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[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…

Forum Index > LoL General
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Craton
Profile Blog Joined December 2009
United States17250 Posts
Last Edited: 2013-07-10 07:56:09
July 10 2013 07:49 GMT
#181
On July 10 2013 16:19 mr_tolkien wrote:
Show nested quote +
On July 10 2013 16:14 Scip wrote:
^^^^^^ rammus is super situational, I wouldn't say he is worth learning if you care about winning a lot tbh

Well, Rammus works pretty well in a lot of situations.

3s taunt on a rebonkulous CD, very good AoE ult on a short CD as well, with insane tanking and mobility. He'll always be able to pull out strong ganks and still be a huge nuisance in teamfights, right ?

Wouldn't oversell his ult. It is AoE, but you really don't get much out of that fact.

The best way to help his early game is just to do red->blue and then some unusual gank timings/paths. It puts a huge wrench in counterjungling and will net you a lot of success just because people will ward / recall at the wrong times expecting the normal path.

I hate to pick him early, but I don't think when I've picked him has really had any effect on how successful I've been. You've got like three schools of thought on how people respond to it: pick a similar jungler (Maokai/Naut) so there's not really any particular risk of counterjungling, pick a super invading jungler (and usually try way too hard /too obviously to live in your jungle, letting you get ahead anyway), and just pick something "standard" as if they didn't know your pick.

Rammus has an abhorrent level 1, so if they just walk into your jungle with a decent level 1 fighter, your buff is gone. There are lots of ways around it, especially with Rammus's mobility, but it's still really annoying and really hard to deal with if its a coordinated effort to shut you down with multiple people. If you have weak early laners, you're gonna have a bad time in the jungle with uncounterable invasions.

Can't keep my Rammus down, though.
twitch.tv/cratonz
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
July 10 2013 07:52 GMT
#182
Anyone gonna be playing Leblanc nowadays? How would you guys build/skill her?
LiquidLegends StaffWho is Jon Galt?
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2013-07-10 07:56:31
July 10 2013 07:55 GMT
#183
Unusual ganks and paths are unusual because they are worse unless the enemy wards terribly. I definitely wouldn't say that the way to solve Rammus' problems is to gank in weird ways. Rather pick him only after you know that he's going to be godlike in teamfights AND you have picked strong enough early game champions to be able to defend themselves early game and get into the teamfight phase safely and without significant troubles.

Junglers that invade are the standard now (Nunu, Mundo, Lee Sin) for the most part.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Craton
Profile Blog Joined December 2009
United States17250 Posts
Last Edited: 2013-07-10 07:57:10
July 10 2013 07:56 GMT
#184
There's close to zero difference in efficiency between red->blue and blue->red for a Rammus. I've done both. A lot.
twitch.tv/cratonz
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2013-07-10 07:58:45
July 10 2013 07:58 GMT
#185
That doesn't really qualify as an unusual gank path in my book o.o Starting at either buff is completely fine and standard

HOW IS YOUR RAMMUS GUIDE GOING CRATON
if you don't write it this week I am taking over
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-07-10 08:00:17
July 10 2013 07:58 GMT
#186
On July 10 2013 16:49 mr_tolkien wrote:
Show nested quote +
On July 10 2013 16:46 sob3k wrote:
On July 10 2013 16:33 nyxnyxnyx wrote:
So, if there were an item in LoL like this:

Divine Rapier

UNIQUE Passive - Blabla: Basic attacks deal true damage. (*50% for ranged)


How much would it have to cost to be balanced? How about an effect that destroys the item upon death?


It would never be truly balanced in that it would never produce enjoyable gameplay.

Incredibly powerful super weapons are shitty to play with because by nature of their power they have no counterplay, or are incredibly binary (divine rapier). Rapier is barely ever used (correct me if i'm wrong), and an equivalent item in LoL would be even worse because the comparative weakness of skills and CC available.

Well, it's seen quite «often» on Gyro when in a close game, as a last ditch effort.

last ditch effort?

