[Patch 3.05: Balance Update] General Discussion - Page 152
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Vanka
China1336 Posts
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Cedstick
Canada3336 Posts
On April 23 2013 18:22 Vanka wrote: All this trashing on sivir makes me want to go back to her and then write a guide, but I'm too busy with work and trying to hit diamond with my tried and tested T_T. Kevan spotted. hai. Eh, I think people realized you don't need brute force for the early game to have good ganks. There are so many effective early-gamer gankers that scale better in to the late game thanks to their kit that lead to Xin falling off. It's just that I'm pretty low MMR, so I never expected to experience it myself ![]() I don't watch LCS, so I can't comment on it. | ||
Alaric
France45622 Posts
Nasus? Well, same thing, he only has enough gold to build tanky, but since his utility (W) scales with the same stat as his damage (Q), which is CDR, and happens to be plentiful available on tank items, he has non-gold dependant damage scaling, and his damage can also greatly scale from building tanky (from 4s to 2.4s for an auto-reset), while his passive means that said damage also makes him tankier through lifesteal... So, yeah. Nasus is a jungler that destroys people and scales extremely well, while building the same as "falling off" junglers. Of course he's strong. ![]() | ||
ihasaKAROT
Netherlands4730 Posts
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nafta
Bulgaria18893 Posts
On April 23 2013 19:44 ihasaKAROT wrote: As an ADC im not sure who i'd rather have against me, xin or nasus. Nasus just makes sure you dont do damage, while xin makes sure you are occupied with him instead. Its more to the team to deal with either. I know you can just cleanse the wither but it's a lot worse to be vs a nasus.Even all the early camp a xin can do still isn't as annoying as nasus for the rest of the game.Also he is big and scary. | ||
wei2coolman
United States60033 Posts
On April 23 2013 19:44 ihasaKAROT wrote: As an ADC im not sure who i'd rather have against me, xin or nasus. Nasus just makes sure you dont do damage, while xin makes sure you are occupied with him instead. Its more to the team to deal with either. I much rather go against Xin over Nasus. If you're fed, you can melt the Xin. Can't quite do the same against Nasus. | ||
mr_tolkien
France8631 Posts
On April 23 2013 18:44 Alaric wrote: Xin, Jarvan and in some measure Volibear ('cause his ult does so much damage he still get some leeway) fall off in terms of damage because they rely on base and can only build tanky out of the jungle. Nasus? Well, same thing, he only has enough gold to build tanky, but since his utility (W) scales with the same stat as his damage (Q), which is CDR, and happens to be plentiful available on tank items, he has non-gold dependant damage scaling, and his damage can also greatly scale from building tanky (from 4s to 2.4s for an auto-reset), while his passive means that said damage also makes him tankier through lifesteal... So, yeah. Nasus is a jungler that destroys people and scales extremely well, while building the same as "falling off" junglers. Of course he's strong. ![]() Well tbh a large part of his kit got buffed. Especially the ult part which made him a monster in teamfights, even more than before. http://leagueoflegends.wikia.com/wiki/Nasus/Background | ||
Requizen
United States33802 Posts
It's not that he's overpowered, I don't think I'd ever say that about his design, but there doesn't really seem to be any tradeoff or weakness for him in the jungle as I can see right now. Either you're playing gank heavy with one of the best ganking tools and resist shred auras in the game (not to mention great dives and damage with your ult), or you have fast, easy clearing and free Q stacks. Not fp/ban status by any means, but it just feels like removing his ability to be shut down in lane removed his only hard weakness and closed out a lot of counterplay around him. There don't seem to be many junglers that have such a high power level at all stages in the game. Either they have large power early and then somewhat fall off later on (Xin, Jarvan, Vi mostly become initate and disruption bots with decent sustained damage) or have weak, counterable early games and stronger mid/late (Amumu, Naut, and Sej being easily invaded/counterjungled early and then becoming really tanky and CC bots later). Nasus (along with Zac right now, I think) has both without any real cost being attributed to it. So it's not that I think he's OP or free wins, he just seems to be the right pick in almost any situation with no real powerspike to take advantage of. You just kind of have to deal with the fact that he's going to be a threat all game long, something that most other junglers can't boast without getting fed. | ||
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onlywonderboy
United States23745 Posts
On April 23 2013 17:05 Alaric wrote: Jayce can still kill Cass at level 2. He melts her HP bar faster than she melts his if he gets the jump instead of getting harassed. Because soloQ doesn't follow? C'mon, don't tell me NA was spared from the slew of solo lane Nunu this week? ![]() What did he say about Curse last week-end? :3 Slap a Shiv on anybody with an AoE spell (eg. not Ezreal/Vayne/Graves, though Ez's passive prob. makes him pretty decent) and they'll push just as fast as Sivir. Yeah, she can nuke waves down, but the manacost for it is huge and it only matters if you're close (or at) the enemy tower, until then you only need to kill the wave faster than the next one come to advance (and ideally you'd like to wait until your own next wave reaches your remnants before finishing the enemy wave, so you have a bigger stack of minions to throw at the tower). Sivir doesn't have the