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Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
July 15 2013 00:27 GMT
#1541
On July 15 2013 09:24 UniversalSnip wrote:
also, I'm pretty happy to see bulwark go. I thought they were going to remove bulwark because having a highly slot efficient upgrade kind of goes in the opposite direction of what you want a support item to be, and I thought maybe they'd give aegis an active because it just being a huge statstick is really boring - who wants to be forced to buy a brainless item over fun ones? - but it didn't occur to me to fold locket in. they're sort of going the same route as mekansm.


Where's my Dagon 5?
Hey! How you doin'?
sylverfyre
Profile Joined May 2010
United States8298 Posts
July 15 2013 00:28 GMT
#1542
On July 15 2013 09:24 UniversalSnip wrote:
also, I'm pretty happy to see bulwark go. I thought they were going to remove bulwark because having a highly slot efficient upgrade kind of goes in the opposite direction of what you want a support item to be, and I thought maybe they'd give aegis an active because it just being a huge statstick is really boring - who wants to be forced to buy a brainless item over fun ones? - but it didn't occur to me to fold locket in. they're sort of going the same route as mekansm.

I guess it IS the mekanism replacement, but it still leaves a foul taste in my mouth that they're taking out the one and only "real" item that a support can consider buying ever.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 15 2013 00:31 GMT
#1543
On July 15 2013 08:47 Gahlo wrote:
Show nested quote +
On July 15 2013 08:28 xes wrote:
At this point, just waiting for Riot to declare League unfun and remove it from the game.

But if they did that, the world would be at war again. League was put in as a direct nerf to war.

Good. War was way more fun than league ever was.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-15 00:43:20
July 15 2013 00:37 GMT
#1544
Thinking back on this discussion, I'm not exactly sure what Ketara wants out of this whole support item business. He claims actives are no good because lower-level players will forget to use them. But at the same time, he questions a passive aura item like Aegis for being too good. The reason top laners and junglers can buy Aegis is because the stats are just as appropriate for them as they are for a support, and there's not really a combination of stats that is "appropriate for a support but bad for everyone else" so you can't really design a support-only item without using slot-inefficiency and item actives to drive its pricing.

I think Riot does have a few good item actives on the table, they're just totally crazy and thought "expensive items that give awful stat combinations" is the way to sell them to a support--which is just totally nonsensical. Supports value cost-efficiency and stat-appropriateness MORE than other roles, not less, because they have so little gold to work with.
Moderator
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2013-07-15 00:44:42
July 15 2013 00:43 GMT
#1545
To me, that's what defines a support item - lots of utility and extreme affordability on a shoestring budget. They're never going to scale along axes like AP or tankiness multiplicatively in the same way heroes with money do so you give them effects that don't have varying value based on total gold.

PS: ketara turned out to be right about riot's take on level spikes on ultless heroes, although i don't think it's a big motivating factor for the jayce rework. sorry dewd

http://na.leagueoflegends.com/board/showthread.php?p=39739889#post39739889

"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 15 2013 00:46 GMT
#1546
On July 15 2013 05:21 Requizen wrote:
I think the obvious solution is to bring back Heart of Gold.

that'd be nice
Artillery spawned from the forges of Hell
upperbound
Profile Joined September 2011
United States2300 Posts
July 15 2013 00:59 GMT
#1547
On July 15 2013 07:22 ZERG_RUSSIAN wrote:
Show nested quote +
On July 15 2013 05:55 Ketara wrote:
On July 15 2013 05:51 Sponkz wrote:
The real problem is the usage of other support items. Imagine if CV was an active on shard of the true ice, shit would get bought way more often than way. Also with sighstone being Season 3's HoG, there is little usage for kage's lucky pick, since it gives bullshit stats for every support anyways.


I think it would be neat if they removed Clairvoyance as a summoner and changed Eleisa's Miracle so it just gave a Clairvoyance active. I'd buy that shit.

This is actually genius as fuck

Conundrum: what button do you press when the item disappears?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-15 01:01:22
July 15 2013 01:00 GMT
#1548
On July 15 2013 09:43 UniversalSnip wrote:
PS: ketara turned out to be right about riot's take on level spikes on ultless heroes, although i don't think it's a big motivating factor for the jayce rework. sorry dewd

http://na.leagueoflegends.com/board/showthread.php?p=39739889#post39739889


This is sort of interesting (and maybe a bit disappointing, depending on your point of view) because in my opinion, all the strategic "macro" gameplay in this genre comes from the varying power development of different heroes/champions. Fundamentally, the gameplay of hero selection to cover your overall game development, item selection to play to your strengths or play damage control when the opponent is going to be strong, etc. entirely is built from the asymmetry of champion power over the course of the game. This is where the strategy of a MOBA game comes from. A greater diversity of power curves leads to a greater diversity of options out of which to build teams, and greater flexibility in item selection and game plans, which can only really lead to deeper gameplay.

Though I guess this also partly goes back to Riot not wanting champion selection/drafting to be overly influential in how the game is played due to Blind Pick being the most common format.

