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On August 07 2013 11:43 JimmiC wrote: Just got to silver 1! From 5 to one in a month. Pretty happy but I need Gold. Thank god I know the power of the claw. That and j4 top is way OP. I got Silver3 to Silver1 in a day, then Silver1 to Silver3 to Silver1 to Gold5 took over a month. Good luck...
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On August 07 2013 11:49 RagequitBM wrote:And that's why I hate trying to debate anything on the internet. If you feel like you're suddenly losing you can just say "Oh it was just an attempt at trolling, haha you fell for it!!!!" Not saying that's what he did. It just reminded me of most people who actually do that. ??? he was referring the reply tweet from @lolupdates. which is a troll twitter account
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United States23455 Posts
http://www.reddit.com/r/leagueoflegends/comments/1juvsg/ready_for_the_ogn_summer_playoffs_tonight/
Our new OGN Summer article.
Also comparing Dota2/LoL numbers is silly. LoL will beat out Dota2 simply because LoL has an out reach to NA, Europe, SEA, South America and Korea. Dota2 is mainly getting viewers from NA, Europe, SEA and China. With the Korean OGN numbers, Chinese numbers and everything else, the S3 World Finals will be the most watched event of the year.
Live numbers, it'll probably go:
1. OGN Summer Finals (I expect them to do a beach final and get 35,000+) 2. Blizzard WCS Finals (Will be at Blizzcon, so you'll get at least 20,000+) 3. Season 3 World Finals (Staples Center holds around 19,000)
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United States47024 Posts
On August 07 2013 11:49 PrinceXizor wrote:Show nested quote +On August 07 2013 11:45 TheYango wrote: TBH prior to LCS there might have been something of an argument about LoL viewers not being "eSports viewers", because LoL has this unique phenomenon of the streamer as an entertainer in his own right rather than as an educational/informative platform supplementary to a progamer's lifestyle. Most stream viewers in DotA or SC2 watch personal streams with with the intent to learn from a good player, which thus focuses viewership primarily on "named" players (hence Dendi's stream viewership making up such an overwhelming percentage of DotA stream numbers). But in LoL, the stream evolved into its own form of entertainment where you're watching someone you know who is not really all that good because of his scatterbrained antics when a typical LoL game goes bad. That's precisely why Hotshot made his name early on during LoL streaming, and why Phantomlord is the most viewed streamer on twitch right now.
I could see why someone might assume that viewers of the "stream as entertainment" are not actually e-sports viewers interested in the development of the competitive game, but LCS more or less dispelled this myth. LoL still has a drastically lower Percentage viewer base for tournaments than SC2 or dota 2 though. I get the feeling riot wants it that way though. Its easier to profit off the ignorant. This is true. LoL viewership is unquestionably more than DotA's, but probably not by a proportion that one would expect from the relative size of their userbases. DotA monthly active players was ~4 million as of last week, when LoL broke 32 million by October of last year and is probably 40+ million by now--but I don't think S3 WC will have 8x the concurrent viewership of TI3 (TI3 already broke 500k concurrent viewers in group stage and could be gunning for 1 million during the main event, and I highly doubt S3 WC is going to push into the 4-8 million viewer range).
EDIT: Looking at the Valve website right now, the monthly active player counter spiked up to 5.7 million, which is pretty funny because the only possible conclusion from that is that's the spike in "players" due to people jumping on to watch TI3 in game.
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On August 07 2013 11:45 GhandiEAGLE wrote: I'm just watching inspiring Youtube videos with my client open, when all of the sudden I see Gahlo
"You should play Deep-Sea Thresh so you can fillet them."
Is that a fish pun? It just seems like a nice tuna phrase.