escapes of other carries, nor the dps of a Draven, and her Q is too susceptible to being outplayed by any mobility spell (think stuff lik Vayne vs Ez) for her to be a good splitpusher. Even if she had more range, I feel that her passive and ult make her stronger at early levels than later on anyway: the more AS you have, the harder it is to use her passive well, and against mobile champions one slip-up will mean death past a certain point (like Kha'Zix) so she gets mechanically harder to play as time goes by (Graves feel easier to play to me in the same situation, though, because is base AS is so miserable you deal no damage during the time E bought you in the early levels). It's also easier to snipe towers early on when we're talking about the outer ones. Jungle Nasus level 6 means drake whenever the enemy jungler is seen top and you're near said drake, AD Sivir level 6 with a BFS or some other source of AD means dead tower as soon as the enemy botlane (or just AD, depending on the support) backs, unless they shoved you all the way to under your tower (alternatively she helps doing the drake pretty fast). In some circumstances you can also snipe an off-lane inner turret by yourself if the lane is pushed and you see the enemy team elsewhere (trying to mass gank an ally or take your outer on the opposite side of the map, for example). But that's really niche and I don't think any team would let you do that (for the inner turrets), and she doesn't reward you as much as Draven or Vayne for how mechanically demanding she gets. I like her, but she has no real selling point apart from her pre-6 burst when you compare her to AD carries now and the s3 itemisation. ![]() Neo kept civil, but it was a rough week nonetheless lol. Also I cannot confirm or deny whether or not Yango laughs. Highly guarded secret. | ||
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NeoIllusions
United States37500 Posts
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Vanka
China1336 Posts
What up. You switched to LoL too? Unrelated, before fort pot is nerfed, has anyone tried jarvan support with red elixer start? | ||
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AsmodeusXI
United States15536 Posts
On April 23 2013 22:06 NeoIllusions wrote: pff, I'm always civil! Until the rest of the staff starts hating on CLG, at which point DARRKNNESSSSSSSS abounds. | ||
Requizen
United States33802 Posts
On April 23 2013 22:12 Vanka wrote: What up. You switched to LoL too? Unrelated, before fort pot is nerfed, has anyone tried jarvan support with red elixer start? Wouldn't that just be stronger support Jarvan? You'd still have the weaknesses inherent from being supp J4 and a kill lane overall, it'd just be more likely to get a kill if you can jump on them. | ||
Osmoses
Sweden5302 Posts
On April 23 2013 22:12 Vanka wrote: What up. You switched to LoL too? Unrelated, before fort pot is nerfed, has anyone tried jarvan support with red elixer start? No, but Lee Sin redpot supp is pretty damn stronk | ||
Serelitz
Netherlands2895 Posts
Can't wait for the next patch to hit for other reasons though, I want to get back to trying Quinn top after all these buffs. | ||
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onlywonderboy
United States23745 Posts
On April 23 2013 22:18 Serelitz wrote: Are they still planning to go through with the fort pot nerf? I hope not, now that the hype around it has died down a bit it's settled into a nice starting item for top lane. Can't wait for the next patch to hit for other reasons though, I want to get back to trying Quinn top after all these buffs. Nah, it's still going through. It was nice for Top lane, but it was becoming an issue when four players on a team were starting Fort pots (pro play, not soloq). Plus you can still start Fort pot and three health pots if you want to forgo a ward. | ||
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AsmodeusXI
United States15536 Posts
On April 23 2013 22:22 onlywonderboy wrote: Nah, it's still going thew. It was nice for Top lane, but it was becoming an issue when four players on a team were starting Fort pots (pro play, not soloq). Plus you can still start Fort pot and three health pots if you want to forgo a ward. Actually, I was kinda annoyed about the Fort Nerf (not enough to consider it unwarranted, but still), but that doesn't sound too bad. It just makes early aggression more of a commitment. I'm okay with that. | ||
thenexusp
United States3721 Posts
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rackdude
United States882 Posts
On April 23 2013 22:42 AsmodeusXI wrote: Actually, I was kinda annoyed about the Fort Nerf (not enough to consider it unwarranted, but still), but that doesn't sound too bad. It just makes early aggression more of a commitment. I'm okay with that. Yeah, you should have to choose between the early aggression and the ward. Having both is just silly. | ||
rackdude
United States882 Posts
On April 23 2013 18:19 Dusty wrote: Xin isn't played anymore cause he just doesn't do damage past like, level 7. Nasus is a god right now, if you are a jungler PLAY HIM. He's unbelievably overpowered. Yup, also the cooldown changes. Started this season as a xin main, but I can't keep my win rate with him above 60% after the nerfs so I'll go looking for something more consistent (probably Nasus). The nerfs hit just hard enough that you couldn't burst gank a squishy, as in e + ult. Now they get away with 2 health and the e cooldown is just a second too long. You miss so many kills by 50 health + 1-2 more seconds on e that it's just annoying. And then your late game damage is utter crap. You do all this and jump around outplaying people but you see the other team's Nasus just click w and smash people in their faces. It's time to switch. | ||
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