• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:13
CEST 02:13
KST 09:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)35Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? BW General Discussion Recent recommended BW games Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map)
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Nintendo Switch Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7309 users

[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…

Forum Index > LoL General
Post a Reply
Prev 1 198 199 200 201 202 339 Next
FinestHour
Profile Joined August 2010
United States18466 Posts
July 23 2013 04:57 GMT
#3981
bkb exists in dota because theres a lot more hard cc and chainstunning is a bigger deal
league has nowhere close to the amount of hard cc that dota has
thug life.                                                       MVP/ex-
onlywonderboy
Profile Joined August 2012
United States23745 Posts
July 23 2013 05:00 GMT
#3982
On July 23 2013 13:57 FinestHour wrote:
bkb exists in dota because theres a lot more hard cc and chainstunning is a bigger deal
league has nowhere close to the amount of hard cc that dota has

Enough to give melee characters hell :p
RIP Ryan Davis / TL or Die / @onlywonderboy
kainzero
Profile Blog Joined January 2009
United States5211 Posts
July 23 2013 05:06 GMT
#3983
On July 23 2013 13:44 Slusher wrote:
honestly a more similar comparison to dota would be if people tried to go scimitar first item, it's not like melee carries in dota are going deadalis(IE kinda) first item

the problem is a lot of the hybrid defensive items would be "toxic" by riot standards

Lothar's/Manta/BKB could never happen.

Someone got mad at me because I didn't build Crystalys first item on Drow.

FinestHour
Profile Joined August 2010
United States18466 Posts
July 23 2013 05:20 GMT
#3984
you were probably playing with bronze or silver level equivalent people whos opinions are probably wrong 100 percent of the time
thug life.                                                       MVP/ex-
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
July 23 2013 05:26 GMT
#3985
On July 23 2013 14:20 FinestHour wrote:
you were probably playing with bronze or silver level equivalent people whos opinions are probably wrong 100 percent of the time

Everyone knows MoM is the only drow item.
Glorious SEA doto
Kinie
Profile Joined December 2011
United States3106 Posts
July 23 2013 05:35 GMT
#3986
On July 23 2013 12:15 justiceknight wrote:
i am running out of option of top lane too

Jayce is shit now 30 mins muramana LOL
ryze? next patch nerfed
Zac? prefer jg
J4 meh
vi no
jax no
irelia no
vlad? mid or feed
nasus? prefer jg

other "viables"
Kennen
Yorick? really?
elise ok
malphite ok

anymore????


No love for Riven top? And isn't Kha'Zix also viable on top? Singed seems like an ok champ too.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
July 23 2013 05:36 GMT
#3987
On July 23 2013 14:20 FinestHour wrote:
you were probably playing with bronze or silver level equivalent people whos opinions are probably wrong 100 percent of the time

As a Silver 3, I resent that!
(Actually I don't have time to grind ranked. lol)
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2013-07-23 05:54:43
July 23 2013 05:51 GMT
#3988
On July 23 2013 13:40 onlywonderboy wrote:
I just feel like Riot should stop trying to make Melee Carries a thing. It already only exists in a limited format and there has always been problems associated with it. Even if they were to make it a thing it would require a much larger overhaul than they've put in so far.

Edit: Or at least the glass cannon type anyway, like syl said, Dota Melee Carriers are closer to Jax than Fiora.

Well in all honesty, melee glass cannon carries were never a thing at the highest level of play, even in Dota. It just doesn't work due to how the game works. As a melee, you need to gap close; even with a gap closing skill, you will get slaughtered before or as soon as you reach the enemy team.
On July 23 2013 13:57 FinestHour wrote:
bkb exists in dota because theres a lot more hard cc and chainstunning is a bigger deal
league has nowhere close to the amount of hard cc that dota has