On August 07 2013 11:50 Diamond wrote:Was playing Pokemon TCG Online and saw a situation I could not pass up. ![[image loading]](http://i.imgur.com/Q4TFg6q.png)
:/
On August 07 2013 11:49 PrinceXizor wrote:Show nested quote +On August 07 2013 11:45 TheYango wrote: TBH prior to LCS there might have been something of an argument about LoL viewers not being "eSports viewers", because LoL has this unique phenomenon of the streamer as an entertainer in his own right rather than as an educational/informative platform supplementary to a progamer's lifestyle. Most stream viewers in DotA or SC2 watch personal streams with with the intent to learn from a good player, which thus focuses viewership primarily on "named" players (hence Dendi's stream viewership making up such an overwhelming percentage of DotA stream numbers). But in LoL, the stream evolved into its own form of entertainment where you're watching someone you know who is not really all that good because of his scatterbrained antics when a typical LoL game goes bad. That's precisely why Hotshot made his name early on during LoL streaming, and why Phantomlord is the most viewed streamer on twitch right now.
I could see why someone might assume that viewers of the "stream as entertainment" are not actually e-sports viewers interested in the development of the competitive game, but LCS more or less dispelled this myth. LoL still has a drastically lower Percentage viewer base for tournaments than SC2 or dota 2 though. I get the feeling riot wants it that way though. Its easier to profit off the ignorant.
If you're serious, can you break down exactly what you mean by those last two sentences? I'm having a hard time wrapping my head around the combination of them.
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United States23455 Posts
On August 07 2013 11:57 TheYango wrote:Show nested quote +On August 07 2013 11:49 PrinceXizor wrote:On August 07 2013 11:45 TheYango wrote: TBH prior to LCS there might have been something of an argument about LoL viewers not being "eSports viewers", because LoL has this unique phenomenon of the streamer as an entertainer in his own right rather than as an educational/informative platform supplementary to a progamer's lifestyle. Most stream viewers in DotA or SC2 watch personal streams with with the intent to learn from a good player, which thus focuses viewership primarily on "named" players (hence Dendi's stream viewership making up such an overwhelming percentage of DotA stream numbers). But in LoL, the stream evolved into its own form of entertainment where you're watching someone you know who is not really all that good because of his scatterbrained antics when a typical LoL game goes bad. That's precisely why Hotshot made his name early on during LoL streaming, and why Phantomlord is the most viewed streamer on twitch right now.
I could see why someone might assume that viewers of the "stream as entertainment" are not actually e-sports viewers interested in the development of the competitive game, but LCS more or less dispelled this myth. LoL still has a drastically lower Percentage viewer base for tournaments than SC2 or dota 2 though. I get the feeling riot wants it that way though. Its easier to profit off the ignorant. This is true. LoL viewership is unquestionably more than DotA's, but probably not by a proportion that one would expect from the relative size of their userbases. DotA monthly active players was ~4 million as of last week, when LoL broke 32 million by October of last year and is probably 40+ million by now--but I don't think S3 WC will have 8x the concurrent viewership of TI3 (TI3 already broke 500k concurrent viewers in group stage and could be gunning for 1 million during the main event, and I highly doubt S3 WC is going to push into the 4-8 million viewer range).
Depends on if you count television numbers. With three Korean teams and how big League is in Korea, OGN television numbers are going to be through the roof.
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On August 07 2013 11:57 TheYango wrote:Show nested quote +On August 07 2013 11:49 PrinceXizor wrote:On August 07 2013 11:45 TheYango wrote: TBH prior to LCS there might have been something of an argument about LoL viewers not being "eSports viewers", because LoL has this unique phenomenon of the streamer as an entertainer in his own right rather than as an educational/informative platform supplementary to a progamer's lifestyle. Most stream viewers in DotA or SC2 watch personal streams with with the intent to learn from a good player, which thus focuses viewership primarily on "named" players (hence Dendi's stream viewership making up such an overwhelming percentage of DotA stream numbers). But in LoL, the stream evolved into its own form of entertainment where you're watching someone you know who is not really all that good because of his scatterbrained antics when a typical LoL game goes bad. That's precisely why Hotshot made his name early on during LoL streaming, and why Phantomlord is the most viewed streamer on twitch right now.
