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[Patch 3.10a: Worlds Balance] General Discussion - Page 18

Forum Index > LoL General
Post a Reply
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[PSA]: Challenging the status quo...
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
August 22 2013 19:54 GMT
#341
On August 23 2013 04:53 onlywonderboy wrote:
Show nested quote +
On August 23 2013 04:48 AsmodeusXI wrote:
THIS IS INSANE.

http://www.reignofgaming.net/news/25509-unofficial-pbe-notes-for-8-22

LOOK AT THAT PBE.

TURRETS? THRESH?! WAAAAAAAAAAAAAAAAAAT

Aside from the weird gold thing, are stats really getting altered that much? Just seems like they are contextualizing them with items.


The Gold thing and the Crystal Mark are both very new. You're right in the rest of them are just the standard turret things. But the Transmutation Stone is VERY new and changes a LOT. I think. I mean, whenever there's a new method of gold generation then stuff is bound to get weird.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Slayer91
Profile Joined February 2006
Ireland23335 Posts
August 22 2013 19:54 GMT
#342
i made jokes about towers getting fed before but this is getting too far!
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2013-08-22 19:56:30
August 22 2013 19:55 GMT
#343
I hope these aren't SR additions.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
August 22 2013 19:56 GMT
#344
Why make mild tweaks to the game when you can just completely turn it upside down eh
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 22 2013 19:57 GMT
#345
On August 23 2013 04:54 AsmodeusXI wrote:
Show nested quote +
On August 23 2013 04:53 onlywonderboy wrote:
On August 23 2013 04:48 AsmodeusXI wrote:
THIS IS INSANE.

http://www.reignofgaming.net/news/25509-unofficial-pbe-notes-for-8-22

LOOK AT THAT PBE.

TURRETS? THRESH?! WAAAAAAAAAAAAAAAAAAT

Aside from the weird gold thing, are stats really getting altered that much? Just seems like they are contextualizing them with items.


The Gold thing and the Crystal Mark are both very new. You're right in the rest of them are just the standard turret things. But the Transmutation Stone is VERY new and changes a LOT. I think. I mean, whenever there's a new method of gold generation then stuff is bound to get weird.

Heh. Odd, if it can't be picked up by enemies then its solely there to baby people who can't last hit under tower, if it CAN then its to add a risk/reward to shoving -> recalling. if you stay you get more money otherwise its less effective.
sylverfyre
Profile Joined May 2010
United States8298 Posts
August 22 2013 19:57 GMT
#346
The only way I can rationalize that Thresh Q change is if they're also raising the cooldown of Death Sentence significantly.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-08-22 19:58:26
August 22 2013 19:57 GMT
#347
On August 23 2013 04:54 AsmodeusXI wrote:
Show nested quote +
On August 23 2013 04:53 onlywonderboy wrote:
On August 23 2013 04:48 AsmodeusXI wrote:
THIS IS INSANE.

http://www.reignofgaming.net/news/25509-unofficial-pbe-notes-for-8-22

LOOK AT THAT PBE.

TURRETS? THRESH?! WAAAAAAAAAAAAAAAAAAT

Aside from the weird gold thing, are stats really getting altered that much? Just seems like they are contextualizing them with items.


The Gold thing and the Crystal Mark are both very new. You're right in the rest of them are just the standard turret things. But the Transmutation Stone is VERY new and changes a LOT. I think. I mean, whenever there's a new method of gold generation then stuff is bound to get weird.

I would wager Crystal Mark is unique to Dominion.
RIP Ryan Davis / TL or Die / @onlywonderboy
cLutZ
Profile Joined November 2010
United States19574 Posts
August 22 2013 19:59 GMT
#348
On August 23 2013 04:48 AsmodeusXI wrote:
THIS IS INSANE.

http://www.reignofgaming.net/news/25509-unofficial-pbe-notes-for-8-22

LOOK AT THAT PBE.

TURRETS? THRESH?! WAAAAAAAAAAAAAAAAAAT


Can't even tell what those mean lol. The goldbag is super weird.
Freeeeeeedom
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 22 2013 20:00 GMT
#349
What is Riot thinking with those turret changes? Seriously?

Also, wtf is the transmutation thing supposed to do. Doesn't help 1v3 at all(helps the 3), and the whole point behind pushing in a solo or duo lane is to deny creeps to turret by forcing the enemy to make decisions. You mean I don't deny jack shit in terms of gold to enemies any more. Why the fuck would you put an incentive on being bad. Instead of lasthitting under turret, you just hit stuff so that turret will get the kill, and TADA!
Porouscloud - NA LoL
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-08-22 20:01:06
August 22 2013 20:00 GMT
#350
The turret items change is actually a really clever way to expose the turret mechanics to players in-game. Otherwise a lot of the ways turret armor/damage works is totally invisible to the new player.
Moderator
onlywonderboy
Profile Joined August 2012
United States23745 Posts
August 22 2013 20:01 GMT
#351
Let's not freak out about this stuff just yet. So far the turrets only start with the "items" we are familiar with. There is no clear means to unlock the other two new abilities.
RIP Ryan Davis / TL or Die / @onlywonderboy
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
August 22 2013 20:01 GMT
#352
On August 23 2013 05:00 TheYango wrote:
The turret items change is actually a really clever way to expose the turret mechanics to players in-game. Otherwise a lot of the ways turret armor/damage works is totally invisible to the new player.


