• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:06
CEST 03:06
KST 10:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)77Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Weekly Cups Results (Sep 28-Oct 4) SC4ALL: II SC2 Complete Invited Player Lineup
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released BW General Discussion SC4ALL II Brood War Complete Invited Player Lineup 20-year-old Valorant player starting StarCraft Bot on ladder
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Canadian Politics Mega-thread Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6299 users

[Patch 3.08: Aatrox Patch] General Discussion - Page 136

Forum Index > LoL General
Post a Reply
Prev 1 134 135 136 137 138 380 Next
Interested in helping start an on-topic, serious League discussion thread? PM Neo to talk about how to get started.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2013-06-20 23:43:16
June 20 2013 23:40 GMT
#2701
On June 21 2013 08:38 Slusher wrote:
Show nested quote +
On June 21 2013 08:35 iCanada wrote:
On June 21 2013 08:21 Slusher wrote:
there are a lot of "good" champions that I hate to play against that don't need nerfs, Trynd being popular right now is excruciating but I don't think he's nerfable or even bannable outside of target bans. Jayce pre tear build falls into this category.

in any case the proposed changes seeing how they've decided to do it seem pretty decent to me, my annoyance has shifted to Draven passive changes, but I accept there is basically 0 chance of that not going live so not much else to say about it.


So you think its okay that Jayce is ridiculously safe, farms well, all ins well, and is good late game?

How is Jayce not ridiculous in his current state? What reason is there NOT to pick Jayce?


you don't remember pre mramana build Jayce apparently, his damage was actually pretty low after 30 min. There is a reason he wasn't picked every game and then suddenly was, people keep acting like there, was some balance change to Jayce, when in fact the sea change was a balance change to an item, the very item I advocate they nerf.

That said I do like the E nerf after some thought, mid Jayce is too safe atm, top Jayce on the other hand they coulda nerfed tear and called it a day.


He was still picked all the time, what are you talking about.

Only reason people stopped playing him briefly is they nerfed his Melee form E. Went from high base damage+%damage+AD scaling to just scaling with level % damage. Was rather big nerf. And then Maknoon played him in a tournament and just maxxed only EQ and din';t even get a point in W or R and crushed things. Suddenly he picked every game again.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-06-20 23:51:14
June 20 2013 23:43 GMT
#2702
On June 21 2013 08:40 iCanada wrote:
Show nested quote +
On June 21 2013 08:38 Slusher wrote:
On June 21 2013 08:35 iCanada wrote:
On June 21 2013 08:21 Slusher wrote:
there are a lot of "good" champions that I hate to play against that don't need nerfs, Trynd being popular right now is excruciating but I don't think he's nerfable or even bannable outside of target bans. Jayce pre tear build falls into this category.

in any case the proposed changes seeing how they've decided to do it seem pretty decent to me, my annoyance has shifted to Draven passive changes, but I accept there is basically 0 chance of that not going live so not much else to say about it.


So you think its okay that Jayce is ridiculously safe, farms well, all ins well, and is good late game?

How is Jayce not ridiculous in his current state? What reason is there NOT to pick Jayce?


you don't remember pre mramana build Jayce apparently, his damage was actually pretty low after 30 min. There is a reason he wasn't picked every game and then suddenly was, people keep acting like there, was some balance change to Jayce, when in fact the sea change was a balance change to an item, the very item I advocate they nerf.

That said I do like the E nerf after some thought, mid Jayce is too safe atm, top Jayce on the other hand they coulda nerfed tear and called it a day.


He was still picked all the time, what are you talking about.

Only reason people stopped playing him briefly is they nerfed his Melee form E. Went from high base damage+%damage+AD scaling to just scaling with level % damage. Was rather big nerf.


you act like nerfing tear instead of Jayce would give him his old E back? Jayce post E nerf is the Jayce I'm talking about, why would I be talking about pre E nerf Jayce, pre E nerf Jayce dosn't need shock blase thats why people maxed E lol.

the version of Jayce in between the E nerf and muramana build was in my opinion balanced, if we can't agree on that (which I'm guessing we don't) then there isn't much else to talk about.

