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[Patch 1.0.0.154: Preseason Balance Update 2] GD - Page 20

Forum Index > LoL General
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Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2013-01-16 22:11:23
January 16 2013 22:10 GMT
#381
It was fun in the first versions of the PBE where you could stack Flask, Pot, and Biscuit all at once. Super awesome for invasions and defenses (that 28 Health per second).
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
willoc
Profile Joined February 2011
Canada1530 Posts
January 16 2013 22:15 GMT
#382
On January 17 2013 06:59 Agnosthar wrote:
Anyone know if Foxfire Ahri is due on sale soon? Not even sure when/if it was last on sale.


I believe she was on sale within 0-2 months ago.
Be bold and mighty forces will come to your aid!
cLutZ
Profile Joined November 2010
United States19574 Posts
January 16 2013 22:26 GMT
#383
On January 17 2013 06:12 Requizen wrote:
Show nested quote +
On January 17 2013 05:53 TheLink wrote:
I hate the fixing weaknesses approach to balance. If Udyr gets kited easily and struggles to close gaps then that should be his weakness. If he is too weak then quadriple his damage or something, I don't really care. It's like saying Caitlyn is too good in lane so we dropped her range to 575 and Vayne is too good late game so we took away silver bolts. Champions should have niches. Udyr's should be "stupidly strong but easily kited", if he isn't good enough then thats stupidly strong's fault, not easily kited.

That would be fine if there weren't a dozen other champs that didn't fill the"tanky and high damage" niche but also weren't as easy to kite.

Look at Olaf. No one can argue that he's strong right now, and for good reason. Gets to build tanky like Udyr, has good base damage like Udyr, no instant gap closer like Udyr, can be played top or jungle like Udyr... but gets his ult and a ranged slow on top of it. Similar things on Darius or Rumble (or Irelia, at that).

Sure, you can start to argue exact numbers and how much higher Udyr's damage is if he gets to sit on a target (it might not be, I don't know exactly), but when other people do his job the same but better, you're starting to run the "play this champion because you like him, not because he's good" card.


I think his point is that Udyr should be much stronger than Olaf when sitting on your face. Not slightly, MUCH.
Freeeeeeedom
Gorsameth
Profile Joined April 2010
Netherlands22415 Posts
January 16 2013 22:28 GMT
#384
On January 17 2013 07:26 cLutZ wrote:
Show nested quote +
On January 17 2013 06:12 Requizen wrote:
On January 17 2013 05:53 TheLink wrote:
I hate the fixing weaknesses approach to balance. If Udyr gets kited easily and struggles to close gaps then that should be his weakness. If he is too weak then quadriple his damage or something, I don't really care. It's like saying Caitlyn is too good in lane so we dropped her range to 575 and Vayne is too good late game so we took away silver bolts. Champions should have niches. Udyr's should be "stupidly strong but easily kited", if he isn't good enough then thats stupidly strong's fault, not easily kited.

That would be fine if there weren't a dozen other champs that didn't fill the"tanky and high damage" niche but also weren't as easy to kite.

Look at Olaf. No one can argue that he's strong right now, and for good reason. Gets to build tanky like Udyr, has good base damage like Udyr, no instant gap closer like Udyr, can be played top or jungle like Udyr... but gets his ult and a ranged slow on top of it. Similar things on Darius or Rumble (or Irelia, at that).

Sure, you can start to argue exact numbers and how much higher Udyr's damage is if he gets to sit on a target (it might not be, I don't know exactly), but when other people do his job the same but better, you're starting to run the "play this champion because you like him, not because he's good" card.


I think his point is that Udyr should be much stronger than Olaf when sitting on your face. Not slightly, MUCH.


The problem is that such things have there own problems. If you up udyrs dmg by a lot because he gets kited so much he becomes utterly OP if the enemy cant kite him 24/7. Its a problem champions like Xin Zhao have had for a long time where they get nerfed based on lower elo's while he isnt played at all higher up.
It ignores such insignificant forces as time, entropy, and death
Seuss
Profile Blog Joined May 2010
United States10536 Posts
January 16 2013 22:38 GMT
#385
Guys, entering for "Cripple" on Lolwiki redirects to Lee Sin.

http://leagueoflegends.wikia.com/wiki/Cripple
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 16 2013 22:40 GMT
#386
It's more along the lines of what Slayer said: Udyr doesn't really have a problem. His kit is good for what he is, his damage is strong, he's (now even moreso) pretty good at taking hits.

