I gave them the best feedback I could:
http://www.reddit.com/r/leagueoflegends/comments/1m3iku/talk_to_us_about_support_income_and_warding_costs/cc5sk73
Forum Index > LoL General |
Seuss
United States10536 Posts
I gave them the best feedback I could: http://www.reddit.com/r/leagueoflegends/comments/1m3iku/talk_to_us_about_support_income_and_warding_costs/cc5sk73 | ||
Alaric
France45622 Posts
On September 11 2013 07:23 TheYango wrote: EDIT: The best analogy I can give for this is learning a new language. Obviously with enough time and practice, anyone can learn a new language, and become fluent in conversing in that new language. But ultimately everyone thinks in their own head in their native language. That's naturally ingrained into you based on when you first learned to speak/read/write, and learning other languages still does not override that voice in your head that speaks in your native language. Because my English usage is pretty specific (reading Pratchett, browsing TL, a bunch of RPGs) I tend to default to thinking in English in a bunch of situations that I encounter more often on the Internet than in French. Also because English tends to have many meanings for a word while we have many words for a meaning, so often I just take a 2 seconds pause, then get impatient and blurt an English word in the middle of a sentence just because it's so more intuitive than the precise French equivalent. >_> | ||
Ketara
United States15065 Posts
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BobMcJohnson
France2916 Posts
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Haiq343
United States2548 Posts
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overt
United States9006 Posts
On September 11 2013 07:48 BobMcJohnson wrote: Are slot inefficient items really that desirable for supports? I mean sure it's a good way to make sure that laners dont buy them, but when I play support I actually feel kinda starved for item slots, once you get boots + sightstone + philostone + green ward + pink ward + kindlegem you actually have your 6 slots filled already. And then you don't have a slot to hang onto oracles. Have to waste some of it walking from base. | ||
nafta
Bulgaria18893 Posts
http://na.lolesports.com/articles/casters-and-analysts-announced-worlds | ||
Zdrastochye
Ivory Coast6262 Posts
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overt
United States9006 Posts
On September 11 2013 07:53 nafta wrote: Krepo/doublelift/monte that sounds like an okay analysists table dunno why double is there though lel http://na.lolesports.com/articles/casters-and-analysts-announced-worlds Double is there for popularity. And probably to be the comic relief while Monte/Krepo actually analyze stuff. Double will end up being the Rivington who's there for light-hearted laughs and so new players can listen to someone they understand. | ||
Alaric
France45622 Posts
What. | ||
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onlywonderboy
United States23745 Posts
On September 11 2013 07:53 nafta wrote: Krepo/doublelift/monte that sounds like an okay analysists table dunno why double is there though lel http://na.lolesports.com/articles/casters-and-analysts-announced-worlds I'm totally fine with this. | ||
cLutZ
United States19574 Posts
On September 11 2013 07:11 Seuss wrote: Show nested quote + On September 11 2013 06:36 cLutZ wrote: On September 11 2013 06:23 Amui wrote: On September 11 2013 05:48 Shikyo wrote: On September 11 2013 05:15 TheYango wrote: The DotA discussion with regard to support itemization is a little ironic because I'm certain that getting away from very concentrated farm allocation that was endemic to DotA was one of LoL's initial design goals, and now it feels like with each version DotA shifts towards more toward dispersed gold allocation while over the last season, teams are realizing more and more in LoL how the game mechanics support concentrated farm. I think that Smite does this much better. Even though in it you get half gold if you don't lasthit and actually can buy an item that makes you gain 100% of the amount of gold someone else gains next to you when they lasthit, there's still slight differences in farm(carries will get more). However, the supports(tanks in that game) still are useful the entire game and playing well as one can definitely make your team win even if you get 0 lasthits throughout the game. That game however has a ton of stacking items that stack on lasthits so you still need to know how to do that if you want to buy those(they generally are very cost-efficient). I think that the whole "passive gold = less skill" mantra is pretty flawed. Oh and one thing that would help with 100% farm allocation would indeed be cheap-ish items that have good ACTIVE effects but relatively cost-inefficient stats. The stacking thing got me thinking. What about machete giving a stacks to the onhit damage(like +3 per monster kill), up to a maximum of like 10 stacks. madreds let's it stack up to 25(with 25 flat), and wriggles 50(with base 50). IMO, wriggles should give mana sustain somehow in addition to the lifesteal for it to truely be viable. Almost every one of the autoattacking junglers have huge benefits from the 7mp5 of golem stone. It doesn't sound like much, but that is enough for noct for example, to use duskbringer on every camp and never go mana negative. Mana sustain would need to be higher than that for when you're just clearing jungle. Honestly, the first thing they should do if they want to help junglers is make Machete itself give sustain so you can come out of the jungle at full HP and mana. And, like, that sustain should be free b/c Machete is a bleh item as it is. I'd rather they dramatically buff the healing/mana return you receive when killing a large creep. That solves the sustain problem without tying it to an item or champion (which can be very overpowered), and increases the value of counter-jungling/controlling the jungle. If this had been at the start of Season 3 I'd have noted that Riot wanted to avoid making potentially toxic junglers viable (e.g. Eve) by making sustain an issue, but at this point almost any champion can jungle if they get a solid Smiteless leash and rush the second buff, so it's pretty moot unless Riot kills that somehow. They could make the earlygame jungle worth more EXP/Gold and distribute that more evenly among the camps. Its kind of silly that if you take 2 of the monsters out of the enemy jungle you have basically eliminated 50+% of its value. | ||
