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On September 22 2013 01:49 Shikyo wrote: I wonder. Just because someone picks Ogre magi once and loses without him doing anything, I don't think that this is an indicator of that hero being viable.
If s4 thinks he's viable in the grand finals of an International, forgive me if I take his word for it.
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On September 22 2013 01:45 nojitosunrise wrote: i don't understand why everyone is complaining about not having booths. The only reason booths work in SC is because white noise is pumped in through the headphones. The actual booth does nothing. Like the old MBC booths were literally cardboard and plywood. Heck i think the OGN booths still seep in some crowd noise as well. HotshotGG
Riot, please stop this bullshit and get soundproof booths. The extra production value is not worth it. Putting the white noise up DOESN'T HELP, so please stop that too. I'm sorry, but this issue has gone on for too long. I've heard countless Barons and ganks as they were happening because of the speakers + audience. In my pro career I can safely safe I've heard GAME CHANGING things from the outside at least 5 or 6 times. Ruining the spirit and fairness of competition is NOT worth it. I love Riot and everything they've done for the scene but this just boils my blood to hear about every time. Sympathize for the players, I know a game where it was lost for a team due to players hearing outside noises. Even if there is a small chance of it happening, this is a teams future being diminished because of negligence.
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On September 22 2013 01:51 Slusher wrote:The other thing about balance in LoL is so far I don't believe that champion balance has lost a game for a superior team. This is an opinion obviously I realize that + Show Spoiler +TSM>Lemondogs and VUL>SSO are strong candidates against my argument, but I think both losses are explainable via the losing team just playing poorly. I don't think this was the case with Wisp alone in group stages. Reminds me of the Thorin interview with Artosis about BW balance. About how Protoss was slightly unfavored in the highest echelon of play, but it never felt like the players loss because of the imbalance.
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They have white noise in the booths as well to even further reduce possibility of hearing stuff.
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On September 22 2013 01:58 wei2coolman wrote:Show nested quote +On September 22 2013 01:51 Slusher wrote:The other thing about balance in LoL is so far I don't believe that champion balance has lost a game for a superior team. This is an opinion obviously I realize that + Show Spoiler +TSM>Lemondogs and VUL>SSO are strong candidates against my argument, but I think both losses are explainable via the losing team just playing poorly. I don't think this was the case with Wisp alone in group stages. Reminds me of the Thorin interview with Artosis about BW balance. About how Protoss was slightly unfavored in the highest echelon of play, but it never felt like the players loss because of the imbalance.
well outside of day1 I don't think groups were particularly evenly matched so there is that.
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On September 22 2013 01:51 Numy wrote: Well Ogre was picked in the finals and he's been picked a few times before TI3 for super fast pushes with Sylla. He's perfectly viable in certain setups. You could say the same thing about some champions in LoL that just aren't picked for one reason or another, one perhaps being the amount of bans.
Especially if we assume that the power curve flattens heavily instead of continuing linearly(which I believe), this would mean that the champion variety would increase greatly if the top offenders could be banned out every time.
Btw Ogre Magi was just an example, I don't remember how well he did <.<
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That's possible. I feel most lol strats are just variations of the same thing, either a teamfight comp or a pick comp. Don't know if another ban would just introduce a new strat instead of just a variation. Guess dota is the same just with a 3rd added in there, gang push teamfight but there is more subsets in there which helps. Man riot must just add a better draft structure already
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On September 22 2013 02:14 Numy wrote: That's possible. I feel most lol strats are just variations of the same thing, either a teamfight comp or a pick comp. Don't know if another ban would just introduce a new strat instead of just a variation. Guess dota is the same just with a 3rd added in there, gang push teamfight but there is more subsets in there which helps. Man riot must just add a better draft structure already I think each variation has it's nuances though. Not to mention there are PvE comps as well.