OGN Jayce pick/ban:

Winter: 37%
Club masters: 26%
Situationally good

Spring: 73%

only one of these 3 seasons was played after the Muramana damage was changed to physical. And we both know the 3rd number would be 100 if the build was unveiled before the season had started.
Carrilord has arrived.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
June 20 2013 23:47 GMT
#2703
Changing muramana from magic damage to physical damage was huge for Jayce after the initial damage nerfs
Bronze player stuck in platinum
iCanada
Profile Joined August 2010
Canada10660 Posts
June 20 2013 23:52 GMT
#2704
On June 21 2013 08:43 Slusher wrote:
Show nested quote +
On June 21 2013 08:40 iCanada wrote:
On June 21 2013 08:38 Slusher wrote:
On June 21 2013 08:35 iCanada wrote:
On June 21 2013 08:21 Slusher wrote:
there are a lot of "good" champions that I hate to play against that don't need nerfs, Trynd being popular right now is excruciating but I don't think he's nerfable or even bannable outside of target bans. Jayce pre tear build falls into this category.

in any case the proposed changes seeing how they've decided to do it seem pretty decent to me, my annoyance has shifted to Draven passive changes, but I accept there is basically 0 chance of that not going live so not much else to say about it.


So you think its okay that Jayce is ridiculously safe, farms well, all ins well, and is good late game?

How is Jayce not ridiculous in his current state? What reason is there NOT to pick Jayce?


you don't remember pre mramana build Jayce apparently, his damage was actually pretty low after 30 min. There is a reason he wasn't picked every game and then suddenly was, people keep acting like there, was some balance change to Jayce, when in fact the sea change was a balance change to an item, the very item I advocate they nerf.

That said I do like the E nerf after some thought, mid Jayce is too safe atm, top Jayce on the other hand they coulda nerfed tear and called it a day.


He was still picked all the time, what are you talking about.

Only reason people stopped playing him briefly is they nerfed his Melee form E. Went from high base damage+%damage+AD scaling to just scaling with level % damage. Was rather big nerf.


you act like nerfing tear instead of Jayce would give him his old E back? Jayce post E nerf is the Jayce I'm talking about, why would I be talking about pre E nerf Jayce, pre E nerf Jayce dosn't need shock blase thats why people maxed E lol.

the version of Jayce in between the E nerf and muramana build was in my opinion balanced, if we can't agree on that (which I'm guessing we don't) then there isn't much else to talk about.


So you think it is fine that a champion can build no combat stats and kill people in lane whenever they make a mistake, farm totally safely in lane for free, and be good lategame?

Its not like Muramana only reason Jayce good late game. His Acceleraation gate is like free super Shureylias, his poke absolutely nuts, he peel well, and he doesn't rely on an ultimate. Jayve would still be obnoxious if he built like full tank. Still do a shit ton of poke/skirmish damage without full manamune.

I think he definitely deserves the gutting he getting. He too safe. Not a single champion in the game, regardless of lane matchups/junglers can stop Jayce from farming. That huge.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 20 2013 23:56 GMT
#2705
like I said a page ago your image of Jayce's "late game" poke is being skewed by him snowballing out of control off of muramana and having 6 items at 25-30 min

Muramana literally ruins all of his item timings, and now people can't even remember what Jayce damage looked like before he was first pick/ban, well I'm here to tell you it was good damage, but not OP damage.
Carrilord has arrived.
iCanada
Profile Joined August 2010
Canada10660 Posts
June 21 2013 00:06 GMT
#2706
On June 21 2013 08:56 Slusher wrote:
like I said a page ago your image of Jayce's "late game" poke is being skewed by him snowballing out of control off of muramana and having 6 items at 25-30 min

Muramana literally ruins all of his item timings, and now people can't even remember what Jayce damage looked like before he was first pick/ban, well I'm here to tell you it was good damage, but not OP damage.


Really?

400 damage in an AoE with 170% bonus AD ratio not OP? With just a BT and a LW and rest defensive items that like 700 damage at 1050 range.... every ten seconds.

His EQ combo actually does more damage just buying a BT than buying a Muramana. With a full Muramana you get 39.2+20 AD.

