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[Patch 3.06: Lissandra Patch] General Discussion - Page 169

Forum Index > LoL General
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Cloud9157
Profile Joined December 2010
United States2968 Posts
May 13 2013 22:15 GMT
#3361
On May 14 2013 05:54 wei2coolman wrote:


Jeez Korea and China's team are so fucking stacked. It'll be a miracle if NA or EU can even win a single lane against these guys.



soaz can hold his own.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
May 13 2013 22:16 GMT
#3362
I might try that tomorrow. I normally don't do soups/stews though but this one is nice and light which I like.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
May 13 2013 22:20 GMT
#3363
On May 14 2013 06:54 xes wrote:
Show nested quote +
On May 14 2013 06:51 Artok wrote:

hooray


I wonder how NA will do, vs EU/KR/CN All-Stars teams which are actually full of people arguable worlds best in that lane (except yellowpete zzz).

dunno about laning but KR/CN teams have really good decision making, there is almost no hesitation, and the way the teams move around the map is superior to NA.

it's not just individual skill but team skill that makes the asian teams look so much better than NA.

(i don't watch EU so i can't comment there.)
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
May 13 2013 22:57 GMT
#3364
yellowpete might not be a super awesome player and a super star but he is pretty consistent, and judging from Edwards tweets today he likes him
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
Mondeezy
Profile Joined August 2011
United States1938 Posts
Last Edited: 2013-05-13 23:04:49
May 13 2013 23:04 GMT
#3365
Name the three snowballiest tops in the current meta, go.
LoL NA: Mondeezy - TL - Riven <3
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
May 13 2013 23:07 GMT
#3366
Riven, Jayce, Elise.
Retvrn to Forvms
Requizen
Profile Blog Joined March 2011
United States33802 Posts
May 13 2013 23:09 GMT
#3367
Maple feeding like hell on Saint's stream as Quinn. Guitar gotta run some damage control XD
It's your boy Guzma!
cLutZ
Profile Joined November 2010
United States19574 Posts
May 13 2013 23:09 GMT
#3368
On May 14 2013 07:08 TheYango wrote:
Show nested quote +
On May 14 2013 07:00 cLutZ wrote:
On May 14 2013 04:47 Shikyo wrote:
^ Xerath spams far harder than Lux.

On May 14 2013 04:44 Ketara wrote:
On May 14 2013 04:41 upperbound wrote:
Is there a good reason why Riot doesn't make double golems spawn at 1:55?


I think this would help a bit, but realistically bot lane would just do wraiths instead then. And they can't make wraiths spawn late because if they do then junglers can't start red.

I am 100% convinced that the way to fix this problem is to add another double golem camp so they're on both sides, and just let both teams do it.

They could just like, make all camps spawn at 1:55. Jungler can start red just fine, it's not like doing a camp before it is somehow a requirement that unlocks the ability to kill the golem / lizard.


I think they should just add More jungle camps in general. Opening up blue/purple side options is just one bonus, it also could nudge the jungle in a direction that better for spectators and soloq.

I've said before that they should have non-buff camps spawn in the Blue/Red camps between the time when the buff is up. Have them spawn every minute like other camps, and after 5 minutes, have the next spawn be a buff again.

Having only 3 camps to work with most of the time is very restrictive.


While a fun idea, I find fights over blue to be one of the most exciting things in the game right now, and I don't know if Riot has the coding to make your dream come true.

If you do something like this it accomplishes:
1. Fix purple/red problems.
2. Actually punishes lane camping.
3. New camps are actually difficult for laners to take on a regular basis.

+ Show Spoiler +


[image loading]

Uploaded with ImageShack.us
Blue=Blue
Red=Red
Green=Golem
Orange=Wraith (I actually would like to add more of these, but I t might cramp blue side a bit).
Purple=Wolves

Freeeeeeedom
Ryalnos
Profile Joined July 2010
United States1946 Posts
May 13 2013 23:16 GMT
#3369
I am puzzled. What is the lane counterplay to AP Yi? I am trying to figure out if the one I faced as Orianna was good, or if I just badly misunderstand how I'm supposed to play against him.

