 02:19 UniversalSnip wrote:
Wriggle's is a mathematically atrocious item to start with (please do not quote the lol wiki, we have been over that many times) and double life steal is way overspending on a stat that really demands balanced itemization. I'm not going to pick your post apart on my phone but I want to give special mention to the wrongness of the idea tabi is for dueling ads. Front line heroes take an incredible amount of incidental physical damage during teamfights.

How is saying Tabi's biggest attraction the 10% reduction to basic attacks wrong? Because that is 100% its biggest attraction.

Golem gives such good stats for Shyv that it's foolish to pass it up because the item is so damn cheap. Tenacity to reduce kiting effectiveness? Yes please, HP to make me beefier since my passive provides decent enough resistances to last until a second item? Great, CDR for a champ who's completely dependent on spells to do damage? Also sounds great. And it's so cheap too!
Platinum Support GOD
Mauzel
Profile Joined December 2009
United States421 Posts
October 03 2013 18:28 GMT
#790
On October 04 2013 03:13 Ryuu314 wrote:
Show nested quote +
On October 04 2013 02:54 Mauzel wrote:
On October 04 2013 02:19 TheYango wrote:
The thing is, unless you're over-invested into offensive stats, lifesteal outperforms HP regen on pretty much zero junglers as a sustain stat. Lifesteal only retains value for champs that have high enough autoattacking stats either for it to outperform similar gold value in HP regen, or later, autoattacking stats that are so high that lifesteal ats as in-fight healing rather than long-term sustain (the latter is only really true on late-game ADCs).

Lifesteal on Shyvana is very unlikely to exceed the effectiveness of HP regen. As a sustain stat, Shyvana's jungle clear is fast based on her spell damage--you don't actually autoattack that long against anything other than the big monster in each camp, which means lifesteal doesn't really "kick in" as a sustain stat.

And of course, as I've said for the entirety of season 3, Wriggles' cost-effectiveness is really bad compared to Spirit items. Razors + Spirit simply just outperforms Wriggle's in most reasonable circumstances. There's very little incentive to upgrade Razors even if you buy them.

EDIT: It's kind of amusing how you list those 4 priorities for Shyvana, and then proceed to recommend an item that doesn't give you any of 3 of them, and gives the fourth one inefficiently.


Those priorities are not given by golem either, but wriggles helps more with her goals :D
Also, as I believe I've heard you say yourself, HP Regen is a highly overrated stat because of it gives 0 combat viability.

I don't know about you but I've played a lot of jungle shyvanna. Life steal from vamp scepter / wriggles is the perfect amount of sustain for Shyvanna and I frequently go from 10-50% in one jungle clear from life steal.

Furthermore, I don't play shyvanna as a front-line hero. I play her as a split pusher and counterjungler. And if you are going to split push and counter jungle you need to be able to duel/escape/ward

Golem is arguably more helpful for running away because you are more resilient to CC but it is inferior to wriggles for dueling. And wriggles comes with a ward albeit a shitty one.

I dunno. Again I have played a lot of jungle shyvanna and I always feel more effective with wriggles than with golem. I'm willing to accept that madreds bilgewater might be better but I do take advantage of the extra ward/life steal/single target damage that wriggles provides for 500 gold.

I used to do razor+spirit as you suggested but it just did not work out for me. The HP regen was not enough to sustain me and the extra clear speed was marginal and my combat stats and dueling ability were not where I wanted them to be.

HP Regen is a bad combat stat, sure, but so is lifesteal until you get a lot of autoattacking damage. As Shyv you're not going to be getting a lot of raw AD that you can lifesteal off of.

Instead of sinking 1.7k gold on Wriggles just to stay topped off, why not just buy 2~3 pots every time you back instead? It's cheaper and more efficient. It also puts you 1.7k gold closer to Bork, which is incredibly strong on Shyvana.

Wriggle's dueling power is not definitively stronger than Golem. You're trading 25 damage and armor and 15% lifesteal for 500 health, 10% cdr, regen, and tenacity. Pretty sure the healh from Golem far outperforms the 25 armor from Wriggles. The lifesteal is neat, but more or less irrelevant in combat, especially when you could (and should) just be chugging pots. It's also arguable whether 25 AD is so much more useful in a duel than 10% cdr and tenacity that it gets a definitive edge. Tenacity is also practically a mandatory stat on non-burst melee champs, especially divers and initiators, in most cases. Golem gives you the flexibility to buy other non-Merc tread boots without losing out on tenacity.