Well, to be fair, nukes get significantly less powerful as the game drags on. In Dota, tankiness generally outscales damage (except in the case of rapier and maybe crit). Team fights also last a lot longer, so chainstunning is a necessity. In league, fights rarely last for more than a several seconds since the majority of damage abilities continue to scale and scale quite well. So cc can't really last for a long time without being broken, unless they have a significant drawback (like suppressions).
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 23 2013 05:56 GMT
#3989
Also, I believe that there is a conspiracy at Riot to make Ryze more in tune with his depiction in all the LoL cinematics. Giving him da zoom zoom.
Skithiryx
Profile Joined August 2010
Australia648 Posts
Last Edited: 2013-07-23 06:01:30
July 23 2013 06:00 GMT
#3990
On July 23 2013 14:00 onlywonderboy wrote:
Show nested quote +
On July 23 2013 13:57 FinestHour wrote:
bkb exists in dota because theres a lot more hard cc and chainstunning is a bigger deal
league has nowhere close to the amount of hard cc that dota has

Enough to give melee characters hell :p


*edit Ryuu explained it better
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
July 23 2013 06:18 GMT
#3991
http://lol.garena.tw/events/20130714_aram/second.php

can some1 make a wall paper of the poro w/o words? The image is above.
FinestHour
Profile Joined August 2010
United States18466 Posts
July 23 2013 06:24 GMT
#3992
On July 23 2013 14:51 Ryuu314 wrote:
Show nested quote +
On July 23 2013 13:40 onlywonderboy wrote:
I just feel like Riot should stop trying to make Melee Carries a thing. It already only exists in a limited format and there has always been problems associated with it. Even if they were to make it a thing it would require a much larger overhaul than they've put in so far.

Edit: Or at least the glass cannon type anyway, like syl said, Dota Melee Carriers are closer to Jax than Fiora.

Well in all honesty, melee glass cannon carries were never a thing at the highest level of play, even in Dota. It just doesn't work due to how the game works. As a melee, you need to gap close; even with a gap closing skill, you will get slaughtered before or as soon as you reach the enemy team.
Show nested quote +
On July 23 2013 13:57 FinestHour wrote:
bkb exists in dota because theres a lot more hard cc and chainstunning is a bigger deal
league has nowhere close to the amount of hard cc that dota has

Well, to be fair, nukes get significantly less powerful as the game drags on. In Dota, tankiness generally outscales damage (except in the case of rapier and maybe crit). Team fights also last a lot longer, so chainstunning is a necessity. In league, fights rarely last for more than a several seconds since the majority of damage abilities continue to scale and scale quite well. So cc can't really last for a long time without being broken, unless they have a significant drawback (like suppressions).


im sure we have all had that feel when your 6 slotted adc gets melted in a dfg duration by some mage and you lose game
thug life.                                                       MVP/ex-
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2013-07-23 06:48:03
July 23 2013 06:46 GMT
#3993
On July 23 2013 14:35 Kinie wrote:
Show nested quote +
On July 23 2013 12:15 justiceknight wrote:
i am running out of option of top lane too

Jayce is shit now 30 mins muramana LOL
ryze? next patch nerfed
Zac? prefer jg
J4 meh
vi no
jax no
irelia no
vlad? mid or feed
nasus? prefer jg

other "viables"
Kennen
Yorick? really?
elise ok
malphite ok

anymore????


No love for Riven top? And isn't Kha'Zix also viable on top? Singed seems like an ok champ too.


You seem like you just dont like the game anymore.

Also, Renekton, Quinn, Riven, Cho gath
Useless wet fish.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
July 23 2013 06:48 GMT
#3994
On July 23 2013 15:24 FinestHour wrote:
Show nested quote +
On July 23 2013 14:51 Ryuu314 wrote:
On July 23 2013 13:40 onlywonderboy wrote:
I just feel like Riot should stop trying to make Melee Carries a thing. It already only exists in a limited format and there has always been problems associated with it. Even if they were to make it a thing it would require a much larger overhaul than they've put in so far.

Edit: Or at least the glass cannon type anyway, like syl said, Dota Melee Carriers are closer to Jax than Fiora.