Alpha strike poke does hella damage, and somewhat zoned me off minions since I couldn't consistently damage him back without burning through my mana quickly. He typically had minion advantage because of this. Whenever I would take him down to half health, he'd just hop under his tower and heal up. Felt like I should have been pushing out of lane or something (at least he 'bragsulted' me that he was shocked that he beat me in lane - which amounted to 20 more cs and a few more kills from roaming I guess?).
Craton
Profile Blog Joined December 2009
United States17251 Posts
May 13 2013 23:19 GMT
#3370
There isn't any.
twitch.tv/cratonz
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
May 13 2013 23:19 GMT
#3371
On May 14 2013 08:09 Requizen wrote:
Maple feeding like hell on Saint's stream as Quinn. Guitar gotta run some damage control XD


Did he just go on a rant about Maple being bad on anything that isn't draven?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-13 23:20:43
May 13 2013 23:20 GMT
#3372
On May 14 2013 08:09 cLutZ wrote:
Show nested quote +
On May 14 2013 07:08 TheYango wrote:
On May 14 2013 07:00 cLutZ wrote:
On May 14 2013 04:47 Shikyo wrote:
^ Xerath spams far harder than Lux.

On May 14 2013 04:44 Ketara wrote:
On May 14 2013 04:41 upperbound wrote:
Is there a good reason why Riot doesn't make double golems spawn at 1:55?


I think this would help a bit, but realistically bot lane would just do wraiths instead then. And they can't make wraiths spawn late because if they do then junglers can't start red.

I am 100% convinced that the way to fix this problem is to add another double golem camp so they're on both sides, and just let both teams do it.

They could just like, make all camps spawn at 1:55. Jungler can start red just fine, it's not like doing a camp before it is somehow a requirement that unlocks the ability to kill the golem / lizard.


I think they should just add More jungle camps in general. Opening up blue/purple side options is just one bonus, it also could nudge the jungle in a direction that better for spectators and soloq.

I've said before that they should have non-buff camps spawn in the Blue/Red camps between the time when the buff is up. Have them spawn every minute like other camps, and after 5 minutes, have the next spawn be a buff again.

Having only 3 camps to work with most of the time is very restrictive.


While a fun idea, I find fights over blue to be one of the most exciting things in the game right now, and I don't know if Riot has the coding to make your dream come true.

If you do something like this it accomplishes:
1. Fix purple/red problems.
2. Actually punishes lane camping.
3. New camps are actually difficult for laners to take on a regular basis.

+ Show Spoiler +


[image loading]

Uploaded with ImageShack.us
Blue=Blue
Red=Red
Green=Golem
Orange=Wraith (I actually would like to add more of these, but I t might cramp blue side a bit).
Purple=Wolves


You clutter the map changing the geometry so much to add new camps. I don't know why you'd think it's easier to warp the terrain to accommodate new jungle camps than it is to just add intermediate spawns to the buff camps. The latter sounds way more feasible to me.
Moderator
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2013-05-13 23:24:58
May 13 2013 23:22 GMT
#3373
On May 14 2013 08:16 Ryalnos wrote:
I am puzzled. What is the lane counterplay to AP Yi? I am trying to figure out if the one I faced as Orianna was good, or if I just badly misunderstand how I'm supposed to play against him.

Alpha strike poke does hella damage, and somewhat zoned me off minions since I couldn't consistently damage him back without burning through my mana quickly. He typically had minion advantage because of this. Whenever I would take him down to half health, he'd just hop under his tower and heal up. Felt like I should have been pushing out of lane or something (at least he 'bragsulted' me that he was shocked that he beat me in lane - which amounted to 20 more cs and a few more kills from roaming I guess?).


As Ori I'd just max E and shield yourself every time he alpha strikes you. Farm, then just outscale and shut him down in teamfights. Ezpz. If you grab MR Yellows/Blues, Flat AP Quints and whatever reds you want (Magic pen, maybe AD for last hitting?) your shield will shield for more damage than his Alpha strike all game since you prolly going to grab a chalice and such as well.

Then after shielding his Alpha strike, auto him at will till his alpha strike back up. I dunno, you have zero kill potential, but it a winnable lane for sure.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
May 13 2013 23:26 GMT
#3374
If you max shield, there is no way you can match his shoving.
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 13 2013 23:27 GMT
#3375
On May 14 2013 08:09 Requizen wrote:
Maple feeding like hell on Saint's stream as Quinn. Guitar gotta run some damage control XD

Nien is free agent....
liftlift > tsm
iCanada
Profile Joined August 2010
Canada10660 Posts
May 13 2013 23:31 GMT
#3376
On May 14 2013 08:26 h3r1n6 wrote:
If you max shield, there is no way you can match his shoving.


Dont need to. Can't out roam him anyway, and helps you abuse his early gankability.

But you Max E you out trade him hard, and you also can just straight up 1v1 him cuz his only nuke useless. Means you can follow him and mitigate his roaming once he starts feeling the need to (like level 6 usually). Most get hella frustrated that they can't push you out of lane and you have better mana sustain than them.
Ryuu314
Profile Joined October 2009
United States12679 Posts
May 13 2013 23:32 GMT
#3377
On May 14 2013 08:22 iCanada wrote:
Show nested quote +
On May 14 2013 08:16 Ryalnos wrote:
I am puzzled. What is the lane counterplay to AP Yi? I am trying to figure out if the one I faced as Orianna was good, or if I just badly misunderstand how I'm supposed to play against him.

