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On July 10 2013 15:05 Diamond wrote: I'm jungling the shit out of Shyv starting tomorrow, seems like she will be a beast again. Can't wait! Having the highest base armor/mr in the game now will be pretty nice, but oracles is still expensive as fuck
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United States23455 Posts
God dammit GundamWerra.
Finale should pop up and kick that dude's ass now that he's older.
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Thank god for Jayce nerfs.
My problem will still be nunu in the way of counter jungling. I really don't think that 100 less damage off his Q will make much of a difference.
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Nunu should be strong at counterjungling, and he still will be after Q nerf.
Now atleast he cant just run (or flash) in to your first buff and steal it with no counterplay available for the other jungler.
Multiple playstyles for junglers is a good thing, as long as one isn't too strong.
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On July 10 2013 14:41 Amui wrote:Show nested quote +On July 10 2013 14:25 Cubu wrote:On July 10 2013 14:14 Scip wrote:On July 10 2013 14:10 TheYango wrote:On July 10 2013 14:03 Scip wrote: buffing everything to lee sin/jayce level doesn't even make sense. They weren't strong at one particular thing, they were the best at everything, if you buff everyone else to their level nothing happens. I mean it does, in that you can still have powerful-but-lopsided kits. It's just that Riot tends not to do that because their typical MO is buffing a champ's weaknesses and nerfing a champ's strengths, which is why when champs are overtuned, they're too good at everything. So you would buff AND rework everyone else. Would you then rework Jayce and Lee Sin afterwards too to make their kits more lopsided or would you leave them as jack-of-all-trades? ^^ what? the reason why Jayce 1v1s AD carries in the lategame all the time is because of his insane burst from range W into melee Q+E. All of the abilities apart from melee E still remain just as useful as they were in the midgame. Not like it matters, given that his E and Q already gives him one of the best kits in the game. a situation were jayce 1v1s an adc lategame is very uncommon. And i doubt that jayce can 1v1 adcs, maybe blue ezreal, but otherwise i doubt it. Assuming somewhere between 350-400AD jayce(this is very common lategame for a jayce) Jayce gets 4 muramana procs(2 ranged autos, 1 melee auto + E), enhanced auto damage(130%), and 3 damaging skills. Each auto does about 600 base damage including muramana. That's 1800. Q is 750 Then there's E, which is another 400+20%+muramana proc, and an R enhanced auto for 140 bonus damage. So now you're at 1800+750+100(muramana E) for a total of 2650 physical damage. Then there's 540+20% in magic. And if you do it correctly, you pull this off in about 2 seconds. Without a EQ ranged combo. Jayce can and does combo squishies in the lategame(that includes ADC, they don't burst as hard as jayce, although a trist/cait/kog who crits a couple of times will still kill you before you get close enough), you just don't see it done that often because of how vulnerable he is.
what about an adc with pd and ie ( 55% crit i think). It's just that crit scales so well lategame with ad and as, that i think jayce not having it is the difference between winning and losing against adc. Anyway, its a very rare situation to be in. Jayce isn't gonna charge into a team unless they are low hp and his trying to finish them off, but by then you pretty much win regardless of who is stronger.
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On July 10 2013 14:22 Waxangel wrote: so apparently gundamwerra went off the radar and reinvenited himself as the leader of the MOOK clan, and apparently he is being accused of tryign to sexually assault his underage clan members again? Well knowing you I imagine you're not saying that ouf of nowhere...
Seriously, what the fuck. I thought this guy would have been banned from any e-sport structure forever :/
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On July 10 2013 13:27 Gahlo wrote:Show nested quote +On July 10 2013 13:25 saddaromma wrote: any hint when rengar will be reworked? With his recent pro play, people are actually playing him properly now. They might drop working on him. No way. It's just as toxic as the tanky style. They just completely blew it designing this guy, I have no doubt there'll be significant changes to him in the future.
On July 10 2013 16:07 mr_tolkien wrote:Show nested quote +On July 10 2013 14:22 Waxangel wrote: so apparently gundamwerra went off the radar and reinvenited himself as the leader of the MOOK clan, and apparently he is being accused of tryign to sexually assault his underage clan members again? Well knowing you I imagine you're not saying that ouf of nowhere... Seriously, what the fuck. I thought this guy would have been banned from any e-sport structure forever :/
I'd think he'd be in prison D:
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My hecarim 
I guess its time to pick up nauti and rammus. Scip, crash course in rammus plox.
I could never get my head round nunu play anyway and nobody else played / banned him properly at my level (cept this 1 guy who proved im just shit with him and went 11/0. bye LP :D) So whatevs :|
Latency being removed is nice, no longer will i get flamed for "Omfg capp has 200ping instalose nub" before ive even done anything :3
Im just fucking sad about Hecarims Q, i'll need to test it later, but god it seems like they've just shafted him up the ass with a hot tire iron
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Czech Republic11293 Posts
Wait, what qualifies as toxic? Tried to make a list here, composing of things I read here over the last year or 2: Poke, heals and sustain, assasins, mass AoE, stealth, splitpushing, globals, manaless champs or champs without significant mana costs, jumps/mobility anything I forgot?
