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[Patch 3.01: Season 3] General Discussion - Page 49

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BlueSpace
Profile Joined May 2011
Germany2182 Posts
February 02 2013 18:40 GMT
#961
On February 03 2013 03:38 TheYango wrote:
All I'm trying to point out is that it's pretty clear that Riot's new system is doing exactly what they set out to do.

You can argue with the goals of the new system (god knows I do), but there's no logical inconsistency between their goals and what they implemented.

How do you exactly know what they wanted to do? As far as I understood they wanted to reduce ladder anxiety, but if people get anxious about being demoted to lower division, than maybe in the long run, not much will change. Time will tell, but I'm not sure that the system is really better.
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-02-02 18:55:01
February 02 2013 18:48 GMT
#962
On February 03 2013 03:23 WhiteDog wrote:
Show nested quote +
On February 03 2013 03:17 TheYango wrote:
On February 03 2013 03:13 WhiteDog wrote:
The main problem I see is that it is not possible to duo q anymore with someone with a lower elo. I tried to duo q, I gain 10 or less point per win, and lose so much, that even thought I was actually helping my friend (he gained a lot of LP and lose almost nothing) and even if you still win most of your match, you gain nothing at all.

That means nothing.

The first thing that you should recognize is that league points are more or less meaningless. The only thing that REALLY matters is your hidden Elo. If your hidden Elo is high enough, you will advance, If it is low enough, you will drop down. You don't need to worry about league points in the slightest when considering your advancement.

Duo queues work exactly the same as they used to in terms of hidden Elo. Your league point gains/losses may be different, but as we know already, league points are more or less just a front.

The fact that even TL readers who've repeatedly read the explanation of how the system works STILL believe that league points are somehow meaningful when repeatedly shown otherwise means the system is doing its job of obscuring the system very well.

Don't you need 100 league points to get the placement matches ? So they are not meaningless, that you gain more league points when your elo is higher, that I understand, it still mean that you need to play alone or with a friend at the same elo to gain some league point and get to the placement matches.

If your hidden Elo is silver-level when you're at the bottom of a platinum 5 division, you'll gain jack shit LP for each win, while losing a ton. It'll smooth as you keep winning because your Elo will get closer to your current divsion.
If you got somehow put into Bronze while being Gold hidden Elo, your LP gains will skyrocket so that you reach 100 earlier and get promoted quickly through the ranks. It'll smooth too.

The LP gains aren't related to your opponents, they're related to the gap between your hidden Elo and your current division.
As for the duo you were talking about... well, you're a duoQ, you're supposed to do better than 5 isolated players with your team.

On February 03 2013 03:40 BlueSpace wrote:
Show nested quote +
On February 03 2013 03:38 TheYango wrote:
All I'm trying to point out is that it's pretty clear that Riot's new system is doing exactly what they set out to do.

You can argue with the goals of the new system (god knows I do), but there's no logical inconsistency between their goals and what they implemented.

How do you exactly know what they wanted to do? As far as I understood they wanted to reduce ladder anxiety, but if people get anxious about being demoted to lower division, than maybe in the long run, not much will change. Time will tell, but I'm not sure that the system is really better.

They wanted to keep people from whining about Elo and seeing the system as so negative. They succeeded in that because unless you educate people (and they don't intend to, and don't believe it can be done easily, in which I think they're right) they won't even known there's still Elo.

Now if only they could succeed in matching goals and design in the jungle too... x)
Cant take LMS hipsters serious.
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2013-02-02 19:01:41
February 02 2013 18:59 GMT
#963
If you are in division 1 of your tier your LP gains may still be bugged.

source: http://na.leagueoflegends.com/board/showthread.php?t=3073741

Yegg states that it is being fixed or just finished fixing, need verification though.
Abstracts, the too long didn't read of the educated world.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
February 02 2013 19:02 GMT
#964
Thresh is such a great champ.. he can go any lane o_o.. his q passive is ridiculous, especially going ad carry lolol
Nada's body is South Korea's greatest weapon.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
February 02 2013 19:04 GMT
#965
On February 03 2013 03:37 Amethyst21 wrote:
Hate to derail but Complexity has signed The Brunch Club
Link here

Good signing - some good personalities, and a solid team for the LCS

It was only a matter of time before the LCS teams started getting picked up, wouldn't be surprised if GGU and MRN got ones soon too, although I would hope MRN gets to keep their team name.
RIP Ryan Davis / TL or Die / @onlywonderboy
Kyo Yuy
Profile Joined January 2009
United States1286 Posts
Last Edited: 2013-02-02 19:07:47
February 02 2013 19:05 GMT
#966
On February 03 2013 03:59 NEOtheONE wrote:
If you are in division 1 of your tier your LP gains are currently bugged.

source: http://na.leagueoflegends.com/board/showthread.php?t=3073741

It's not a bug, it's just that Riot's current iteration of the code is EXTREMELY skeptical about letting division I players into the next tier so it's set to overpenalize in LP for losses and reward suboptimally for wins.

