On July 04 2013 03:08 Seuss wrote: I was happy to see people actually doing math in my absence, although if you knew where to look you could find the BotRK vs Hydra vs BT math I did for Zed ages ago. The basic conclusion was that Hydra is more damage but BotRK tends to be favored because it gives sticking power. You really can't put a value on the gank assist power of cutlass, or the importance of being able to catch someone via the BotRK slow.
But there's basically no reason to get BT on melee while Hydra and BotRK exist.
Whenever I can (could) I just skip(ed) bruta on Panth in favour of BT first. The power peak is really huge, and he doesn't care for BotRK. It also puts him closer to one-shotting the wave with HSS since bruta's ArPen doesn't affect it.
My point was more that Panth has fewer chances to stand in a place to use Hydra's active in teamfights since unless he can dive people he's going to skirt the edges, auto, toss Qs as often as he can, and try to position to get those money HSS off. And when he dives he generally barely has the time to auto (sometimes you auto->Q using the spell to cancel the auto animation) because his stun is short and people wil try to run out of HSS.
^ and the more I see videos of this film the more it just seems corny as fuck and too fake to let you enjoy it. Is it really that liked?
Basically if you have enough to get BF sword, you just go for BT. If you don't you go Brutalizer first and then BF sword.
I don't see the sense in rushing Last Whisper, BT gives more dmg against almost anything(its a base difference of 216 dmg for HSS) and the lifesteal actually is rather useful.
yes I repeat myself because no one saw my edit on the last page.
I also think 2 Doran Blades should be enough to sustain so that you don't need to buy a scepter before BF...
On July 04 2013 03:08 Seuss wrote: I was happy to see people actually doing math in my absence, although if you knew where to look you could find the BotRK vs Hydra vs BT math I did for Zed ages ago. The basic conclusion was that Hydra is more damage but BotRK tends to be favored because it gives sticking power. You really can't put a value on the gank assist power of cutlass, or the importance of being able to catch someone via the BotRK slow.
But there's basically no reason to get BT on melee while Hydra and BotRK exist.
On July 04 2013 03:53 Shikyo wrote: Basically if you have enough to get BF sword, you just go for BT. If you don't you go Brutalizer first and then BF sword.
I don't see the sense in rushing Last Whisper, BT gives more dmg against almost anything(its a base difference of 216 dmg for HSS) and the lifesteal actually is rather useful.
"Oh shit I didn't destroy Malph/Irelia/Jarvan/whatever and now he/she/it has like 100+ armour." LW is way better in those cases, also if the jungler is going to complete Aegis soon (for example he gets a few early kills and you notice he rushes it). HSS also has big base damage so it benefits from the ArPen. You won't be as good at clearing waves though, nor exploding squishies.
On July 04 2013 03:08 Seuss wrote: I was happy to see people actually doing math in my absence, although if you knew where to look you could find the BotRK vs Hydra vs BT math I did for Zed ages ago. The basic conclusion was that Hydra is more damage but BotRK tends to be favored because it gives sticking power. You really can't put a value on the gank assist power of cutlass, or the importance of being able to catch someone via the BotRK slow.
But there's basically no reason to get BT on melee while Hydra and BotRK exist.
On July 04 2013 03:23 Sandster wrote: BC is core on pantheon though. Applying BC stacks is a big part of his late game job. The vamp scep item you build is often delayed since your typical item path is something like 1-2 doran, brutalizer, [hexdrinker], LW, BC, and a defensive item. He doesn't really fit the mold for either botrk or hydra, since he only really wants ad/arpen/cdr. And at that point in the game, if your team is relying on Pantheon to chase someone beyond his ult, then Pantheon probably wasn't the best pick to begin with.
Oh I'm not saying that you should rush Hydra on Pantheon, or any champion for that matter, just there just aren't any circumstances where BT is going to be better than both Hydra and BotRk for melee champions regardless of when you're making your choice.
Wouldn't you say Pantheon is one of them though? Hydra and BOTRK have quite a bit of gold on stats/abilities that Pantheon can't use very well.
No.
First, let's examine Q->W->E->Auto->Q combo with no other items. The total AD scaling on the combo is 750-810%. Hydra adds an extra 100%, at the cost of 25 AD. At level 11 Pantheon will have somewhere around 100 AD from levels/runes/masteries. Do the math and you'll see that Pantheon gains 1620 damage from BT, and 1592.5 damage from Hydra. A difference of a mere 27.5 damage in BT's favor. Once you add BC and LW into the equation, Hydra surpasses BT by 65 damage. Basically, Hydra has the damage advantage on a single target as long as we aren't rushing our Life Steal item.
So the problem with BT on Pantheon is fairly straightforward:
You shouldn't be rushing your Life Steal item, and even if you do Hydra is easier to build and the damage difference is negligible on a single target.
Later in the game you're not going to be able to poke with your Spear in sieges, so BT has no advantage there.
Pantheon is a decent split pusher with his ult, and Hydra is better in 1v1s and for split pushing.
BT isn't some horrifically terrible idea on Pantheon (obviously, both items are very close in damage). But Pantheon has the highest AD scaling of any melee champion and he's at best roughly even between the two. If he isn't significantly better with BT, no one is.
Edit: I'm not claiming to be a Pantheon pro. If you just sit on the edges of teamfights chucking spears BT might be better, but that seems like a really odd playstyle to me.
On July 04 2013 03:08 Seuss wrote: I was happy to see people actually doing math in my absence, although if you knew where to look you could find the BotRK vs Hydra vs BT math I did for Zed ages ago. The basic conclusion was that Hydra is more damage but BotRK tends to be favored because it gives sticking power. You really can't put a value on the gank assist power of cutlass, or the importance of being able to catch someone via the BotRK slow.
But there's basically no reason to get BT on melee while Hydra and BotRK exist.
It's way simpler for them if everyone convey their ideas the same way so the userbase doesn't get confused by what two Rioters may say on the same subject (and then you add habits taken from jobs involving teams).
Lucian looks bleh to me, but that's because the "cool dude with guns" is always so badly done from my criteria that I've come to be wary of "cool dudes with guns". Plus, the art style (pose, angular jaw, curves, etc.) seems a bit like Jayce, Clone Wars series, and comics in general, and it doesn't click with me.
On July 04 2013 04:07 Seuss wrote: Edit: I'm not claiming to be a Pantheon pro. If you just sit on the edges of teamfights chucking spears BT might be better, but that seems like a really odd playstyle to me.
It's not that autoattacking is bad with Panth, but you can't afford to dive like Zed/Kha/Akali/etc. do because you have no escape nor defensive means (his passive helps very early on, but it quickly becomes anecdotal in 5v5 teamfights with some champs building AS), and on top of that your biggest nuke is channeled, allowing people to mitigate/cancel it. Meaning you tend to stay on the sides (you're an AD caster, not a bruiser, so you're squishier than say a Jax or a Xin who can act as frontline), using your range to hit semi-priority targets unless you see an opening (for example somebody out of position) and your autos are relegated to hitting their own frontline, be it straight up tanks or divers depending on the circumstances. Since your low cooldowns, HSS passive and innate passive get stronger as numbers dwindle and health decreases, you could even have an easier time protecting your main sources of damage (so AD and AP carries) until the battlefield starts to get cleared out, where you get more leeway to get in people's faces.