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Oh yea it's entirely possible my understanding of LoL is just a lot lower than Dota so it seems the same to me when it's in fact not :<
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On September 22 2013 01:57 AsnSensation wrote:Show nested quote +On September 22 2013 01:45 nojitosunrise wrote: i don't understand why everyone is complaining about not having booths. The only reason booths work in SC is because white noise is pumped in through the headphones. The actual booth does nothing. Like the old MBC booths were literally cardboard and plywood. Heck i think the OGN booths still seep in some crowd noise as well. HotshotGG Show nested quote +Riot, please stop this bullshit and get soundproof booths. The extra production value is not worth it. Putting the white noise up DOESN'T HELP, so please stop that too. I'm sorry, but this issue has gone on for too long. I've heard countless Barons and ganks as they were happening because of the speakers + audience. In my pro career I can safely safe I've heard GAME CHANGING things from the outside at least 5 or 6 times. Ruining the spirit and fairness of competition is NOT worth it. I love Riot and everything they've done for the scene but this just boils my blood to hear about every time. Sympathize for the players, I know a game where it was lost for a team due to players hearing outside noises. Even if there is a small chance of it happening, this is a teams future being diminished because of negligence.
ya exactly, there is no such thing as true sound proof booths because they will cost ha crap ton of money PLUS it won't help in a studio stage setting anyway. The only way to make this work is to put them in a separate room and just broadcast the game on the screen.
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On September 22 2013 02:22 nojitosunrise wrote:Show nested quote +On September 22 2013 01:57 AsnSensation wrote:On September 22 2013 01:45 nojitosunrise wrote: i don't understand why everyone is complaining about not having booths. The only reason booths work in SC is because white noise is pumped in through the headphones. The actual booth does nothing. Like the old MBC booths were literally cardboard and plywood. Heck i think the OGN booths still seep in some crowd noise as well. HotshotGG Riot, please stop this bullshit and get soundproof booths. The extra production value is not worth it. Putting the white noise up DOESN'T HELP, so please stop that too. I'm sorry, but this issue has gone on for too long. I've heard countless Barons and ganks as they were happening because of the speakers + audience. In my pro career I can safely safe I've heard GAME CHANGING things from the outside at least 5 or 6 times. Ruining the spirit and fairness of competition is NOT worth it. I love Riot and everything they've done for the scene but this just boils my blood to hear about every time. Sympathize for the players, I know a game where it was lost for a team due to players hearing outside noises. Even if there is a small chance of it happening, this is a teams future being diminished because of negligence. ya exactly, there is no such thing as true sound proof booths because they will cost ha crap ton of money PLUS it won't help in a studio stage setting anyway. The only way to make this work is to put them in a separate room and just broadcast the game on the screen.
Like THAT evil MSL.
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On September 22 2013 02:22 nojitosunrise wrote:Show nested quote +On September 22 2013 01:57 AsnSensation wrote:On September 22 2013 01:45 nojitosunrise wrote: i don't understand why everyone is complaining about not having booths. The only reason booths work in SC is because white noise is pumped in through the headphones. The actual booth does nothing. Like the old MBC booths were literally cardboard and plywood. Heck i think the OGN booths still seep in some crowd noise as well. HotshotGG Riot, please stop this bullshit and get soundproof booths. The extra production value is not worth it. Putting the white noise up DOESN'T HELP, so please stop that too. I'm sorry, but this issue has gone on for too long. I've heard countless Barons and ganks as they were happening because of the speakers + audience. In my pro career I can safely safe I've heard GAME CHANGING things from the outside at least 5 or 6 times. Ruining the spirit and fairness of competition is NOT worth it. I love Riot and everything they've done for the scene but this just boils my blood to hear about every time. Sympathize for the players, I know a game where it was lost for a team due to players hearing outside noises. Even if there is a small chance of it happening, this is a teams future being diminished because of negligence. ya exactly, there is no such thing as true sound proof booths because they will cost ha crap ton of money PLUS it won't help in a studio stage setting anyway. The only way to make this work is to put them in a separate room and just broadcast the game on the screen. Then the hype falls down a lot without having players in same room as audience. No real good solution imo.
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United States47024 Posts
On September 22 2013 01:32 Slusher wrote: I think roffles but it best when he said at least 50% of the reason china didn't do well at TI3 is because they don't wisp as well as western teams. It's more that China didn't have a correct understanding of what kinds of teamcomps were strong in version 6.78.
Not playing Wisp was indicative of that, but it was more totemic of the bigger problem, rather than being the problem in and of itself.
On September 22 2013 01:51 Slusher wrote:The other thing about balance in LoL is so far I don't believe that champion balance has lost a game for a superior team. This is an opinion obviously I realize that + Show Spoiler +TSM>Lemondogs and VUL>SSO are strong candidates against my argument, but I think both losses are explainable via the losing team just playing poorly. I don't think this was the case with Wisp alone in group stages. This is a claim you can't make because you don't know what pressure individual "OP" champs put on the draft. I'd personally claim that in both games there has not been a champ so OP that you can't get a reasonable trade in the draft for it if you draft properly (e.g. first pick gets 1 "OP" champ in exchange for 2 less "OP" champs 2nd and 3rd pick on the other team). Any game that would appear to be lost on an "OP" pick is one that's really lost at the draft, and drafting poorly also constitutes playing poorly.