To use an example, even though a lot of preseason 1550 ELO players were put into Gold V, if you were placed into Silver I you may actually need 1600+ ELO to see enough LP net gains to qualify for Gold.

Still, as the post said, Riot is trying to make it a little more lenient so that you don't have to be way above the average Gold V ELO to qualify for Gold placement.

My theory is that with the current system, for example, being promoted in Silver I may actually put you directly into Gold IV or even Gold III depending on where your hidden ELO stands when you promote.
#1 KawaiiRice fan :D
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
February 02 2013 19:06 GMT
#967
On February 03 2013 03:48 Alaric wrote:
Show nested quote +
On February 03 2013 03:23 WhiteDog wrote:
On February 03 2013 03:17 TheYango wrote:
On February 03 2013 03:13 WhiteDog wrote:
The main problem I see is that it is not possible to duo q anymore with someone with a lower elo. I tried to duo q, I gain 10 or less point per win, and lose so much, that even thought I was actually helping my friend (he gained a lot of LP and lose almost nothing) and even if you still win most of your match, you gain nothing at all.

That means nothing.

The first thing that you should recognize is that league points are more or less meaningless. The only thing that REALLY matters is your hidden Elo. If your hidden Elo is high enough, you will advance, If it is low enough, you will drop down. You don't need to worry about league points in the slightest when considering your advancement.

Duo queues work exactly the same as they used to in terms of hidden Elo. Your league point gains/losses may be different, but as we know already, league points are more or less just a front.

The fact that even TL readers who've repeatedly read the explanation of how the system works STILL believe that league points are somehow meaningful when repeatedly shown otherwise means the system is doing its job of obscuring the system very well.

Don't you need 100 league points to get the placement matches ? So they are not meaningless, that you gain more league points when your elo is higher, that I understand, it still mean that you need to play alone or with a friend at the same elo to gain some league point and get to the placement matches.

If your hidden Elo is silver-level when you're at the bottom of a platinum 5 division, you'll gain jack shit LP for each win, while losing a ton. It'll smooth as you keep winning because your Elo will get closer to your current divsion.
If you got somehow put into Bronze while being Gold hidden Elo, your LP gains will skyrocket so that you reach 100 earlier and get promoted quickly through the ranks. It'll smooth too.

The LP gains aren't related to your opponents, they're related to the gap between your hidden Elo and your current division.
As for the duo you were talking about... well, you're a duoQ, you're supposed to do better than 5 isolated players with your team.

Show nested quote +
On February 03 2013 03:40 BlueSpace wrote:
On February 03 2013 03:38 TheYango wrote:
All I'm trying to point out is that it's pretty clear that Riot's new system is doing exactly what they set out to do.

You can argue with the goals of the new system (god knows I do), but there's no logical inconsistency between their goals and what they implemented.

How do you exactly know what they wanted to do? As far as I understood they wanted to reduce ladder anxiety, but if people get anxious about being demoted to lower division, than maybe in the long run, not much will change. Time will tell, but I'm not sure that the system is really better.

They wanted to keep people from whining about Elo and seeing the system as so negative. They succeeded in that because unless you educate people (and they don't intend to, and don't believe it can be done easily, in which I think they're right) they won't even known there's still Elo.

Now if only they could succeed in matching goals and design in the jungle too... x)

I'm not sure if you've seen Reddit lately, but there's pages and pages of people whining about how they won 5 games and got up to 70-80 LP, lost two games and got demoted.

