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On February 02 2013 16:07 wussleeQ wrote: has anyone had super shitty matchmaking? every one of my ranked games has been decided by 10 mins and with usually a 20-30 kill difference by 20 mins. wtf is this
This is like my every game. This new matchmaking system needs some serious kinks worked out.
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On February 02 2013 19:58 Gotmog wrote:Show nested quote +On February 02 2013 19:10 NovaTheFeared wrote:On February 02 2013 18:45 Gotmog wrote:so how do leagues work now....do i get it right? You get placed into gold I, then you play, if your mmr is increasing you can placement matches for gold II>Gold III>Gold IV>Gold V>Platinum I....etc ? (and you need to win 3/5 placement matches) And can you get demoted like in sc2 ? I see some people are saying demotes don't exist...but if they do, i assume its in the opposite order That's correct except the numbers are 5 worst 1 best. There's no demotion series, it just happens, and you can't go below a tier (gold plat etc) once you're there. If you hit gold5 you can never be demoted to silver again. Nice, thank you  Unfortunately not completely true. You will loose points after 28 days on inactivity. In this case it is possible to get demoted to a lower tier like gold -> silver. You can't get demoted by loosing, but you can due to inactivty.
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To me, the steel legion lux skin appears to be slightly op. All the particles are way harder to see then the normal lux ones.
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Bah I shouldn't whine, fuck this new league shit.
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has anyone have the in game shop bug out on them? happen to me twice already, once at lvl 1 i couldnt buy my 5th pot and it said i had -35gold, it was greyed out and i spammed buy but nothing happen. another game in shop screen it showed u had a ward in my 5th place and i couldnt buy a new item when i didnt actually have one t.t
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buttersworth and shredder are in Maestro Yi's Eagles
LOL win
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weird question but did becca and hotshot break up or why is she featured as a streamer on solomid.net
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so, how is this new system more casual than the elo system.
Now people get demotions every day instead of losing 20 elo. And also, now it makes it very clear you are at the bottom. With the elo system you could at least say "well, there is still 1000 elo below me!".
For me, this system is more complicated, less forgiving and less accurate. Sounds like one of those projects my government would do.
On another note, spacemarine garen looks pretty cool
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On February 02 2013 23:26 LaNague wrote: so, how is this new system more casual than the elo system.
Now people get demotions every day instead of losing 20 elo. And also, now it makes it very clear you are at the bottom. With the elo system you could at least say "well, there is still 1000 elo below me!".
For me, this system is more complicated, less forgiving and less accurate. Sounds like one of those projects my government would do.
It's also missing basic functionality including stats they used to have but don't now. It's pretty amazing a company tried this hard to make their product worse.
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That seems to be the trend these days. Look at Blizzard, Microsoft etc. All day a rather simple product that conveys information easily and remove all that in favour of something that looks flashier but has almost none of the functionality. I think it's just a phase we are going through. Kind of sad though that people don't learn from the mistakes of others but instead have to repeat those same mistakes. It's like no one pays attention to history at all.
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On February 02 2013 23:34 NovaTheFeared wrote:Show nested quote +On February 02 2013 23:26 LaNague wrote: so, how is this new system more casual than the elo system.
Now people get demotions every day instead of losing 20 elo. And also, now it makes it very clear you are at the bottom. With the elo system you could at least say "well, there is still 1000 elo below me!".
For me, this system is more complicated, less forgiving and less accurate. Sounds like one of those projects my government would do. It's also missing basic functionality including stats they used to have but don't now. It's pretty amazing a company tried this hard to make their product worse.
You can find stats under the League-tab, find your name and look to the right.
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On February 02 2013 23:47 Sponkz wrote:Show nested quote +On February 02 2013 23:34 NovaTheFeared wrote:On February 02 2013 23:26 LaNague wrote: so, how is this new system more casual than the elo system.
Now people get demotions every day instead of losing 20 elo. And also, now it makes it very clear you are at the bottom. With the elo system you could at least say "well, there is still 1000 elo below me!".
For me, this system is more complicated, less forgiving and less accurate. Sounds like one of those projects my government would do. It's also missing basic functionality including stats they used to have but don't now. It's pretty amazing a company tried this hard to make their product worse. You can find stats under the League-tab, find your name and look to the right.
I'm aware of these, why don't the most played champs on that tab match up to the one on the front of my profile which seems to still be taking into account preseason and that winrate with most played isn't displayed frontpage either.
They stripped information out entirely (mmr/elo) or buried it in nested menus, which is design 101 fail :/
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Has someone done the maths on AD reds on thresh in comparison to something like Mpen? I am a bit too lazy to do it myself, would be nice if someone had already done it.
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On February 02 2013 23:26 LaNague wrote: And also, now it makes it very clear you are at the bottom. With the elo system you could at least say "well, there is still 1000 elo below me!". Exactly what bummed the people I talked too. And Riot said it was to avoid ladder anxiety...
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On February 03 2013 00:09 Alaric wrote:Show nested quote +On February 02 2013 23:26 LaNague wrote: And also, now it makes it very clear you are at the bottom. With the elo system you could at least say "well, there is still 1000 elo below me!". Exactly what bummed the people I talked too. And Riot said it was to avoid ladder anxiety... 
Happens to me too. Just got demoted to Silver II after losing a few games, and I feel like shit. And the matchmaking seems to be so damn imbalanced, I have adc in my ranked games that don't even know how to last hit or push lanes.