You wrong.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
June 21 2013 00:14 GMT
#2707
All I know is that I hate laning against pussy champions like Jayce, Lux and Orianna who have AOE ranged clear if used correctly so that even though you are up 20 kills you can't deny any farm.

I also hate laning against super tanks with slows like Nunu, Malphite, Nasus but at least if you somehow get really ahead you can kill/deny them.
Jaedong :3
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 21 2013 00:16 GMT
#2708
On June 21 2013 09:06 iCanada wrote:
Show nested quote +
On June 21 2013 08:56 Slusher wrote:
like I said a page ago your image of Jayce's "late game" poke is being skewed by him snowballing out of control off of muramana and having 6 items at 25-30 min

Muramana literally ruins all of his item timings, and now people can't even remember what Jayce damage looked like before he was first pick/ban, well I'm here to tell you it was good damage, but not OP damage.


Really?

400 damage in an AoE with 170% bonus AD ratio not OP? With just a BT and a LW and rest defensive items that like 700 damage at 1050 range.... every ten seconds.

His EQ combo actually does more damage just buying a BT than buying a Muramana. With a full Muramana you get 39.2+20 AD.

You wrong.


and yet he was picked situationally, because shockblast isn't the problem.
Carrilord has arrived.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
June 21 2013 00:17 GMT
#2709
i hate jayce simply because he looks like a douchebag when he uses Q E
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-06-21 00:28:23
June 21 2013 00:24 GMT
#2710
I'm going to try to explain this as best I can and then I am done because there is some fundamental disconnect from my memory of Jayce pre Muramana change and yours.


lets pretend in WoL (because I have no idea how HotS works) there was a unit you could build, lets call it a M.U.L.E. and lets say that if you rushed a bunch of these to a gold patch, you could make 200 supply of bio waaay before the other race could get near 200 supply and they'd just roll every game with it,

the problem isn't the Marines, it's the unit(muramana) getting you to 200 supply(5+ items) way to quickly.

+ Show Spoiler +
please don't go off on a sc2 tangent I admittedly have no clue if MULES were balanced or not


I think the E nerf is "aiight" makes him less safe in mid which is good, top already is fine if you are playing most popular picks vs him. I still think his interaction with tear is the problem and the only thing that needed nerfing but I can live with this. (just in case you forgot what the argument was, because I did)
Carrilord has arrived.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
June 21 2013 00:25 GMT
#2711
On June 21 2013 09:06 iCanada wrote:
Show nested quote +
On June 21 2013 08:56 Slusher wrote:
like I said a page ago your image of Jayce's "late game" poke is being skewed by him snowballing out of control off of muramana and having 6 items at 25-30 min

Muramana literally ruins all of his item timings, and now people can't even remember what Jayce damage looked like before he was first pick/ban, well I'm here to tell you it was good damage, but not OP damage.


Really?

400 damage in an AoE with 170% bonus AD ratio not OP? With just a BT and a LW and rest defensive items that like 700 damage at 1050 range.... every ten seconds.

His EQ combo actually does more damage just buying a BT than buying a Muramana. With a full Muramana you get 39.2+20 AD.

You wrong.

That's an overexxageration of his damage. Most of the time Jayce's damage gets healed up before he fires another or he misses or only hits the tank.
Also BT LW is very expensive. Most games in yoloqueue don't get that long.
Under ideal circumstances that may sound strong, but under ideal circumstances you could give a Nunu archangels and Deathcap and he would be the most broken thing NA.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Craton
Profile Blog Joined December 2009
United States17303 Posts
June 21 2013 00:27 GMT
#2712
On what planet do these heals for 1/3 to 1/2 a carry/support's health come from? Let's also completely ignore the fact that it's aoe and longer range than you have sight.
twitch.tv/cratonz
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 21 2013 00:34 GMT
#2713
if you could build an item that finished around 16-18 min what would allow you to kill any champion on the map at will and it only worked as efficiently for your champion, take your pick of the cast and that champion is now OP.
Carrilord has arrived.
sylverfyre
Profile Joined May 2010
United States8298 Posts
June 21 2013 00:39 GMT
#2714
Muramana changing from magic to physical barely even affects jayce. He just needs an AD/mana item so he can spam accelerated shock blasts. Only his rangedW/Autos really abuse the Muramana proc, and that isn't what makes him a terror.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-06-21 00:42:53
June 21 2013 00:41 GMT
#2715
Touching Jayce's damage would dumpster him? Lol...