It's more like the enemy team needs to kill Gyro through BKB before he autos 2 times or your entire team is dead. It puts a 2 second timer on fights.

If you have no reliable hard CC that goes through magic immunity you might as well surrender





Oh and I think Rammus is really strong currently at least in soloq. Unwardable gankers in solo queue always good.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
little fancy
Profile Joined August 2011
Germany2504 Posts
July 10 2013 07:59 GMT
#187
New champ looks stylish, althoug his kit has the potential to be pretty fucking strong. He scales with almost everything (AD, AS, CDR), his Q doesn't lose a percentage of its damage when passing through mionions (unlike Cait Q) and scales with 120% of bonus AD at lvl 5, his passive can be ridiculous (once you achieve a 6 item standard carry build this will be a big burst when double crit) and a dash (that probably passes terrain?) is always nice to have on an adc.

Corki's mana cost reducing is nice. I might revive my good old Preußen helmet racist bomber.

Draven tweak (I'm not sure if this is a nerf, but it definitely requires you to kill someone to gain a benefit, which is a good thing, he still looks strong) was necessary, let's see if this was enough.

And most of all: freaking MoM buffs. Max AD bonus when the shield is triggered seems huuuge, especially now that I fell in love with the good old Dunkmaster again. Nothing feels better than to fall dangerously low on health just to triple execute the enemy in a wild skirmish and walk away with 100ish HP or something.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
July 10 2013 08:00 GMT
#188
The new champion is like Thin Man from Xcom:EU. Can't wait for the ridiculous crits I'm going to receive from him.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
July 10 2013 08:06 GMT
#189
On July 10 2013 16:58 Shikyo wrote:
Show nested quote +
On July 10 2013 16:49 mr_tolkien wrote:
On July 10 2013 16:46 sob3k wrote:
On July 10 2013 16:33 nyxnyxnyx wrote:
So, if there were an item in LoL like this:

Divine Rapier

UNIQUE Passive - Blabla: Basic attacks deal true damage. (*50% for ranged)


How much would it have to cost to be balanced? How about an effect that destroys the item upon death?


It would never be truly balanced in that it would never produce enjoyable gameplay.

Incredibly powerful super weapons are shitty to play with because by nature of their power they have no counterplay, or are incredibly binary (divine rapier). Rapier is barely ever used (correct me if i'm wrong), and an equivalent item in LoL would be even worse because the comparative weakness of skills and CC available.

Well, it's seen quite «often» on Gyro when in a close game, as a last ditch effort.

last ditch effort?

It's more like the enemy team needs to kill Gyro through BKB before he autos 2 times or your entire team is dead. It puts a 2 second timer on fights.

If you have no reliable hard CC that goes through magic immunity you might as well surrender

Well yes but you won't see Gyros rushing Rapier all that often :p

Most of the team it's the usual phasedrums/BnB (BKB n Butterfly), and it's already enough. Balanced hero.
The legend of Darien lives on
IMoperator
Profile Joined October 2011
4476 Posts
Last Edited: 2013-07-10 08:38:26
July 10 2013 08:29 GMT
#190
Hey when do ranked queues go down? I'm 1 win away from my gold 1 promos. EDIT: nvm, ranked queues down
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
July 10 2013 08:35 GMT
#191
On July 10 2013 16:52 JonGalt wrote:
Anyone gonna be playing Leblanc nowadays? How would you guys build/skill her?

before it was Q>W>E and it probably will still be. i'm guessing she'll be built the same which was double dorans dfg void dcap then choice
BW -> League -> CSGO
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2013-07-10 08:43:57
July 10 2013 08:38 GMT
#192
On July 10 2013 14:13 Carnivorous Sheep wrote:
basically, if we delete lee sin and jayce, this game would be a better place

LOL u mean the game would be 50% less fun to play without lee sin, i want to kill myself after 3 games in row with dumb faceroll junglers like nasus, voli etc
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-07-10 08:59:28
July 10 2013 08:40 GMT
#193
New Riven splash/portrait in the patch too. It's so ugly. :<

On July 10 2013 11:49 justiceknight wrote:
wow i didnt know Neo added the darkness background with the sound effect for the 3.8 patch thread lol

He hadn't awhile after creating this thread. Way too much free time on his hands.

