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[Patch 3.11] General Discussion - Page 92

Forum Index > LoL General
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ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
September 10 2013 21:56 GMT
#1821
On September 11 2013 06:54 Zdrastochye wrote:
Show nested quote +
On September 11 2013 06:46 Carnivorous Sheep wrote:
I mean, that gets to the external aspects of the game.

In many regards, having "arrogant pricks" like Regi is good for the scene. People always complain about "waaa this team/conutry/player has no personality" then they complain when they have one lol. Also, not saying that Regi is the nicest guy ever, but the arrogant prick aspect is definitely played up for the camera. Like, just look at how they structure Gamecribs - you have to realize that TSM still controls what gets produced and outputted in Gamecribs, you know? The vast majority of Regi's image for the public is a manufactured product.


But whatever, there's assholes in all divisions of league why not pro?

fixed that for you hue
BW pros training sc2 is like kiss making a dub step album.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
September 10 2013 21:58 GMT
#1822
On September 11 2013 06:48 overt wrote:
Show nested quote +
On September 11 2013 06:38 cLutZ wrote:
Also Regi isn't TSM's problem, having 0 S-Tier players is.

Edit: Not that I know of any that they could pick up.

Edit#2: At the end of S3Spring it looked like WildTurtle might be able to develop into TSM's Imp, and draw attention away from Dyrus and open up opportunities for Regi's aggression, but in Summer he became very inconsistent.


Which really shouldn't be a surprise to anyone. Before TSM Turtle was super inconsistent too. Whether he was mid laning on Legion or playing ADC. He'd have games where he carried like a champ and games where he looked like he didn't belong in the pro scene. Not much has change since then to be honest.

Although, when I think about it, consistency really is the hardest quality to find in any pro. Not even in NA, finding a player who consistently performs very well is not incredibly common. And having them play consistently for an extended period of time is even less common.

If you believe in Yango theory that the meta will favor certain players at certain times of the game's lifespan, then your conclusion won't be surprising.

Look at Misaya, all of his picks were nerfed to the ground.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
September 10 2013 22:04 GMT
#1823
On September 11 2013 06:58 kainzero wrote:
Show nested quote +
On September 11 2013 06:48 overt wrote:
On September 11 2013 06:38 cLutZ wrote:
Also Regi isn't TSM's problem, having 0 S-Tier players is.

Edit: Not that I know of any that they could pick up.

Edit#2: At the end of S3Spring it looked like WildTurtle might be able to develop into TSM's Imp, and draw attention away from Dyrus and open up opportunities for Regi's aggression, but in Summer he became very inconsistent.


Which really shouldn't be a surprise to anyone. Before TSM Turtle was super inconsistent too. Whether he was mid laning on Legion or playing ADC. He'd have games where he carried like a champ and games where he looked like he didn't belong in the pro scene. Not much has change since then to be honest.

Although, when I think about it, consistency really is the hardest quality to find in any pro. Not even in NA, finding a player who consistently performs very well is not incredibly common. And having them play consistently for an extended period of time is even less common.

If you believe in Yango theory that the meta will favor certain players at certain times of the game's lifespan, then your conclusion won't be surprising.

Look at Misaya, all of his picks were nerfed to the ground.


Why do you think he started playing AP Sion? Now there's nowhere to go but up huehue.
TranslatorBaa!
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
September 10 2013 22:05 GMT
#1824
On September 11 2013 06:58 kainzero wrote:
If you believe in Yango theory that the meta will favor certain players at certain times of the game's lifespan.


This is true but I also think the truly mechanically gifted players will dominate no matter what.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 10 2013 22:11 GMT
#1825
On September 11 2013 06:36 cLutZ wrote:
Show nested quote +
On September 11 2013 06:23 Amui wrote:
On September 11 2013 05:48 Shikyo wrote:
On September 11 2013 05:15 TheYango wrote:
The DotA discussion with regard to support itemization is a little ironic because I'm certain that getting away from very concentrated farm allocation that was endemic to DotA was one of LoL's initial design goals, and now it feels like with each version DotA shifts towards more toward dispersed gold allocation while over the last season, teams are realizing more and more in LoL how the game mechanics support concentrated farm.

