• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:56
CET 18:56
KST 02:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1831
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion A cwal.gg Extension - Easily keep track of anyone Potential ASL qualifier breakthroughs?
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1220 users

[Patch 3.01: Season 3] General Discussion - Page 48

Forum Index > LoL General
Post a Reply
Prev 1 46 47 48 49 50 191 Next
barbsq
Profile Joined November 2009
United States5348 Posts
February 02 2013 17:36 GMT
#941
On February 03 2013 02:35 zer0das wrote:
Personally I find it amusing that people are like "hey guys, it's my promotion matches, please don't feed" and then go something like 1/10/6 when they're not the support.

1/10/6 isn't really acceptable for support either o.O
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
February 02 2013 17:42 GMT
#942
On February 03 2013 02:36 barbsq wrote:
Show nested quote +
On February 03 2013 02:35 zer0das wrote:
Personally I find it amusing that people are like "hey guys, it's my promotion matches, please don't feed" and then go something like 1/10/6 when they're not the support.

1/10/6 isn't really acceptable for support either o.O


Those support players all garbage, always 1/10.
Hey! How you doin'?
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 02 2013 17:55 GMT
#943
On February 02 2013 23:59 Simberto wrote:
Has someone done the maths on AD reds on thresh in comparison to something like Mpen? I am a bit too lazy to do it myself, would be nice if someone had already done it.


You get 7-17 extra damage from Q passive if you use AD Reds (depending on ranks in Q). That's great for harass, but Mpen matches that pretty quickly as you gain souls and land QER combos, especially if you're maxing W first.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
kainzero
Profile Blog Joined January 2009
United States5211 Posts
Last Edited: 2013-02-02 17:58:28
February 02 2013 17:57 GMT
#944
On February 03 2013 02:42 Zdrastochye wrote:
Show nested quote +
On February 03 2013 02:36 barbsq wrote:
On February 03 2013 02:35 zer0das wrote:
Personally I find it amusing that people are like "hey guys, it's my promotion matches, please don't feed" and then go something like 1/10/6 when they're not the support.

1/10/6 isn't really acceptable for support either o.O


Those support players all garbage, always 1/10.

true support players are 0/10!

jokes

On February 03 2013 02:21 TheYango wrote:
It's funny because this is actually a total reverse of the visible MMR discussion that came up on the DotA subforum over the whole DBR debacle.

The conclusion that I came to is that visible MMR/split ranked queues sounds good on paper, but in practice does very little to accomplish any of it's ostensible goals. I honestly don't believe that the game would be different/worse off if normal/ranked were one queue with no visible Elo and just a top 100 list.

i really like dota's solution, it's so elegant

they are going to have rankings only for teams of 5
that way you know where the true competitive arena is
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
February 02 2013 18:01 GMT
#945
On February 03 2013 02:57 kainzero wrote:
Show nested quote +
On February 03 2013 02:42 Zdrastochye wrote:
On February 03 2013 02:36 barbsq wrote:
On February 03 2013 02:35 zer0das wrote:
Personally I find it amusing that people are like "hey guys, it's my promotion matches, please don't feed" and then go something like 1/10/6 when they're not the support.

1/10/6 isn't really acceptable for support either o.O


Those support players all garbage, always 1/10.

true support players are 0/10!

jokes

Show nested quote +
On February 03 2013 02:21 TheYango wrote:
It's funny because this is actually a total reverse of the visible MMR discussion that came up on the DotA subforum over the whole DBR debacle.

The conclusion that I came to is that visible MMR/split ranked queues sounds good on paper, but in practice does very little to accomplish any of it's ostensible goals. I honestly don't believe that the game would be different/worse off if normal/ranked were one queue with no visible Elo and just a top 100 list.

i really like dota's solution, it's so elegant

they are going to have rankings only for teams of 5
that way you know where the true competitive arena is


While I hate dota/lol comparisons in general, I cannot agree more with this as being preferable to me.
Hey! How you doin'?
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
February 02 2013 18:01 GMT
#946
On February 03 2013 02:09 TheYango wrote:
Show nested quote +
On February 03 2013 02:05 obesechicken13 wrote:
That's so counterintuitive I still don't understand it. Do those 5 wins give you 1 elo each?

