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On June 29 2013 02:52 TheYango wrote:Show nested quote +On June 29 2013 02:50 Diamond wrote: Wait this is the same mummy that builds pretty much pure tank and even takes armor quints right? That mummy? I haven't seen an Amumu build anything AP aside for Abyssal in FOREVER. You also probably haven't seen an Amumu get lane farm aggressively enough for it to work since the time when "gank tax" was a thing.
No I've seen it, they still build tank.
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The amount of times that I have to play support nunu because some genius decides he wants to amumu or malphite jungle after I've picked is numerous and all very annoying.
Support Nunu is so incredibly boring, not to mention weak.
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United States47024 Posts
I would argue that an Amumu that gets farmed enough to be equivalent to a laner's farm should be building damage.
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As noted: build tanky AP on the Mummy. Stuff like Spectral Wraith/Abyssal/Sunfire/Liandrys are all much more effective on Amumu, and people underrate just how much magic damage he can actually do.
Also, jcarl, Amumu doesn't get defensive bonuses on his passive. wat u talkin' bout.
The passive on his E yes.
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Isn't gank tax a thing anymore?
I keep taxing the shit out of my laners and laugh as they spam me with pings to back
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On June 29 2013 02:50 Diamond wrote:Show nested quote +On June 29 2013 02:47 TheYango wrote:On June 29 2013 02:38 Sandster wrote:On June 29 2013 02:33 Mensol wrote: sejuani is ten times better than amumu.
ban seju instead amu imo. I remember jungling Amumu vs Sej once. I was like "wtf am I doing playing this champion?" We won fairly easily, because for whatever reason every time I pick Amumu my team plays well, but still...it really made me consider giving up Amumu for good after that, just looking at what Sej does vs me with the same items. Ever since hitting gold I've seen Amumu mostly unbanned and unpicked now, which makes sense. Sejuani is a solo queue terror though, even after nerfs. She has like a 1500+ range gank with her gap closer + ult, not to mention superb teamfighting. I don't like the comparison because I don't think they really fill the same role. Amumu's kit has always been someone deceptive to people--he's not really a 4th position defensive/supportive hero you expect out of most junglers (and which Sejuani's kit fits much better). You actually have to farm him a bit and expect him to be a damage dealer. He only jungles because there's no lane where you'd expect to put him and have him reliably do well, and he jungles really fast. We've pretty much always known that a farmed Amumu with AP damage items was extremely powerful--less so after the nerfs, but its still generally the route most suitable for him. Obviously if you play him as a worse Sejuani, he'll feel like a worse Sejuani. Wait this is the same mummy that builds pretty much pure tank and even takes armor quints right? That mummy? I haven't seen an Amumu build anything AP aside for Abyssal in FOREVER. Amumu picks also scream "COUNTER JUNGLE ME!". When someone picks it, I just laugh and pick Noc and live in his jungle. Sej while weak early, is no where near that level of counter able, as if you catch her i n the jungle she can just Q over whatever wall is close, while Amumu needs to find a minion for his escape. Edit: They literally fill the same role. Initiator tank jungles. Sure one may have more damage than the other. But is Xin not initiator tank because he does more damage than J4? Amumu needs to be "just tanky enough" to go in and start DPSing, since his damage doesn't scale directly with tankiness like Sejuani. However, it's a fine line between "just tanky enough" and "gets instagibbed," so most people just build him pure tank and win simply through map control + level advantage. Still, his kit resembles more of an AP bruiser's than a tank's.
but what is a tank, really? I felt a chill when I typed that
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On June 29 2013 02:56 Lord Tolkien wrote: As noted: build tanky AP on the Mummy. Stuff like Spectral Wraith/Abyssal/Sunfire/Liandrys are all much more effective on Amumu, and people underrate just how much magic damage he can actually do.
Also, jcarl, Amumu doesn't get defensive bonuses on his passive. wat u talkin' bout.
The passive on his E yes.
My mistake. Meant to say that he lowers enemy MR.
Been a while since I've played him, got mixed up in my brain.
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On June 29 2013 02:55 TheYango wrote: I would argue that an Amumu that gets farmed enough to be equivalent to a laner's farm should be building damage.
When does a jungler get the same farm as a lane? Isn't that the entire idea behind the jungle items (and why they are so cheap) that junglers will almost never get the same as a lane farm? Even more so with one of the most blue dependent junglers out there?
Sure AP Amumu can do damage, but if I want damage in the jungle I'll just pick something like Diana or attack speed Xin, and do that proper.
Edit: Also for the range thing, Sej Q/R has a bigger range than Amumu Q/R.