^^^^^^ rammus is super situational, I wouldn't say he is worth learning if you care about winning a lot tbh
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Shit fine..J4 it is
All my junglers got fucking gutted since forever, its pretty harsh lol :< Maybe i shouldnt stop playing them as i have a 70% winrate on both WW and Olaf in S3 (15-3 and 9-3 geegee) but meh, they just seem so shite.
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On July 10 2013 16:14 Scip wrote: ^^^^^^ rammus is super situational, I wouldn't say he is worth learning if you care about winning a lot tbh Well, Rammus works pretty well in a lot of situations.
3s taunt on a rebonkulous CD, very good AoE ult on a short CD as well, with insane tanking and mobility. He'll always be able to pull out strong ganks and still be a huge nuisance in teamfights, right ?
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Czech Republic11293 Posts
He is just very weak early game, getting counterganked will get you fked almost 100% of the time unless you have alevel advantage, and that is very difficult to aquire due to your slow farming. If you get into lvl8 or so without falling significantly behind you WILL outscale every single jungler in the game as far as teamfights are concerned, AS LONG AS THERE ARE GOOD TARGETS FOR YOU TO FOCUS. So that condition needs to be met AND you need to be able to survive the early game which isn't possible against a lot of comps. So yeah very situational. I mean just try to imagine scenario when you'd rather get Rammus than Eve or Elise or Nunu.
I do generally prefer him over stuff like Nautilus, Sejuani or god forbid Maokai who also suffer from weak early game but I think the new gen. junglers are just better.
Also Rammus sucks in bot-top laneswaps
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So, if there were an item in LoL like this:
Divine Rapier
UNIQUE Passive - Blabla: Basic attacks deal true damage. (*50% for ranged)
How much would it have to cost to be balanced? How about an effect that destroys the item upon death?
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is the true damage added on or just ad = true damage? it would suck for ranged because you'll be doing more than 50% of your ad almost all the time anyway and probably be too expensive for melees to be viable
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On July 10 2013 16:38 wussleeQ wrote: is the true damage added on or just ad = true damage. it would suck for ranged and probably be too expensive for melees to be viable
Imagine a trynda buying that as his last item, threeshotting your tanks ^^
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On July 10 2013 16:26 Scip wrote: He is just very weak early game, getting counterganked will get you fked almost 100% of the time unless you have alevel advantage, and that is very difficult to aquire due to your slow farming. If you get into lvl8 or so without falling significantly behind you WILL outscale every single jungler in the game as far as teamfights are concerned, AS LONG AS THERE ARE GOOD TARGETS FOR YOU TO FOCUS. So that condition needs to be met AND you need to be able to survive the early game which isn't possible against a lot of comps. So yeah very situational. I mean just try to imagine scenario when you'd rather get Rammus than Eve or Elise or Nunu.
I do generally prefer him over stuff like Nautilus, Sejuani or god forbid Maokai who also suffer from weak early game but I think the new gen. junglers are just better.
Also Rammus sucks in bot-top laneswaps Well, yeah, but with good warding you should be able to secure 2 buffs, and some farm/lvl.
Rammus is pretty strong 1v1 against non-junglers most of the time (I used to play Rammus top quite a few), so you can also go to lanes when your laners back to grab some XP. With his powerball, it's pretty easy to be everywhere at once.
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Czech Republic11293 Posts
It's not about losing your jungle, unless enemy does some funky stuff with duo lane middle, securing both of your buffs is not a problem. Having your lanes not lose is. Rammus top is quite different because you get more levels in W earlier while as jungle Rammus you get only 2 points in W before lvl1 so the fighting weakness is especially prominent from lvl5 onwards especially since your ultimate isn't a massive powerboost due to not being either burst or CC (or both).
Also stuff like early fights around dragon and such tend to not work out for Rammus against the new age junglers
You are a toxic TL poster most of all Rofflez :p
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Roffles
Pitcairn19291 Posts
I'm a toxic player Scip. Does that count?
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On July 10 2013 16:33 nyxnyxnyx wrote: So, if there were an item in LoL like this:
Divine Rapier
UNIQUE Passive - Blabla: Basic attacks deal true damage. (*50% for ranged)
How much would it have to cost to be balanced? How about an effect that destroys the item upon death?
It would never be truly balanced in that it would never produce enjoyable gameplay.
Incredibly powerful super weapons are shitty to play with because by nature of their power they have no counterplay (the game is already over when you can buy it), or are incredibly binary (divine rapier drop mechanic). Rapier is barely ever used (correct me if i'm wrong), and an equivalent item in LoL would be even worse because the comparative weakness of skills and CC available.
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On July 10 2013 16:46 sob3k wrote:Show nested quote +On July 10 2013 16:33 nyxnyxnyx wrote: So, if there were an item in LoL like this:
Divine Rapier
UNIQUE Passive - Blabla: Basic attacks deal true damage. (*50% for ranged)
How much would it have to cost to be balanced? How about an effect that destroys the item upon death? It would never be truly balanced in that it would never produce enjoyable gameplay. Incredibly powerful super weapons are shitty to play with because by nature of their power they have no counterplay, or are incredibly binary (divine rapier). Rapier is barely ever used (correct me if i'm wrong), and an equivalent item in LoL would be even worse because the comparative weakness of skills and CC available. Well, it's seen quite «often» on Gyro when in a close game, as a last ditch effort.
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