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[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…

Forum Index > LoL General
Post a Reply
Prev 1 6 7 8 9 10 339 Next
beefhamburger
Profile Joined December 2007
United States3962 Posts
Last Edited: 2013-07-10 05:19:40
July 10 2013 05:15 GMT
#141
Waxangel
Profile Blog Joined September 2002
United States33524 Posts
July 10 2013 05:22 GMT
#142
so apparently gundamwerra went off the radar and reinvenited himself as the leader of the MOOK clan, and apparently he is being accused of tryign to sexually assault his underage clan members again?
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-10 05:25:44
July 10 2013 05:25 GMT
#143
TBH I think the best iteration of Lee Sin was probably release Lee Sin if you take into account the double-E bug being a means to develop his gameplay (rather than Riot removing it), and the weaknesses of pre-hotfix Lee Sin (poor ratios, very prohibitive energy management due to his abilities costing more and his passive returning less energy).
Moderator
Cubu
Profile Blog Joined February 2011
1171 Posts
July 10 2013 05:25 GMT
#144
On July 10 2013 14:14 Scip wrote:
Show nested quote +
On July 10 2013 14:10 TheYango wrote:
On July 10 2013 14:03 Scip wrote:
buffing everything to lee sin/jayce level doesn't even make sense. They weren't strong at one particular thing, they were the best at everything, if you buff everyone else to their level nothing happens.

I mean it does, in that you can still have powerful-but-lopsided kits. It's just that Riot tends not to do that because their typical MO is buffing a champ's weaknesses and nerfing a champ's strengths, which is why when champs are overtuned, they're too good at everything.

So you would buff AND rework everyone else. Would you then rework Jayce and Lee Sin afterwards too to make their kits more lopsided or would you leave them as jack-of-all-trades?

^^ what? the reason why Jayce 1v1s AD carries in the lategame all the time is because of his insane burst from range W into melee Q+E. All of the abilities apart from melee E still remain just as useful as they were in the midgame. Not like it matters, given that his E and Q already gives him one of the best kits in the game.


a situation were jayce 1v1s an adc lategame is very uncommon. And i doubt that jayce can 1v1 adcs, maybe blue ezreal, but otherwise i doubt it.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
July 10 2013 05:31 GMT
#145
yeah what are all these mr item changes people are talking about, I haven't seen anything in this thread that links to them...
NapKiN16
Profile Joined June 2009
Canada95 Posts
July 10 2013 05:35 GMT
#146
On July 10 2013 14:31 Dusty wrote:
yeah what are all these mr item changes people are talking about, I haven't seen anything in this thread that links to them...



Its towards the bottom of this page http://www.reignofgaming.net/news/25037-pbe-update-for-7-9-lucian-and-master-yi-rework
ForGotteNNapKiN NapKiN[AoV]
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
Last Edited: 2013-07-10 05:41:23
July 10 2013 05:35 GMT
#147
Random question: Is there a particular reason for Jarvan's prominence in the jungle? He feels safe, I guess... but I never really feel like I can dominate a game with Jarvan. He can scout w/ his standard I guess and has some cc... but, I dunno'. I'm just surprised as how much play he gets to see. On top of that his CC is largely avoidable and his clear speed isn't really fast.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
koreasilver
Profile Blog Joined June 2008
9109 Posts
July 10 2013 05:35 GMT
#148
the new draven passive is pretty stupid
Gahlo
Profile Joined February 2010
United States35165 Posts
July 10 2013 05:36 GMT
#149
On July 10 2013 14:31 Dusty wrote:
yeah what are all these mr item changes people are talking about, I haven't seen anything in this thread that links to them...

It was a few pages ago.
beefhamburger
Profile Joined December 2007
United States3962 Posts
Last Edited: 2013-07-10 05:46:12
July 10 2013 05:38 GMT
#150
On July 10 2013 14:25 Cubu wrote:
Show nested quote +
On July 10 2013 14:14 Scip wrote:
On July 10 2013 14:10 TheYango wrote:
On July 10 2013 14:03 Scip wrote:
buffing everything to lee sin/jayce level doesn't even make sense. They weren't strong at one particular thing, they were the best at everything, if you buff everyone else to their level nothing happens.

I mean it does, in that you can still have powerful-but-lopsided kits. It's just that Riot tends not to do that because their typical MO is buffing a champ's weaknesses and nerfing a champ's strengths, which is why when champs are overtuned, they're too good at everything.

So you would buff AND rework everyone else. Would you then rework Jayce and Lee Sin afterwards too to make their kits more lopsided or would you leave them as jack-of-all-trades?

^^ what? the reason why Jayce 1v1s AD carries in the lategame all the time is because of his insane burst from range W into melee Q+E. All of the abilities apart from melee E still remain just as useful as they were in the midgame. Not like it matters, given that his E and Q already gives him one of the best kits in the game.


a situation were jayce 1v1s an adc lategame is very uncommon. And i doubt that jayce can 1v1 adcs, maybe blue ezreal, but otherwise i doubt it.

I think he can if he gets a shockblast combo off first. Once he does that, he just runs at them, triple shot with w, R, double hammer and that should be able to kill any ADC without a Randuins. He might lose to someone like a Vayne or Varus that can CC him and kill him before he can combo them. It's highly skill and matchup dependent. If Jayce can hit a QE and get close, I'd bet on Jayce over most ADCs.

On July 10 2013 14:35 I_Love_Bacon wrote:
Random question: Is there a particular reason for Jarvan's prominence in the jungle? He feels safe, I guess... but I never really feel like I can dominate a game with Jarvan. He can scout w/ his standard I guess and has some cc... but, I dunno'. I'm just surprised as how much play he gets to see. On top of that his CC is largely avoidable and his clear speed isn't really fast.