Well in all honesty, melee glass cannon carries were never a thing at the highest level of play, even in Dota. It just doesn't work due to how the game works. As a melee, you need to gap close; even with a gap closing skill, you will get slaughtered before or as soon as you reach the enemy team.
On July 23 2013 13:57 FinestHour wrote:
bkb exists in dota because theres a lot more hard cc and chainstunning is a bigger deal
league has nowhere close to the amount of hard cc that dota has

Well, to be fair, nukes get significantly less powerful as the game drags on. In Dota, tankiness generally outscales damage (except in the case of rapier and maybe crit). Team fights also last a lot longer, so chainstunning is a necessity. In league, fights rarely last for more than a several seconds since the majority of damage abilities continue to scale and scale quite well. So cc can't really last for a long time without being broken, unless they have a significant drawback (like suppressions).


im sure we have all had that feel when your 6 slotted adc gets melted in a dfg duration by some mage and you lose game

You mean that horrible, horrible period of pre nerf eve mid.
Glorious SEA doto
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 23 2013 07:04 GMT
#3995
On July 23 2013 15:48 Fusilero wrote:
Show nested quote +
On July 23 2013 15:24 FinestHour wrote:
On July 23 2013 14:51 Ryuu314 wrote:
On July 23 2013 13:40 onlywonderboy wrote:
I just feel like Riot should stop trying to make Melee Carries a thing. It already only exists in a limited format and there has always been problems associated with it. Even if they were to make it a thing it would require a much larger overhaul than they've put in so far.

Edit: Or at least the glass cannon type anyway, like syl said, Dota Melee Carriers are closer to Jax than Fiora.

Well in all honesty, melee glass cannon carries were never a thing at the highest level of play, even in Dota. It just doesn't work due to how the game works. As a melee, you need to gap close; even with a gap closing skill, you will get slaughtered before or as soon as you reach the enemy team.
On July 23 2013 13:57 FinestHour wrote:
bkb exists in dota because theres a lot more hard cc and chainstunning is a bigger deal
league has nowhere close to the amount of hard cc that dota has

Well, to be fair, nukes get significantly less powerful as the game drags on. In Dota, tankiness generally outscales damage (except in the case of rapier and maybe crit). Team fights also last a lot longer, so chainstunning is a necessity. In league, fights rarely last for more than a several seconds since the majority of damage abilities continue to scale and scale quite well. So cc can't really last for a long time without being broken, unless they have a significant drawback (like suppressions).


im sure we have all had that feel when your 6 slotted adc gets melted in a dfg duration by some mage and you lose game

You mean that horrible, horrible period of pre nerf eve mid.

ohgod that was so dumb lol

pre-nerf DFG+pre-nerf eve ult was just silly. Press 2 buttons, maybe 3 and the AD carry dies.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-07-23 07:05:28
July 23 2013 07:05 GMT
#3996
Oh god, I've played pretty crappy the last few days, just had a game as support Xerath where I made like 3 absolutely epic plays and carried the entire game, I don't mean to brag but they were fucking montage worthy. Xerath is just SO strong.

The great thing about him is that his damage never falls of later because of his retarded free 40% Mpen, the longer the game goes the more shit you wreck, that and like the best ult in the game on a 36 second spammable cd. I really hope they dont slaughter him in the rework, he is a bit boring now but it would be a shame to turn him into some lame-ass version of brand or something.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Vanka
Profile Blog Joined April 2010
China1336 Posts
Last Edited: 2013-07-23 07:31:34
July 23 2013 07:20 GMT
#3997
On July 23 2013 13:40 onlywonderboy wrote:
I just feel like Riot should stop trying to make Melee Carries a thing. It already only exists in a limited format and there has always been problems associated with it. Even if they were to make it a thing it would require a much larger overhaul than they've put in so far.

Edit: Or at least the glass cannon type anyway, like syl said, Dota Melee Carriers are closer to Jax than Fiora.


I'm still of the opinion that the game is in fact in a state that you could concievably run a team comp without a ranged adc with an melee glass cannon carry, we've just never seen a team with the teamwork and mechanical prowess be brave enough to attempt something like that.

