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[Patch 3.10a: Worlds Balance] General Discussion - Page 20

Forum Index > LoL General
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[PSA]: Challenging the status quo...
Sermokala
Profile Blog Joined November 2010
United States13932 Posts
August 22 2013 20:59 GMT
#381
On August 23 2013 04:53 onlywonderboy wrote:
Show nested quote +
On August 23 2013 04:48 AsmodeusXI wrote:
THIS IS INSANE.

http://www.reignofgaming.net/news/25509-unofficial-pbe-notes-for-8-22

LOOK AT THAT PBE.

TURRETS? THRESH?! WAAAAAAAAAAAAAAAAAAT

Aside from the weird gold thing, are stats really getting altered that much? Just seems like they are contextualizing them with items.

Transmutation Stone
+100 Gold Capacity
UNIQUE Passive - Transmutation: Tower blasts that. kill a minion charge the tower, upon reaching 100 gold. The next tower attack will create a sack of gold which can be picked up by any champion,

welp there goes the game
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
August 22 2013 21:00 GMT
#382
Wish Lucian's Q didn't need a target and could just be casted
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Ghost-z
Profile Joined September 2010
United States1291 Posts
August 22 2013 21:00 GMT
#383
On August 23 2013 05:51 Amui wrote:
I really dislike crystal mark the more I think about it.

It's a crutch for last hitting. After playing for so long I can hit most CS under turret on champions I'm comfortable with because I know how much spell damage my skills do, and how much I autoattack for. It's just making the game easier for no discernable reason. There are people out there who hit sub 30 CS at 10 minutes under minimal pressure on a regular basis, they will hit maybe 5 more at best with this change. Why are you catering to them.

And then there's turret diving/harass and making you too safe under turret. A turret should protect you, but it shouldn't deter the other guy(s) from punishing you if you fucked up.


If they only get maybe 5 more cs (because they suck last-hitting) after the change and I get 10 more cs (because i'm more practiced last hitting) after the change then why the hell not? What I'm saying is if they suck last hitting (30 cs in 10 min) before the change then they will still suck after this change. While my cs under tower should never miss without pressure.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-08-22 21:09:52
August 22 2013 21:08 GMT
#384
On August 23 2013 06:00 Ghost-z wrote:
Show nested quote +
On August 23 2013 05:51 Amui wrote:
I really dislike crystal mark the more I think about it.

It's a crutch for last hitting. After playing for so long I can hit most CS under turret on champions I'm comfortable with because I know how much spell damage my skills do, and how much I autoattack for. It's just making the game easier for no discernable reason. There are people out there who hit sub 30 CS at 10 minutes under minimal pressure on a regular basis, they will hit maybe 5 more at best with this change. Why are you catering to them.

And then there's turret diving/harass and making you too safe under turret. A turret should protect you, but it shouldn't deter the other guy(s) from punishing you if you fucked up.


If they only get maybe 5 more cs (because they suck last-hitting) after the change and I get 10 more cs (because i'm more practiced last hitting) after the change then why the hell not? What I'm saying is if they suck last hitting (30 cs in 10 min) before the change then they will still suck after this change. While my cs under tower should never miss without pressure.


If you were practiced at last hitting you'd hit the ones that require multiple hits and prep them, or be prepared to use skill(s) to catch the CS. You shouldn't be losing 10 creeps under turret even if you are pushed in.

If you watch pro level supports, they help their carries CS under turret by prepping them. That interaction would be gone, and a whole aspect of support play just disappeared.

Learning to CS properly under turret is hard, but it's also rewarding ($$$$$). It's a high skill high reward thing that would be removed from the game entirely if this change goes through.
Porouscloud - NA LoL
Zella Dae
Profile Joined August 2013
United States14 Posts
August 22 2013 21:10 GMT
#385
On August 23 2013 06:00 NotSorry wrote:
Wish Lucian's Q didn't need a target and could just be casted


Yeah that really irked me, along with the fact that the range on Q is longer than his AA but the selected target for Q still has to be in AA range. Doesn't make any sense to me. Anyone have insight on this?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 22 2013 21:11 GMT
#386
On August 23 2013 06:10 Zella Dae wrote:
Show nested quote +
On August 23 2013 06:00 NotSorry wrote:
Wish Lucian's Q didn't need a target and could just be casted


Yeah that really irked me, along with the fact that the range on Q is longer than his AA but the selected target for Q still has to be in AA range. Doesn't make any sense to me. Anyone have insight on this?