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On June 29 2013 03:15 Diamond wrote:Show nested quote +On June 29 2013 02:55 TheYango wrote: I would argue that an Amumu that gets farmed enough to be equivalent to a laner's farm should be building damage. When does a jungler get the same farm as a lane? Isn't that the entire idea behind the jungle items (and why they are so cheap) that junglers will almost never get the same as a lane farm. Even more so with one of the most blue dependent junglers out there? Sure AP Amumu can do damage, but if I want damage in the jungle I'll just pick something like Diana or attack speed Xin, and do that proper. A combination of Taxy McTaxerson and getting farm distribution after laning phase.
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United States47024 Posts
On June 29 2013 03:15 Diamond wrote: Edit: Also for the range thing, Sej Q/R has a bigger range than Amumu Q/R. Sejuani's R is 1175 range when Amumu's Bandage Toss is 1100, but the projectile speed is slow enough that the last 75 range should pretty much never actually mean the difference between missing and hitting them.
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On June 29 2013 03:21 kainzero wrote:Show nested quote +On June 29 2013 03:15 Diamond wrote:On June 29 2013 02:55 TheYango wrote: I would argue that an Amumu that gets farmed enough to be equivalent to a laner's farm should be building damage. When does a jungler get the same farm as a lane? Isn't that the entire idea behind the jungle items (and why they are so cheap) that junglers will almost never get the same as a lane farm. Even more so with one of the most blue dependent junglers out there? Sure AP Amumu can do damage, but if I want damage in the jungle I'll just pick something like Diana or attack speed Xin, and do that proper. A combination of Taxy McTaxerson and getting farm distribution after laning phase.
Still, will never get close unless yoru lanes just randomly stop CS'ing all game.
On June 29 2013 03:21 TheYango wrote:Show nested quote +On June 29 2013 03:15 Diamond wrote: Edit: Also for the range thing, Sej Q/R has a bigger range than Amumu Q/R. Sejuani's R is 1175 range when Amumu's Bandage Toss is 1100, but the projectile speed is slow enough that the last 75 range should pretty much never actually mean the difference between missing and hitting them.
You forgot the 650 range of Q.
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When somebody dies pre-6, I run to their lane, last hit the minions rather than shove until they show up. I lose pressure on both other lanes, but I'll usually hit 6 even before the buff respawn around 7 minutes because of all the exp I'll have soaked. Often even before the solo lanes thanks to both buffs' exp I'll have taken. Since I play a bunch of Naut it doesn't let me play aggressively in the jungle nor dive because of the lack of, respectively, dueling power and burst, but since I'll be ganking as soon as my ult is up it makes the timing much earlier, esp. when ganking bot.
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United States47024 Posts
Diamond the thing you're missing here about Amumu is that he basically has no teamfight control skills beyond his initial ultimate and unreliable bandage tosses. Other junglers have lower-cooldown teamfight control spells that mean they do things in an extended fight. Jarvan E->Q, Xin Q and E, Sejuani Q and E. These champs do things other than damage when the fight is drawn out so staying alive to do these things is how they itemize, which is why they pick defensive/supportive items.
Amumu doesn't actually do any of that stuff beyond his ultimate. He has 2 purely damage skills and a third skill that is primarily damage. So his MO should be maximizing his damage output. What does Amumu do in the fight after his ult if he's not doing damage? Nothing. He doesn't have teamfight control abilities so the only usefulness he brings to the table is to be farmed and do damage.
His initial Q+R don't make him fundamentally need to be tanky, because he blows those close to the beginning of the fight. Being tanky doesn't make those spells better, whereas being tanky on Sejuani lets you see more Q/E cooldowns, in turn providing more supportive usefulness to the rest of your team. Tankiness only serves Amumu where being tanky allows him to do more damage by being alive longer--but being alive and doing no damage is worthless for him.
On June 29 2013 03:22 Diamond wrote: You forgot the 650 range of Q. You're going to Q->R and expect to actually hit something off the long movement delay, while also wasting the medium-long cooldown and significant damage of her Q?
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Isn't it obvious why Amumu > Sejuani in Bronze? IP Costs. Its the same reason every other bronze Support is Taric.
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On June 29 2013 03:28 cLutZ wrote: Isn't it obvious why Amumu > Sejuani in Bronze? IP Costs. Its the same reason every other bronze Support is Taric. Ashe/Soraka vs Sivir/Taric all games all day.