On top of that, due to Shyvana's passive (or is it ult now iunno) health is a more valuable stat than resistances since she gets so many free resists from her passive (or ult).

You're also missing the third option of just straight up skipping Wriggles and Spirit Stone items completely and going double Dblade into Bork, which is a perfectly viable build path.


Lifesteal is hardly irrelevant in combat. And with Shyv you actually do get the raw AD/aspd that you lets you benefit fro life steal.

Tenacity is hardly mandatory. Especially considering that I do not play Shyvanna as a diver or an initiator because she is strictly worse at doing those things than other junglers like nocturne or zac. I play her as a splitpusher, where tenacity is only situationally helpful in duels and escaping, but life steal, AD, armor, and wards are all essential.

I try to carry one health pot with me and I pop it if I go into a duel. More HP is always better: health pot + life steal on shyv makes you ridiculously hard to kill.

Shyvanna's greatest strength is that she kills dragon faster than any other jungler. Wriggles allows you to solo dragon effectively and quickly and very early.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
October 03 2013 18:35 GMT
#791
On October 04 2013 03:22 Mauzel wrote:
Show nested quote +
On October 04 2013 02:57 Zdrastochye wrote:
On October 04 2013 01:45 Mauzel wrote:
I get bilgewater after wriggles.

To be effective, Shyvanna needs
1) Sustain
2) ASPD
3) MSPD
4) HP

Her goals are
1) Dragon control
2) Counterganking
3) Counter jungling
4) Fast Farming

Wriggles gives you the ability to counterjungle/countergank more effectively thanks to the ward. TBH Shyvanna is one of the few where I think the short ward timer is a blessing. You basically only need that ward for when you are stealing that blue buff and you need it in the bush to see around the corner, but you'll need to replace it when you go back to counterjungle on the redbuff side. The extra life steal, damage to buffs/dragon, and the ward make upgrading madreds to wriggles completely worth it.

Meanwhile, Golem gives you stats that help but they don't help her as much as wriggles does with her two greatest strengths: splitpushing and dragon control. Tenacity is OK on Shyvanna but honestly it's not a priority when you're going to be splitpushing a lot anyway and Shyvanna is impossible to catch even without tenacity. CDR is always good, can't argue with that. HP is good but it does not let you solo dragon.

Furthermore, wriggles is much better for dueling which is where shyvanna truly shines.

So while Golem is okay on her and helps her achieve her goals, I feel like wriggles is better in some key aspects. Especially with my style of play where I go for lots of early dragons / buff steals and split push in the late game. Maybe one where you're playing her more as a teamfighter Golem is good but tbh it just doesn't gel with my understanding of how shyv works.

Edit: it's also a tempo thing. It's kind of hard to explain but I feel like to be succesful on shyvanna you have to be effective at every moment. When I'm building golem I always feel like I lose some tempo. On someone like Lee Sin the sheer damage, mobility, and utility he bring to a gank are not compromised by the components of golem but on shyvanna when I'm sitting on spirit and kindlegem I feel like I'm slowing down the pace of the game, which is not to her advantage


So out of your priorities, Wriggles gives you some sustain, no ASPD, no MSPD, no HP. Next you get Bork for sustain, ASPD, and MSPD on demand, still having zero hp items. Would it not be more efficient to get Ancient Golem then Bork, because with that you have all of your "important" bases covered, without sacrificing clear time at all? It just seems like a no brainer, if you're going to delay bork until after yo uget 2k gold (which wriggles and ancient golem both cost) to cover 4 bases instead of just 3 with two items.

I'd argue further by saying that machete > cutlass > finish AG > finish bork might be an improvement on that build path, but I'm more interested in why you're arguing for something to cover less of your important points over something that covers more of them (not to mention with AG + bork you have both sustain while running around (hp regen) plus lifesteal while fighting (bork)).


I seem to be confusing people with my stat priorities. The point of listing them is that Golem does not fulfill these needs better than wriggles. More importantly, it is worse at achieving her goals

Consider dragon killing / buff stealing potential:
Golem contributes only 30% dmg and 10% CDR and 500 HP
Wriggles gives you 15% life steal, 25 armor, 25 AD, and 100 extra damage on each auto attack.