His EQ gives him excellent mobility around the map, not just for ganks. Being able to wall jump is a huge asset. AOE slow, his E gives an AS aura, and don't forget on of the best "CC" skills in the game. His ult is not affected by tenacity and will almost always force a flash from champs without blink or dash abilities. His shield is also decent late game.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-07-10 05:53:05
July 10 2013 05:41 GMT
#151
On July 10 2013 14:25 Cubu wrote:
Show nested quote +
On July 10 2013 14:14 Scip wrote:
On July 10 2013 14:10 TheYango wrote:
On July 10 2013 14:03 Scip wrote:
buffing everything to lee sin/jayce level doesn't even make sense. They weren't strong at one particular thing, they were the best at everything, if you buff everyone else to their level nothing happens.

I mean it does, in that you can still have powerful-but-lopsided kits. It's just that Riot tends not to do that because their typical MO is buffing a champ's weaknesses and nerfing a champ's strengths, which is why when champs are overtuned, they're too good at everything.

So you would buff AND rework everyone else. Would you then rework Jayce and Lee Sin afterwards too to make their kits more lopsided or would you leave them as jack-of-all-trades?

^^ what? the reason why Jayce 1v1s AD carries in the lategame all the time is because of his insane burst from range W into melee Q+E. All of the abilities apart from melee E still remain just as useful as they were in the midgame. Not like it matters, given that his E and Q already gives him one of the best kits in the game.


a situation were jayce 1v1s an adc lategame is very uncommon. And i doubt that jayce can 1v1 adcs, maybe blue ezreal, but otherwise i doubt it.


Assuming somewhere between 350-400AD jayce(this is very common lategame for a jayce)

Jayce gets 4 muramana procs(2 ranged autos, 1 melee auto + E), enhanced auto damage(130%), and 3 damaging skills.

Each auto does about 600 base damage including muramana. That's 1800. Q is 750 Then there's E, which is another 400+20%+muramana proc, and an R enhanced auto for 140 bonus damage.

So now you're at 1800+750+100(muramana E) for a total of 2650 physical damage. Then there's 540+20% in magic.

And if you do it correctly, you pull this off in about 2 seconds. Without a EQ ranged combo. Jayce can and does combo squishies in the lategame(that includes ADC, they don't burst as hard as jayce, although a trist/cait/kog who crits a couple of times will still kill you before you get close enough), you just don't see it done that often because of how vulnerable he is.
Porouscloud - NA LoL
koreasilver
Profile Blog Joined June 2008
9109 Posts
July 10 2013 05:42 GMT
#152
even if you miss the shockblast you can very often kill the adc simply off of a muramana activated range w into hammer qe after running through the acceleration gate.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
Last Edited: 2013-07-10 05:46:58
July 10 2013 05:42 GMT
#153
On July 10 2013 14:15 beefhamburger wrote:
http://www.youtube.com/watch?v=VxJMIThKQwU


GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
July 10 2013 05:44 GMT
#154
On July 10 2013 14:22 Waxangel wrote:
so apparently gundamwerra went off the radar and reinvenited himself as the leader of the MOOK clan, and apparently he is being accused of tryign to sexually assault his underage clan members again?

You're kidding. Why did people join that clan if he was the leader? Was he that inconspicuous?
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
Last Edited: 2013-07-10 05:59:11
July 10 2013 05:46 GMT
#155
I feel like MR needs to be monitored much more closely than armor (and so I'm leery when more MR is added) because of how more...binary...AP damage is. If I add 10% more armor, what I've done is increased the amount of time it takes to kill that dude by about 10% if I'm AD. But if I increase MR and I fail to kill someone in my first round of AP burst....How much longer does that increase my time to kill them? Am I waiting 5 seconds? 10 seconds? Do I have to back out and wait 130 seconds for my ult again to come back?
I'm not stupid, a marauder just shot my brain.
Rice
Profile Blog Joined July 2007
United States1332 Posts
July 10 2013 05:47 GMT
#156
thresh in every single pro game continues for yet another patch... riot sure does love that champion
Freedom will be defended at the cost of civil liberties.
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 10 2013 05:52 GMT
#157
On July 10 2013 14:47 Rice wrote:
thresh in every single pro game continues for yet another patch... riot sure does love that champion

well part of the problem is that his kit is just too good. unless you give him the rengar or eve treatment and nerf his numbers to the point where he's unplayable it's going to be very hard to balance him.
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 10 2013 06:01 GMT
#158
On July 10 2013 14:52 Ryuu314 wrote:
Show nested quote +
On July 10 2013 14:47 Rice wrote:
thresh in every single pro game continues for yet another patch... riot sure does love that champion

well part of the problem is that his kit is just too good. unless you give him the rengar or eve treatment and nerf his numbers to the point where he's unplayable it's going to be very hard to balance him.

Just nerf how long the range of lantern is; increase some mana costs; etc etc. blitz supposedly hard champ to balance; still see some games with him; but not "op'd"
liftlift > tsm
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 10 2013 06:05 GMT
#159
I'm jungling the shit out of Shyv starting tomorrow, seems like she will be a beast again. Can't wait!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
July 10 2013 06:10 GMT
#160
On July 10 2013 14:22 Waxangel wrote:
so apparently gundamwerra went off the radar and reinvenited himself as the leader of the MOOK clan, and apparently he is being accused of tryign to sexually assault his underage clan members again?


First part was known since a long time but the second part is new. I just hope its not true
WriterFollow me @TL_Chexx
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