Oddly enough, this also reminded me of an old Uta post, that it took me like 2 years to fully grasp the consequences of: http://www.teamliquid.net/forum/viewmessage.php?topic_id=129727&currentpage=323#6443
Moderator
Eiii
Profile Blog Joined April 2009
United States2566 Posts
July 15 2013 01:01 GMT
#1549
I always thought the disappearing-item thing was kind of silly, anyway.
:3
cLutZ
Profile Joined November 2010
United States19574 Posts
July 15 2013 01:08 GMT
#1550
There always is the obvious solution of giving Jayce and Elise the Nidalee treatment.
Freeeeeeedom
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-07-15 01:26:06
July 15 2013 01:14 GMT
#1551
On July 15 2013 09:37 TheYango wrote:
Thinking back on this discussion, I'm not exactly sure what Ketara wants out of this whole support item business. He claims actives are no good because lower-level players will forget to use them. But at the same time, he questions a passive aura item like Aegis for being too good. The reason top laners and junglers can buy Aegis is because the stats are just as appropriate for them as they are for a support, and there's not really a combination of stats that is "appropriate for a support but bad for everyone else" so you can't really design a support-only item without using slot-inefficiency and item actives to drive its pricing.

I think Riot does have a few good item actives on the table, they're just totally crazy and thought "expensive items that give awful stat combinations" is the way to sell them to a support--which is just totally nonsensical. Supports value cost-efficiency and stat-appropriateness MORE than other roles, not less, because they have so little gold to work with.


I think actives are great. I just don't think Riot is going to put out an item that only has an active, or whose stats are basically meaningless, because of lower level play. Any support items they put out are going to have stats on it, which means they're never going to be shooting for items in the 1k gold range, it's going to be about the 1.5-2k gold range that they go for.

I think Shurelya, Ohmwrecker, Mikaels Crucible, Banner of Command, Twin Shadows, Will of the Ancients and Shard of True Ice are all workable, but they may need some tweaking before they're more worth it than just buying a lot of wards and maybe grabbing a Kindlegem.

Zeke's Herald I agree with you is way better on a laner, and Eleisa's Miracle is just dumb and needs to be redone altogether. Morello's I think is already pretty cool on an APey support in a game where they happen to get early kills.


I edit everything ten times: Shard of True Ice is I think probably the best in terms of an obvious support item, but suffers from having an active that's just really fucking bad. If it was a targetable ground effect slow rather than click on an ally champion, or if you could click it on an enemy champion too, I bet it'd see a lot of use. You can use it on Tibbers, which is pretty sweet.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 15 2013 01:25 GMT
#1552
On July 15 2013 10:00 TheYango wrote:
Show nested quote +
On July 15 2013 09:43 UniversalSnip wrote:
PS: ketara turned out to be right about riot's take on level spikes on ultless heroes, although i don't think it's a big motivating factor for the jayce rework. sorry dewd

http://na.leagueoflegends.com/board/showthread.php?p=39739889#post39739889


This is sort of interesting (and maybe a bit disappointing, depending on your point of view) because in my opinion, all the strategic "macro" gameplay in this genre comes from the varying power development of different heroes/champions. Fundamentally, the gameplay of hero selection to cover your overall game development, item selection to play to your strengths or play damage control when the opponent is going to be strong, etc. entirely is built from the asymmetry of champion power over the course of the game. This is where the strategy of a MOBA game comes from. A greater diversity of power curves leads to a greater diversity of options out of which to build teams, and greater flexibility in item selection and game plans, which can only really lead to deeper gameplay.

Though I guess this also partly goes back to Riot not wanting champion selection/drafting to be overly influential in how the game is played due to Blind Pick being the most common format.

Oddly enough, this also reminded me of an old Uta post, that it took me like 2 years to fully grasp the consequences of: http://www.teamliquid.net/forum/viewmessage.php?topic_id=129727&currentpage=323#6443

Hmm that's something I've learned in the past year of LoL; but as of recent Riot nerfs and champion releases. They've been trying to homogenize power peaks.
liftlift > tsm
Zooper31
Profile Joined May 2009
United States5713 Posts
July 15 2013 01:26 GMT
#1553
On July 15 2013 09:59 upperbound wrote:
Show nested quote +
On July 15 2013 07:22 ZERG_RUSSIAN wrote:
On July 15 2013 05:55 Ketara wrote:
On July 15 2013 05:51 Sponkz wrote:
The real problem is the usage of other support items. Imagine if CV was an active on shard of the true ice, shit would get bought way more often than way. Also with sighstone being Season 3's HoG, there is little usage for kage's lucky pick, since it gives bullshit stats for every support anyways.


I think it would be neat if they removed Clairvoyance as a summoner and changed Eleisa's Miracle so it just gave a Clairvoyance active. I'd buy that shit.

This is actually genius as fuck

Conundrum: what button do you press when the item disappears?