What further muddles it is how champion proficiency affects the draft and how "good" it is for a team. E.g. a team taking a trade that's good on paper but worse in practice because their players aren't as good as the relevant heroes. This happened in TI3 finals, where on paper Wisp for Bat is fine, but was worse for Na'Vi every time they took it because funn1k is absolutely awful at Batrider--to the point that in the Chinese commentary, Burning said that funn1k single-handedly lost game 4 for them, saying something to the effect of "this Batrider is just trolling his team".
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The TSM vs SKT game is example of that where SKT traded Zed for Corki/Sona knowing full well that TSMs Zed wasn't comparative to their Zed so TSM had to pick it while it was sub-optimal for them. Instead they would have wanted something like Ahri but can't really risk giving SKT Zed. Smart drafting.
In such a situation I would argue that taking the Ahri while giving them the Zed is a better trade since while their Zed is superior to anything else the Ahri is vastly superior to TSMs zed so it gives them a fighting chance.
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On September 22 2013 02:26 TheYango wrote:Show nested quote +On September 22 2013 01:32 Slusher wrote: I think roffles but it best when he said at least 50% of the reason china didn't do well at TI3 is because they don't wisp as well as western teams. It's more that China didn't have a correct understanding of what kinds of teamcomps were strong in version 6.78. Not playing Wisp was indicative of that, but it was more totemic of the bigger problem, rather than being the problem in and of itself. We talking about Ozone or Chinese TI3 teams here? lol.
On September 22 2013 02:32 Numy wrote: The TSM vs SKT game is example of that where SKT traded Zed for Corki/Sona knowing full well that TSMs Zed wasn't comparative to their Zed so TSM had to pick it while it was sub-optimal for them. Instead they would have wanted something like Ahri but can't really risk giving SKT Zed. Smart drafting.
In such a situation I would argue that taking the Ahri while giving them the Zed is a better trade since while their Zed is superior to anything else the Ahri is vastly superior to TSMs zed so it gives them a fighting chance. I completely disagree. They left Zed open, for the same reason everyone leaves TF open, because there's a counter.
Oh you want TF? I pick Ahri Oh you want Zed? I pick Riven.
Similarly to what Fnatic did to Ozone, Oh you want double AD? lemme pick assassination comp.
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On September 22 2013 02:34 wei2coolman wrote:Show nested quote +On September 22 2013 02:26 TheYango wrote:On September 22 2013 01:32 Slusher wrote: I think roffles but it best when he said at least 50% of the reason china didn't do well at TI3 is because they don't wisp as well as western teams. It's more that China didn't have a correct understanding of what kinds of teamcomps were strong in version 6.78. Not playing Wisp was indicative of that, but it was more totemic of the bigger problem, rather than being the problem in and of itself. We talking about Ozone or Chinese TI3 teams here? lol.
Yango rates Ozone is akin to iG where it's a feed train(Dade feeds then tilts so rest of the team tilts). I dunno I think they more like LGD since they too don't adapt to the new meta.
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United States47024 Posts
It's a little bit of both really.
TBH if it was just one or the other they could probably have had a better shot at making it out of groups like iG and LGD did at TI3, lol.
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What is the fastest way to level an account to 30, just found out my ping to EUW is around 100 which is almost the same as my ping on NA since I live on the east coast so I want to level an account to play on EU.
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On September 22 2013 02:37 Vonthin wrote: What is the fastest way to level an account to 30, just found out my ping to EUW is around 100 which is almost the same as my ping on NA since I live on the east coast so I want to level an account to play on EU. Why would you want to do that? At least servers are more stable in NA.
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On September 22 2013 02:38 wei2coolman wrote:Show nested quote +On September 22 2013 02:37 Vonthin wrote: What is the fastest way to level an account to 30, just found out my ping to EUW is around 100 which is almost the same as my ping on NA since I live on the east coast so I want to level an account to play on EU. Why would you want to do that? At least servers are more stable in NA.
Well I was planning on leveling a smurf on NA but why not do it on EU if the ping is the same, want to see if soloq is harder like people say it is. Also one of my friends who I regularly play with moved to London recently for his last 2 years of Uni and has no one to play with
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