[Patch 3.11] General Discussion - Page 143
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oneofthem
Cayman Islands24199 Posts
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Zdrastochye
Ivory Coast6262 Posts
On September 14 2013 22:39 Sponkz wrote: Both quints work, it depends on how aggressive you wanna be. If you're playing passive gp10 is better, if u wanna go balls deep hp is best. I still like mixing in gp10 runes with hp quints. I RARELY get gp10 items on support so I tend to like to make up some ground with 2-3 gp10 quints, and prioritize hp/ms in my builds. The ideal support in lane is a damage sponge that doesn't die, and the ideal support after lane has everywhere warded and can be at any fight the moment it starts. HP > MS > GP10 | ||
upperbound
United States2300 Posts
On September 14 2013 22:29 Dusty wrote: blue side is so broken with these xp bugs, holy fucking shit its unreal how much of a difference it makes. I feel loke this is the kind of stuff that should take like 20 minutes to hotfix; you're just comparing the purple and blue numbers/formulas and making them the same. It's been happening for days, though | ||
justiceknight
Singapore5741 Posts
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Simberto
Germany11507 Posts
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Heartscry
United Kingdom291 Posts
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Chexx
Korea (South)11232 Posts
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kongoline
6318 Posts
On September 14 2013 22:29 Dusty wrote: blue side is so broken with these xp bugs, holy fucking shit its unreal how much of a difference it makes. its so dumb how often in last few days people got lvl2 surprisingly fast and i get chunked hard/zoned, every time that happened i was convinced they stole exp from jungler but now that i read about this bug everything is clear, no fucking idea why it takes so long to hotfix such a thing, it can lose u the lane in some cases if u are not aware of this bug | ||
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onlywonderboy
United States23745 Posts
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Chexx
Korea (South)11232 Posts
On September 14 2013 23:35 onlywonderboy wrote: Right, because hotfixes have never borked the servers before? There was a red post saying they were gonna go live with it on Wednesday, but there were issues on the internal server. Either they try and force it and make the game unplayable, or people play at their own risk. will be live on monday | ||
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onlywonderboy
United States23745 Posts
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Sufficiency
Canada23833 Posts
On September 14 2013 13:26 xes wrote: TSM gonna draw SKT in groups this time around too. Get wrekt. Dig took a game off Blaze too IIRC. | ||
Sufficiency
Canada23833 Posts
On September 14 2013 16:11 kongoline wrote: is morde worth buying in current meta? i mean it looks like a good idea when everybody plays fish,zed,ahri but is he actually such a good counter to them ? I think Morde does counter Zed in lane, but vs Fizz/Ahri might be a toss-up. | ||
glzElectromaster
Japan2474 Posts
On September 14 2013 23:42 Sufficiency wrote: I think Morde does counter Zed in lane, but vs Fizz/Ahri might be a toss-up. Fizz could trade him I think. Ahri kind of needs to spam her skills, or pull a faker with your 9.1 cs/min and get a fast morellonomicon or something. | ||
upperbound
United States2300 Posts
On September 14 2013 23:35 onlywonderboy wrote: Right, because hotfixes have never borked the servers before? There was a red post saying they were gonna go live with it on Wednesday, but there were issues on the internal server. Either they try and force it and make the game unplayable, or people play at their own risk. I see what you're saying but from a programming perspective, it's a little disconcerting that setting exp values could cause far-reaching gameplay bugs. Though I guess we're all aware that League is building around largely imperfect programming and trying to make the best of it now. | ||
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onlywonderboy
United States23745 Posts
On September 15 2013 00:11 upperbound wrote: I see what you're saying but from a programming perspective, it's a little disconcerting that setting exp values could cause far-reaching gameplay bugs. Though I guess we're all aware that League is building around largely imperfect programming and trying to make the best of it now. Pretty much. I doubt fixing the bug was so much the issue as pushing it to the live servers without breaking them. | ||
Itsmedudeman
United States19229 Posts
On September 14 2013 23:57 glzElectromaster wrote: Fizz could trade him I think. Ahri kind of needs to spam her skills, or pull a faker with your 9.1 cs/min and get a fast morellonomicon or something. The biggest counter to morde is the jungler. Ahri, Fizz, and Zed all have strong damage and all in potential. Morde has zero escape and is forced to push at melee range meaning he'll be overextending quite a bit. In a direct 1 on 1 morde is difficult to deal with, but he's really easy to kill with any of those champions before 6 and especially at 6. | ||
Ethelis
United States2396 Posts
On September 15 2013 00:25 Itsmedudeman wrote: The biggest counter to morde is the jungler. Ahri, Fizz, and Zed all have strong damage and all in potential. Morde has zero escape and is forced to push at melee range meaning he'll be overextending quite a bit. In a direct 1 on 1 morde is difficult to deal with, but he's really easy to kill with any of those champions before 6 and especially at 6. If only PaiN would've made it...if only... | ||
Ketara
United States15065 Posts
On September 15 2013 00:11 upperbound wrote: I see what you're saying but from a programming perspective, it's a little disconcerting that setting exp values could cause far-reaching gameplay bugs. Though I guess we're all aware that League is building around largely imperfect programming and trying to make the best of it now. You can't say for sure that it's as simple as changing EXP values. There's all sorts of weird shit that can happen when you mess with anything, from a programming perspective. Regardless, they said they're deploying the fix monday, it's not going to affect worlds, and realistically it's an extra 1 minions worth of EXP every 10 minion waves. Reeeeally not a big deal. | ||
Haiq343
United States2548 Posts
On September 15 2013 00:57 Ketara wrote: You can't say for sure that it's as simple as changing EXP values. There's all sorts of weird shit that can happen when you mess with anything, from a programming perspective. Regardless, they said they're deploying the fix monday, it's not going to affect worlds, and realistically it's an extra 1 minions worth of EXP every 10 minion waves. Reeeeally not a big deal. Well it does matter for the "hit x level first and proceed to bully/all-in immediately". That's fairly significant, at least if that's like level 2 and happens fairly early. | ||
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