No?

If you win 13 Elo every game 5 in a row, you're still only 1265 in a league whose bracket is 1450-1550. The system detects that even 5 wins you're nowhere close to getting into the league's normal bracket, and bumps you down.

Not that counterintuitive.


i know that, but dont you think going out of the way to hide elo and then make that hidden elo completely dictate your progression through the new divisions is, well, stupid?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-02 18:09:53
February 02 2013 18:05 GMT
#947
On February 03 2013 03:01 LaNague wrote:
i know that, but dont you think going out of the way to hide elo and then make that hidden elo completely dictate your progression through the new divisions is, well, stupid?

No, because that's the usefulness of the new system.

You obscure any gains and losses in Elo that are not statistically meaningful. That way you prevent people from incorrectly interpreting them. You then make division progression dependent on Elo gains that are large enough to represent real improvement and unlikely to just be statistical fluctuation.

That's ALL this is. It's a filter that washes out the noise in terms of Elo gain/loss. It's just jarring to people because it feels weird that there are so few tiers--but that simply shows how much Elo change is just noise and not statistically meaningful.
Moderator
zer0das
Profile Blog Joined May 2007
United States8519 Posts
February 02 2013 18:08 GMT
#948
On February 03 2013 02:36 barbsq wrote:
Show nested quote +
On February 03 2013 02:35 zer0das wrote:
Personally I find it amusing that people are like "hey guys, it's my promotion matches, please don't feed" and then go something like 1/10/6 when they're not the support.

1/10/6 isn't really acceptable for support either o.O


Not saying it is, but if your team is doing poorly anyways, it's a bit more understandable.
Simberto
Profile Blog Joined July 2010
Germany11713 Posts
February 02 2013 18:12 GMT
#949
And if your team is losing, you tend to sacrifice yourself for others a lot, thus dying more, which can lead to that kind of score. Basically, if as a support i can save someone by dying myself, i will always do it.
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2013-02-02 18:14:23
February 02 2013 18:13 GMT
#950
The main problem I see is that it is not possible to duo q anymore with someone with a lower elo. I tried to duo q, I gain 10 or less point per win, and lose so much, that even thought I was actually helping my friend (he gained a lot of LP and lose almost nothing) and even if you still win most of your match, you gain nothing at all.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-02 18:22:31
February 02 2013 18:17 GMT
#951
On February 03 2013 03:13 WhiteDog wrote:
The main problem I see is that it is not possible to duo q anymore with someone with a lower elo. I tried to duo q, I gain 10 or less point per win, and lose so much, that even thought I was actually helping my friend (he gained a lot of LP and lose almost nothing) and even if you still win most of your match, you gain nothing at all.

That means nothing.

The first thing that you should recognize is that league points are more or less meaningless. The only thing that REALLY matters is your hidden Elo. If your hidden Elo is high enough, you will advance, If it is low enough, you will drop down. You don't need to worry about league points in the slightest when considering your advancement.

Duo queues work exactly the same as they used to in terms of hidden Elo. Your league point gains/losses may be different, but as we know already, league points are more or less just a front.

The fact that even TL readers who've repeatedly read the explanation of how the system works STILL believe that league points are somehow meaningful when repeatedly shown otherwise means the system is doing its job of obscuring the system very well.

EDIT: I think if you used up all your accelerated Elo and knew your pre-S3 Elo, it's actually possible to estimate your current Elo based on the assumption that your games are going to for the most part be +/- 12/13 Elo. Unfortunately, given how everyone else's Elo is hidden, that number isn't exactly meaningful because you don't know how inflated the top end of the ladder is, so you have no idea how good that Elo is in the long run.
Moderator
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
February 02 2013 18:23 GMT
#952
Question, if I still had accelerated elo left over, is it still being used when I play, or does everyone just go to 12-13?
TranslatorBaa!
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
February 02 2013 18:23 GMT
#953
On February 03 2013 03:17 TheYango wrote:
Show nested quote +
On February 03 2013 03:13 WhiteDog wrote:
The main problem I see is that it is not possible to duo q anymore with someone with a lower elo. I tried to duo q, I gain 10 or less point per win, and lose so much, that even thought I was actually helping my friend (he gained a lot of LP and lose almost nothing) and even if you still win most of your match, you gain nothing at all.