3rd summoner spell appears with CV.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
upperbound
Profile Joined September 2011
United States2300 Posts
July 15 2013 01:28 GMT
#1554
On July 15 2013 10:14 Ketara wrote:
Show nested quote +
On July 15 2013 09:37 TheYango wrote:
Thinking back on this discussion, I'm not exactly sure what Ketara wants out of this whole support item business. He claims actives are no good because lower-level players will forget to use them. But at the same time, he questions a passive aura item like Aegis for being too good. The reason top laners and junglers can buy Aegis is because the stats are just as appropriate for them as they are for a support, and there's not really a combination of stats that is "appropriate for a support but bad for everyone else" so you can't really design a support-only item without using slot-inefficiency and item actives to drive its pricing.

I think Riot does have a few good item actives on the table, they're just totally crazy and thought "expensive items that give awful stat combinations" is the way to sell them to a support--which is just totally nonsensical. Supports value cost-efficiency and stat-appropriateness MORE than other roles, not less, because they have so little gold to work with.


I think actives are great. I just don't think Riot is going to put out an item that only has an active, or whose stats are basically meaningless, because of lower level play. Any support items they put out are going to have stats on it, which means they're never going to be shooting for items in the 1k gold range, it's going to be about the 1.5-2k gold range that they go for.

I think Shurelya, Ohmwrecker, Mikaels Crucible, Banner of Command, Twin Shadows, Will of the Ancients and Shard of True Ice are all workable, but they may need some tweaking before they're more worth it than just buying a lot of wards and maybe grabbing a Kindlegem.

Zeke's Herald I agree with you is way better on a laner, and Eleisa's Miracle is just dumb and needs to be redone altogether. Morello's I think is already pretty cool on an APey support in a game where they happen to get early kills.

If you have enough options, though, people can still just not pay a premium for item actives at a lower level of play as long as there are options instead of replacements. The game can be played differently at different levels of play if you have a mix of mostly-passive-stats mid-tier items and cheap items with huge utility but hardly any selfish stats.

Personally I would welcome watching (and hopefully getting good enough to properly play) a League of Legends where supports have an opportunity to be super squishy and do no damage, but have insane utility by skirting around the edges of the fight and setting the terms with item actives. Or, tank supports can still build mostly passive items and be stronger in lane and for initiation/hard peel.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-07-15 01:33:29
July 15 2013 01:32 GMT
#1555
What I said about the issue with active-only items back when we were discussing it is that they're probably awesome, but the problem is at low levels of play (and we're still talking 50% of all players or more) people buy items with actives and then forget to use them.

So if the item doesn't have any stats, it's either doing something in a fight or not doing anything in a fight, all depending on the skill of the player. This isn't necessarily bad for gameplay, but at low levels where you're going to forget to use it, it'll be very frustrating and "unfun", so I doubt Riot is likely to make items with actives but no stats.

Watch your bronze league friends play sometimes, they'll buy things like Shurelya or Zhonya and just never use the active the entire game long.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Eiii
Profile Blog Joined April 2009
United States2566 Posts
Last Edited: 2013-07-15 01:36:34
July 15 2013 01:34 GMT
#1556
crazy thought: if items with actives become more common and more important, the use of said actives will naturally become more common in all levels of play. Even low levels, where apparently players might as well just be mindless monkeys who can hardly even bang on the keyboard right.

A friend of mine who's new to the game doesn't ever use ashe arrow in aram, but that doesn't mean that we should remove champs' ults from the game because 4skills 2hard.
:3
upperbound
Profile Joined September 2011
United States2300 Posts
Last Edited: 2013-07-15 01:36:52
July 15 2013 01:36 GMT
#1557
On July 15 2013 10:32 Ketara wrote:
What I said about the issue with active-only items back when we were discussing it is that they're probably awesome, but the problem is at low levels of play (and we're still talking 50% of all players or more) people buy items with actives and then forget to use them.

So if the item doesn't have any stats, it's either doing something in a fight or not doing anything in a fight, all depending on the skill of the player. This isn't necessarily bad for gameplay, but at low levels where you're going to forget to use it, it'll be very frustrating and "unfun", so I doubt Riot is likely to make items with actives but no stats.

Watch your bronze league friends play sometimes, they'll buy things like Shurelya or Zhonya and just never use the active the entire game long.

Right, but if we give them a passive item that's better for them, who cares if they still buy an item that they can't/don't use?

EDIT: That old Uta post that Yango linked has like the truest assessment of high/low level play I have ever seen
Good players find ways to contract the times he's not "in the zone," or find ways to dominate/do well. Bad players fall apart during these zones.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 15 2013 01:40 GMT
#1558
Let's just remove jungle because there is no way you can predict where the jungler is?

Come on.Give people at least some credit.Any person who has 2 functioning hands and can turn on a computer should be able to click 1/2 more buttons.

And if you can't then just don't buy it.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 15 2013 01:42 GMT
#1559
Why is "low level players might not use it" even an argument? Since when do we balance things around Bronze and Silver?
It's your boy Guzma!
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 15 2013 01:44 GMT
#1560
On July 15 2013 10:42 Requizen wrote:
Why is "low level players might not use it" even an argument? Since when do we balance things around Bronze and Silver?


Well hecarim nerfs are an example of that.
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