I think that Smite does this much better. Even though in it you get half gold if you don't lasthit and actually can buy an item that makes you gain 100% of the amount of gold someone else gains next to you when they lasthit, there's still slight differences in farm(carries will get more). However, the supports(tanks in that game) still are useful the entire game and playing well as one can definitely make your team win even if you get 0 lasthits throughout the game. That game however has a ton of stacking items that stack on lasthits so you still need to know how to do that if you want to buy those(they generally are very cost-efficient).

I think that the whole "passive gold = less skill" mantra is pretty flawed.


Oh and one thing that would help with 100% farm allocation would indeed be cheap-ish items that have good ACTIVE effects but relatively cost-inefficient stats.


The stacking thing got me thinking. What about machete giving a stacks to the onhit damage(like +3 per monster kill), up to a maximum of like 10 stacks. madreds let's it stack up to 25(with 25 flat), and wriggles 50(with base 50).

IMO, wriggles should give mana sustain somehow in addition to the lifesteal for it to truely be viable. Almost every one of the autoattacking junglers have huge benefits from the 7mp5 of golem stone. It doesn't sound like much, but that is enough for noct for example, to use duskbringer on every camp and never go mana negative. Mana sustain would need to be higher than that for when you're just clearing jungle.


Honestly, the first thing they should do if they want to help junglers is make Machete itself give sustain so you can come out of the jungle at full HP and mana. And, like, that sustain should be free b/c Machete is a bleh item as it is.


I'd rather they dramatically buff the healing/mana return you receive when killing a large creep. That solves the sustain problem without tying it to an item or champion (which can be very overpowered), and increases the value of counter-jungling/controlling the jungle.

If this had been at the start of Season 3 I'd have noted that Riot wanted to avoid making potentially toxic junglers viable (e.g. Eve) by making sustain an issue, but at this point almost any champion can jungle if they get a solid Smiteless leash and rush the second buff, so it's pretty moot unless Riot kills that somehow.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
September 10 2013 22:12 GMT
#1826
On September 11 2013 07:05 zulu_nation8 wrote:
Show nested quote +
On September 11 2013 06:58 kainzero wrote:
If you believe in Yango theory that the meta will favor certain players at certain times of the game's lifespan.


This is true but I also think the truly mechanically gifted players will dominate no matter what.


Doublelift?
Hey! How you doin'?
phyvo
Profile Blog Joined April 2009
United States5635 Posts
September 10 2013 22:16 GMT
#1827
On September 11 2013 07:04 Carnivorous Sheep wrote:
Show nested quote +
On September 11 2013 06:58 kainzero wrote:
On September 11 2013 06:48 overt wrote:
On September 11 2013 06:38 cLutZ wrote:
Also Regi isn't TSM's problem, having 0 S-Tier players is.

Edit: Not that I know of any that they could pick up.

Edit#2: At the end of S3Spring it looked like WildTurtle might be able to develop into TSM's Imp, and draw attention away from Dyrus and open up opportunities for Regi's aggression, but in Summer he became very inconsistent.


Which really shouldn't be a surprise to anyone. Before TSM Turtle was super inconsistent too. Whether he was mid laning on Legion or playing ADC. He'd have games where he carried like a champ and games where he looked like he didn't belong in the pro scene. Not much has change since then to be honest.

Although, when I think about it, consistency really is the hardest quality to find in any pro. Not even in NA, finding a player who consistently performs very well is not incredibly common. And having them play consistently for an extended period of time is even less common.

If you believe in Yango theory that the meta will favor certain players at certain times of the game's lifespan, then your conclusion won't be surprising.

Look at Misaya, all of his picks were nerfed to the ground.


Why do you think he started playing AP Sion? Now there's nowhere to go but up huehue.


Except Riot said they are going to destroy AP Sion when they rework him, so.... yeah.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Mauzel
Profile Joined December 2009
United States421 Posts
Last Edited: 2013-09-10 22:17:59
September 10 2013 22:17 GMT
#1828
Guys:

How about items that take 2 item slots, like a staff?

I hear a lot of talk about slot inefficiency, how's that for slot inefficient?

Also they could look really cool.