That means nothing.

The first thing that you should recognize is that league points are more or less meaningless. The only thing that REALLY matters is your hidden Elo. If your hidden Elo is high enough, you will advance, If it is low enough, you will drop down. You don't need to worry about league points in the slightest when considering your advancement.

Duo queues work exactly the same as they used to in terms of hidden Elo. Your league point gains/losses may be different, but as we know already, league points are more or less just a front.

The fact that even TL readers who've repeatedly read the explanation of how the system works STILL believe that league points are somehow meaningful when repeatedly shown otherwise means the system is doing its job of obscuring the system very well.

Don't you need 100 league points to get the placement matches ? So they are not meaningless, that you gain more league points when your elo is higher, that I understand, it still mean that you need to play alone or with a friend at the same elo to gain some league point and get to the placement matches.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-02 18:28:32
February 02 2013 18:25 GMT
#954
On February 03 2013 03:23 WhiteDog wrote:
Show nested quote +
On February 03 2013 03:17 TheYango wrote:
On February 03 2013 03:13 WhiteDog wrote:
The main problem I see is that it is not possible to duo q anymore with someone with a lower elo. I tried to duo q, I gain 10 or less point per win, and lose so much, that even thought I was actually helping my friend (he gained a lot of LP and lose almost nothing) and even if you still win most of your match, you gain nothing at all.

That means nothing.

The first thing that you should recognize is that league points are more or less meaningless. The only thing that REALLY matters is your hidden Elo. If your hidden Elo is high enough, you will advance, If it is low enough, you will drop down. You don't need to worry about league points in the slightest when considering your advancement.

Duo queues work exactly the same as they used to in terms of hidden Elo. Your league point gains/losses may be different, but as we know already, league points are more or less just a front.

The fact that even TL readers who've repeatedly read the explanation of how the system works STILL believe that league points are somehow meaningful when repeatedly shown otherwise means the system is doing its job of obscuring the system very well.

Don't you need 100 league points to get the placement matches ? So they are not meaningless, that you gain more league points when your elo is higher, that I understand, it still mean that you need to play alone or with a friend at the same elo to gain some league point and get to the placement matches.

Yes, but remember your league point gains adjust based on your hidden Elo. If your hidden Elo rises, you will gain more and lose less league points to compensate over subsequent games. Conversely, if your hidden Elo is very low, you will gain less and lose more league points.

This is exactly what Kyo Yuy was talking about when he gave the example of a 500 Elo platinum player gaining 1 league point for a win and losing 50 for a loss.

So even if you don't get a lot of league points for those specific duo queue games, the fact that your Elo has risen as normal means that over subsequent solo queue games, your league points will "catch up" to your Elo.
Moderator
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2013-02-02 18:30:08
February 02 2013 18:29 GMT
#955
On February 03 2013 03:25 TheYango wrote:
Show nested quote +
On February 03 2013 03:23 WhiteDog wrote:
On February 03 2013 03:17 TheYango wrote:
On February 03 2013 03:13 WhiteDog wrote:
The main problem I see is that it is not possible to duo q anymore with someone with a lower elo. I tried to duo q, I gain 10 or less point per win, and lose so much, that even thought I was actually helping my friend (he gained a lot of LP and lose almost nothing) and even if you still win most of your match, you gain nothing at all.

That means nothing.

The first thing that you should recognize is that league points are more or less meaningless. The only thing that REALLY matters is your hidden Elo. If your hidden Elo is high enough, you will advance, If it is low enough, you will drop down. You don't need to worry about league points in the slightest when considering your advancement.

Duo queues work exactly the same as they used to in terms of hidden Elo. Your league point gains/losses may be different, but as we know already, league points are more or less just a front.