oneofthem
Cayman Islands24199 Posts
so balancing jungle playing style should be doen in conjunction with tweaking tower bounty/reward mechanic | ||
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Chexx
Korea (South)11232 Posts
Samsung Galaxy Blue rebuilding announced. | ||
Itsmedudeman
United States19229 Posts
On September 11 2013 07:23 TheYango wrote: Show nested quote + On September 11 2013 07:05 zulu_nation8 wrote: On September 11 2013 06:58 kainzero wrote: If you believe in Yango theory that the meta will favor certain players at certain times of the game's lifespan. This is true but I also think the truly mechanically gifted players will dominate no matter what. I agree that there can be players that will be strong regardless, but I also think it has very little to do with mechanics. The difference between playing TF well and playing Orianna well has very little to do with mechanical proficiency on the heroes. I think Misaya is perfectly fine at playing Orianna mechanically, it's just that his mindset as an AP player simply does not lead to him doing the right thing at the right time. On some level every player has certain ways they like to play the game, and they will develop an understanding of how to play heroes that fit that playstyle on a subconscious level. "What should I be doing" is something that, at that point, ties into their instinctual understanding of how they are comfortable playing the game. Obviously a player can learn on a conscious level the nuances of playing a champ outside their playstyle, but no matter what, this will simply never be as natural as their comfort champs. EDIT: The best analogy I can give for this is learning a new language. Obviously with enough time and practice, anyone can learn a new language, and become fluent in conversing in that new language. But ultimately everyone thinks in their own head in their native language. That's naturally ingrained into you based on when you first learned to speak/read/write, and learning other languages still does not override that voice in your head that speaks in your native language. This is why I give the EU mids so much respect even still. Despite playing the game a long ass time they're still good and they're still carrying their teams today. Froggen's best champion was nerfed into oblivion and isn't even playable anymore. Alex has always had a crazy champion pool and typically is capable of playing whatever he wants. This is the drop off and difference between them and the rest of the world who hasn't proven they can do that yet. Ambition, Dade, Toyz all seem to have a certain set of champions they are proficient on but can't play all the styles and "OP" champions of a given meta. That's not to say they'll never reach that level. I think Flame proved just how far you can go from being a limited solo queue player without being godlike from the beginning to now becoming incredibly versatile on top of good. With that said there are players like faker... The thing is how ridiculously good he's become in just such a short time frame at the age of 17. He has no weaknesses, and he has the largest champion pool we've ever seen. People might say he's favored because of the assassin type picks but the thing is he actually mostly plays champions like ryze, syndra, and ezreal in solo queue. | ||
Lord Tolkien
United States12083 Posts
The one thing I'll say is that TPA were highly underrated going into Worlds due to the overall weakness of their region despite their reign of terror mid, so people predicting 0-2 C9 should be abit more cautious about making such bets. | ||
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onlywonderboy
United States23745 Posts
On September 11 2013 08:07 Chexx wrote: http://www.teamliquid.net/forum/viewpost.php?post_id=19718323 Samsung Galaxy Blue rebuilding announced. Flahm, noooooooooo. His great Thresh play was on the the first things I saw when I started watching OGN regularly. But he didn't really blow any minds in OGN Summer. Easyhoon is more surprising, he's solid (from what I remember, it's been a while o_o) | ||
Itsmedudeman
United States19229 Posts
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onlywonderboy
United States23745 Posts
On September 11 2013 08:15 Itsmedudeman wrote: Easyhoon...? The only thing I remember about him is getting dumpstered by faker. Who doesn't get dumpstered by Faker? lol Edit: Although maybe I'm thinking more about OGN Spring, MVP Blue was pretty underwhelming in OGN Summer. | ||
Gahlo
United States35154 Posts
On September 11 2013 06:17 Carnivorous Sheep wrote: Show nested quote + On September 11 2013 06:16 silencefc wrote: The LCS players who I think are holding their team back: Reginald Everyone says this and literally everyone is wrong lol. Reginald is ridiculously important for TSM to function. Gamecribs isn't real life folks. He'd also play a lot better if he didn't have to run TSM. According to Dan, Regi does a lot of stuff away from the game that eats up a lot of his time. It probably enhances his "doucheness" due to stress. | ||
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