I definitely like that. And I'm super curious to see where these other "turret buffing" items end up.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
XilDarkz
Profile Blog Joined April 2010
United States563 Posts
August 22 2013 20:02 GMT
#353
ITT: People who don't understand how to read patches.

The items are, as said before, simply meant to make it clear what 'hidden' powers Towers have. The chances of them including any major change to turrets in the main game (Summoner's Rift) (especially this season) is about... zero.
aka Mathies! twitch.tv/Mathies if you want to watch me fail. esfiworld.com/author/mathies/
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 22 2013 20:03 GMT
#354
On August 23 2013 05:02 XilDarkz wrote:
ITT: People who don't understand how to read patches.

The items are, as said before, simply meant to make it clear what 'hidden' powers Towers have. The chances of them including any major change to turrets in the main game (Summoner's Rift) (especially this season) is about... zero.


There are two there that aren't currently included in towers which is what people are refering too.
sylverfyre
Profile Joined May 2010
United States8298 Posts
August 22 2013 20:03 GMT
#355
On August 23 2013 05:02 XilDarkz wrote:
ITT: People who don't understand how to read patches.

The items are, as said before, simply meant to make it clear what 'hidden' powers Towers have. The chances of them including any major change to turrets in the main game (Summoner's Rift) (especially this season) is about... zero.

Pretty much. I could maybe understand them adding the gold pouch thing to ARAM, but not to SR.
Alaric
Profile Joined November 2009
France45622 Posts
August 22 2013 20:05 GMT
#356
In a way it's good because you can see directly in game how turrets work (I don't think it's explained on the site itself, it's only in the patchnotes whenever something changes, and otherwise you have to go check the wiki?).
The whole "heating up" thing leaves me puzzled, though.

UNIQUE Passive - Warming Up: Towers gain 25% damage each time they strike a champion. (Max 75% bonus damage)
UNIQUE Passive - Heated Up: After the tower is fully heated, consecutive attacks against the same champion deal 25% additional damage. (Max 50% bonus damage)

So the first 3 attacks of a turret against a champion will permanently increase its damage (it's not said that it only increases their damage against champions), and after that the turret deals increasing damage to a champion when it gets successive hits (this I already knew, to make long dives more dangerous and prevent super armoured dudes to just facetank them)?
Cant take LMS hipsters serious.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-08-22 20:08:20
August 22 2013 20:07 GMT
#357
On August 23 2013 05:05 Alaric wrote:
In a way it's good because you can see directly in game how turrets work (I don't think it's explained on the site itself, it's only in the patchnotes whenever something changes, and otherwise you have to go check the wiki?).
The whole "heating up" thing leaves me puzzled, though.

Show nested quote +
UNIQUE Passive - Warming Up: Towers gain 25% damage each time they strike a champion. (Max 75% bonus damage)
UNIQUE Passive - Heated Up: After the tower is fully heated, consecutive attacks against the same champion deal 25% additional damage. (Max 50% bonus damage)

So the first 3 attacks of a turret against a champion will permanently increase its damage (it's not said that it only increases their damage against champions), and after that the turret deals increasing damage to a champion when it gets successive hits (this I already knew, to make long dives more dangerous and prevent super armoured dudes to just facetank them)?

When you swap tower aggro to another champ, it doesn't reset the damage amplification all the way, only part of the way.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-08-22 20:09:11
August 22 2013 20:08 GMT
#358
Oh, so basically the "Warming up" passive either has a limited duration (refreshed by subsequent hits on champions) or is cleaned up when the tower switches aggro to a minion, although it's not displayed on the item?
Cant take LMS hipsters serious.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 22 2013 20:09 GMT
#359
On August 23 2013 05:07 sylverfyre wrote:
Show nested quote +
On August 23 2013 05:05 Alaric wrote:
In a way it's good because you can see directly in game how turrets work (I don't think it's explained on the site itself, it's only in the patchnotes whenever something changes, and otherwise you have to go check the wiki?).
The whole "heating up" thing leaves me puzzled, though.

UNIQUE Passive - Warming Up: Towers gain 25% damage each time they strike a champion. (Max 75% bonus damage)
UNIQUE Passive - Heated Up: After the tower is fully heated, consecutive attacks against the same champion deal 25% additional damage. (Max 50% bonus damage)

So the first 3 attacks of a turret against a champion will permanently increase its damage (it's not said that it only increases their damage against champions), and after that the turret deals increasing damage to a champion when it gets successive hits (this I already knew, to make long dives more dangerous and prevent super armoured dudes to just facetank them)?

When you swap tower aggro to another champ, it doesn't reset the damage amplification all the way, only part of the way.

Unless you use ohmwrecker of course. which fully resets aggro and damage amp.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2013-08-22 20:13:33
August 22 2013 20:11 GMT
#360
On August 23 2013 05:00 TheYango wrote:
The turret items change is actually a really clever way to expose the turret mechanics to players in-game. Otherwise a lot of the ways turret armor/damage works is totally invisible to the new player.


Seriously. In Gold about 50% of the players I tell about the backdoor mechanism (Armor when no creeps) had no idea. You would never know unless you lol wiki "Turret" or someone tells you.

On August 23 2013 05:02 XilDarkz wrote:
ITT: People who don't understand how to read patches.

The items are, as said before, simply meant to make it clear what 'hidden' powers Towers have. The chances of them including any major change to turrets in the main game (Summoner's Rift) (especially this season) is about... zero.



How about that time they made major changes to turrets, one whole patch ago......
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
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