I could see why someone might assume that viewers of the "stream as entertainment" are not actually e-sports viewers interested in the development of the competitive game, but LCS more or less dispelled this myth. LoL still has a drastically lower Percentage viewer base for tournaments than SC2 or dota 2 though. I get the feeling riot wants it that way though. Its easier to profit off the ignorant. This is true. LoL viewership is unquestionably more than DotA's, but probably not by a proportion that one would expect from the relative size of their userbases. DotA monthly active players was ~4 million as of last week, when LoL broke 32 million by October of last year and is probably 40+ million by now--but I don't think S3 WC will have 8x the concurrent viewership of TI3 (TI3 already broke 500k concurrent viewers in group stage and could be gunning for 1 million during the main event, and I highly doubt S3 WC is going to push into the 4-8 million viewer range). That's simply how things work when they become more popular. The growth of anything eventually leads to a growing portion of casual fans.
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United States47024 Posts
I didn't say it was unexpected, but it is true.
Like I said, any delusions about LoL stream viewers not being "eSports viewers" should have been totally dispelled by LCS.
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On August 07 2013 12:01 Fionn wrote:Show nested quote +On August 07 2013 11:57 TheYango wrote:On August 07 2013 11:49 PrinceXizor wrote:On August 07 2013 11:45 TheYango wrote: TBH prior to LCS there might have been something of an argument about LoL viewers not being "eSports viewers", because LoL has this unique phenomenon of the streamer as an entertainer in his own right rather than as an educational/informative platform supplementary to a progamer's lifestyle. Most stream viewers in DotA or SC2 watch personal streams with with the intent to learn from a good player, which thus focuses viewership primarily on "named" players (hence Dendi's stream viewership making up such an overwhelming percentage of DotA stream numbers). But in LoL, the stream evolved into its own form of entertainment where you're watching someone you know who is not really all that good because of his scatterbrained antics when a typical LoL game goes bad. That's precisely why Hotshot made his name early on during LoL streaming, and why Phantomlord is the most viewed streamer on twitch right now.
I could see why someone might assume that viewers of the "stream as entertainment" are not actually e-sports viewers interested in the development of the competitive game, but LCS more or less dispelled this myth. LoL still has a drastically lower Percentage viewer base for tournaments than SC2 or dota 2 though. I get the feeling riot wants it that way though. Its easier to profit off the ignorant. This is true. LoL viewership is unquestionably more than DotA's, but probably not by a proportion that one would expect from the relative size of their userbases. DotA monthly active players was ~4 million as of last week, when LoL broke 32 million by October of last year and is probably 40+ million by now--but I don't think S3 WC will have 8x the concurrent viewership of TI3 (TI3 already broke 500k concurrent viewers in group stage and could be gunning for 1 million during the main event, and I highly doubt S3 WC is going to push into the 4-8 million viewer range). Depends on if you count television numbers. With three Korean teams and how big League is in Korea, OGN television numbers are going to be through the roof.
Yeah I think Yango and others are downplaying how big S3 Worlds is going to be. Across every stream they have, I wouldn't be surprised if it peaked 4m+, Korea is still ramping up from a S3 to S2 comparison, and as evidenced with BW a rabid Korea and "Western" fanbase can keep a game competitive for awhile.
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United States47024 Posts
Welp, apparently All-Stars peaked at 18 million concurrent viewers, and there's absolutely no way S3 WC isn't beating All-Stars, so yeah, I have to eat crow already.
EDIT: Oh wait, the figure was 18 million unique viewers, it just got mis-quoted as concurrent. Stupid online media outlets get your facts straight.
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On August 07 2013 11:58 UniversalSnip wrote:
If you're serious, can you break down exactly what you mean by those last two sentences? I'm having a hard time wrapping my head around the combination of them. Its pretty cynical, but i have little respect for riot left. essentially the more people that follow the pro scene, the more people will follow the pro scene. pros don't play new champs until after that champ has a free week. Pros also have a very limited champion pool (at least as of right now). If people are influence by pro players as we know they are, then riot stands to make less money off of people who don't know better, and who purchase RP to get the new champs before they see how they are played, and who purchase skins and stuff for things like darius/pre rework yi, who aren't common or used at all in pro play. Arguably, riot being financially accountable for the shambles of the pro meta would probably improve the pro scene quite a bit though.