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On June 29 2013 02:29 AsmodeusXI wrote:Show nested quote +On June 29 2013 02:25 Slayer91 wrote: why would you rage, you don't have to play him
also, amumu isn't not op because youcan "counter jungle him" he's not op because he's not op, but he's a strong initiator and if people are playing lots of squishy trying to "carry bads" then yeah he's going to get stronger Just the assumption that he should be immediately picked even if no one wants him is really obnoxious is all.
it should be more offensive to you that you are on the same skill level as players who think amumu should be immediately picked you are using your elitism in the wrong way
On June 29 2013 03:28 TheYango wrote:Diamond the thing you're missing here about Amumu is that he basically has no teamfight control skills beyond his initial ultimate and unreliable bandage tosses. Other junglers have lower-cooldown teamfight control spells that mean they do things in an extended fight. Jarvan E->Q, Xin Q and E, Sejuani Q and E. These champs do things other than damage when the fight is drawn out so staying alive to do these things is how they itemize, which is why they pick defensive/supportive items. Amumu doesn't actually do any of that stuff beyond his ultimate. He has 2 purely damage skills and a third skill that is primarily damage. So his MO should be maximizing his damage output. What does Amumu do in the fight after his ult if he's not doing damage? Nothing. He doesn't have teamfight control abilities so the only usefulness he brings to the table is to be farmed and do damage. You're going to Q->R and expect to actually hit something off the long movement delay, while also wasting the medium-long cooldown and significant damage of her Q?
at max cdr Amumus Q is a 1100 range, 1 second stun and gapcloser for nearly 300 damage on a 4.8 second cooldown, easily close to other tanks and such. riot even thought he was strong enough to nerf his Q and R damage/cc
also amumus sustained damage frmo his W also give a lot of incentive for doing something other than being a Q R damage bot
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United States47024 Posts
I still consider Bandage Toss fundamentally a damage spell and not a teamfight control spell.
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nonetheless its an 1100 range stun so you should be considering it a teamfight control spell (even if it triples as a nuke and gapcloser) its not easy to hit just because of how strong it is, the fact that its a gapcloser is a double edged sword and the main reason you build tank
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I ban stuff i hate playing against like draven nunu shaco or eve as said before, in soloqueue what's "OP" doesnt really matter except for giving an escuse to people if they play badly. I d rather play vs jayce and kennen than having to deal with annoying shithead s like nunu and shaco
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On June 29 2013 03:28 TheYango wrote: Diamond the thing you're missing here about Amumu is that he basically has no teamfight control skills beyond his initial ultimate and unreliable bandage tosses. Other junglers have lower-cooldown teamfight control spells that mean they do things in an extended fight. Jarvan E->Q, Xin Q and E, Sejuani Q and E. These champs do things other than damage when the fight is drawn out so staying alive to do these things is how they itemize, which is why they pick defensive/supportive items.
Amumu doesn't actually do any of that stuff beyond his ultimate. He has 2 purely damage skills and a third skill that is primarily damage. So his MO should be maximizing his damage output. What does Amumu do in the fight after his ult if he's not doing damage? Nothing. He doesn't have teamfight control abilities so the only usefulness he brings to the table is to be farmed and do damage.
His initial Q+R don't make him fundamentally need to be tanky, because he blows those close to the beginning of the fight. Being tanky doesn't make those spells better, whereas being tanky on Sejuani lets you see more Q/E cooldowns, in turn providing more supportive usefulness to the rest of your team. Tankiness only serves Amumu where being tanky allows him to do more damage by being alive longer--but being alive and doing no damage is worthless for him.
Seems like you just made my argument for me. Keep in mind Sej damage increases with health, and she has almost identical AP ratios as Amumu. The thing is damage jungles suck, and that's why no one does it on Amumu. It's the same exact reason Noc builds tank now, the day of damage jungles is long long gone.
Amumu brings nothing to the table Sej does not aside for longer Q range at the sacrifice you have to hit something or it does nothing at all. Bandage is also a stun (which can be reduced by tenacity) vs the Sej Q knockup (which cannot be reduced by tenacity.
If you want a damage jungle with good initiation just pick Diana or something, Amumu needs a bazillion AP to start wrecking people.
You're going to Q->R and expect to actually hit something off the long movement delay, while also wasting the medium-long cooldown and significant damage of her Q?
Yes I do it all the time, it's a pretty easy combo to land and can punish teams with poor positioning.
I'm not trying to say you CAN'T build damage on Amumu or anything, just it's not very good aside for Abyssal.
On June 29 2013 03:33 TheYango wrote: I still consider Bandage Toss fundamentally a damage spell and not a teamfight control spell.
It's not a teamfight control spell or damage, it's in initiate.
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