I mean, by increasing support gold and changing the items we might end up with a similar situation anyway. Only time will tell.
[Patch 3.12] (j/k) Jinx General Discussion - Page 327
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onlywonderboy
United States23745 Posts
I mean, by increasing support gold and changing the items we might end up with a similar situation anyway. Only time will tell. | ||
UniversalSnip
9871 Posts
On October 25 2013 05:48 wei2coolman wrote: Even then, just look at where "support" items are right now. If you simply got rid of a lot of useless support stats, you'd be able to have awesome support items for very nice pricepoint. Imagine getting rid of the AP on Banner of Command, boom, that's a 900 gold drop, the item now costs 1500. Mikael Crucible, get rid of all the health regen stats, boom, thats 1600-1700 gold. Drop the AP and health/mana regen on ohmwrecker. Rather than cost 2800 gold, it'd be down to 1.2k-1.3k gold. Shard of true ice, get rid of the AP part of it, and it only costs like 800 gold. Now do these items looks a lot more attractive in current S3? Yes it fucking does. I don't understand why these ideas seem so hard for Riot to implement. Also in regards to sighstone, why not just make sight stone wards only 1min 30sec coverage? That'd shore up a lot of the "too much" vision problem. Yes, please, get rid of the regen, the ap, the gp10, all this useless stuff... You should be looking at a powerful low cd active, a primary defense stat like HP or armor or cdr, and MAYBE one tertiary stat like HP or mana regen or gp10 or something, in a small amount. Then you don't need to remake every support spell to scale utility with ap. | ||
wei2coolman
United States60033 Posts
On October 25 2013 05:54 onlywonderboy wrote: I mean, by increasing support gold and changing the items we might end up with a similar situation anyway. Only time will tell. No it won't. With the reeduced item cost dynamic. It gives support a choice to go more vision or better combat/utility. Riots change to trinket essentially forces minimal vision and item purchase. Choices > no choices. | ||
turdburgler
England6749 Posts
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cLutZ
United States19574 Posts
On October 25 2013 05:48 wei2coolman wrote: Even then, just look at where "support" items are right now. If you simply got rid of a lot of useless support stats, you'd be able to have awesome support items for very nice pricepoint. Imagine getting rid of the AP on Banner of Command, boom, that's a 900 gold drop, the item now costs 1500. Mikael Crucible, get rid of all the health regen stats, boom, thats 1600-1700 gold. Drop the AP and health/mana regen on ohmwrecker. Rather than cost 2800 gold, it'd be down to 1.2k-1.3k gold. Shard of true ice, get rid of the AP part of it, and it only costs like 800 gold. Now do these items looks a lot more attractive in current S3? Yes it fucking does. I don't understand why these ideas seem so hard for Riot to implement. Also in regards to sighstone, why not just make sight stone wards only 1min 30sec coverage? That'd shore up a lot of the "too much" vision problem. That only fixes the issue of having too few items. It doesn't fix the issue of supports feeling like they can't win the game. I rarely talk about this because its not really how I feel, but most my friends who don't like playing support, don't like it because they are like "I warded the bush, but my AD got hooked anyways." Or at a midgame fight they get upset that they can't chase down a guy with 1 bar of HP because of no boots, or cant kill a guy with 2 bars of HP because they dont do enough damage. Its, like I said, not a balance thing, its a dissatisfaction thing for 90% of the playerbase. | ||
Ketara
United States15065 Posts
On October 25 2013 02:43 AsmodeusXI wrote: ALSO lol THIS MAINSTREAM COVERAGE. This is hilarious. Edit: DESTROYING CASTLES Holy shit. I stopped watching this at about a minute 30. Offensive as all hell. | ||
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AsmodeusXI
United States15536 Posts
On October 25 2013 06:16 Ketara wrote: Holy shit. I stopped watching this at about a minute 30. Offensive as all hell. I mean, it's really NOT, but it's SO FUNNY to be outside looking in. If you're offended at 1:30 watch the rest. It's very positive in the end. Just gives off a huge "Wow, dem grownups." feel | ||
Requizen
United States33802 Posts
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oneofthem
Cayman Islands24199 Posts
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obesechicken13
United States10467 Posts
On October 25 2013 06:12 turdburgler wrote: screw you guys, health regen is beast mode on leona. Buy the hpregen elsewhere if you need it. The point of lowering costs was to give powerful, cheap, and slot inefficient items to supports that only gave them tank stats. This way they could feel useful by tanking shots for their carries and using powerful actives to swing fights. If vision gets nerfed in any way, doesn't that nerf the entire support class as a whole? | ||
Ketara
United States15065 Posts
Sounds interesting, potentially neat. The Sweeper one has me a little bit worried about how that will affect the viability of champions who rely on momentary stealth (Akali, Akali and also Akali, maybe Rengar too but who gives a fuck about Rengar) but they didn't mention things like ranges or durations or cooldowns so I'm interested in hearing more. | ||
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onlywonderboy
United States23745 Posts
On October 25 2013 06:07 wei2coolman wrote: No it won't. With the reeduced item cost dynamic. It gives support a choice to go more vision or better combat/utility. Riots change to trinket essentially forces minimal vision and item purchase. Choices > no choices. This assumes that vision wasn't too strong as it was. It would have made those smaller items more appealing, but Supports still would have been mass buying wards whenever they got the chance. Something about vision needed to changed. | ||
Pooshlmer
United States1001 Posts
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GhandiEAGLE
United States20754 Posts
On October 25 2013 06:25 Ketara wrote: About the trinket mechanics. Sounds interesting, potentially neat. The Sweeper one has me a little bit worried about how that will affect the viability of champions who rely on momentary stealth (Akali, Akali and also Akali, maybe Rengar too but who gives a fuck about Rengar) but they didn't mention things like ranges or durations or cooldowns so I'm interested in hearing more. Rango is a pimp wagon, and is in all honesty decently strong. I've played him to a fair bit of success recently. And the way they're planning to change Rengar's stealth, he's not all that reliant on it anymore. | ||
phyvo
United States5635 Posts
On October 25 2013 06:25 Ketara wrote: About the trinket mechanics. Sounds interesting, potentially neat. The Sweeper one has me a little bit worried about how that will affect the viability of champions who rely on momentary stealth (Akali, Akali and also Akali, maybe Rengar too but who gives a fuck about Rengar) but they didn't mention things like ranges or durations or cooldowns so I'm interested in hearing more. Sweeper does not work on champs, they said. the ninjaaaaaaaaaaaaaaaaa | ||
oneofthem
Cayman Islands24199 Posts
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Ketara
United States15065 Posts
On October 25 2013 06:27 Pooshlmer wrote: It doesn't reveal stealthed units. It doesn't? Says "Reveals and disables nearby invisible units (including Wards) for a short time" Oh, if they said it doesn't work on champions then I have no issues. Fuck Teemo shrooms. | ||
Requizen
United States33802 Posts
On October 25 2013 06:29 phyvo wrote: Sweeper does not work on champs, they said. the ninjaaaaaaaaaaaaaaaaa They said the base one does not, but you can upgrade it later to do so possibly. | ||
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AsmodeusXI
United States15536 Posts
On October 25 2013 06:30 Ketara wrote: It doesn't? Says "Reveals and disables nearby invisible units (including Wards) for a short time" Yeah, they said explicitly in the AMA that Champs are exempt. Goddammit you ninjas. | ||
zer0das
United States8519 Posts
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