Imagine this, an adc sion running at the enemy team with zilean and lulu speed boost, boots of speed + lowered slow effectiveness mastery, and 4 cleanses (cleanse summoner, qss, and two cruicibles) with AP janna shield and a big aoe cc jungler like amumu or sejuani. When he gets low, you still have lulu and zilean ult.

You can even throw in ohmwrecker and you can fight under towers.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-07-23 07:38:12
July 23 2013 07:36 GMT
#3998
On July 23 2013 16:20 Vanka wrote:
Show nested quote +
On July 23 2013 13:40 onlywonderboy wrote:
I just feel like Riot should stop trying to make Melee Carries a thing. It already only exists in a limited format and there has always been problems associated with it. Even if they were to make it a thing it would require a much larger overhaul than they've put in so far.

Edit: Or at least the glass cannon type anyway, like syl said, Dota Melee Carriers are closer to Jax than Fiora.


I'm still of the opinion that the game is in fact in a state that you could concievably run a team comp without an adc with an melee glass cannon carry, we've just never seen with the teamwork and mechanical prowess be brave enough to attempt something like that.

Imagine this, an adc sion running at the enemy team with zilean and lulu speed boost, boots of speed + lowered slow effectiveness mastery, and 4 cleanses (cleanse summoner, qss, and two cruicibles) with AP janna shield and a big aoe cc jungler like amumu or sejuani. When he gets low, you still have lulu and zilean ult.

You can even throw in ohmwrecker and you can fight under towers.


yeah maybe you could make it work, but could AD Sion 4 protect 1 ever be as strong as just having Vayne and peeling for her a bit? The level of coordination required to correctly use 4 CC cleanses alone without fucking up would be insane, and a single mistake when absolutely all you eggs are in the melee carry basket is an instant loss.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
XilDarkz
Profile Blog Joined April 2010
United States563 Posts
July 23 2013 07:39 GMT
#3999
On July 23 2013 02:30 wei2coolman wrote:
Show nested quote +
On July 23 2013 01:50 XilDarkz wrote:
So, as a player that is coming from a Starcraft regiment of 6 hours minimum practice per day, and looking to try and break into League, where do I find a team that is looking to play at least 6 hours a day (preferably closer to 8-12) and push themselves and accept nothing but Diamond1/Challenger as a goal? Solo queue so far hasn't made me a better player (using my Dota experience as a metric) and I want to push myself to become better and compete.

No one will be interested in making a team with you unless you're at least diamond or challengers.
As far as solo queue not making you a better player; that's a lie. Solo queue is a very helpful training ground, it helps build experience and dem mechanics. Look at all the top players in all the regions; they all got good through solo queue.


Anyone with any input on this?

I find that in Solo Queue, I never feel like I am the worst player on my team, and those are the games you learn from, not when you're always the best.

In HoN and Dota, I was always able to join inhouses and ring at a high level and learn very quickly--and in Starcraft, you are always the worst player. With 6 years of Dota+HoN+Dota2 experience in terms of mechanics and map awareness, is solo queue really still teaching me how to effectively zone and harass? It certainly isn't teaching me how to coordinate with a jungler or a support or other lanes for ganks. I feel like solo queue is teaching me how to play 1v5, which is a completely different game. I simply have ZERO coordination in these games, compared to Dota2 or HoN where I exclusively used voice.

I simply haven't been playing more than three or four games a day on average because of a feeling of a lack of progress--at least in Dota where mechanics mattered more, I could get into a sort of "top-form" and nail my mechanics and always ensure I was the worst player in the game...

Are there really no inhouse leagues? Amateur scrims and ringing? I am starting to feel like Dota is more appropriate (if only America was worth a shit in Dota...) for pro-am play.
aka Mathies! twitch.tv/Mathies if you want to watch me fail. esfiworld.com/author/mathies/
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-07-23 07:52:29
July 23 2013 07:52 GMT
#4000
On July 23 2013 16:39 XilDarkz wrote:
Show nested quote +
On July 23 2013 02:30 wei2coolman wrote:
On July 23 2013 01:50 XilDarkz wrote:
So, as a player that is coming from a Starcraft regiment of 6 hours minimum practice per day, and looking to try and break into League, where do I find a team that is looking to play at least 6 hours a day (preferably closer to 8-12) and push themselves and accept nothing but Diamond1/Challenger as a goal? Solo queue so far hasn't made me a better player (using my Dota experience as a metric) and I want to push myself to become better and compete.