Might be some issues with organizing item placement but I'm sure there's a non-terrible solution like having client make an extra slot for you.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2013-09-10 22:20:38
September 10 2013 22:20 GMT
#1829
the NA scene needs new teams, but there are only a set number of gaming organizations. TSM is good in its own region, so it has a large regional fanbase. this denies revenue and fame expectations for new organizations. however, they also have limited ceiling, and are rather self satisfied
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
silencefc
Profile Blog Joined October 2008
United States875 Posts
September 10 2013 22:20 GMT
#1830
Doran's Belt: ~220g
~50 HP
Unique: ~5% CDR
Wriggle's Ward Active
Slice like a goddamn hammer.
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
September 10 2013 22:21 GMT
#1831
I'm really struggling to grasp how the Season 3 World Championship will pan out. There are so many new faces, and so little past data to fall back on, and trying to take a clear, unbiased view on things without all the various assumptions being thrown around is quite difficult. Would like to hear some of your thought on these matters, focusing mainly on the group stages.

1) With all the North America versus Europe argument that followed ever since the results of the All Stars Championship, I'm really struggling to gauge that strength of these two regions without being influenced by the All Stars Championship (which I know has little correlation of the strength of existing professional teams, yet in my head I use it to judge overlapping players).

What makes things even more confusing is how Cloud9 stands amongst other teams, since they probably have had the most dominating performance within their region running up to the World Championship, yet have no prior international experience as a team. It's so easy to think in my head that since a TSM-roster dominated All Stars team faired well versus a Gambit Gaming-roster dominated All Stars team, that a team (Cloud9) that stomped TSM harder than what the corresponding team (Fnatic/Lemondogs) has done to Gambit Gaming, would surely be ranked as the most competitive team in the Western hemisphere. I really hate this logic, but I'm struggling to gauge the strength of Cloud9, the North American and European scene in general by any other means.

The last meeting between the two regions was at MLG Dallas if I remember right, but the North American teams that took part in that tournament failed to qualify, which makes All Stars Championship the only Season 3 cross-regional material available for judgement between players. Is there a viable metric to compare these two regions without falling prey to any preconceived notions?

2) How will Mancloud perform versus xPeke, and Alex Ich? Is the consensus that European mid-laners are far superior to their North American counterparts true? I've heard that Mancloud is regarded as one of the best mid-laners in the region, as are xPeke and Alex Ich for theirs. From my limited viewing experience, a lot of the LCS teams, in both regions, tend to be very team-fight oriented, gathering together to duke it out over and over again until one team comes out on top, and I'm not sure whether Team Vulcun is that much disadvantaged should they play that game.

3) WildTurtle versus Tabzz. A similar topic, except that there's been a lot of downplay on the calibre of European AD carries. With both of these players being pretty well respected within their region, I think this match-up would hold a lot of meaning to the argument should one side come out overwhelmingly on top. Both players have decent mechanics, but sometimes lack good judgement in my opinion, and a lot would depend on their conditions that day.

4) Lemondogs, how good are these guys? Should they be considered as a legitimate contender to qualify for the round of eight? Or should OMG be a lock-in after SK Telecom T1? To be honest, despite numerous talks of Lemondogs being the best team in Europe during practice, I've failed to see what was so outstanding about them in any of the games I've watched. Then again, OMG was far from the beastily team I've conjured them in my mind to be. In my head, since Invictus Gaming and Team WE were pretty competitive with top Korean teams throughout their history, and since OMG seemed to be a cut above them in recent months, I imagined them to be one of the scariest teams going in. However, they were underwhelming a lot of the times I saw them. Does Lemondogs pose a significant threat to them? How will Nukeduck and Cool compare? Will Gogoing wreck faces, or will Zorozero stand up to him? I really have no idea. A part of me says that OMG should surely come out on top, whereas a part of me thinks that neither of these teams seem that untouchable, unlike what the reports from their regions say.

5) Which top laner would you say is the most impressive from an individual level, if we were to look at the group stage only? Impact? Gogoing? Is Homme really that lackluster, or is it only when he is forced to lane versus monsters such as Shy? The top lane seems to lack some punch compared to last year, when some of the most impressive individual performances were in the top lane. Will there be any surprises like last year?

6) Uzi. Imp. PraY. Piglet. I'm dying to see these four square off against one another, and it's such a shame that none of them will get to play each other during the group stages. Despite my tendencies holding a higher threshhold for non-Korean players in order to be impressed, I've been a fan of Uzi ever since his performances in SWL S2 against the likes of Devil, Imp, and PraY. It looked like he was a cut above any of them. In fact, I don't think I've ever seen a game (admittidly, I haven't watched a whole lot), where he looked subpar compared to the enemy AD carry. Will Uzi prove his worth this year? Or will the Korean AD carries (in my opinion the strongest position from the three representing teams on average) take the tournament by storm?