People are expecting a system more like SC2 where you get shiny points for everything and super mega double bonus points every so often, so now that the system didn't place them perfectly in the division they belong and they're gaining/losing crazy amounts of LP per game and don't understand why, all the negativity is still coming out.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
gtrsrs
Profile Joined June 2010
United States9109 Posts
February 02 2013 19:11 GMT
#968
http://www.newsoflegends.com/index.php/complexity-gaming-returns-to-lol-3260/

complexity picks up my boys in brunch club!
i play ... hearthstone =\^.^/= Winterfox
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
February 02 2013 19:14 GMT
#969
Dont really like coL, but I love TBC, so I'm happy with it ^_^
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Kyo Yuy
Profile Joined January 2009
United States1286 Posts
Last Edited: 2013-02-02 19:30:47
February 02 2013 19:30 GMT
#970
On February 03 2013 04:06 WaveofShadow wrote:
Show nested quote +
On February 03 2013 03:48 Alaric wrote:
On February 03 2013 03:23 WhiteDog wrote:
On February 03 2013 03:17 TheYango wrote:
On February 03 2013 03:13 WhiteDog wrote:
The main problem I see is that it is not possible to duo q anymore with someone with a lower elo. I tried to duo q, I gain 10 or less point per win, and lose so much, that even thought I was actually helping my friend (he gained a lot of LP and lose almost nothing) and even if you still win most of your match, you gain nothing at all.

That means nothing.

The first thing that you should recognize is that league points are more or less meaningless. The only thing that REALLY matters is your hidden Elo. If your hidden Elo is high enough, you will advance, If it is low enough, you will drop down. You don't need to worry about league points in the slightest when considering your advancement.

Duo queues work exactly the same as they used to in terms of hidden Elo. Your league point gains/losses may be different, but as we know already, league points are more or less just a front.

The fact that even TL readers who've repeatedly read the explanation of how the system works STILL believe that league points are somehow meaningful when repeatedly shown otherwise means the system is doing its job of obscuring the system very well.

Don't you need 100 league points to get the placement matches ? So they are not meaningless, that you gain more league points when your elo is higher, that I understand, it still mean that you need to play alone or with a friend at the same elo to gain some league point and get to the placement matches.

If your hidden Elo is silver-level when you're at the bottom of a platinum 5 division, you'll gain jack shit LP for each win, while losing a ton. It'll smooth as you keep winning because your Elo will get closer to your current divsion.
If you got somehow put into Bronze while being Gold hidden Elo, your LP gains will skyrocket so that you reach 100 earlier and get promoted quickly through the ranks. It'll smooth too.

The LP gains aren't related to your opponents, they're related to the gap between your hidden Elo and your current division.
As for the duo you were talking about... well, you're a duoQ, you're supposed to do better than 5 isolated players with your team.

On February 03 2013 03:40 BlueSpace wrote:
On February 03 2013 03:38 TheYango wrote:
All I'm trying to point out is that it's pretty clear that Riot's new system is doing exactly what they set out to do.

You can argue with the goals of the new system (god knows I do), but there's no logical inconsistency between their goals and what they implemented.

How do you exactly know what they wanted to do? As far as I understood they wanted to reduce ladder anxiety, but if people get anxious about being demoted to lower division, than maybe in the long run, not much will change. Time will tell, but I'm not sure that the system is really better.

They wanted to keep people from whining about Elo and seeing the system as so negative. They succeeded in that because unless you educate people (and they don't intend to, and don't believe it can be done easily, in which I think they're right) they won't even known there's still Elo.

Now if only they could succeed in matching goals and design in the jungle too... x)

I'm not sure if you've seen Reddit lately, but there's pages and pages of people whining about how they won 5 games and got up to 70-80 LP, lost two games and got demoted.

People are expecting a system more like SC2 where you get shiny points for everything and super mega double bonus points every so often, so now that the system didn't place them perfectly in the division they belong and they're gaining/losing crazy amounts of LP per game and don't understand why, all the negativity is still coming out.

That is one of the major flaws of the new system. People start a division with 0 LP, lose 5 games in a row, then they win 2 and lose 1 and suddenly they are demoted a division. They assume that losing games with 0 LP has absolutely no impact, so then they are frustrated when they get demoted after 2 wins and 1 loss.

Even on the LoL forums I've seen people say "I've won 5 games and lost 2, but I lost way more LP for the losses! What gives?" Then Yegg comes in and explains that in reality, this player actually lost 3 games at 0 LP, then won 5, then lost 2, placing them back at close to 0 LP (and their original hidden ELO).