Its Riots version of Psi blades for templar assassin in dota.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
August 22 2013 21:12 GMT
#387
On August 23 2013 06:00 NotSorry wrote:
Wish Lucian's Q didn't need a target and could just be casted

yeah it seems weird. cause its longer range than you can cast it at right? can you target minions?
BW pros training sc2 is like kiss making a dub step album.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 22 2013 21:12 GMT
#388
On August 23 2013 06:12 ComaDose wrote:
Show nested quote +
On August 23 2013 06:00 NotSorry wrote:
Wish Lucian's Q didn't need a target and could just be casted

yeah it seems weird. cause its longer range than you can cast it at right? can you target minions?

yeah you can target minions.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-08-22 21:14:25
August 22 2013 21:13 GMT
#389
TL;DR: it hits as far as 1100 range, pass-through, no damage fall-off unlike Boomerang Blade or Piltover Peacemaker, and it is fairly quick with only a short wind-up and warning.

They'd have to nerf some of these aspects if they wanted to remove the "point'n'click" aspect of the skill. Think how Piltover Peacemaker has such a long animation and damage fall-off to make for its 1300 range and good ratio.

They chose to make it harder to use well in exchange for additional power. I'm fine with this priority.
Cant take LMS hipsters serious.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
August 22 2013 21:14 GMT
#390
On August 23 2013 06:12 PrinceXizor wrote:
Show nested quote +
On August 23 2013 06:12 ComaDose wrote:
On August 23 2013 06:00 NotSorry wrote:
Wish Lucian's Q didn't need a target and could just be casted

yeah it seems weird. cause its longer range than you can cast it at right? can you target minions?

yeah you can target minions.

well thats good at least. i guess the idea is shooting through the creep line because it doesnt do less dmg on multiple targets or w.e.
BW pros training sc2 is like kiss making a dub step album.
Phunkapotamus
Profile Joined April 2010
United States496 Posts
August 22 2013 21:15 GMT
#391
On August 23 2013 03:40 Zella Dae wrote:
With Lucian's mana issues is it a good idea to get a tear early and go manamune or would sheen triforce be better?


Guys. His Q costs double what it should as bug right now. http://www.reddit.com/r/leagueoflegends/comments/1kvuwu/lucian_q_bug_double_mana_cost/
"Do a barrel roll"
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 22 2013 21:17 GMT
#392
On August 23 2013 06:15 Phunkapotamus wrote:
Show nested quote +
On August 23 2013 03:40 Zella Dae wrote:
With Lucian's mana issues is it a good idea to get a tear early and go manamune or would sheen triforce be better?


Guys. His Q costs double what it should as bug right now. http://www.reddit.com/r/leagueoflegends/comments/1kvuwu/lucian_q_bug_double_mana_cost/

the fact that double mana cost is now a consistent bug with new riot champions is a little worrying that they are just bandaiding instead of fixing core problems.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
August 22 2013 21:19 GMT
#393
On August 23 2013 06:17 PrinceXizor wrote:
Show nested quote +
On August 23 2013 06:15 Phunkapotamus wrote:
On August 23 2013 03:40 Zella Dae wrote:
With Lucian's mana issues is it a good idea to get a tear early and go manamune or would sheen triforce be better?


Guys. His Q costs double what it should as bug right now. http://www.reddit.com/r/leagueoflegends/comments/1kvuwu/lucian_q_bug_double_mana_cost/

the fact that double mana cost is now a consistent bug with new riot champions is a little worrying that they are just bandaiding instead of fixing core problems.