The most important thing to note is that you can solo dragon the moment you get wriggles. You cannot with golem. Likewise, in a duel wriggles will be better than golem. Furthermore, with a team, you kill dragon much more quickly.

Another thing to note is that Max W -> Max E shyvanna clears the little guys in the camps without any autos. Golem's passive dmg does not help you there.

Now maybe you say: "Mauzel, you don't need to finish wriggles" and that's completely true. I'd say that razor/bilgewater is an acceptable alternative. But going spirit+razor, as I used to do in many games, simply feels bad in comparison. I personally use the wriggles ward a lot and it has saved me many times while / stealing buffs / doing dragon / split pushing. But of course you can just buy the wards yourself. If anything razor and then start building the things you really need: MSPD/ASPD/HP instead of building golem.


I'm beginning to wonder if this whole discussion is just based off of your feelings, which are important to be sure, but if we're simply arguing that what you FEEL right IS right then it's completely different. Wriggles just isn't worth upgrading from razors, as once you have that vamp scepter you'd be better off turning it into a bilgewater straight away rather than turning it into a wimpy ward and 40 more damage dealt to minions.
Hey! How you doin'?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-10-03 18:37:56
October 03 2013 18:37 GMT
#792
For Lifesteal to outperform a similarly-costed raw HP item in a fight, you have to do on the order of 1500-2k autoattack damage post-resists. You're vastly underestimating how much autoattacking stats you need for it to be an effective combat stat. Like I said, pretty much only lategame ADCs ever get enough autoattack stats to reach the point where Lifesteal can be considered a combat stat. On anyone else, it's a weak sustain stat with very little combat usefulness.

If you care about early dueling, then 1-2 DBlades is stronger than anything you can buy at that point. It's also more or less equivalent to a Vamp Scepter in terms of sustain.
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PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 03 2013 18:43 GMT
#793
Not to mention if you are split pushing its very difficult to split push from the jungle, unless your team is giving you more farm than is typical, because when you are lower priority than top its difficult to provide enough split pushing pressure, Due to you being unable to 1v1 many members of their team.
MattBarry
Profile Joined March 2011
United States4006 Posts
Last Edited: 2013-10-03 18:45:52
October 03 2013 18:44 GMT
#794
If you really want to solo dragons you can just play Nunu and buy Spectral Wraith. I love that shit, get Spectral Wraith, Spirit Visage and a Chain vest and you can solo baron with consume maxed. So many games won back when I was in silver with the power of Nunu objective control

On October 04 2013 03:43 PrinceXizor wrote:
Not to mention if you are split pushing its very difficult to split push from the jungle, unless your team is giving you more farm than is typical, because when you are lower priority than top its difficult to provide enough split pushing pressure, Due to you being unable to 1v1 many members of their team.

I have actually had Shyvana's go top and proxy farm. It is really annoying when you're the top laner and Shyvana puts you a level and a half behind. It's funny to do when I'm playing with my bronze friends though "Lol shen why do you have 90 cs at 30 minutes" "Because you proxied my lane for 10 minutes asshole!"
Platinum Support GOD
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
Last Edited: 2013-10-03 18:45:19
October 03 2013 18:44 GMT
#795
On October 04 2013 03:44 MattBarry wrote:
If you really want to solo dragons you can just play Nunu and buy Spectral Wraith. I love that shit, get Spectral Wraith, Spirit Visage and a Chain vest and you can solo baron with consume maxed. So many games won back when I was in silver with the power of Nunu objective control

Fiddle can solo dragons if he pulls off some shenanigans as well. From my experience fiddle jungle can be quite the pub stomper with sneaking objectives through drain and everyone getting caught with their pants down by crowstorm alongside low elo junglers not being good at counter jungling
Glorious SEA doto
MattBarry
Profile Joined March 2011
United States4006 Posts
October 03 2013 18:47 GMT
#796
On October 04 2013 03:44 Fusilero wrote:
Show nested quote +
On October 04 2013 03:44 MattBarry wrote:
If you really want to solo dragons you can just play Nunu and buy Spectral Wraith. I love that shit, get Spectral Wraith, Spirit Visage and a Chain vest and you can solo baron with consume maxed. So many games won back when I was in silver with the power of Nunu objective control

