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United States15536 Posts
On August 23 2013 04:53 onlywonderboy wrote:Aside from the weird gold thing, are stats really getting altered that much? Just seems like they are contextualizing them with items.
The Gold thing and the Crystal Mark are both very new. You're right in the rest of them are just the standard turret things. But the Transmutation Stone is VERY new and changes a LOT. I think. I mean, whenever there's a new method of gold generation then stuff is bound to get weird.
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i made jokes about towers getting fed before but this is getting too far!
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I hope these aren't SR additions.
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Why make mild tweaks to the game when you can just completely turn it upside down eh
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On August 23 2013 04:54 AsmodeusXI wrote:Show nested quote +On August 23 2013 04:53 onlywonderboy wrote:Aside from the weird gold thing, are stats really getting altered that much? Just seems like they are contextualizing them with items. The Gold thing and the Crystal Mark are both very new. You're right in the rest of them are just the standard turret things. But the Transmutation Stone is VERY new and changes a LOT. I think. I mean, whenever there's a new method of gold generation then stuff is bound to get weird. Heh. Odd, if it can't be picked up by enemies then its solely there to baby people who can't last hit under tower, if it CAN then its to add a risk/reward to shoving -> recalling. if you stay you get more money otherwise its less effective.
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The only way I can rationalize that Thresh Q change is if they're also raising the cooldown of Death Sentence significantly.
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United States23745 Posts
On August 23 2013 04:54 AsmodeusXI wrote:Show nested quote +On August 23 2013 04:53 onlywonderboy wrote:Aside from the weird gold thing, are stats really getting altered that much? Just seems like they are contextualizing them with items. The Gold thing and the Crystal Mark are both very new. You're right in the rest of them are just the standard turret things. But the Transmutation Stone is VERY new and changes a LOT. I think. I mean, whenever there's a new method of gold generation then stuff is bound to get weird. I would wager Crystal Mark is unique to Dominion.
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Can't even tell what those mean lol. The goldbag is super weird.
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What is Riot thinking with those turret changes? Seriously?
Also, wtf is the transmutation thing supposed to do. Doesn't help 1v3 at all(helps the 3), and the whole point behind pushing in a solo or duo lane is to deny creeps to turret by forcing the enemy to make decisions. You mean I don't deny jack shit in terms of gold to enemies any more. Why the fuck would you put an incentive on being bad. Instead of lasthitting under turret, you just hit stuff so that turret will get the kill, and TADA!
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United States47024 Posts
The turret items change is actually a really clever way to expose the turret mechanics to players in-game. Otherwise a lot of the ways turret armor/damage works is totally invisible to the new player.
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United States23745 Posts
Let's not freak out about this stuff just yet. So far the turrets only start with the "items" we are familiar with. There is no clear means to unlock the other two new abilities.
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United States15536 Posts
On August 23 2013 05:00 TheYango wrote: The turret items change is actually a really clever way to expose the turret mechanics to players in-game. Otherwise a lot of the ways turret armor/damage works is totally invisible to the new player.
I definitely like that. And I'm super curious to see where these other "turret buffing" items end up.
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ITT: People who don't understand how to read patches.
The items are, as said before, simply meant to make it clear what 'hidden' powers Towers have. The chances of them including any major change to turrets in the main game (Summoner's Rift) (especially this season) is about... zero.
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On August 23 2013 05:02 XilDarkz wrote: ITT: People who don't understand how to read patches.
The items are, as said before, simply meant to make it clear what 'hidden' powers Towers have. The chances of them including any major change to turrets in the main game (Summoner's Rift) (especially this season) is about... zero.
There are two there that aren't currently included in towers which is what people are refering too.
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On August 23 2013 05:02 XilDarkz wrote: ITT: People who don't understand how to read patches.
The items are, as said before, simply meant to make it clear what 'hidden' powers Towers have. The chances of them including any major change to turrets in the main game (Summoner's Rift) (especially this season) is about... zero. Pretty much. I could maybe understand them adding the gold pouch thing to ARAM, but not to SR.
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In a way it's good because you can see directly in game how turrets work (I don't think it's explained on the site itself, it's only in the patchnotes whenever something changes, and otherwise you have to go check the wiki?). The whole "heating up" thing leaves me puzzled, though.
UNIQUE Passive - Warming Up: Towers gain 25% damage each time they strike a champion. (Max 75% bonus damage) UNIQUE Passive - Heated Up: After the tower is fully heated, consecutive attacks against the same champion deal 25% additional damage. (Max 50% bonus damage) So the first 3 attacks of a turret against a champion will permanently increase its damage (it's not said that it only increases their damage against champions), and after that the turret deals increasing damage to a champion when it gets successive hits (this I already knew, to make long dives more dangerous and prevent super armoured dudes to just facetank them)?
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On August 23 2013 05:05 Alaric wrote:In a way it's good because you can see directly in game how turrets work (I don't think it's explained on the site itself, it's only in the patchnotes whenever something changes, and otherwise you have to go check the wiki?). The whole "heating up" thing leaves me puzzled, though. Show nested quote +UNIQUE Passive - Warming Up: Towers gain 25% damage each time they strike a champion. (Max 75% bonus damage) UNIQUE Passive - Heated Up: After the tower is fully heated, consecutive attacks against the same champion deal 25% additional damage. (Max 50% bonus damage) So the first 3 attacks of a turret against a champion will permanently increase its damage (it's not said that it only increases their damage against champions), and after that the turret deals increasing damage to a champion when it gets successive hits (this I already knew, to make long dives more dangerous and prevent super armoured dudes to just facetank them)? When you swap tower aggro to another champ, it doesn't reset the damage amplification all the way, only part of the way.
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Oh, so basically the "Warming up" passive either has a limited duration (refreshed by subsequent hits on champions) or is cleaned up when the tower switches aggro to a minion, although it's not displayed on the item?
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On August 23 2013 05:07 sylverfyre wrote:Show nested quote +On August 23 2013 05:05 Alaric wrote:In a way it's good because you can see directly in game how turrets work (I don't think it's explained on the site itself, it's only in the patchnotes whenever something changes, and otherwise you have to go check the wiki?). The whole "heating up" thing leaves me puzzled, though. UNIQUE Passive - Warming Up: Towers gain 25% damage each time they strike a champion. (Max 75% bonus damage) UNIQUE Passive - Heated Up: After the tower is fully heated, consecutive attacks against the same champion deal 25% additional damage. (Max 50% bonus damage) So the first 3 attacks of a turret against a champion will permanently increase its damage (it's not said that it only increases their damage against champions), and after that the turret deals increasing damage to a champion when it gets successive hits (this I already knew, to make long dives more dangerous and prevent super armoured dudes to just facetank them)? When you swap tower aggro to another champ, it doesn't reset the damage amplification all the way, only part of the way. Unless you use ohmwrecker of course. which fully resets aggro and damage amp.
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On August 23 2013 05:00 TheYango wrote: The turret items change is actually a really clever way to expose the turret mechanics to players in-game. Otherwise a lot of the ways turret armor/damage works is totally invisible to the new player.
Seriously. In Gold about 50% of the players I tell about the backdoor mechanism (Armor when no creeps) had no idea. You would never know unless you lol wiki "Turret" or someone tells you.
On August 23 2013 05:02 XilDarkz wrote: ITT: People who don't understand how to read patches.
The items are, as said before, simply meant to make it clear what 'hidden' powers Towers have. The chances of them including any major change to turrets in the main game (Summoner's Rift) (especially this season) is about... zero.
How about that time they made major changes to turrets, one whole patch ago......
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