It happened with Nami on the PBE (don't recall if it went live), I can't really recall that many recent times where it's gone live.
RIP Ryan Davis / TL or Die / @onlywonderboy
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2013-08-22 21:21:59
August 22 2013 21:20 GMT
#394
On August 23 2013 06:14 ComaDose wrote:
Show nested quote +
On August 23 2013 06:12 PrinceXizor wrote:
On August 23 2013 06:12 ComaDose wrote:
On August 23 2013 06:00 NotSorry wrote:
Wish Lucian's Q didn't need a target and could just be casted

yeah it seems weird. cause its longer range than you can cast it at right? can you target minions?

yeah you can target minions.

well thats good at least. i guess the idea is shooting through the creep line because it doesnt do less dmg on multiple targets or w.e.

Yea, I think it's a trade-off to not getting reduced damage and having pretty long range.

And since no one answered earlier, the tower's "dodge penetration" thing likely doesn't prevent people like Vlad or Fizz from avoiding tower shots by going untargetable. It's more that Jax can't dodge shots with E and is also partially a holdover from when dodge was in the game.

i really like the idea of items on turrets showing what their passives are, but the crystal mark + transmutation change are both retarded.
On August 23 2013 06:19 onlywonderboy wrote:
Show nested quote +
On August 23 2013 06:17 PrinceXizor wrote:
On August 23 2013 06:15 Phunkapotamus wrote:
On August 23 2013 03:40 Zella Dae wrote:
With Lucian's mana issues is it a good idea to get a tear early and go manamune or would sheen triforce be better?


Guys. His Q costs double what it should as bug right now. http://www.reddit.com/r/leagueoflegends/comments/1kvuwu/lucian_q_bug_double_mana_cost/

the fact that double mana cost is now a consistent bug with new riot champions is a little worrying that they are just bandaiding instead of fixing core problems.

It happened with Nami on the PBE (don't recall if it went live), I can't really recall that many recent times where it's gone live.

I dont recall any of these bugs hitting live. I don't understand why PX is so worried about this and blasting Riot for it. The whole point of PBE is to catch bugs like this; it's only a problem if it hits the live servers. Granted, the fact that this bug shows up on PBE with new champs with some regularity does seem to suggest that there may be some underlying issue with the game coding/client but we've known that the game is coded not too great for some time.
Gahlo
Profile Joined February 2010
United States35150 Posts
August 22 2013 21:20 GMT
#395
On August 23 2013 04:54 AsmodeusXI wrote:
Show nested quote +
On August 23 2013 04:53 onlywonderboy wrote:
On August 23 2013 04:48 AsmodeusXI wrote:
THIS IS INSANE.

http://www.reignofgaming.net/news/25509-unofficial-pbe-notes-for-8-22

LOOK AT THAT PBE.

TURRETS? THRESH?! WAAAAAAAAAAAAAAAAAAT

Aside from the weird gold thing, are stats really getting altered that much? Just seems like they are contextualizing them with items.


The Gold thing and the Crystal Mark are both very new. You're right in the rest of them are just the standard turret things. But the Transmutation Stone is VERY new and changes a LOT. I think. I mean, whenever there's a new method of gold generation then stuff is bound to get weird.

Comments theorize that those two items are part of the the 'Dinger rework that slipped in by mistake.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 22 2013 21:24 GMT
#396
On August 23 2013 06:20 Gahlo wrote:
Show nested quote +
On August 23 2013 04:54 AsmodeusXI wrote:
On August 23 2013 04:53 onlywonderboy wrote:
On August 23 2013 04:48 AsmodeusXI wrote:
THIS IS INSANE.

http://www.reignofgaming.net/news/25509-unofficial-pbe-notes-for-8-22

LOOK AT THAT PBE.

TURRETS? THRESH?! WAAAAAAAAAAAAAAAAAAT

Aside from the weird gold thing, are stats really getting altered that much? Just seems like they are contextualizing them with items.


The Gold thing and the Crystal Mark are both very new. You're right in the rest of them are just the standard turret things. But the Transmutation Stone is VERY new and changes a LOT. I think. I mean, whenever there's a new method of gold generation then stuff is bound to get weird.