However, he's kind of got the opposite problem of Lee. Lee has a kit that just has too much and seems like it was created for a system where every champion was on his power level. Udyr has a kit that feels like it was make for a game that has a much lower overall power level, which let's be honest, old LoL did outside of some exceptions.

His kit is strong enough to the point that too many buffs make him a monster, and you can't really change it without changing his identity as a champion. Had the game kept the old level of CC, tools, and most of all mobility, we'd not even be having this discussion. But it's hard for him to exist in a game where almost everyone is expected to have a dash/jump, a powerful ranged CC, or huge burst damage. And if you give any of those to him, you have to fundamentally change other aspects of his design to compensate.

To be honest, he's fine where he is right now. He struggles a bit in the current arena, but not enough to be called trash in my opinion, and not enough to not be a viable pick.
It's your boy Guzma!
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 16 2013 22:41 GMT
#387
On January 17 2013 07:38 Seuss wrote:
Guys, entering for "Cripple" on Lolwiki redirects to Lee Sin.

http://leagueoflegends.wikia.com/wiki/Cripple

He is blind.

Although you would think it should bump to swain.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
January 16 2013 22:42 GMT
#388
On January 17 2013 07:38 Seuss wrote:
Guys, entering for "Cripple" on Lolwiki redirects to Lee Sin.

http://leagueoflegends.wikia.com/wiki/Cripple


holy crip it's a crapple!
next week on Everybody Loves HypnoToad:
Zizoz
Profile Joined June 2012
United States232 Posts
January 16 2013 22:53 GMT
#389
That's because it's the name of one of his abilities...
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-01-16 23:02:36
January 16 2013 22:58 GMT
#390
Does anybody else feel like the all pots opening is still strong and really dumb?

Not flask openings but like opening 1 ward and 8 health pots. It turns early lane phase into this really silly passive nobody can kill anybody-fest.

I'd be happy right now if they upped health and mana pots to 40 gold each.

Edit: Or maybe make it so you can't have more than 5 of an item at a time, since I imagine 40 gold health pots would kill junglers.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Phunkapotamus
Profile Joined April 2010
United States496 Posts
Last Edited: 2013-01-16 23:04:15
January 16 2013 23:02 GMT
#391
On January 17 2013 07:58 Ketara wrote:
Does anybody else feel like the all pots opening is still strong and really dumb?

Not flask openings but like opening 1 ward and 8 health pots. It turns early lane phase into this really silly passive nobody can kill anybody-fest.

I'd be happy right now if they upped health and mana pots to 40 gold each.


Why stop at 8? Get that gold mastery and start with 9!

Edit: I do think it's silly, but I'm ok with lane stabilization. More jungle gold buffs could help break the stalemates through ganks.
"Do a barrel roll"
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-16 23:07:20
January 16 2013 23:04 GMT
#392
Here's the thing about the 11 pot start. It's a cost of 385 gold to have 11 pots. That is worth a LOT of CS (more so now because Riot nerfed the per-creep value of getting CS). The 11-pot player needs to get ahead by 22 CS in order to break even on the fact that his pots are not items.

The key to playing vs. 11 pots is don't create scenarios where the guy gets to use his pots. Play pussy, take a CS disadvantage. The way to beat an 11 pot start is to make sure he never gets to use a single damn one of them, so that every pot he bought is wasted gold. Every pot you make him use is value toward his starting items. Every pot he doesn't use is a sunk cost he can't spend on items.

People aren't adapting their play to 11-pot users, so they're getting crushed. But quite honestly, if you don't trade stupidly into an 11 pot start, you won't get behind by the 22 cs necessary for the other guy to make his pots worth it. Because being 22 creeps behind is a HELL of a lot of creeps.
Moderator
Ketara
Profile Blog Joined August 2010
United States15065 Posts
January 16 2013 23:06 GMT
#393
I feel like over the course of the game they're going to use the 11 pots.