The fact that even TL readers who've repeatedly read the explanation of how the system works STILL believe that league points are somehow meaningful when repeatedly shown otherwise means the system is doing its job of obscuring the system very well.

Don't you need 100 league points to get the placement matches ? So they are not meaningless, that you gain more league points when your elo is higher, that I understand, it still mean that you need to play alone or with a friend at the same elo to gain some league point and get to the placement matches.

Yes, but remember your league point gains adjust based on your hidden Elo. If your hidden Elo rises disproportionately in regard to your league point total, you will gain more and lose less league points to compensate over subsequent games. Conversely, if your hidden Elo is very low, you will gain less and lose more league points.

This is exactly what Kyo Yuy was talking about when he gave the example of a 500 Elo platinum player gaining 1 league point for a win and losing 50 for a loss.

That I understand, but if you duo q with a 1200 elo, at 1500, in term of league point you lose a lot for one loss (like 25-30) while a win gives you a little 10. Even if you elo stagnate (like you gain 3 and lose 2) your league points just go down and you will have to play alone, or with someone who has the same elo as you, to get your league points back (which will be easier I understand that part).
That's the only thing that I was saying, even if you don't lose much in elo, duo q can make you lose a lot in league point and prevent you from getting the placement matches. Ultimatly you have to play alone or with equivalent elo player.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
Last Edited: 2013-02-02 18:32:11
February 02 2013 18:31 GMT
#956
On February 03 2013 03:29 WhiteDog wrote:
Show nested quote +
On February 03 2013 03:25 TheYango wrote:
On February 03 2013 03:23 WhiteDog wrote:
On February 03 2013 03:17 TheYango wrote:
On February 03 2013 03:13 WhiteDog wrote:
The main problem I see is that it is not possible to duo q anymore with someone with a lower elo. I tried to duo q, I gain 10 or less point per win, and lose so much, that even thought I was actually helping my friend (he gained a lot of LP and lose almost nothing) and even if you still win most of your match, you gain nothing at all.

That means nothing.

The first thing that you should recognize is that league points are more or less meaningless. The only thing that REALLY matters is your hidden Elo. If your hidden Elo is high enough, you will advance, If it is low enough, you will drop down. You don't need to worry about league points in the slightest when considering your advancement.

Duo queues work exactly the same as they used to in terms of hidden Elo. Your league point gains/losses may be different, but as we know already, league points are more or less just a front.

The fact that even TL readers who've repeatedly read the explanation of how the system works STILL believe that league points are somehow meaningful when repeatedly shown otherwise means the system is doing its job of obscuring the system very well.

Don't you need 100 league points to get the placement matches ? So they are not meaningless, that you gain more league points when your elo is higher, that I understand, it still mean that you need to play alone or with a friend at the same elo to gain some league point and get to the placement matches.

Yes, but remember your league point gains adjust based on your hidden Elo. If your hidden Elo rises disproportionately in regard to your league point total, you will gain more and lose less league points to compensate over subsequent games. Conversely, if your hidden Elo is very low, you will gain less and lose more league points.

This is exactly what Kyo Yuy was talking about when he gave the example of a 500 Elo platinum player gaining 1 league point for a win and losing 50 for a loss.

That I understand, but if you duo q with a 1200 elo, at 1500, in term of league point you lose a lot for one loss (like 25-30) while a win gives you a little 10. Even if you elo stagnate (like you gain 3 and lose 2) your league points just go down and you will have to play alone, or with someone who has the same elo as you, to get your league points back (which will be easier I understand that part).
That's the only thing that I was saying, even if you don't lose much in elo, duo q can make you lose a lot in league point and prevent you from getting the placement matches. Ultimatly you have to play alone or with equivalent elo player.