7) How far will Fnatic go? I'm banking on Fnatic to be the darkhorse of the tournament. Aside from the Korean, and the Chinese teams, who automatically gets credit due to the strength of their region in my mind, I feel like Fnatic could have a pretty good run should they be on form and have some luck on their side. MVP Ozone is the weaker of the two Korean teams in the group stage, and there's no Chinese teams, Gambit Gaming looks a little off lately, Mineski weren't even the first placed team in their country, and Team Vulcun choked during the play-off stages in my opinon. Factor in the random draw for the round of eight brackets, they have a decent chance of dodging all the Korean, and Chinese teams apart from MVP Ozone until the semi-finals. It doesn't mean that they are a top four team in the world, but they are a team well capable of that finish in my opinion. Should Cloud9 get a bad draw and get SK Telecom T1 (the favourites in my opinion), they might go home without a win despite being arguably just as strong, if not stronger.
TL+ Member
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-09-10 22:29:40
September 10 2013 22:23 GMT
#1832
On September 11 2013 07:05 zulu_nation8 wrote:
Show nested quote +
On September 11 2013 06:58 kainzero wrote:
If you believe in Yango theory that the meta will favor certain players at certain times of the game's lifespan.


This is true but I also think the truly mechanically gifted players will dominate no matter what.

I agree that there can be players that will be strong regardless, but I also think it has very little to do with mechanics.

The difference between playing TF well and playing Orianna well has very little to do with mechanical proficiency on the heroes. I think Misaya is perfectly fine at playing Orianna mechanically, it's just that his mindset as an AP player simply does not lead to him doing the right thing at the right time.

On some level every player has certain ways they like to play the game, and they will develop an understanding of how to play heroes that fit that playstyle on a subconscious level. "What should I be doing" is something that, at that point, ties into their instinctual understanding of how they are comfortable playing the game.

Obviously a player can learn on a conscious level the nuances of playing a champ outside their playstyle, but no matter what, this will simply never be as natural as their comfort champs.

EDIT: The best analogy I can give for this is learning a new language. Obviously with enough time and practice, anyone can learn a new language, and become fluent in conversing in that new language. But ultimately everyone thinks in their own head in their native language. That's naturally ingrained into you based on when you first learned to speak/read/write, and learning other languages still does not override that voice in your head that speaks in your native language.
Moderator
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-09-10 22:29:32
September 10 2013 22:28 GMT
#1833
This game is really simple mechanically, it's 99% decision making. There's very few situations in which you need to accurately click the mouse / press the keys. It's more about knowing which spot to click rather than being physically able to click that spot fast enough.


client crashed in champion select and now I'm downloading a 55mb patch?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Haiq343
Profile Joined August 2011
United States2548 Posts
September 10 2013 22:29 GMT
#1834
On September 11 2013 07:20 silencefc wrote:
Doran's Belt: ~220g
~50 HP
Unique: ~5% CDR
Wriggle's Ward Active

No! Fuck the wriggle's ward with a tuba. Might as well just stand where you want vision instead of walking there to re-place the ward every time it expires. I hate wriggles and everyone who makes one.
I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. For knowledge is limited, whereas imagination encircles the world. -Einstein
silencefc
Profile Blog Joined October 2008
United States875 Posts
September 10 2013 22:34 GMT
#1835
On September 11 2013 07:29 Haiq343 wrote:
Show nested quote +
On September 11 2013 07:20 silencefc wrote:
Doran's Belt: ~220g
~50 HP
Unique: ~5% CDR
Wriggle's Ward Active

No! Fuck the wriggle's ward with a tuba. Might as well just stand where you want vision instead of walking there to re-place the ward every time it expires. I hate wriggles and everyone who makes one.