I'm not saying it's overpowered or anything. It's strong but it's not broken. What it IS is boring. I don't like playing against it because it's like I'm not fighting the other player, I'm just CSing. And I imagine if pros start doing it I won't like watching it either. It doesn't promote interesting gameplay.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
TheYango
Profile Joined September 2008
United States47024 Posts
January 16 2013 23:08 GMT
#394
On January 17 2013 08:06 Ketara wrote:
I feel like over the course of the game they're going to use the 11 pots.

I'm not saying it's overpowered or anything. It's strong but it's not broken. What it IS is boring. I don't like playing against it because it's like I'm not fighting the other player, I'm just CSing. And I imagine if pros start doing it I won't like watching it either. It doesn't promote interesting gameplay.

They'll use the 11 pots over the game, but having to invest 22 creeps worth of pots right at the start of the game as opposed to buying the pots in 2s and 3s is significant.
Moderator
Ketara
Profile Blog Joined August 2010
United States15065 Posts
January 16 2013 23:11 GMT
#395
I disagree, because you won't be able to punish them for buying the 11 pots early in the game when it's significant that they have no items.

In fact, if you're a heavy mana user and they're a no mana champion with 11 pots, trying to kill them is exactly what they want. What you should do is not attack them and just CS.

So when is it significant that they put 300 gold into pots that they would have bought anyway if you can't kill them when they make the investment?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Cloud9157
Profile Joined December 2010
United States2968 Posts
January 16 2013 23:13 GMT
#396
On January 17 2013 07:05 onlywonderboy wrote:
Show nested quote +
On January 17 2013 07:00 Cloud9157 wrote:
On January 17 2013 06:57 Diamond wrote:
Fyi you can't stack biscuit+pot anymore.


Could you ever? I tried to stack them, but they weren't working.

You can't stack Flask and potions if that's what you were thinking of.


Yeah, thats what I'm thinking of.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-16 23:14:24
January 16 2013 23:13 GMT
#397
Because there's zero value in having 11 pots on hand. He hits every item timing 385 gold later. It's essentially tantamount to starting with -22 CS. That number lessens in scenarios where he would use pots, but it doesn't lessen by that much until the game goes quite long.

You make that gap close faster by trading with him and making scenarios where he'd use his pots.
Moderator
Zooper31
Profile Joined May 2009
United States5713 Posts
January 16 2013 23:15 GMT
#398
On January 17 2013 08:13 TheYango wrote:
Because there's zero value in having 11 pots on hand. He hits every item timing 385 gold later. It's essentially tantamount to starting with -22 CS. That number lessens in scenarios where he would use pots, but it doesn't lessen by that much until the game goes quite long.

You make that gap close faster by trading with him and making scenarios where he'd use his pots.


Agreed 11pots is absurd, go 9pots and a ward.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Ketara
Profile Blog Joined August 2010
United States15065 Posts
January 16 2013 23:16 GMT
#399
If I'm starting flask and 3 pots, how is what I'm doing any different? It seems like the same thing, except my pots are slightly more cost efficient and I start with less of them.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-01-16 23:17:49
January 16 2013 23:16 GMT
#400
If you play passively and just farm, it is more probable that you won't get forced back (as long as you don't get ganked so you may need to back for wards), so you can aim at higher price items (you never get to start BFS top or mid not because you're less warded than bot, but because you fight way more and eventually have to back).
If at one point you have a component in your inventory for your next item while the othe guy only has pots, you can back as soon as you have enough money for it and rush back to lane: you'll have a big advantage, hopefully enough to offset is huge sustain (for example to all-in him as an assassin so his sustain is negated by the bursty nature of the exchange), and either he doesn't back and take it on, or he backs and then he won't be able to complete said item because he needs more money than you since he has to make up for your component that is pots in his inventory. So even if he backs at the same time as you, or after pushing the lane, you should be able to be ahead of him when you both come back to lane.

On January 17 2013 08:16 Ketara wrote:
If I'm starting flask and 3 pots, how is what I'm doing any different? It seems like the same thing, except my pots are slightly more cost efficient and I start with less of them.

You don't have a ward. Doesn't matter if you have 1 or 6 pots when you get all-ined by a gank.
(Of course if you survive and have enough pots you can use them to replenish to full without leaving the lane, but you'll be zoned till your health reaches a safe level, and nothing tells you they won't gank immediatly again).
Cant take LMS hipsters serious.
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