Comments theorize that those two items are part of the the 'Dinger rework that slipped in by mistake.

heimer turrets refer to themselves as turrets, the text on the items is for "towers", which is consistent with the other wordings
Ghost-z
Profile Joined September 2010
United States1291 Posts
August 22 2013 21:25 GMT
#397
On August 23 2013 06:08 Amui wrote:
Show nested quote +
On August 23 2013 06:00 Ghost-z wrote:
On August 23 2013 05:51 Amui wrote:
I really dislike crystal mark the more I think about it.

It's a crutch for last hitting. After playing for so long I can hit most CS under turret on champions I'm comfortable with because I know how much spell damage my skills do, and how much I autoattack for. It's just making the game easier for no discernable reason. There are people out there who hit sub 30 CS at 10 minutes under minimal pressure on a regular basis, they will hit maybe 5 more at best with this change. Why are you catering to them.

And then there's turret diving/harass and making you too safe under turret. A turret should protect you, but it shouldn't deter the other guy(s) from punishing you if you fucked up.


If they only get maybe 5 more cs (because they suck last-hitting) after the change and I get 10 more cs (because i'm more practiced last hitting) after the change then why the hell not? What I'm saying is if they suck last hitting (30 cs in 10 min) before the change then they will still suck after this change. While my cs under tower should never miss without pressure.


If you were practiced at last hitting you'd hit the ones that require multiple hits and prep them, or be prepared to use skill(s) to catch the CS. You shouldn't be losing 10 creeps under turret even if you are pushed in.

If you watch pro level supports, they help their carries CS under turret by prepping them. That interaction would be gone, and a whole aspect of support play just disappeared.

Learning to CS properly under turret is hard, but it's also rewarding ($$$$$). It's a high skill high reward thing that would be removed from the game entirely if this change goes through.

All valid points and I didn't even thing about the support lane.

Either way my CS under tower is never perfect because of small amounts of minion damage make some hits really hard to make if you don't have a skill ready. I can see why its bad at the pro level since a slight edge in skill won't lead to a slight edge in gold. Around my level it will just lead to both of us last hitting better unless my opponent is really bad at hitting under tower (i'd say half are) then its a buff to me.

Overall, its a minor nerf to high skilled players and a minor buff to lower skilled players. Which is in line with some of Riots other changes in the past.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-08-22 21:26:28
August 22 2013 21:26 GMT
#398
On August 23 2013 06:24 PrinceXizor wrote:
Show nested quote +
On August 23 2013 06:20 Gahlo wrote:
On August 23 2013 04:54 AsmodeusXI wrote:
On August 23 2013 04:53 onlywonderboy wrote:
On August 23 2013 04:48 AsmodeusXI wrote:
THIS IS INSANE.

http://www.reignofgaming.net/news/25509-unofficial-pbe-notes-for-8-22

LOOK AT THAT PBE.

TURRETS? THRESH?! WAAAAAAAAAAAAAAAAAAT

Aside from the weird gold thing, are stats really getting altered that much? Just seems like they are contextualizing them with items.


The Gold thing and the Crystal Mark are both very new. You're right in the rest of them are just the standard turret things. But the Transmutation Stone is VERY new and changes a LOT. I think. I mean, whenever there's a new method of gold generation then stuff is bound to get weird.

Comments theorize that those two items are part of the the 'Dinger rework that slipped in by mistake.

heimer turrets refer to themselves as turrets, the text on the items is for "towers", which is consistent with the other wordings

Yeah, unless he has the ability to add these items to towers I don't see it being Heimer related. My money is still on them not being on SR.
RIP Ryan Davis / TL or Die / @onlywonderboy
cLutZ
Profile Joined November 2010
United States19574 Posts
August 22 2013 21:26 GMT
#399
How long do I have to decide to buy Arcade Hec before it goes up in price?
Freeeeeeedom
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
August 22 2013 21:27 GMT
#400
On August 23 2013 06:26 cLutZ wrote:
How long do I have to decide to buy Arcade Hec before it goes up in price?

I have no idea the answer to this question or why you would ever hesitate!
BW pros training sc2 is like kiss making a dub step album.
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