On July 10 2013 12:42 xes wrote:
Instead of discussing pending things, lets talk about how awesome this is:
Show nested quote +

PVP.net will now automatically scale itself down to 1150x720 or 1024x640, whichever is most appropriate. The most common desktop resolutions that will see their experience impacted are:

Before I just had to drag to scale the UI down a bit, now it's more annoying if I want a "full screen" feel since it's not centered anymore. Nothing aggravating tho.

On July 10 2013 14:14 Cubu wrote:
i wouldn't call jayce best at everything. His poke is pretty strong (dmg wise nidalee has best poke, but it's too easy to dodge to call it best poke) but looking at his other abilities, they are just so-so. i mean w isn't really used that often apart from stacking tear, knockback is ok in the early phase. The point is, apart from q+e combo, all his other spells start to get useless late game. Plus there is also that weakness of being a glass cannon and bad attack range. So it's really frustrating to see such a hard nerf to that combo. I'm sure no one is gonna bother using q alone so that q movement increase is kinda redundant.

"20% max HP nuke + knock-back is bad, especially late game"
"An autoattack reset dealing 130% damage 3 times with 2.5 AS, working against towers is useless late game"
"The dude who has amongst the most armour and MR of the game (beaten by Jarvan/Taric in armour, maybe Shyvana in dragon form for MR) in melee form with his ult level 3 is a glass cannon, not at all because we choose to build him like that."

Yeah, sure.
Cant take LMS hipsters serious.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 10 2013 08:56 GMT
#194
What is the general opinion on the new draven passive?

I'd imagine a lot of supports are going to get flamed for ks-ing lol.
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
July 10 2013 09:02 GMT
#195
On July 10 2013 17:35 wussleeQ wrote:
Show nested quote +
On July 10 2013 16:52 JonGalt wrote:
Anyone gonna be playing Leblanc nowadays? How would you guys build/skill her?

before it was Q>W>E and it probably will still be. i'm guessing she'll be built the same which was double dorans dfg void dcap then choice


I might try going Q
If I wanted more CD than DFG, what would be another good item? Morello?
LiquidLegends StaffWho is Jon Galt?
Gahlo
Profile Joined February 2010
United States35153 Posts
July 10 2013 09:28 GMT
#196
On July 10 2013 17:56 nafta wrote:
What is the general opinion on the new draven passive?

I'd imagine a lot of supports are going to get flamed for ks-ing lol.

Obviously worse than before, but needed. Whiners are being babies.
zodde
Profile Joined October 2010
Sweden1908 Posts
July 10 2013 09:30 GMT
#197
EUW finally comes online and ranked queues are disabled because "Riots ISP is doing emergency maintenance". Yay -.-
XaCez
Profile Joined May 2010
Sweden6991 Posts
July 10 2013 09:33 GMT
#198
When will people learn that EUW having problems is the norm?
People get too easily offended by people getting too easily offended by the word rape.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2013-07-10 09:42:43
July 10 2013 09:37 GMT
#199
Banshee now staple vs ap top.

On July 10 2013 12:35 Gahlo wrote:
http://www.reignofgaming.net/news/25037-pbe-update-for-7-9-lucian-and-master-yi-rework

THRESH NERFS WHAT WHAT!

Edit: Riot: Making Riven cry about her R1 again. And by her I mean Rivne players. And by Riven players, I mean me.

What about her R1?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
July 10 2013 09:47 GMT
#200
I don't know about the LB changes. One thing that has always stuck with me is that you can't really jump in with W to do damage. The combo was always Q>R>E and save your W to run away or do a Q>W combo to finish your opponent off.

Going Q>W>R is going to give you less damage anyway. I can understand mimicing W if you need to gapclose to get to someone on low health, but that was the same before the patch.

I don't think it'll be less fun to play her, I just think the changes aren't really a buff, just a change.
- TEAM LIQUID - doctorbeat on LoL
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