As is he can spam EQ in lane when it's up. If it hits(and sometimes even if it doesn't) he can run through the acceleration gate, activate W, go in melee, WQ ignite onto you with his +million movespeed, hithithitE and you're dead or forced off the lane. Oh not to mention you can't fight back because he whacks you half a screen away.

On June 21 2013 09:39 sylverfyre wrote:
Muramana changing from magic to physical barely even affects jayce. He just needs an AD/mana item so he can spam accelerated shock blasts. Only his rangedW/Autos really abuse the Muramana proc, and that isn't what makes him a terror.

Being oneshot is a pretty big terror imo. His E procs it too.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 21 2013 00:42 GMT
#2716
I give up, you guys are right. Getting 2-3 items above everyone else on the map is balanced, Jayce's skills are broken at a base level and he needs to be reworked.
Carrilord has arrived.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
June 21 2013 00:44 GMT
#2717
The problem with arguing is that people care more about being right instead of learning more about the topic at hand.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
June 21 2013 00:50 GMT
#2718
When I stream, I keep getting sniped by an asshole who made an habit of trolling me hard, insulting me, and reporting me every game. I got the «negativity warning» from Riot while not speaking once except for calls in my last 20 games, and being VERY careful about my chat, since next ban is perma-ban.

This guy is pretty obviously aware of that (he must follow my FB page or stg) and, since he reports me every game, I'm bound to go the tribunal. Once in the tribunal, I'm pretty much already perma-banned, we all know how it works.

This is just depressing.
The legend of Darien lives on
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-06-21 00:51:54
June 21 2013 00:51 GMT
#2719
On June 21 2013 09:41 Shikyo wrote:
Touching Jayce's damage would dumpster him? Lol...

As is he can spam EQ in lane when it's up. If it hits(and sometimes even if it doesn't) he can run through the acceleration gate, activate W, go in melee, WQ ignite onto you with his +million movespeed, hithithitE and you're dead or forced off the lane. Oh not to mention you can't fight back because he whacks you half a screen away.

Show nested quote +
On June 21 2013 09:39 sylverfyre wrote:
Muramana changing from magic to physical barely even affects jayce. He just needs an AD/mana item so he can spam accelerated shock blasts. Only his rangedW/Autos really abuse the Muramana proc, and that isn't what makes him a terror.

Being oneshot is a pretty big terror imo. His E procs it too.

Oh don't get me wrong. Muramana is a broken as fuck item. But changing it back to magical wouldn't fix jayce.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 21 2013 00:51 GMT
#2720
Oh by the way, Nidalee spear hitting = g.g. just like Jayce shockblast hitting = g.g. but Nidalee doesn't have a skill that gives his team +50% movespeed to catch up to the enemy team and kill them when they're low.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Prev 1 134 135 136 137 138 380 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 212
ProTech151
ViBE128
Nathanias 79
RuFF_SC2 14
StarCraft: Brood War
Britney 15654
Rain 1534
GuemChi 905
Artosis 700
Bale 18
Dota 2
monkeys_forever480
Counter-Strike
taco 126
minikerr17
Super Smash Bros
hungrybox1026
Mew2King100
Other Games
summit1g7171
JimRising 483
WinterStarcraft474
C9.Mang0342
Trikslyr58
Organizations
Other Games
gamesdonequick894
Dota 2
PGL Dota 2 - Main Stream42
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 102
• davetesta24
• Letter144
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra546
• Shiphtur437
Upcoming Events
The PondCast
8h 55m
INu's Battles
9h 55m
Percival vs SHIN
Zoun vs herO
OSC
11h 55m
OSC
21h 10m
Replay Cast
21h 55m
OSC
1d 21h
Big Brain Bouts
2 days
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
Patches Events
3 days
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
WardiTV Weekly
5 days
PiGosaur Cup
5 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.