Alpha strike poke does hella damage, and somewhat zoned me off minions since I couldn't consistently damage him back without burning through my mana quickly. He typically had minion advantage because of this. Whenever I would take him down to half health, he'd just hop under his tower and heal up. Felt like I should have been pushing out of lane or something (at least he 'bragsulted' me that he was shocked that he beat me in lane - which amounted to 20 more cs and a few more kills from roaming I guess?).


As Ori I'd just max E and shield yourself every time he alpha strikes you. Farm, then just outscale and shut him down in teamfights. Ezpz. If you grab MR Yellows/Blues, Flat AP Quints and whatever reds you want (Magic pen, maybe AD for last hitting?) your shield will shield for more damage than his Alpha strike all game since you prolly going to grab a chalice and such as well.

Then after shielding his Alpha strike, auto him at will till his alpha strike back up. I dunno, you have zero kill potential, but it a winnable lane for sure.

I'm not convinced maxing shield is a good idea. You really need Q max for the cdr and clearing ability. Maybe a couple of extra levels of E early can help, but honestly I'd just stock up on pots and rush a chalice. Maybe even invest in a flask if you really need the regen.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
May 13 2013 23:36 GMT
#3378
On May 14 2013 08:22 iCanada wrote:
Show nested quote +
On May 14 2013 08:16 Ryalnos wrote:
I am puzzled. What is the lane counterplay to AP Yi? I am trying to figure out if the one I faced as Orianna was good, or if I just badly misunderstand how I'm supposed to play against him.

Alpha strike poke does hella damage, and somewhat zoned me off minions since I couldn't consistently damage him back without burning through my mana quickly. He typically had minion advantage because of this. Whenever I would take him down to half health, he'd just hop under his tower and heal up. Felt like I should have been pushing out of lane or something (at least he 'bragsulted' me that he was shocked that he beat me in lane - which amounted to 20 more cs and a few more kills from roaming I guess?).


As Ori I'd just max E and shield yourself every time he alpha strikes you. Farm, then just outscale and shut him down in teamfights. Ezpz. If you grab MR Yellows/Blues, Flat AP Quints and whatever reds you want (Magic pen, maybe AD for last hitting?) your shield will shield for more damage than his Alpha strike all game since you prolly going to grab a chalice and such as well.

Then after shielding his Alpha strike, auto him at will till his alpha strike back up. I dunno, you have zero kill potential, but it a winnable lane for sure.

You don't win lane against Yi, least of all with ori
Bronze player stuck in platinum
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 13 2013 23:36 GMT
#3379
On May 14 2013 08:32 Ryuu314 wrote:
Show nested quote +
On May 14 2013 08:22 iCanada wrote:
On May 14 2013 08:16 Ryalnos wrote:
I am puzzled. What is the lane counterplay to AP Yi? I am trying to figure out if the one I faced as Orianna was good, or if I just badly misunderstand how I'm supposed to play against him.

Alpha strike poke does hella damage, and somewhat zoned me off minions since I couldn't consistently damage him back without burning through my mana quickly. He typically had minion advantage because of this. Whenever I would take him down to half health, he'd just hop under his tower and heal up. Felt like I should have been pushing out of lane or something (at least he 'bragsulted' me that he was shocked that he beat me in lane - which amounted to 20 more cs and a few more kills from roaming I guess?).


As Ori I'd just max E and shield yourself every time he alpha strikes you. Farm, then just outscale and shut him down in teamfights. Ezpz. If you grab MR Yellows/Blues, Flat AP Quints and whatever reds you want (Magic pen, maybe AD for last hitting?) your shield will shield for more damage than his Alpha strike all game since you prolly going to grab a chalice and such as well.

Then after shielding his Alpha strike, auto him at will till his alpha strike back up. I dunno, you have zero kill potential, but it a winnable lane for sure.

I'm not convinced maxing shield is a good idea. You really need Q max for the cdr and clearing ability. Maybe a couple of extra levels of E early can help, but honestly I'd just stock up on pots and rush a chalice. Maybe even invest in a flask if you really need the regen.

Yeah, you don't need to win lane as Ori to win game. Yi is less likely to be useful late game.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
May 13 2013 23:37 GMT
#3380
You just need someone who won't give him kills and can shove as hard as him. Pretty much any AP mid is more useful than a Yi with 0 kills, even if he has decent farm.

That said, he can still pentakill with lucky/well timed Alphas, so it's kinda moot.
It's your boy Guzma!
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