People who don't understand that ELO still exists as a hidden statistic seem to assume that losing with 0 LP doesn't really matter, so they rage when they end up losing more than they gain.
#1 KawaiiRice fan :D
Alaric
Profile Joined November 2009
France45622 Posts
February 02 2013 19:31 GMT
#971
I expect it to calm down. It's more Riot's fault for not tuning the system fine enough at launch, or even not simply warning the players "the system is new so it'll place you, but it may take some time to adjust. Imagine when you move faster in Elo during your placements matches" or something like that, than the system's itself, I think.
Cant take LMS hipsters serious.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
February 02 2013 19:38 GMT
#972
On February 03 2013 04:31 Alaric wrote:
I expect it to calm down. It's more Riot's fault for not tuning the system fine enough at launch, or even not simply warning the players "the system is new so it'll place you, but it may take some time to adjust. Imagine when you move faster in Elo during your placements matches" or something like that, than the system's itself, I think.


If it does die down it wont be for a very long time or until changes are made, because competitive people tend to care A LOT about this sort of stuff
I come in for the scraps
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-02-02 19:41:46
February 02 2013 19:41 GMT
#973
On February 03 2013 04:38 VayneAuthority wrote:
Show nested quote +
On February 03 2013 04:31 Alaric wrote:
I expect it to calm down. It's more Riot's fault for not tuning the system fine enough at launch, or even not simply warning the players "the system is new so it'll place you, but it may take some time to adjust. Imagine when you move faster in Elo during your placements matches" or something like that, than the system's itself, I think.


If it does die down it wont be for a very long time or until changes are made, because competitive people tend to care A LOT about this sort of stuff

I think he just means people are all up in arms just because it's different and they don't fully understand the system yet. Over time they will adjust and any changes Riot makes are likely to be minimal.
RIP Ryan Davis / TL or Die / @onlywonderboy
Sermokala
Profile Blog Joined November 2010
United States14147 Posts
February 02 2013 19:43 GMT
#974
http://na.leagueoflegends.com/board/showthread.php?t=3075392

So yeah. Btw I'm a complete fraud and I would like to apologize to everyone who ever listened to my arguments and gave them merit.

+ Show Spoiler +
I got placed in bronze 4 viktors runemasters.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
TheYango
Profile Joined September 2008
United States47024 Posts
February 02 2013 19:46 GMT
#975
In addition, I found a bug on Alistar's Headbutt which caused players to be stunned for a long time if punted into a wall. I fixed it after a short discussion with some members of the design team.

Moderator
AsnSensation
Profile Joined April 2011
Germany24009 Posts
February 02 2013 19:48 GMT
#976
On February 03 2013 04:46 TheYango wrote:
Show nested quote +
In addition, I found a bug on Alistar's Headbutt which caused players to be stunned for a long time if punted into a wall. I fixed it after a short discussion with some members of the design team.



y i found this somewhere yesterday already, wtf that's one of the good things about ali.or was there a bug that stunned them longer than usual.

nerf supp ali more plx
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2013-02-02 19:48:37
February 02 2013 19:48 GMT
#977
On February 03 2013 04:46 TheYango wrote:
Show nested quote +
In addition, I found a bug on Alistar's Headbutt which caused players to be stunned for a long time if punted into a wall. I fixed it after a short discussion with some members of the design team.


WOOOW,gutted
Cackle™
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2013-02-02 19:50:35
February 02 2013 19:50 GMT
#978
On February 03 2013 04:46 TheYango wrote:
Show nested quote +
In addition, I found a bug on Alistar's Headbutt which caused players to be stunned for a long time if punted into a wall. I fixed it after a short discussion with some members of the design team.



They added a 0.5 second stun on the end of Headbutt to compensate.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
TheYango
Profile Joined September 2008
United States47024 Posts
February 02 2013 19:52 GMT
#979
On February 03 2013 04:50 Seuss wrote:
Show nested quote +
On February 03 2013 04:46 TheYango wrote:
In addition, I found a bug on Alistar's Headbutt which caused players to be stunned for a long time if punted into a wall. I fixed it after a short discussion with some members of the design team.



They added a 0.5 second stun on the end of Headbutt to compensate.

See, I don't like that. Functionally it's a similar power level, but it doesn't reward finding good Headbutt angles as much.
Moderator
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
February 02 2013 19:53 GMT
#980
I always thought it worked something like,when you headbutt someone into a wall,the stun duration is like a compensation for the traveling distance if there was no wall,which would be really cool and intuitive.
Cackle™
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