Fiddle can solo dragons if he pulls off some shenanigans as well. From my experience fiddle jungle can be quite the pub stomper with sneaking objectives through drain and everyone getting caught with their pants down by crowstorm alongside low elo junglers not being good at counter jungling

If you stack resists and smaller proportion of hp on Nunu with spectral wraith, you become an unkillable asshole in team fights that have minions around. You can add like 1k hp with 3 consumes and a smite on minions during a fight which combined with massive resists is just unfair
Platinum Support GOD
Mauzel
Profile Joined December 2009
United States421 Posts
Last Edited: 2013-10-03 18:49:28
October 03 2013 18:49 GMT
#797
It is true part of my argument that this is based of "my feelings" but these "feelings" come from having played the different builds many times. It easy to theorycraft but hard to understand that there are certain scenarios you encounter in the game where lifesteal and armor make or break your ability to come out ahead. Consider the following situation I encountered the other day. I invaded, nearly killed their jungler, then stole red buff. Voli came to try to kill me. Here the armor, ad, and lifesteal meant that I had enough HP after killing red buff to kill voli, despite his passive. It was a situation where I feel like I was served better by having wriggles

It is hard to say whether I was winning games because the wriggles made me more effective than golem or simply because I made better decisions and it didn't really matter whether I bought golem or wriggles. Maybe the way I was playing was more optimal for using wriggles than using golem and if I changed to different playstyle then using golem would be more effective.

But there is one fact that is indisputable: wriggles + pink ward lets you solo dragon the moment you buy it. Golem does not do this.

Razor vamp scepter + hp pots +pink ward is barely enough to solo dragon sometimes.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-10-03 19:07:53
October 03 2013 19:00 GMT
#798
On October 04 2013 03:49 Mauzel wrote:
It is true part of my argument that this is based of "my feelings" but these "feelings" come from having played the different builds many times. It easy to theorycraft but hard to understand that there are certain scenarios you encounter in the game where lifesteal and armor make or break your ability to come out ahead. Consider the following situation I encountered the other day. I invaded, nearly killed their jungler, then stole red buff. Voli came to try to kill me. Here the armor, ad, and lifesteal meant that I had enough HP after killing red buff to kill voli, despite his passive. It was a situation where I feel like I was served better by having wriggles

It is hard to say whether I was winning games because the wriggles made me more effective than golem or simply because I made better decisions and it didn't really matter whether I bought golem or wriggles. Maybe the way I was playing was more optimal for using wriggles than using golem and if I changed to different playstyle then using golem would be more effective.

But there is one fact that is indisputable: wriggles + pink ward lets you solo dragon the moment you buy it. Golem does not do this.

Razor vamp scepter + hp pots +pink ward is barely enough to solo dragon sometimes.

Unfortunately for you, "feelings" don't get you very far. "What works" does.

Played a bit of shyv on my smurf yesterday(somehow a level 29 smurf goes up against 4 diamonds lolwut?). Golem works far better because shyv's base damage is already so high.

I think you underestimate how much sustain the hp5 on golem gives, and overrate the lifesteal. Shyv does maybe 300 damage to a camp through auto attacks with wriggles. You get more HP than that in 15 seconds with a golem. The sustain probably breaks even/is slightly ahead when clearing, but the instant you go to do something useful like try to gank a lane, golem is far and away the better item.

Not to mention that golem shyv clears ludicrously fast anyways.

Golem advantages
-tankiness
-"enough" sustain
-CDR
-tenacity+dodge boots

Wriggles advantages
-slightly more damage
-lifesteal
-armor when shyv already gets a passive defensive steroid.
-soloing dragon(doesn't happen all that often in higher level games)
Porouscloud - NA LoL
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-10-03 19:04:20
October 03 2013 19:01 GMT
#799
there has to be more factors here Voli does not get outsustained with passive up simply because of wriggles.

also it's 2nd red at best since you have wriggles complete, so he is >lvl6 which means he does a lot of magic damage, something not effected by your armor, you probly just out level him and or he bought stupid items also.
Carrilord has arrived.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
October 03 2013 19:08 GMT
#800
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