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On August 07 2013 12:09 PrinceXizor wrote:Show nested quote +On August 07 2013 11:58 UniversalSnip wrote:
If you're serious, can you break down exactly what you mean by those last two sentences? I'm having a hard time wrapping my head around the combination of them. Its pretty cynical, but i have little respect for riot left. essentially the more people that follow the pro scene, the more people will follow the pro scene. pros don't play new champs until after that champ has a free week. Pros also have a very limited champion pool (at least as of right now). If people are influence by pro players as we know they are, then riot stands to make less money off of people who don't know better, and who purchase RP to get the new champs before they see how they are played, and who purchase skins and stuff for things like darius/pre rework yi, who aren't common or used at all in pro play. Arguably, riot being financially accountable for the shambles of the pro meta would probably improve the pro scene quite a bit though.
so i read this multiple times trying to wrap my head around it but instead of gleaning any meaning i got a canker sore instead thanks obama
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On August 07 2013 09:21 Simberto wrote:Show nested quote +On August 07 2013 09:04 NotSorry wrote:On August 07 2013 02:27 WaveofShadow wrote:On August 07 2013 02:11 NotSorry wrote: Seems like all the duo queue threads got locked, anyways if anyone wants to play I'm NotSorry on NA, currently S2, broke my hand so out of mma for a few weeks and spending a lot of time on lol. How do you play with a broken hand? surprisingly doesn't effect me too much, due to years of practicing BW with broken wrists/hands Why do you have break your hands so often? I have never broken my hand, and i don't think i even know anyone who has. Did boxing in jr high/highschool and later moved on to mma, broken both wrists and some of the smaller bones in the hands more times than I care to remember.
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Then watch ogn instead of lcs.
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On August 07 2013 12:11 gtrsrs wrote:Show nested quote +On August 07 2013 12:09 PrinceXizor wrote:On August 07 2013 11:58 UniversalSnip wrote:
If you're serious, can you break down exactly what you mean by those last two sentences? I'm having a hard time wrapping my head around the combination of them. Its pretty cynical, but i have little respect for riot left. essentially the more people that follow the pro scene, the more people will follow the pro scene. pros don't play new champs until after that champ has a free week. Pros also have a very limited champion pool (at least as of right now). If people are influence by pro players as we know they are, then riot stands to make less money off of people who don't know better, and who purchase RP to get the new champs before they see how they are played, and who purchase skins and stuff for things like darius/pre rework yi, who aren't common or used at all in pro play. Arguably, riot being financially accountable for the shambles of the pro meta would probably improve the pro scene quite a bit though. so i read this multiple times trying to wrap my head around it but instead of gleaning any meaning i got a canker sore instead thanks obama People follow pro players. more people following pro players = less people being ignorant of the pro scene.
Pro players don't play new champs for weeks = people don't have as much interest in new champs for weeks. Less interest = declining RP sales based on new champ buys. This goes doubly for older champs not used in pro scene at all.
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United States47024 Posts
I'm not sure what's hard to understand. He's saying that players invested in how pros play the game are less likely to make impulse buys on champions because they're going to be concerned about how good a champion is rather than just RP-buying a new champ based on how it looks. Which mean less day 1 champion buys and less champion buys overall based on the competitive champion pool. Therefore, Riot isn't interested in building a userbase that's made up of a high percentage of people who follow pros that rabidly because those kinds of users are a smaller source of income than players who buy champions willy-nilly.
I don't agree, but what Xizor is saying isn't that hard to understand.
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On August 07 2013 12:08 TheYango wrote: Welp, apparently All-Stars peaked at 18 million concurrent viewers, and there's absolutely no way S3 WC isn't beating All-Stars, so yeah, I have to eat crow already.
EDIT: Oh wait, the figure was 18 million unique viewers, it just got mis-quoted as concurrent. Stupid online media outlets get your facts straight.
You still better eat a crow for saying League won't break 4m concurrent viewers, or mayhaps you'd like to wager some TL+ on it? I don't really want TL+, but to say I got it in a wager from Yango would give me serious nerd cred.
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I'm trying to be more reasonable with you but you are going full Xizor like the last 4 pages.
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People are retarded for buying champions/skins they like instead of those currently used in progames is what I took from Xizor's post.
edit: oh, good Yango explanation.
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