But... but it's for the support...
Slice like a goddamn hammer.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-09-10 22:38:43
September 10 2013 22:38 GMT
#1836
On September 11 2013 07:11 Seuss wrote:
Show nested quote +
On September 11 2013 06:36 cLutZ wrote:
On September 11 2013 06:23 Amui wrote:
On September 11 2013 05:48 Shikyo wrote:
On September 11 2013 05:15 TheYango wrote:
The DotA discussion with regard to support itemization is a little ironic because I'm certain that getting away from very concentrated farm allocation that was endemic to DotA was one of LoL's initial design goals, and now it feels like with each version DotA shifts towards more toward dispersed gold allocation while over the last season, teams are realizing more and more in LoL how the game mechanics support concentrated farm.

I think that Smite does this much better. Even though in it you get half gold if you don't lasthit and actually can buy an item that makes you gain 100% of the amount of gold someone else gains next to you when they lasthit, there's still slight differences in farm(carries will get more). However, the supports(tanks in that game) still are useful the entire game and playing well as one can definitely make your team win even if you get 0 lasthits throughout the game. That game however has a ton of stacking items that stack on lasthits so you still need to know how to do that if you want to buy those(they generally are very cost-efficient).

I think that the whole "passive gold = less skill" mantra is pretty flawed.


Oh and one thing that would help with 100% farm allocation would indeed be cheap-ish items that have good ACTIVE effects but relatively cost-inefficient stats.


The stacking thing got me thinking. What about machete giving a stacks to the onhit damage(like +3 per monster kill), up to a maximum of like 10 stacks. madreds let's it stack up to 25(with 25 flat), and wriggles 50(with base 50).

IMO, wriggles should give mana sustain somehow in addition to the lifesteal for it to truely be viable. Almost every one of the autoattacking junglers have huge benefits from the 7mp5 of golem stone. It doesn't sound like much, but that is enough for noct for example, to use duskbringer on every camp and never go mana negative. Mana sustain would need to be higher than that for when you're just clearing jungle.


Honestly, the first thing they should do if they want to help junglers is make Machete itself give sustain so you can come out of the jungle at full HP and mana. And, like, that sustain should be free b/c Machete is a bleh item as it is.


I'd rather they dramatically buff the healing/mana return you receive when killing a large creep. That solves the sustain problem without tying it to an item or champion (which can be very overpowered), and increases the value of counter-jungling/controlling the jungle.

If this had been at the start of Season 3 I'd have noted that Riot wanted to avoid making potentially toxic junglers viable (e.g. Eve) by making sustain an issue, but at this point almost any champion can jungle if they get a solid Smiteless leash and rush the second buff, so it's pretty moot unless Riot kills that somehow.


Honestly, I think the spirit stones are in a good place right now. They give enough sustain to clear jungle and gank, but you slowly drop in health and mana over time on a lot of junglers.
The only place wriggles has is if through some method, it gave significantly more resource sustain, and possibly changed some of the stats(armor to health or something like that)
Porouscloud - NA LoL
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
September 10 2013 22:39 GMT
#1837
On September 11 2013 07:34 silencefc wrote:
Show nested quote +
On September 11 2013 07:29 Haiq343 wrote:
On September 11 2013 07:20 silencefc wrote:
Doran's Belt: ~220g
~50 HP
Unique: ~5% CDR
Wriggle's Ward Active

No! Fuck the wriggle's ward with a tuba. Might as well just stand where you want vision instead of walking there to re-place the ward every time it expires. I hate wriggles and everyone who makes one.


But... but it's for the support...

You wanna make the support suffer too?
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
September 10 2013 22:40 GMT
#1838
I'm pretty sure I can get that on jax/lee sin or something and just be ungankable early
Bronze player stuck in platinum
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
September 10 2013 22:41 GMT
#1839
On September 11 2013 05:15 TheYango wrote:
The DotA discussion with regard to support itemization is a little ironic because I'm certain that getting away from very concentrated farm allocation that was endemic to DotA was one of LoL's initial design goals, and now it feels like with each version DotA shifts towards more toward dispersed gold allocation while over the last season, teams are realizing more and more in LoL how the game mechanics support concentrated farm.

Its not really gold that get dispersed but more experience, you see more and more high level supports early on than 18months ago when it was common to see a support tide lvl 5 at 15min
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
silencefc
Profile Blog Joined October 2008
United States875 Posts
September 10 2013 22:41 GMT
#1840
On September 11 2013 07:40 Nos- wrote:
I'm pretty sure I can get that on jax/lee sin or something and just be ungankable early


I see 0 problems with that.
Slice like a goddamn hammer.
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