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On February 02 2013 23:20 AsnSensation wrote: weird question but did becca and hotshot break up or why is she featured as a streamer on solomid.net
clg isnt at outright war with solo mid you know
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The New League System Explained
Okay, so there appears to be a lot of confusion about the new LP system. Having gone through several red posts (the most informative being this one, I think I have a solid idea on how the LP system works and I hope this explanation can help frustrated players.
Here's the tl;dr - your ELO still exists, but is now hidden. The higher your hidden ELO is, the more League Points you win and the less League Points you lose. The lower your hidden ELO is, the less League Points you win and the more League Points you lose. As a corollary, if your ELO is SIGNIFICANTLY higher than everyone else in your division, you may rise up divisions without having to go through a division series. Conversely, once your ELO becomes SIGNIFICANTLY lower than everyone else in your division, you have a possibility of dropping a division.
For example, if your hidden ELO is 1700 and you are in Silver Division I, you may have more losses than wins and still instantly qualify for a promotion series, as the ELO range for Silver Division I is approximately 1450-1550 ELO and you are way above that.
On the other end of the spectrum, if your hidden ELO is 1200 and you are in Silver Division I, you could win 5 games in a row and lose 1 and still be demoted down a tier, as your hidden ELO is way below the expected ELO range for Silver Division I.
So how does matchmaking work? It's done by hidden ELO. Simple. Your League Division, League Points, etc., have absolutely no impact on matchmaking.
HOWEVER, once your match ENDS, your hidden ELO is compared to the ELO of players in your division. If your ELO is much higher than everyone in your division, you will gain a LOT of League Points and you may be able to skip tiers (Source). If your hidden ELO is much lower than everyone in your division, the system may consider demoting you to a lower division.
As expected, the people who are most affected by the transition to the LP system are people whose ELOs were at opposing extremes of the division cut offs. This is especially true for divisions with an extremely wide ELO range, 100 or greater.
When Riot made the divisions and tiers, it wanted to make sure that every division had an equal number of players. This leads to not every division having the same ELO range - in fact, it would appear that Silver V has a much narrower ELO range than Silver I, but this has yet to be tested. In general though, the division I of each tier should have a higher ELO distribution than the other divisions. I believe this is the case as Yegg has stated the system is stricter about promoting players up tiers, given that you can never be demoted down tiers.
In theory, it is possible to be in Platinum V then repeatedly lose ELO - you could have 500 ELO and still be Platinum V. However, the new system is set so that your LP gains will be miniscule and your LP losses will be extremely high - a 500 ELO Platinum player may win 50 games in a row, lose 1, and then still lose all their LP!
I believe that Riot implemented the new LP system to account for "lucky/unlucky" streaks. On one end of the spectrum, there are players who have gotten REALLY lucky and had 20 straight wins in a row. Their ELO might have gone up 200. However, it's possible that these players don't really "belong" in that ELO, and thus the promotion/division series are in place to test a player's consistency and ability to compete at a given ELO. Conversely, a lot of players in the 1200s can run into bad streaks and then tank a ton of ELO in a day. Assuming these players were placed into Silver, even though their hidden ELO is in "ELO Hell," their apparent League is still Silver V and they can never drop to Bronze except due to extended periods of inactivity.
The flip side of this is that it is now much, much harder to visibly see numerical improvement. You basically have to PROVE that you belong in a certain ELO by not having any losing streaks and consistently having a net win > loss rate. Many players have had instances where they jumped up to 1500 ELO in a day, then tanked down to 1200 and concluded that they belonged in 1500 and were brought down to ELO Hell by bad players. Now if you have a winning streak, you must be able to stay in that ELO bracket for an extended period of time without entering any losing streaks before the system will consider you eligible for promotion.
Again, tl;dr - matchmaking is done by hidden ELO. Your LP gains are higher if your ELO is higher, your LP gains are lower if your ELO is lower. The inverse is true for LP losses per ELO.
Please feel free to correct anything that I've said that is wrong. These are conclusions I drew based on reading posts from a bunch of Rioters on the League forums.
I hope this helps anyone that is confused and provides an explanation for frustrated players who find themselves randomly dropping divisions despite an even W/L ratio.
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Don't really think people here are confused. The dropping divisions isn't about why they dropping it's more about how it feels far worse than just losing some ELO.
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On February 03 2013 00:29 Slayer91 wrote:Show nested quote +On February 02 2013 23:20 AsnSensation wrote: weird question but did becca and hotshot break up or why is she featured as a streamer on solomid.net clg isnt at outright war with solo mid you know
I wasnt implying that, was just surprised because she never was but now that I think about it, they probably couldnt feature her earlier because she streamed on own3d and solomid is sponsored by twitch.
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On February 02 2013 16:04 UniversalSnip wrote: so what you want to know is if your friend would win if he weren't garbage? i assume so because a skilled player vs some random teemo should probably favor the skilled player, but a high level gp vs a high level teemo doesn't really seem relevant.
Kind of harsh, but basically yeah. More like if two evenly matched players had the matchup, who would be favored. I'm kind of looking for confirmation here more than anything- I figured that trading kills would let him get ahead b/c he could back and buy MR or something, but it snowballed baaaaad.
So, if I theoretically got placed in Plat and just played at least once a week, I'd be Plat even if I lost all those latter games?
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