The point of a duo q is that if you're playing w/ someone lower than you, you should be expected to win significantly more games than you lose. The end result is the same as the old elo system, perhaps a tad more magnified but the principle remains the same. It used to be when you duo q you lost more for losses and got less for wins (think -15/+10 if you're with someone like 200-300 elo lower)
TranslatorBaa!
TheYango
Profile Joined September 2008
United States47024 Posts
February 02 2013 18:32 GMT
#957
But that's not different from the old system. If you duo queued with someone 300 Elo lower in the old system, you were often only getting +1 to +6 Elo for wins anyway.
Moderator
BlueSpace
Profile Joined May 2011
Germany2182 Posts
February 02 2013 18:35 GMT
#958
On February 03 2013 02:01 TheYango wrote:
Show nested quote +
On February 03 2013 01:52 BlueSpace wrote:
On February 03 2013 01:10 barbsq wrote:
The biggest issue I have with the new system is a general principle that seems to suggest that obfuscating information for the purpose of making people 'feel better' is somehow more of a worthwhile effort than educating them.


Exactly, the right thing would be to implement tools that better visualize the way elo progression works instead of making a complicated "pretty ribbons" system.

How the hell do you "visualize" the fact that resolution on a scale of anything less than 50-100 Elo is just white noise?

As long as you are showing a number that specific, people are going to overinterpret it's meaning. Simple as that. Even if you straight up TELL them that Elo changes of less than 100 are almost always going to be attributable to random fluctation (god knows there were enough "there is no Elo hell" resources that did just that) people are going to pretend/believe that granularity is meaningful simply because the information is there.

Obviously you don't visualize a single number. That is a silly notion. You need to show how elo is progressing over time. And then educate people about how to interpret the fluctuations in their elo. So instead of only a single number people get to see a chart and then you can put up some additional information, like average elo in the last 30 days or so. You can also fit functions to their elo and show them how they will progress if they continue improving as they did in the past. These are all examples I came up within 5 minutes. The point is that instead of investing time in a system that just looks pretty, I would have liked them to find a way to educate people.
You also sound very negative, so probably you're assuming, that people can't be educated anyways. If you believe that people are too stupid to understand how elo works in general, then Riot did properly the right thing to hide the number. But in my opinion they didn't even try. There wasn't even a possibilty in client to see what my elo was last week, much less last month.
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
Amethyst21
Profile Blog Joined February 2011
Canada7032 Posts
February 02 2013 18:37 GMT
#959
Hate to derail but Complexity has signed The Brunch Club
Link here

Good signing - some good personalities, and a solid team for the LCS
/On the C9 Hype Train/@DatFirefly
TheYango
Profile Joined September 2008
United States47024 Posts
February 02 2013 18:38 GMT
#960
All I'm trying to point out is that it's pretty clear that Riot's new system is doing exactly what they set out to do.

You can argue with the goals of the new system (god knows I do), but there's no logical inconsistency between their goals and what they implemented.
Moderator
Prev 1 46 47 48 49 50 191 Next
Please log in or register to reply.
Live Events Refresh
Next event in 18h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko534
trigger 330
BRAT_OK 119
UpATreeSC 99
SC2Nice 42
MindelVK 19
StarCraft: Brood War
Horang2 3486
Sea 1926
EffOrt 679
Shuttle 564
Larva 500
ggaemo 301
Rush 123
Hyuk 114
firebathero 94
Mind 49
[ Show more ]
Barracks 48
Sexy 33
Killer 24
NaDa 23
910 22
HiyA 21
GoRush 17
scan(afreeca) 11
ivOry 8
Dota 2
Gorgc3966
qojqva2398
League of Legends
rGuardiaN28
Counter-Strike
fl0m3418
pashabiceps984
oskar97
Other Games
Grubby3005
Liquid`RaSZi1669
FrodaN1513
B2W.Neo1039
Beastyqt932
Mlord369
Fuzer 236
ArmadaUGS170
Sick168
Hui .161
KnowMe121
QueenE92
XaKoH 78
Mew2King69
Organizations
Other Games
gamesdonequick2613
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• LUISG 23
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV541
• lizZardDota262
League of Legends
• TFBlade820
• Shiphtur449
Other Games
• imaqtpie174
Upcoming Events
OSC
18h 4m
All Star Teams
1d 8h
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
1d 18h
AI Arena Tournament
2 days
All Star Teams
2 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
2 days
OSC
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-01-14
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.