No one will be interested in making a team with you unless you're at least diamond or challengers.
As far as solo queue not making you a better player; that's a lie. Solo queue is a very helpful training ground, it helps build experience and dem mechanics. Look at all the top players in all the regions; they all got good through solo queue.


Anyone with any input on this?

I find that in Solo Queue, I never feel like I am the worst player on my team, and those are the games you learn from, not when you're always the best.

In HoN and Dota, I was always able to join inhouses and ring at a high level and learn very quickly--and in Starcraft, you are always the worst player. With 6 years of Dota+HoN+Dota2 experience in terms of mechanics and map awareness, is solo queue really still teaching me how to effectively zone and harass? It certainly isn't teaching me how to coordinate with a jungler or a support or other lanes for ganks. I feel like solo queue is teaching me how to play 1v5, which is a completely different game. I simply have ZERO coordination in these games, compared to Dota2 or HoN where I exclusively used voice.

I simply haven't been playing more than three or four games a day on average because of a feeling of a lack of progress--at least in Dota where mechanics mattered more, I could get into a sort of "top-form" and nail my mechanics and always ensure I was the worst player in the game...

Are there really no inhouse leagues? Amateur scrims and ringing? I am starting to feel like Dota is more appropriate (if only America was worth a shit in Dota...) for pro-am play.


I mean sure, maybe it would be better off, but the fact is that people are correct and its gonna be really hard to find a inhouse group, especially if you aren't already quite good. You'd have to find people basically willing to charity play with you. Why would they want to play with someone significantly worse than them for the same reasons you stated.

Also, I get the impression that you feel like you should just hop into mid/high level organized play because of your extensive experience in other games. When in reality the kind of practice you need at this point is exactly what you would get from soloque. Namely learning every skill, item, and champion in the game and internalizing their damage potential/range and behavior until its automatic. Its great that you have this solid strategic and teamplay basis, you shouldn't have to work on that nearly as much as just practicing lane matchups and having enough raw game knowledge to know when plays can be made. This is exactly what soloque is used for. Also you should know that even at the highest level league players play a huge amount of soloque, even koreans, just to practice these skills. So don't feel like you are wasting your time.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Prev 1 198 199 200 201 202 339 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Group Stage
CranKy Ducklings25
LiquipediaDiscussion
PSISTORM Gaming Misc
23:00
FSL playoffsTeamLeague STvsASH
Freeedom27
Liquipedia
The PiG Daily
22:00
Best Games of SC
ByuN vs Clem
MaxPax vs TBD
Serral vs ByuN
GgMaChine vs Bunny
PiGStarcraft615
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft615
ViBE260
SpeCial 88
Vindicta 37
FoxeR 2
StarCraft: Brood War
Leta 221
Dota 2
NeuroSwarm141
Counter-Strike
summit1g5444
Super Smash Bros
hungrybox319
Mew2King160
Heroes of the Storm
Trikslyr77
Other Games
gofns10512
tarik_tv3935
shahzam1021
XaKoH 152
ToD102
PPMD27
Organizations
Other Games
gamesdonequick1713
BasetradeTV188
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• RyuSc2 26
• davetesta26
• Response 2
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22060
Other Games
• Shiphtur719
Upcoming Events
RSL Revival
8h 47m
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
9h 47m
Epic.LAN
12h 47m
IPSL
15h 47m
Dragon vs Hawk
RSL Revival
1d 8h
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
1d 9h
OSC
1d 12h
IPSL
1d 15h
Bonyth vs Ret
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
PiGosaur Cup
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
5 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Escore Tournament S3: W3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL S22 SEASON OPEN Day 1
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.